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CMakeLists.txt 20.96 KB
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yxlao 提交于 2022-04-21 15:42 . Fix M1 compilation (#5017)
cmake_minimum_required(VERSION 3.19.2)
# If you're using Ubuntu 18.04, we suggest you install the latest CMake from the
# official repository https://apt.kitware.com/. CMake 3.19+ is required to:
# - allow linking with OBJECT libraries
# - prevent erroneous -gencode option deduplication with CUDA
# - simplify generator expressions for selecting compile flags and setting
# global hardened link flags
# - use first-class language support for ISPC (3.19.2 patch release required)
if (APPLE)
set (CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING
"Minimum OS X deployment version" FORCE)
endif()
# CMAKE_HOST_SYSTEM_PROCESSOR is only available after calling project(),
# which depends on ${OPEN3D_VERSION}, which depends on ${DEVELOPER_BUILD}.
if(UNIX AND NOT APPLE)
execute_process(COMMAND uname -p
OUTPUT_VARIABLE PROCESSOR_ARCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(PROCESSOR_ARCH STREQUAL "aarch64")
set(LINUX_AARCH64 TRUE)
endif()
endif()
if(APPLE)
execute_process(COMMAND uname -m
OUTPUT_VARIABLE PROCESSOR_ARCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(PROCESSOR_ARCH STREQUAL "arm64")
set(APPLE_AARCH64 TRUE)
endif()
endif()
include(CMakeDependentOption)
# Open3D build options
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(BUILD_EXAMPLES "Build Open3D examples programs" ON )
option(BUILD_UNIT_TESTS "Build Open3D unit tests" OFF)
option(BUILD_BENCHMARKS "Build the micro benchmarks" OFF)
option(BUILD_PYTHON_MODULE "Build the python module" ON )
option(BUILD_CUDA_MODULE "Build the CUDA module" OFF)
option(BUILD_COMMON_CUDA_ARCHS "Build for common CUDA GPUs (for release)" OFF)
option(BUILD_CACHED_CUDA_MANAGER "Build the cached CUDA memory manager" ON )
if(NOT LINUX_AARCH64 AND NOT APPLE_AARCH64)
option(BUILD_ISPC_MODULE "Build the ISPC module" ON )
else()
option(BUILD_ISPC_MODULE "Build the ISPC module" OFF)
endif()
option(BUILD_COMMON_ISPC_ISAS "Build for common ISPC ISAs (for release)" OFF)
option(BUILD_GUI "Builds new GUI" ON )
option(WITH_OPENMP "Use OpenMP multi-threading" ON )
option(WITH_IPPICV "Use Intel Performance Primitives" ON )
option(ENABLE_HEADLESS_RENDERING "Use OSMesa for headless rendering" OFF)
if(BUILD_SHARED_LIBS)
option(STATIC_WINDOWS_RUNTIME "Use static (MT/MTd) Windows runtime" OFF)
else()
option(STATIC_WINDOWS_RUNTIME "Use static (MT/MTd) Windows runtime" ON )
endif()
option(GLIBCXX_USE_CXX11_ABI "Set -D_GLIBCXX_USE_CXX11_ABI=1" ON )
if(BUILD_GUI AND (WIN32 OR UNIX AND NOT LINUX_AARCH64 AND NOT APPLE_AARCH64))
option(BUILD_WEBRTC "Build WebRTC visualizer" ON )
else()
option(BUILD_WEBRTC "Build WebRTC visualizer" OFF)
endif()
option(BUILD_JUPYTER_EXTENSION "Build Jupyter, requires BUILD_WEBRTC=ON" OFF)
# 3rd-party build options
if(LINUX_AARCH64 OR APPLE_AARCH64)
option(USE_BLAS "Use BLAS/LAPACK instead of MKL" ON )
else()
option(USE_BLAS "Use BLAS/LAPACK instead of MKL" OFF)
endif()
if(USE_BLAS)
option(USE_SYSTEM_BLAS "Use system pre-installed openblas" OFF)
else()
option(USE_SYSTEM_BLAS "Use system pre-installed openblas" ON )
endif()
option(USE_SYSTEM_ASSIMP "Use system pre-installed assimp" OFF)
option(USE_SYSTEM_EIGEN3 "Use system pre-installed eigen3" OFF)
option(USE_SYSTEM_FILAMENT "Use system pre-installed filament" OFF)
option(USE_SYSTEM_FMT "Use system pre-installed fmt" OFF)
option(USE_SYSTEM_GLEW "Use system pre-installed glew" OFF)
option(USE_SYSTEM_GLFW "Use system pre-installed glfw" OFF)
option(USE_SYSTEM_GOOGLETEST "Use system pre-installed Googletest" OFF)
option(USE_SYSTEM_IMGUI "Use system pre-installed imgui" OFF)
option(USE_SYSTEM_JPEG "Use system pre-installed jpeg" OFF)
option(USE_SYSTEM_JSONCPP "Use system pre-installed jsoncpp" OFF)
option(USE_SYSTEM_LIBLZF "Use system pre-installed liblzf" OFF)
option(USE_SYSTEM_MSGPACK "Use system pre-installed msgpack" OFF)
option(USE_SYSTEM_NANOFLANN "Use system pre-installed nanoflann" OFF)
option(USE_SYSTEM_PNG "Use system pre-installed png" OFF)
option(USE_SYSTEM_PYBIND11 "Use system pre-installed pybind11" OFF)
option(USE_SYSTEM_QHULLCPP "Use system pre-installed qhullcpp" OFF)
option(USE_SYSTEM_TBB "Use system pre-installed TBB" OFF)
option(USE_SYSTEM_TINYGLTF "Use system pre-installed tinygltf" OFF)
option(USE_SYSTEM_TINYOBJLOADER "Use system pre-installed tinyobjloader" OFF)
option(USE_SYSTEM_ZEROMQ "Use system pre-installed ZeroMQ" OFF)
if(LINUX_AARCH64 OR APPLE_AARCH64)
option(BUILD_FILAMENT_FROM_SOURCE "Build filament from source" ON )
else()
option(BUILD_FILAMENT_FROM_SOURCE "Build filament from source" OFF)
endif()
option(PREFER_OSX_HOMEBREW "Prefer Homebrew libs over frameworks" ON )
# Sensor options
option(BUILD_LIBREALSENSE "Build support for Intel RealSense camera" OFF)
option(USE_SYSTEM_LIBREALSENSE "Use system pre-installed librealsense" OFF)
option(BUILD_AZURE_KINECT "Build support for Azure Kinect sensor" OFF)
# ML library options
option(BUILD_TENSORFLOW_OPS "Build ops for TensorFlow" OFF)
option(BUILD_PYTORCH_OPS "Build ops for PyTorch" OFF)
option(BUNDLE_OPEN3D_ML "Includes the Open3D-ML repo in the wheel" OFF)
# Release build options
option(DEVELOPER_BUILD "Add +commit_hash to the project version number" ON )
if (NOT DEVELOPER_BUILD)
if (NOT BUILD_COMMON_CUDA_ARCHS)
set(BUILD_COMMON_CUDA_ARCHS ON CACHE BOOL "Build for common CUDA GPUs (for release)" FORCE)
message(WARNING "Setting BUILD_COMMON_CUDA_ARCHS=ON since DEVELOPER_BUILD is OFF.")
endif()
endif()
# Default build type on single-config generators.
# For multi-config generators (e.g. Visual Studio), CMAKE_CONFIGURATION_TYPES
# will be set, and we don't specify a default CMAKE_BUILD_TYPE.
# https://blog.kitware.com/cmake-and-the-default-build-type/
if(NOT CMAKE_CONFIGURATION_TYPES)
if(NOT CMAKE_BUILD_TYPE)
message(STATUS "Setting build type to Release as none was specified.")
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui.
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
message(STATUS "CMAKE_BUILD_TYPE is set to ${CMAKE_BUILD_TYPE}.")
endif()
find_program(CCACHE "ccache")
if (CCACHE)
message(STATUS "ccache found at ${CCACHE}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE})
if(BUILD_CUDA_MODULE)
set(CMAKE_CUDA_COMPILER_LAUNCHER ${CCACHE})
endif()
endif()
# In ExternalProject_Add, if OPEN3D_THIRD_PARTY_DOWNLOAD_DIR is specified, CMake will
# use this directory to cache downloaded 3rd party dependencies and automatically skip
# downloading from the Internet if the files are available. This is only supported by
# a limited number of 3rd party libraries.
set(OPEN3D_THIRD_PARTY_DOWNLOAD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/3rdparty_downloads")
message(STATUS "Downloading 3rdparty dependencies to ${OPEN3D_THIRD_PARTY_DOWNLOAD_DIR}")
set(FILAMENT_PRECOMPILED_ROOT "" CACHE PATH "Path to precompiled Filament library (used if BUILD_FILAMENT_FROM_SOURCE=OFF)")
if (PREFER_OSX_HOMEBREW)
set(CMAKE_FIND_FRAMEWORK LAST)
set(CMAKE_FIND_APPBUNDLE LAST)
endif()
# Set OpenGL policy
if(NOT USE_SYSTEM_GLFW)
cmake_policy(SET CMP0072 OLD)
endif()
cmake_policy(GET CMP0072 CMP0072_VALUE)
# Catch a few incompatible build options
if ((LINUX_AARCH64 OR APPLE_AARCH64) AND BUILD_ISPC_MODULE)
message(FATAL_ERROR "ISPC module is not yet supported on ARM Linux")
endif()
if ((LINUX_AARCH64 OR APPLE_AARCH64) AND NOT BUILD_FILAMENT_FROM_SOURCE)
message(FATAL_ERROR "ARM CPU detected, you must set BUILD_FILAMENT_FROM_SOURCE=ON.")
endif()
if ((LINUX_AARCH64 OR APPLE_AARCH64) AND NOT USE_BLAS)
message(FATAL_ERROR "ARM CPU detected, you must set USE_BLAS=ON.")
endif()
if (APPLE AND ENABLE_HEADLESS_RENDERING)
message(WARNING "Headless rendering is not supported on Mac OS")
set(ENABLE_HEADLESS_RENDERING OFF)
endif()
if(ENABLE_HEADLESS_RENDERING AND BUILD_GUI)
message(WARNING "Headless rendering disables the Open3D GUI")
set(BUILD_GUI OFF)
endif()
if(ENABLE_HEADLESS_RENDERING AND (USE_SYSTEM_GLEW OR USE_SYSTEM_GLFW))
message(WARNING "Headless rendering requires customized GLEW and GLFW builds")
set(USE_SYSTEM_GLEW OFF)
set(USE_SYSTEM_GLFW OFF)
endif()
if(BUNDLE_OPEN3D_ML AND NOT (BUILD_TENSORFLOW_OPS OR BUILD_PYTORCH_OPS))
message(SEND_ERROR "3DML depends on TensorFlow or PyTorch Ops. Enable them with -DBUILD_TENSORFLOW_OPS=ON or -DBUILD_PYTORCH_OPS=ON")
endif()
if(BUILD_WEBRTC AND LINUX_AARCH64)
message(FATAL_ERROR "BUILD_WEBRTC=ON is not yet supported on ARM Linux")
endif()
if(BUILD_WEBRTC AND NOT BUILD_GUI)
message(FATAL_ERROR "BUILD_WEBRTC=ON requires BUILD_GUI=ON")
endif()
if(BUILD_JUPYTER_EXTENSION AND NOT BUILD_WEBRTC)
# BUILD_JUPYTER_EXTENSION transitively depends on BUILD_GUI
message(FATAL_ERROR "BUILD_JUPYTER_EXTENSION=ON requires BUILD_WEBRTC=ON")
endif()
if(BUILD_JUPYTER_EXTENSION AND NOT BUILD_PYTHON_MODULE)
message(FATAL_ERROR "BUILD_JUPYTER_EXTENSION=ON requires BUILD_PYTHON_MODULE=ON")
endif()
# Parse Open3D version number
file(STRINGS "cpp/open3d/version.txt" OPEN3D_VERSION_READ)
foreach(ver ${OPEN3D_VERSION_READ})
if (ver MATCHES "OPEN3D_VERSION_(MAJOR|MINOR|PATCH) +([^ ]+)$")
set(OPEN3D_VERSION_${CMAKE_MATCH_1} "${CMAKE_MATCH_2}" CACHE INTERNAL "")
endif()
endforeach()
set(OPEN3D_VERSION_DEVHASH "")
if(DEVELOPER_BUILD)
execute_process(COMMAND git -C "${CMAKE_SOURCE_DIR}" log --pretty=format:%h -n 1
OUTPUT_VARIABLE GIT_REV)
if (GIT_REV)
set(OPEN3D_VERSION_DEVHASH "+${GIT_REV}")
endif()
endif()
string(CONCAT OPEN3D_VERSION
"${OPEN3D_VERSION_MAJOR}"
".${OPEN3D_VERSION_MINOR}"
".${OPEN3D_VERSION_PATCH}"
)
set(OPEN3D_VERSION_FULL "${OPEN3D_VERSION}${OPEN3D_VERSION_DEVHASH}")
# Set additional info
set(PROJECT_EMAIL "info@open3d.org")
set(PROJECT_DOCS "http://www.open3d.org/docs")
set(PROJECT_CODE "https://github.com/isl-org/Open3D")
set(PROJECT_ISSUES "https://github.com/isl-org/Open3D/issues")
project(Open3D
VERSION ${OPEN3D_VERSION}
# Set PROJECT_DESCRIPTION
DESCRIPTION "Open3D: A Modern Library for 3D Data Processing."
# Set PROJECT_HOMEPAGE_URL
HOMEPAGE_URL "http://www.open3d.org"
LANGUAGES C CXX)
message(STATUS "Open3D ${OPEN3D_VERSION_FULL}")
# Global flag to set CXX standard.
# This does not affect 3rd party libraries.
set(CMAKE_CXX_STANDARD 14)
# FIXME: Remove this workaround once a fixed Visual Studio 16.10 version is released.
if (BUILD_CUDA_MODULE
AND CMAKE_CXX_COMPILER MATCHES "MSVC"
AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "19.29"
)
# Keep C++14 standard for unaffected C++ files, but use C++17 for CUDA files.
set(CMAKE_CUDA_STANDARD 17)
# Suppress warnings for deprecated C++17 functions.
add_compile_definitions($<$<COMPILE_LANGUAGE:CUDA>:_SILENCE_CXX17_RESULT_OF_DEPRECATION_WARNING>)
message(WARNING "Visual Studio 16.10 (MSVC 19.29) introduced a compiler bug when compiling CUDA code with C++14. "
"Workaround this bug by setting the CUDA standard to C++17.")
endif()
# CMake modules
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" "${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/cmake")
# Setup Python executable
if(NOT DEFINED Python3_FIND_REGISTRY)
# Only consider PATH variable on Windows by default
set(Python3_FIND_REGISTRY NEVER)
endif()
# Requires Python 3.6+
find_package(Python3 3.6
COMPONENTS Interpreter Development)
if (Python3_FOUND)
# Setup PYTHON_EXECUTABLE for 3rdparty modules
# which still use the deprecated find_package(PythonInterp)
set(PYTHON_EXECUTABLE ${Python3_EXECUTABLE} CACHE STRING
"Deprecated path to the Python executable (for 3rdparty only)" FORCE)
else()
if (BUILD_PYTHON_MODULE)
message(FATAL_ERROR "BUILD_PYTHON_MODULE=ON requires Python >= 3.6. Please ensure it is in PATH.")
endif()
endif()
# npm version has to be MAJOR.MINOR.PATCH
string(CONCAT PROJECT_VERSION_THREE_NUMBER "${OPEN3D_VERSION_MAJOR}"
".${OPEN3D_VERSION_MINOR}"
".${OPEN3D_VERSION_PATCH}")
# PyPI package name controls specifies the repository name on PyPI. The default
# name is "open3d". In the past, for historical reasons, we've used the
# following names for PyPI, while they are now deprecated:
# - open3d-python
# - py3d
# - open3d-original
# - open3d-official
# - open-3d
if(NOT DEFINED PYPI_PACKAGE_NAME)
set(PYPI_PACKAGE_NAME "open3d")
endif()
# Set installation paths
if(UNIX OR CYGWIN)
include(GNUInstallDirs)
set(Open3D_INSTALL_INCLUDE_DIR "${CMAKE_INSTALL_INCLUDEDIR}")
set(Open3D_INSTALL_BIN_DIR "${CMAKE_INSTALL_BINDIR}")
set(Open3D_INSTALL_LIB_DIR "${CMAKE_INSTALL_LIBDIR}")
set(Open3D_INSTALL_CMAKE_DIR "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}")
else()
set(Open3D_INSTALL_INCLUDE_DIR include)
set(Open3D_INSTALL_BIN_DIR bin)
set(Open3D_INSTALL_LIB_DIR lib)
set(Open3D_INSTALL_CMAKE_DIR CMake)
endif()
# Put build results in some predictable places
# The $<CONFIG> generator expression makes sure that XCode or Visual Studio do not
# append additional path components, as we need to know *exactly* where the build results
# end up.
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib/$<CONFIG>)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib/$<CONFIG>)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# Global Security options (including 3rd party code)
# Add -fPIC for library and -fPIE for executable to compiler and linker. Does not add -pie !
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
# Explicitly specifiy the preference of using -pthread over -lpthread.
# This must be defined here since CUDA calls find_package(Threads) internally.
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
# Overwrites property for Thread::Threads in find_package(Threads)
# For CUDA, "-pthread" is replaced with "-Xcompiler -pthread" (CMake's default)
# For ISPC, "-pthread" is disabled
macro(open3d_patch_findthreads_module_)
if(TARGET Threads::Threads AND THREADS_HAVE_PTHREAD_ARG)
set_property(TARGET Threads::Threads
PROPERTY INTERFACE_COMPILE_OPTIONS
"$<$<COMPILE_LANG_AND_ID:CUDA,NVIDIA>:SHELL:-Xcompiler -pthread>"
"$<$<AND:$<NOT:$<COMPILE_LANG_AND_ID:CUDA,NVIDIA>>,$<NOT:$<COMPILE_LANGUAGE:ISPC>>>:-pthread>")
endif()
endmacro()
cmake_language(EVAL CODE "cmake_language(DEFER CALL open3d_patch_findthreads_module_)")
# Build CUDA module by default if CUDA is available
if(BUILD_CUDA_MODULE)
include(Open3DMakeCudaArchitectures)
open3d_make_cuda_architectures(CUDA_ARCHS)
set(CMAKE_CUDA_ARCHITECTURES ${CUDA_ARCHS})
message(STATUS "Using CUDA architectures: ${CMAKE_CUDA_ARCHITECTURES}")
enable_language(CUDA)
if (CMAKE_CUDA_COMPILER_ID STREQUAL "NVIDIA" AND CMAKE_CUDA_COMPILER_VERSION VERSION_LESS "10.1")
message(FATAL_ERROR "CUDA 10.0 and older are not supported. Please upgrade to CUDA 10.1 or newer.")
endif()
endif ()
# ISPC language emulation support
include(Open3DISPC)
if (CMAKE_ISPC_COMPILER_LOADED OR (CMAKE_GENERATOR MATCHES "Make" OR CMAKE_GENERATOR MATCHES "Ninja"))
option(ISPC_USE_LEGACY_EMULATION "Use legacy ISPC language emulation over first-class CMake support" OFF)
else()
option(ISPC_USE_LEGACY_EMULATION "Use legacy ISPC language emulation over first-class CMake support" ON)
endif()
mark_as_advanced(ISPC_USE_LEGACY_EMULATION)
option(ISPC_PRINT_LEGACY_COMPILE_COMMANDS "Prints legacy compile commands on CMake configuration time" ON)
mark_as_advanced(ISPC_PRINT_LEGACY_COMPILE_COMMANDS)
# Build ISPC module by default if ISPC is available
if (BUILD_ISPC_MODULE)
include(Open3DFetchISPCCompiler)
open3d_fetch_ispc_compiler()
include(Open3DMakeISPCInstructionSets)
open3d_make_ispc_instruction_sets(ISPC_ISAS)
set(CMAKE_ISPC_INSTRUCTION_SETS ${ISPC_ISAS})
message(STATUS "Using ISPC instruction sets: ${CMAKE_ISPC_INSTRUCTION_SETS}")
open3d_ispc_enable_language(ISPC)
if (CMAKE_ISPC_COMPILER_ID STREQUAL "Intel" AND CMAKE_ISPC_COMPILER_VERSION VERSION_LESS "1.16")
message(FATAL_ERROR "ISPC 1.15 and older are not supported. Please upgrade to ISPC 1.16 or newer.")
endif()
if (NOT CMAKE_ISPC_COMPILER_ID)
message(FATAL_ERROR "Unknown ISPC compiler.")
endif()
endif()
# OS specific settings
if(WIN32)
# Windows defaults to hidden symbol visibility, override that
# TODO: It would be better to explictly export symbols.
# Then, we could use -fvisibility=hidden for Linux as well
SET(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
if(MSVC)
# Make sure we don't hit the 65535 object member limit with MSVC
#
# /bigobj allows object files with more than 65535 members
# /Ob2 enables function inlining, because MSVC is particularly
# verbose with inline members
#
# See: https://github.com/tensorflow/tensorflow/pull/10962
add_compile_options("$<$<COMPILE_LANGUAGE:CXX>:/bigobj;/Ob2>")
endif()
if (STATIC_WINDOWS_RUNTIME)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
else()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
endif()
# Folder view for project files
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
macro(add_source_group module_name)
file(GLOB MODULE_HEADER_FILES "${module_name}/*.h")
source_group("Header Files\\${module_name}" FILES ${MODULE_HEADER_FILES})
file(GLOB MODULE_SOURCE_FILES "${module_name}/*.cpp")
source_group("Source Files\\${module_name}" FILES ${MODULE_SOURCE_FILES})
file(GLOB MODULE_ISPC_HEADER_FILES "${module_name}/*.isph")
source_group("Header Files\\ISPC" FILES ${MODULE_ISPC_HEADER_FILES})
file(GLOB MODULE_ISPC_SOURCE_FILES "${module_name}/*.ispc")
source_group("Source Files\\ISPC" FILES ${MODULE_ISPC_SOURCE_FILES})
file(GLOB MODULE_SHADER_FILES "${module_name}/*.glsl")
source_group("Source Files\\Shader\\GLSL" FILES ${MODULE_SHADER_FILES})
file(GLOB MODULE_MATERIAL_FILES "${module_name}/*.mat")
source_group("Source Files\\Material" FILES ${MODULE_MATERIAL_FILES})
endmacro()
# Include convenience functions
include(Open3DLink3rdpartyLibraries)
include(Open3DSetGlobalProperties)
include(Open3DShowAndAbortOnWarning)
# Enumerate all third-party libraries which we need later
# This creates the necessary targets and sets the
# Open3D_3RDPARTY_*_TARGETS variables we use in open3d_link_3rdparty_libraries
include(3rdparty/find_dependencies.cmake)
# Open3D library
add_subdirectory(cpp)
# Examples
add_subdirectory(examples)
# Documentation
add_subdirectory(docs)
# Install CMake configuration files
install(EXPORT ${PROJECT_NAME}Targets NAMESPACE ${PROJECT_NAME}:: DESTINATION ${Open3D_INSTALL_CMAKE_DIR})
export(EXPORT ${PROJECT_NAME}Targets NAMESPACE ${PROJECT_NAME}::)
if (Python3_EXECUTABLE)
# `make check-style` checks style for c++/cuda/python/ipynb files
add_custom_target(check-style
COMMAND ${Python3_EXECUTABLE}
${CMAKE_CURRENT_SOURCE_DIR}/util/check_style.py
COMMENT "Python executable used for style check: ${Python3_EXECUTABLE}."
)
# `make apply-style` applies style for c++/cuda/python/ipynb files
add_custom_target(apply-style
COMMAND ${Python3_EXECUTABLE}
${CMAKE_CURRENT_SOURCE_DIR}/util/check_style.py --apply
COMMENT "Python executable used for style check: ${Python3_EXECUTABLE}."
)
endif()
include(Open3DPackaging)
# `make check-cpp-style` checks style for c++/cuda files.
# This works outside of python virtualenv.
add_custom_target(check-cpp-style
COMMAND ${CMAKE_COMMAND}
-DPROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}"
-DAPPLY=OFF
-P ${CMAKE_CURRENT_SOURCE_DIR}/util/check_cpp_style.cmake
)
# `make apply-cpp-style` applies style for c++/cuda files.
# This works outside of python virtualenv.
add_custom_target(apply-cpp-style
COMMAND ${CMAKE_COMMAND}
-DPROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}"
-DAPPLY=ON
-P ${CMAKE_CURRENT_SOURCE_DIR}/util/check_cpp_style.cmake
)
include(Open3DPrintConfigurationSummary)
open3d_print_configuration_summary()
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