代码拉取完成,页面将自动刷新
同步操作将从 冷月/GameDesigner 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<PlatformTarget>AnyCPU</PlatformTarget>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<GeneratePackageOnBuild>False</GeneratePackageOnBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>False</Optimize>
<DefineConstants>$(DefineConstants);SERVICE;CORE</DefineConstants>
<IsAotCompatible>True</IsAotCompatible>
<IsTrimmable>False</IsTrimmable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>True</Optimize>
<DefineConstants>$(DefineConstants);SERVICE;CORE</DefineConstants>
<IsAotCompatible>True</IsAotCompatible>
<IsTrimmable>False</IsTrimmable>
</PropertyGroup>
<ItemGroup>
<Compile Remove="docs\**" />
<Compile Remove="GameDesigner\CodeObfuscation~\**" />
<Compile Remove="GameDesigner\Component~\**" />
<Compile Remove="GameDesigner\Editor\**" />
<Compile Remove="GameDesigner\Example~\**" />
<Compile Remove="GameDesigner\Framework~\**" />
<Compile Remove="GameDesigner\GameCore~\**" />
<Compile Remove="GameDesigner\Import\**" />
<Compile Remove="GameDesigner\MVC~\**" />
<Compile Remove="GameDesigner\ParrelSync~\**" />
<Compile Remove="GameDesigner\StateMachine~\**" />
<Compile Remove="GameDesigner\UniTask\**" />
<Compile Remove="GameDesigner\Unity\**" />
<Compile Remove="Library\**" />
<Compile Remove="packages\**" />
<EmbeddedResource Remove="docs\**" />
<EmbeddedResource Remove="GameDesigner\CodeObfuscation~\**" />
<EmbeddedResource Remove="GameDesigner\Component~\**" />
<EmbeddedResource Remove="GameDesigner\Editor\**" />
<EmbeddedResource Remove="GameDesigner\Example~\**" />
<EmbeddedResource Remove="GameDesigner\Framework~\**" />
<EmbeddedResource Remove="GameDesigner\GameCore~\**" />
<EmbeddedResource Remove="GameDesigner\Import\**" />
<EmbeddedResource Remove="GameDesigner\MVC~\**" />
<EmbeddedResource Remove="GameDesigner\ParrelSync~\**" />
<EmbeddedResource Remove="GameDesigner\StateMachine~\**" />
<EmbeddedResource Remove="GameDesigner\UniTask\**" />
<EmbeddedResource Remove="GameDesigner\Unity\**" />
<EmbeddedResource Remove="Library\**" />
<EmbeddedResource Remove="packages\**" />
<None Remove="docs\**" />
<None Remove="GameDesigner\CodeObfuscation~\**" />
<None Remove="GameDesigner\Component~\**" />
<None Remove="GameDesigner\Editor\**" />
<None Remove="GameDesigner\Example~\**" />
<None Remove="GameDesigner\Framework~\**" />
<None Remove="GameDesigner\GameCore~\**" />
<None Remove="GameDesigner\Import\**" />
<None Remove="GameDesigner\MVC~\**" />
<None Remove="GameDesigner\ParrelSync~\**" />
<None Remove="GameDesigner\StateMachine~\**" />
<None Remove="GameDesigner\UniTask\**" />
<None Remove="GameDesigner\Unity\**" />
<None Remove="Library\**" />
<None Remove="packages\**" />
</ItemGroup>
<ItemGroup>
<None Remove="**/*.meta" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.6.0" />
<PackageReference Include="System.CodeDom" Version="7.0.0" />
<PackageReference Include="System.Security.Permissions" Version="7.0.0" />
<PackageReference Include="UniTask" Version="2.5.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="dnlib">
<HintPath>GameDesigner\Network\Library\dnlib.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="RecastNet">
<HintPath>GameDesigner\Recast~\Library\RecastNet.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Library\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
</ItemGroup>
</Project>
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