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Using memwatch
==============
What is it?
Memwatch is primarily a memory leak detector for C. Besides
detecting leaks, it can do a bunch of other stuff, but lets
stay to the basics. If you _really_ want to know all the
gory details, you should check out the header file,
memwatch.h, and the source code. It's actually got some
comments! (Whoa, what a concept!)
How do I get the latest version?
http://www.linkdata.se/sourcecode.html
ftp://ftp.linkdata.se/pub/memwatch/
How does it work?
Using the C preprocessor, memwatch replaces all your
programs calls to ANSI C memory allocation functions with
calls to it's own functions, which keeps a record of all
allocations.
Memwatch is very unobtrusive; unless the define MEMWATCH is
defined, memwatch removes all traces of itself from the
code (using the preprocessor).
Memwatch normally writes it's data to the file
memwatch.log, but this can be overridden; see the section
on I/O, later.
Can I use it for my C++ sources?
You can, but it's not recommended. C++ allows individual
classes to have their own memory management, and the
preprocessor approach used by memwatch can cause havoc
with such class declarations if improperly used.
If you have no such classes, or have them but still want
to test it, you can give it a try.
First, re-enable the C++ support code in memwatch.
If you can't find it, you probably shouldn't be using
it. Then, in your source code, after including ALL
header files:
#define new mwNew
#define delete mwDelete
This will cause calls to new and delete in that source file
to be directed to memwatch. Also, be sure to read all the
text in memwatch.h regarding C++ support.
Is this stuff thread-safe?
I doubt it. As of version 2.66, there is rudimentary support
for threads, if you happen to be using Win32 or if you have
pthreads. Define WIN32 or MW_PTHREADS to signify this fact.
This will cause a global mutex to be created, and memwatch
will lock it when accessing the global memory chain, but it's
still far from certified threadsafe.
Initialization and cleanup
In order to do it's work in a timely fashion, memwatch
needs to do some startup and cleanup work. mwInit()
initializes memwatch and mwTerm() terminates it. Memwatch
can auto-initialize, and will do so if you don't call
mwInit() yourself. If this is the case, memwatch will use
atexit() to register mwTerm() to the atexit-queue.
The auto-init technique has a caveat; if you are using
atexit() yourself to do cleanup work, memwatch may
terminate before your program is done. To be on the safe
side, use mwInit() and mwTerm().
mwInit() and mwTerm() is nestable, so you can call mwInit()
several times, requiring mwTerm() to be called an equal
number of times to terminate memwatch.
In case of the program aborting in a controlled way, you
may want to call mwAbort() instead of mwTerm(). mwAbort()
will terminate memwatch even if there are outstanding calls
to mwTerm().
I/O operations
During normal operations, memwatch creates a file named
memwatch.log. Sometimes, memwatch.log can't be created;
then memwatch tries to create files name memwatNN.log,
where NN is between 01 and 99. If that fails, no log will
be produced.
If you can't use a file log, or don't want to, no worry.
Just call mwSetOutFunc() with the address of a "void
func(int c)" function, and all output will be directed
there, character by character.
Memwatch also has an Abort/Retry/Ignore handler that is
used when an ASSERT or VERIFY fails. The default handler
does no I/O, but automatically aborts the program. You can
use any handler you want; just send the address of a "int
func(const char*)" to mwSetAriFunc(). For more details on
that, see memwatch.h.
TRACE/ASSERT/VERIFY macros
Memwatch defines (if not already defined) the macros TRACE,
ASSERT and VERIFY. If you are already using macros with
these names, memwatch 2.61 and later will not override
them. Memwatch 2.61 and later will also always define the
macros mwTRACE, mwASSERT and mwVERIFY, so you can use these
to make sure you're talking to memwatch. Versions prior
to 2.61 will *OVERRIDE* existing TRACE, ASSERT and VERIFY.
To make sure that existing TRACE, ASSERT and VERIFY macros
are preserved, you can define MW_NOTRACE, MW_NOASSERT and
MW_NOVERIFY. All versions of memwatch will abide by these.
How slow can you go?
Memwatch slows things down. Large allocations aren't
affected so that you can measure it, but small allocations
that would utilize a compilers small-allocator function
suddenly cannot, and so gets slowed down alot. As a worst
case, expect it to be 3-5 times slower.
Free'ing gets hit worse, I'm afraid, as memwatch checks
a lot of stuff when freeing. Expect it to be 5-7 times
slower, no matter what the size of the allocation.
Stress-testing the application
You can simulate low-memory conditions using mwLimit().
mwLimit() takes the maximum number of bytes to be
allocated; when the limit is hit, allocation requests will
fail, and a "limit" message will be logged.
If you hit a real low-memory situation, memwatch logs that
too. Memwatch itself has some reserve memory tucked away so
it should continue running even in the worst conditions.
Hunting down wild writes and other Nasty Things
Wild writes are usually caused by using pointers that arent
initialized, or that were initialized, but then the memory
they points to is moved or freed. The best way to avoid
these kind of problems is to ALWAYS initialize pointers to
NULL, and after freeing a memory buffer, setting all
pointers that pointed to it to NULL.
To aid in tracking down uninitialized pointers memwatch
zaps all memory with certain values. Recently allocated
memory (unless calloc'd, of course), contains 0xFE.
Recently freed memory contains 0xFD. So if your program
crashes when using memwatch and not without memwatch, it's
most likely because you are not initializing your allocated
buffers, or using the buffers after they've been freed.
In the event that a wild pointer should damage memwatch's
internal data structures, memwatch employs checksums,
multiple copies of some values, and can also repair it's
own data structures.
If you are a paranoid person, and as programmer you should
be, you can use memwatch's mwIsReadAddr() and
mwIsSafeAddr() functions to check the accessibility of
memory. These are implemented for both ANSI C systems and
Win32 systems. Just put an mwASSERT() around the check and
forget about it.
Can I help?
Well, sure. For instance, I like memwatch to compile
without any warnings or errors. If you are using an ANSI C
compliant compiler, and are getting warnings or errors,
please mail me the details and instructions on how to fix
them, if you can.
Another thing you can do if you decide to use memwatch is
to mail me the name of the project(s) (and URL, if any),
hardware and operating system, compiler and what user
(organization). I will then post this info on the list of
memwatch users.
(http://www.linkdata.se/memwatchusers.html)
Top five problems using memwatch
5. Passed a non-memwatch allocated pointer to memwatch's
free(). Symtom: Causes an erroneous "WILD free" log
entry to appear. Cure: Either include memwatch.h for
the file that allocates, or use mwFree_() to free it.
4. Relied on auto-initialization when using atexit().
Symptom: Causes incorrect "unfreed" and "WILD free"
messages. Cure: Use mwInit() and mwTerm().
3. Forgot to include memwatch.h in all files. Symptom:
Tends to generate "WILD free" and "unfreed" messages.
Cure: Make sure to include memwatch.h!
2. No write permissions in currect directory. Symptom:
Seems like memwatch 'just aint working'. Cure: Use
mwSetOutFunc() to redirect output.
...and the number one problem is...
1. Didn't define MEMWATCH when compiling. Symptom:
Memwatch dutifully disables itself. Cure: Try adding
-DMEMWATCH to the command line.
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