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pubspec.yaml 5.60 KB
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wmz 提交于 2023-12-06 17:21 . feat:增加视频流
name: handicraft_flutter
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=2.19.6 <3.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# Custom Package
get:
dio: ^5.0.3
cookie_jar:
dio_cookie_manager:
in_app_purchase: 3.1.8
logger: 1.1.0
pull_to_refresh: ^2.0.0
flutter_screenutil: ^5.0.0
fluttertoast: ^8.2.1
flutter_easyloading: ^3.0.5
# 获取deviceInfo
device_info_plus:
package_info_plus:
flutter_udid:
# 写入userdefault
flutter_secure_storage:
# 获取idfa
app_tracking_transparency:
# json 序列化
json_annotation:
# 通知
event_bus:
# 按钮
enhanced_button: ^0.0.3
url_launcher:
# 融云
rongcloud_im_wrapper_plugin: 5.6.2
# 网络图片加载库
cached_network_image:
# 数据库
hive:
hive_flutter:
flutter_staggered_grid_view:
flutter_easyrefresh:
flutter_sticky_header:
card_swiper:
permission_handler:
image_picker:
date_format:
flutter_slidable:
sign_in_with_apple: ^5.0.0
flutter_datetime_picker:
file_picker:
record:
audioplayers:
path_provider:
photo_browser:
share_plus:
emoji_picker_flutter:
crypto:
audio_session:
provider: ^6.0.5
visibility_detector:
video_player: ^2.6.1
shared_preferences: 2.1.1
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
# json
json_serializable:
build_runner:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# assets:
assets:
- assets/image/
- assets/file/
# 导入之后不太想修改其他的了。。。就这样吧,毁灭吧
- assets/resources/A/1/
- assets/resources/A/2/
- assets/resources/B/
- assets/resources/C/1/
- assets/resources/C/2/
- assets/resources/C/3/
- assets/resources/D/
- assets/resources/E/
- assets/resources/F/1/
- assets/resources/F/2/
- assets/resources/G/
- assets/resources/H/1/
- assets/resources/H/2/
- assets/resources/I/
- assets/resources/J/
- assets/resources/K/1/
- assets/resources/K/2/
- assets/resources/L/
- assets/resources/M/
- assets/resources/N/
- assets/video/
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
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