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/*********************************************************************
*
* OnProjectLoad
*
* Function description
* Project load routine. Required.
*
**********************************************************************
*/
void OnProjectLoad (void) {
//
// Dialog-generated settings
//
Project.SetDevice ("S9KEAZ128xxxx (allow security)");
Project.SetHostIF ("USB", "");
Project.SetTargetIF ("SWD");
Project.SetTIFSpeed ("auto");
Project.AddSvdFile ("$(InstallDir)/Config/CPU/Cortex-M0.svd");
//
// User settings
//
File.Open ("E:/workspace/BMSInOne/KEA_Bootloader_can/Debug/KEA_Bootloader.srec");
}
/*********************************************************************
*
* TargetReset
*
* Function description
* Replaces the default target device reset routine. Optional.
*
* Notes
* This example demonstrates the usage when
* debugging a RAM program on a Cortex-M target device
*
**********************************************************************
*/
//void TargetReset (void) {
//
// unsigned int SP;
// unsigned int PC;
// unsigned int VectorTableAddr;
//
// Exec.Reset();
//
// VectorTableAddr = Elf.GetBaseAddr();
//
// if (VectorTableAddr != 0xFFFFFFFF) {
//
// Util.Log("Resetting Program.");
//
// SP = Target.ReadU32(VectorTableAddr);
// Target.SetReg("SP", SP);
//
// PC = Target.ReadU32(VectorTableAddr + 4);
// Target.SetReg("PC", PC);
// }
//}
/*********************************************************************
*
* BeforeTargetReset
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetReset (void) {
//}
/*********************************************************************
*
* AfterTargetReset
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetReset (void) {
//}
/*********************************************************************
*
* DebugStart
*
* Function description
* Replaces the default debug session startup routine. Optional.
*
**********************************************************************
*/
//void DebugStart (void) {
//}
/*********************************************************************
*
* TargetConnect
*
* Function description
* Replaces the default target IF connection routine. Optional.
*
**********************************************************************
*/
//void TargetConnect (void) {
//}
/*********************************************************************
*
* BeforeTargetConnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetConnect (void) {
//}
/*********************************************************************
*
* AfterTargetConnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetConnect (void) {
//}
/*********************************************************************
*
* TargetDownload
*
* Function description
* Replaces the default program download routine. Optional.
*
**********************************************************************
*/
//void TargetDownload (void) {
//}
/*********************************************************************
*
* BeforeTargetDownload
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetDownload (void) {
//}
/*********************************************************************
*
* AfterTargetDownload
*
* Function description
* Event handler routine.
*
* Notes
* This sample implementation demonstrates the application
* initialization on a Cortex-M target.
* If no initialization can be done, Target.Reset() may be called.
*
**********************************************************************
*/
//void AfterTargetDownload (void) {
//
// unsigned int SP;
// unsigned int PC;
// unsigned int VectorTableAddr;
//
// VectorTableAddr = Elf.GetBaseAddr();
//
// if (VectorTableAddr != 0xFFFFFFFF) {
//
// Util.Log("Initializing PC and SP.");
//
// SP = Target.ReadU32(VectorTableAddr);
// Target.SetReg("SP", SP);
//
// PC = Target.ReadU32(VectorTableAddr + 4);
// Target.SetReg("PC", PC);
// }
//}
/*********************************************************************
*
* BeforeTargetDisconnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetDisconnect (void) {
//}
/*********************************************************************
*
* AfterTargetDisconnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetDisconnect (void) {
//}
/*********************************************************************
*
* AfterTargetHalt
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetHalt (void) {
//}
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