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同步操作将从 yzx66/C++多个小项目 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<conio.h>
#include<stdbool.h>
#include<time.h>
//#include"gotoxy.h"
#define High 30
#define Wide 64
typedef struct snake
{
int x;
int y;
snake * next;
snake * front;
}SNAKE,* PSNAKE;
typedef struct
{
int x;
int y;
}Food;
void gotoxy(int x,int y);
void Creatmap();//初始化地图、蛇身
void Creatfood();//产生食物
void Getkeydown(char ch);//处理键盘输入(蛇头下一次位置)
void Move(SNAKE newhead);//蛇移动
bool judge();//蛇的状态
PSNAKE Creatnode();//初始蛇时创造蛇身节点
void printsnake();//打印设
void Delete();//移动时擦除最后一节
void addnode();//吃了食物增加蛇身
char menu();
void show();
bool gameover();
void clean();//第二次开始时初始蛇
PSNAKE head;
Food food;
char key='a';
bool flag=true;
int socer=0;
int main()
{
strat:
char ch=menu();
Creatmap();
while(1){
if(!judge())
break;
show();
if(flag){
Creatfood();
flag=false;
}
Getkeydown(ch);
}
if(!gameover()) {
clean();
flag=true;
socer=0;
goto strat;
}
return 0;
}
void gotoxy(int x,int y)
{
COORD pos;
HANDLE Output;
pos.X=x;
pos.Y=y;
Output = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Output, pos);
}
char menu()
{
printf("\n\n\t\t\t*欢迎来到贪吃蛇大作战*");
char c;
while(1){
printf("\n\n\t\t\t请选择难度:\n\n\t\t\t(a).普通\t(b).困难\t(c).地狱\n\n\t\t\t请选择:");
fflush(stdin);
c=getchar();
if(c=='a' || c=='A' || c=='b' || c=='B'|| c=='c'|| c=='C')
break;
printf("\n\t\t\t输入错误! 请重新选择");
}
printf("\n\n\t\t\t游戏将将以英文控制 请先将输入法英文\n\n\t\t\t准备好了吗");
system("pause");
system("CLS");
return c;
}
void show()
{
gotoxy(80,6);
printf("欢迎来到贪吃蛇大作战");
gotoxy(80,12);
printf("操作方法为:");
gotoxy(80,13);
printf("w:向上 s:向下 a:向左 d:向右 p:暂停");
gotoxy(80,16);
printf("你的分数为:%d",socer);
gotoxy(80,8);
printf(" ");
}
bool gameover()
{
gotoxy(80,16);
printf("game ove!!! ");
gotoxy(80,18);
printf("你的最终得分为:%d",socer);
gotoxy(80,20);
printf("想继续吗:<y or n>:");
fflush(stdin);
if(getchar()!='n'){
system("CLS");
return false;
}
system("CLS");
printf("\n\n\n\t\t\t感谢使用 再见!\n\n\n");
return true;
}
void clean()
{
PSNAKE freenode=head;
while(head){
head=head->next;
free(freenode);
freenode=head;
}
}
bool judge()
{
PSNAKE node=head->next->next->next;
if(head->next->x==0 || head->next->x==Wide-2 || head->next->y==0 || head->next->y==High-2)
return false;
while(node){
if(head->next->x==node->x && head->next->y==node->y)
return false;
node=node->next;
}
return true;
}
void Creatmap()
{
for(int i=0;i<Wide-2;i+=2){
gotoxy(i,0);
printf("■");
gotoxy(i,High-2);
printf("■");
}
for(int i=0;i<High-1;i++){
gotoxy(0,i);
printf("■");
gotoxy(Wide-2,i);
printf("■");
}
head=(PSNAKE)malloc(sizeof(SNAKE));
PSNAKE headnode=(PSNAKE)malloc(sizeof(SNAKE));
PSNAKE p,q;
head->front=NULL;
head->next=headnode;
headnode->x=Wide/2;
headnode->y=High/2;
headnode->front=head;
headnode->next=NULL;
p=Creatnode();
headnode->next=p;
p->front=headnode;
q=Creatnode();
p->next=q;
q->front=p;
printsnake();
}
PSNAKE Creatnode()
{
PSNAKE add=(PSNAKE)malloc(sizeof(SNAKE));
PSNAKE frontnode=head;
PSNAKE tailnode=frontnode->next;
while(tailnode){
frontnode=tailnode;
tailnode=tailnode->next;
}
add->x=frontnode->x+2;
add->y=frontnode->y;
add->next=NULL;
add->front=NULL;
return add;
}
void printsnake()
{
PSNAKE node=head->next;
while(node){
gotoxy(node->x,node->y);
printf("■");
node=node->next;
}
}
void Creatfood()
{
srand(time(NULL));
int x,y;
while(1){
bool flag_2=true;
PSNAKE node=head->next;
x=rand()%(Wide-1-4)+2;
y=rand()%(High-1-2)+1;
if(x%2 != 0)
continue;
while(node){
if(x==node->x && y==node->y){
flag_2=false;
break;
}
node=node->next;
}
if(flag_2==false)
continue;
food.x=x;
food.y=y;
gotoxy(x,y);
printf("⊙");
break;
}
}
void Getkeydown(char ch)
{
SNAKE newhead;
newhead.x=head->next->x;
newhead.y=head->next->y;
newhead.next=NULL;
newhead.front=NULL;
switch(ch){
case 'a':
case 'A': Sleep(200); break;
case 'b':
case 'B': Sleep(100); break;
case 'c':
case 'C': Sleep(50); break;
}
if(_kbhit()){
char newkey;
newkey=getch();
if(newkey=='w'||newkey=='a'||newkey=='s'||newkey=='d'||newkey=='p'){
if( (key=='w'||key=='W') && (newkey=='s'||newkey=='S') )
newkey='w';
else if( (key=='s'||key=='S') && (newkey=='w'||newkey=='W') )
newkey='s';
else if( (key=='a'||key=='A') && (newkey=='d'||newkey=='D') )
newkey='a';
else if( (key=='d'||key=='D') && (newkey=='a'||newkey=='A') )
newkey='d';
if(newkey!='p') key=newkey;
if(newkey=='p'||newkey=='P'){
gotoxy(80,8);
printf("游戏暂停中 ");
system("pause");
}
}
}
switch(key){
case 'w':
case 'W': newhead.y=head->next->y-1; break;
case 's':
case 'S': newhead.y=head->next->y+1; break;
case 'a':
case 'A': newhead.x=head->next->x-2; break;
case 'd':
case 'D': newhead.x=head->next->x+2; break;
}
Move(newhead);
}
void Move(SNAKE newhead)
{
if(food.x==newhead.x && food.y==newhead.y){
addnode();
socer+=10;
}
Delete();
PSNAKE frontnode=head;
PSNAKE tailnode=head->next;
while(tailnode->next){
frontnode=tailnode;
tailnode=tailnode->next;
}
while(frontnode != head){
tailnode->x=frontnode->x;
tailnode->y=frontnode->y;
tailnode=frontnode;
frontnode=frontnode->front;
}
head->next->x=newhead.x;
head->next->y=newhead.y;
printsnake();
}
void Delete()
{
PSNAKE frontnode=head;
PSNAKE tailnode=frontnode->next;
while(tailnode){
frontnode=tailnode;
tailnode=tailnode->next;
}
gotoxy(frontnode->x,frontnode->y);
printf(" ");
}
void addnode()
{
flag=true;
PSNAKE node=head->next;
PSNAKE newnode=(PSNAKE)malloc(sizeof(SNAKE));
newnode->x=food.x;
newnode->y=food.y;
newnode->front=head;
newnode->next=node;
head->next=newnode;
node->front=newnode;
}
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