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/****************************************************************************
* Copyright (c) 2015 ~ 2024 liangxiegame MIT License
*
* QFramework v1.0
*
* https://qframework.cn
* https://github.com/liangxiegame/QFramework
* https://gitee.com/liangxiegame/QFramework
*
* Author:
* liangxie https://github.com/liangxie
* soso https://github.com/so-sos-so
*
* Contributor
* TastSong https://github.com/TastSong
* 京产肠饭 https://gitee.com/JingChanChangFan/hk_-unity-tools
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* misakiMeiii https://github.com/misakiMeiii
* New一天
* 幽飞冷凝雪~冷
*
* Community
* QQ Group: 623597263
*
* Latest Update: 2024.5.12 20:17 add UnRegisterWhenCurrentSceneUnloaded(Suggested by misakiMeiii)
****************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace QFramework
{
#region Architecture
public interface IArchitecture
{
void RegisterSystem<T>(T system) where T : ISystem;
void RegisterModel<T>(T model) where T : IModel;
void RegisterUtility<T>(T utility) where T : IUtility;
T GetSystem<T>() where T : class, ISystem;
T GetModel<T>() where T : class, IModel;
T GetUtility<T>() where T : class, IUtility;
void SendCommand<T>(T command) where T : ICommand;
TResult SendCommand<TResult>(ICommand<TResult> command);
TResult SendQuery<TResult>(IQuery<TResult> query);
void SendEvent<T>() where T : new();
void SendEvent<T>(T e);
IUnRegister RegisterEvent<T>(Action<T> onEvent);
void UnRegisterEvent<T>(Action<T> onEvent);
void Deinit();
}
public abstract class Architecture<T> : IArchitecture where T : Architecture<T>, new()
{
private bool mInited = false;
public static Action<T> OnRegisterPatch = architecture => { };
protected static T mArchitecture;
public static IArchitecture Interface
{
get
{
if (mArchitecture == null) MakeSureArchitecture();
return mArchitecture;
}
}
static void MakeSureArchitecture()
{
if (mArchitecture == null)
{
mArchitecture = new T();
mArchitecture.Init();
OnRegisterPatch?.Invoke(mArchitecture);
foreach (var model in mArchitecture.mContainer.GetInstancesByType<IModel>().Where(m => !m.Initialized))
{
model.Init();
model.Initialized = true;
}
foreach (var system in mArchitecture.mContainer.GetInstancesByType<ISystem>()
.Where(m => !m.Initialized))
{
system.Init();
system.Initialized = true;
}
mArchitecture.mInited = true;
}
}
protected abstract void Init();
public void Deinit()
{
OnDeinit();
foreach (var system in mContainer.GetInstancesByType<ISystem>().Where(s => s.Initialized)) system.Deinit();
foreach (var model in mContainer.GetInstancesByType<IModel>().Where(m => m.Initialized)) model.Deinit();
mContainer.Clear();
mArchitecture = null;
}
protected virtual void OnDeinit()
{
}
private IOCContainer mContainer = new IOCContainer();
public void RegisterSystem<TSystem>(TSystem system) where TSystem : ISystem
{
system.SetArchitecture(this);
mContainer.Register<TSystem>(system);
if (mInited)
{
system.Init();
system.Initialized = true;
}
}
public void RegisterModel<TModel>(TModel model) where TModel : IModel
{
model.SetArchitecture(this);
mContainer.Register<TModel>(model);
if (mInited)
{
model.Init();
model.Initialized = true;
}
}
public void RegisterUtility<TUtility>(TUtility utility) where TUtility : IUtility =>
mContainer.Register<TUtility>(utility);
public TSystem GetSystem<TSystem>() where TSystem : class, ISystem => mContainer.Get<TSystem>();
public TModel GetModel<TModel>() where TModel : class, IModel => mContainer.Get<TModel>();
public TUtility GetUtility<TUtility>() where TUtility : class, IUtility => mContainer.Get<TUtility>();
public TResult SendCommand<TResult>(ICommand<TResult> command) => ExecuteCommand(command);
public void SendCommand<TCommand>(TCommand command) where TCommand : ICommand => ExecuteCommand(command);
protected virtual TResult ExecuteCommand<TResult>(ICommand<TResult> command)
{
command.SetArchitecture(this);
return command.Execute();
}
protected virtual void ExecuteCommand(ICommand command)
{
command.SetArchitecture(this);
command.Execute();
}
public TResult SendQuery<TResult>(IQuery<TResult> query) => DoQuery<TResult>(query);
protected virtual TResult DoQuery<TResult>(IQuery<TResult> query)
{
query.SetArchitecture(this);
return query.Do();
}
private TypeEventSystem mTypeEventSystem = new TypeEventSystem();
public void SendEvent<TEvent>() where TEvent : new() => mTypeEventSystem.Send<TEvent>();
public void SendEvent<TEvent>(TEvent e) => mTypeEventSystem.Send<TEvent>(e);
public IUnRegister RegisterEvent<TEvent>(Action<TEvent> onEvent) => mTypeEventSystem.Register<TEvent>(onEvent);
public void UnRegisterEvent<TEvent>(Action<TEvent> onEvent) => mTypeEventSystem.UnRegister<TEvent>(onEvent);
}
public interface IOnEvent<T>
{
void OnEvent(T e);
}
public static class OnGlobalEventExtension
{
public static IUnRegister RegisterEvent<T>(this IOnEvent<T> self) where T : struct =>
TypeEventSystem.Global.Register<T>(self.OnEvent);
public static void UnRegisterEvent<T>(this IOnEvent<T> self) where T : struct =>
TypeEventSystem.Global.UnRegister<T>(self.OnEvent);
}
#endregion
#region Controller
public interface IController : IBelongToArchitecture, ICanSendCommand, ICanGetSystem, ICanGetModel,
ICanRegisterEvent, ICanSendQuery, ICanGetUtility
{
}
#endregion
#region System
public interface ISystem : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetUtility,
ICanRegisterEvent, ICanSendEvent, ICanGetSystem, ICanInit
{
}
public abstract class AbstractSystem : ISystem
{
private IArchitecture mArchitecture;
IArchitecture IBelongToArchitecture.GetArchitecture() => mArchitecture;
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => mArchitecture = architecture;
public bool Initialized { get; set; }
void ICanInit.Init() => OnInit();
public void Deinit() => OnDeinit();
protected virtual void OnDeinit()
{
}
protected abstract void OnInit();
}
#endregion
#region Model
public interface IModel : IBelongToArchitecture, ICanSetArchitecture, ICanGetUtility, ICanSendEvent, ICanInit
{
}
public abstract class AbstractModel : IModel
{
private IArchitecture mArchitecturel;
IArchitecture IBelongToArchitecture.GetArchitecture() => mArchitecturel;
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => mArchitecturel = architecture;
public bool Initialized { get; set; }
void ICanInit.Init() => OnInit();
public void Deinit() => OnDeinit();
protected virtual void OnDeinit()
{
}
protected abstract void OnInit();
}
#endregion
#region Utility
public interface IUtility
{
}
#endregion
#region Command
public interface ICommand : IBelongToArchitecture, ICanSetArchitecture, ICanGetSystem, ICanGetModel, ICanGetUtility,
ICanSendEvent, ICanSendCommand, ICanSendQuery
{
void Execute();
}
public interface ICommand<TResult> : IBelongToArchitecture, ICanSetArchitecture, ICanGetSystem, ICanGetModel,
ICanGetUtility,
ICanSendEvent, ICanSendCommand, ICanSendQuery
{
TResult Execute();
}
public abstract class AbstractCommand : ICommand
{
private IArchitecture mArchitecture;
IArchitecture IBelongToArchitecture.GetArchitecture() => mArchitecture;
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => mArchitecture = architecture;
void ICommand.Execute() => OnExecute();
protected abstract void OnExecute();
}
public abstract class AbstractCommand<TResult> : ICommand<TResult>
{
private IArchitecture mArchitecture;
IArchitecture IBelongToArchitecture.GetArchitecture() => mArchitecture;
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => mArchitecture = architecture;
TResult ICommand<TResult>.Execute() => OnExecute();
protected abstract TResult OnExecute();
}
#endregion
#region Query
public interface IQuery<TResult> : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetSystem,
ICanSendQuery
{
TResult Do();
}
public abstract class AbstractQuery<T> : IQuery<T>
{
public T Do() => OnDo();
protected abstract T OnDo();
private IArchitecture mArchitecture;
public IArchitecture GetArchitecture() => mArchitecture;
public void SetArchitecture(IArchitecture architecture) => mArchitecture = architecture;
}
#endregion
#region Rule
public interface IBelongToArchitecture
{
IArchitecture GetArchitecture();
}
public interface ICanSetArchitecture
{
void SetArchitecture(IArchitecture architecture);
}
public interface ICanGetModel : IBelongToArchitecture
{
}
public static class CanGetModelExtension
{
public static T GetModel<T>(this ICanGetModel self) where T : class, IModel =>
self.GetArchitecture().GetModel<T>();
}
public interface ICanGetSystem : IBelongToArchitecture
{
}
public static class CanGetSystemExtension
{
public static T GetSystem<T>(this ICanGetSystem self) where T : class, ISystem =>
self.GetArchitecture().GetSystem<T>();
}
public interface ICanGetUtility : IBelongToArchitecture
{
}
public static class CanGetUtilityExtension
{
public static T GetUtility<T>(this ICanGetUtility self) where T : class, IUtility =>
self.GetArchitecture().GetUtility<T>();
}
public interface ICanRegisterEvent : IBelongToArchitecture
{
}
public static class CanRegisterEventExtension
{
public static IUnRegister RegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent) =>
self.GetArchitecture().RegisterEvent<T>(onEvent);
public static void UnRegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent) =>
self.GetArchitecture().UnRegisterEvent<T>(onEvent);
}
public interface ICanSendCommand : IBelongToArchitecture
{
}
public static class CanSendCommandExtension
{
public static void SendCommand<T>(this ICanSendCommand self) where T : ICommand, new() =>
self.GetArchitecture().SendCommand<T>(new T());
public static void SendCommand<T>(this ICanSendCommand self, T command) where T : ICommand =>
self.GetArchitecture().SendCommand<T>(command);
public static TResult SendCommand<TResult>(this ICanSendCommand self, ICommand<TResult> command) =>
self.GetArchitecture().SendCommand(command);
}
public interface ICanSendEvent : IBelongToArchitecture
{
}
public static class CanSendEventExtension
{
public static void SendEvent<T>(this ICanSendEvent self) where T : new() =>
self.GetArchitecture().SendEvent<T>();
public static void SendEvent<T>(this ICanSendEvent self, T e) => self.GetArchitecture().SendEvent<T>(e);
}
public interface ICanSendQuery : IBelongToArchitecture
{
}
public static class CanSendQueryExtension
{
public static TResult SendQuery<TResult>(this ICanSendQuery self, IQuery<TResult> query) =>
self.GetArchitecture().SendQuery(query);
}
public interface ICanInit
{
bool Initialized { get; set; }
void Init();
void Deinit();
}
#endregion
#region TypeEventSystem
public interface IUnRegister
{
void UnRegister();
}
public interface IUnRegisterList
{
List<IUnRegister> UnregisterList { get; }
}
public static class IUnRegisterListExtension
{
public static void AddToUnregisterList(this IUnRegister self, IUnRegisterList unRegisterList) =>
unRegisterList.UnregisterList.Add(self);
public static void UnRegisterAll(this IUnRegisterList self)
{
foreach (var unRegister in self.UnregisterList)
{
unRegister.UnRegister();
}
self.UnregisterList.Clear();
}
}
public struct CustomUnRegister : IUnRegister
{
private Action mOnUnRegister { get; set; }
public CustomUnRegister(Action onUnRegister) => mOnUnRegister = onUnRegister;
public void UnRegister()
{
mOnUnRegister.Invoke();
mOnUnRegister = null;
}
}
#if UNITY_5_6_OR_NEWER
public abstract class UnRegisterTrigger : UnityEngine.MonoBehaviour
{
private readonly HashSet<IUnRegister> mUnRegisters = new HashSet<IUnRegister>();
public IUnRegister AddUnRegister(IUnRegister unRegister)
{
mUnRegisters.Add(unRegister);
return unRegister;
}
public void RemoveUnRegister(IUnRegister unRegister) => mUnRegisters.Remove(unRegister);
public void UnRegister()
{
foreach (var unRegister in mUnRegisters)
{
unRegister.UnRegister();
}
mUnRegisters.Clear();
}
}
public class UnRegisterOnDestroyTrigger : UnRegisterTrigger
{
private void OnDestroy()
{
UnRegister();
}
}
public class UnRegisterOnDisableTrigger : UnRegisterTrigger
{
private void OnDisable()
{
UnRegister();
}
}
public class UnRegisterCurrentSceneUnloadedTrigger : UnRegisterTrigger
{
private static UnRegisterCurrentSceneUnloadedTrigger mDefault;
public static UnRegisterCurrentSceneUnloadedTrigger Get
{
get
{
if (!mDefault)
{
mDefault = new GameObject("UnRegisterCurrentSceneUnloadedTrigger")
.AddComponent<UnRegisterCurrentSceneUnloadedTrigger>();
}
return mDefault;
}
}
private void Awake()
{
DontDestroyOnLoad(this);
hideFlags = HideFlags.HideInHierarchy;
SceneManager.sceneUnloaded += OnSceneUnloaded;
}
private void OnDestroy() => SceneManager.sceneUnloaded -= OnSceneUnloaded;
void OnSceneUnloaded(Scene scene) => UnRegister();
}
#endif
public static class UnRegisterExtension
{
#if UNITY_5_6_OR_NEWER
static T GetOrAddComponent<T>(GameObject gameObject) where T : Component
{
var trigger = gameObject.GetComponent<T>();
if (!trigger)
{
trigger = gameObject.AddComponent<T>();
}
return trigger;
}
public static IUnRegister UnRegisterWhenGameObjectDestroyed(this IUnRegister unRegister,
UnityEngine.GameObject gameObject) =>
GetOrAddComponent<UnRegisterOnDestroyTrigger>(gameObject)
.AddUnRegister(unRegister);
public static IUnRegister UnRegisterWhenGameObjectDestroyed<T>(this IUnRegister self, T component)
where T : UnityEngine.Component =>
self.UnRegisterWhenGameObjectDestroyed(component.gameObject);
public static IUnRegister UnRegisterWhenDisabled<T>(this IUnRegister self, T component)
where T : UnityEngine.Component =>
self.UnRegisterWhenDisabled(component.gameObject);
public static IUnRegister UnRegisterWhenDisabled(this IUnRegister unRegister,
UnityEngine.GameObject gameObject) =>
GetOrAddComponent<UnRegisterOnDisableTrigger>(gameObject)
.AddUnRegister(unRegister);
public static IUnRegister UnRegisterWhenCurrentSceneUnloaded(this IUnRegister self) =>
UnRegisterCurrentSceneUnloadedTrigger.Get.AddUnRegister(self);
#endif
#if GODOT
public static IUnRegister UnRegisterWhenNodeExitTree(this IUnRegister unRegister, Godot.Node node)
{
node.TreeExiting += unRegister.UnRegister;
return unRegister;
}
#endif
}
public class TypeEventSystem
{
private readonly EasyEvents mEvents = new EasyEvents();
public static readonly TypeEventSystem Global = new TypeEventSystem();
public void Send<T>() where T : new() => mEvents.GetEvent<EasyEvent<T>>()?.Trigger(new T());
public void Send<T>(T e) => mEvents.GetEvent<EasyEvent<T>>()?.Trigger(e);
public IUnRegister Register<T>(Action<T> onEvent) => mEvents.GetOrAddEvent<EasyEvent<T>>().Register(onEvent);
public void UnRegister<T>(Action<T> onEvent)
{
var e = mEvents.GetEvent<EasyEvent<T>>();
e?.UnRegister(onEvent);
}
}
#endregion
#region IOC
public class IOCContainer
{
private Dictionary<Type, object> mInstances = new Dictionary<Type, object>();
public void Register<T>(T instance)
{
var key = typeof(T);
if (mInstances.ContainsKey(key))
{
mInstances[key] = instance;
}
else
{
mInstances.Add(key, instance);
}
}
public T Get<T>() where T : class
{
var key = typeof(T);
if (mInstances.TryGetValue(key, out var retInstance))
{
return retInstance as T;
}
return null;
}
public IEnumerable<T> GetInstancesByType<T>()
{
var type = typeof(T);
return mInstances.Values.Where(instance => type.IsInstanceOfType(instance)).Cast<T>();
}
public void Clear() => mInstances.Clear();
}
#endregion
#region BindableProperty
public interface IBindableProperty<T> : IReadonlyBindableProperty<T>
{
new T Value { get; set; }
void SetValueWithoutEvent(T newValue);
}
public interface IReadonlyBindableProperty<T> : IEasyEvent
{
T Value { get; }
IUnRegister RegisterWithInitValue(Action<T> action);
void UnRegister(Action<T> onValueChanged);
IUnRegister Register(Action<T> onValueChanged);
}
public class BindableProperty<T> : IBindableProperty<T>
{
public BindableProperty(T defaultValue = default) => mValue = defaultValue;
protected T mValue;
public static Func<T, T, bool> Comparer { get; set; } = (a, b) => a.Equals(b);
public BindableProperty<T> WithComparer(Func<T, T, bool> comparer)
{
Comparer = comparer;
return this;
}
public T Value
{
get => GetValue();
set
{
if (value == null && mValue == null) return;
if (value != null && Comparer(value, mValue)) return;
SetValue(value);
mOnValueChanged.Trigger(value);
}
}
protected virtual void SetValue(T newValue) => mValue = newValue;
protected virtual T GetValue() => mValue;
public void SetValueWithoutEvent(T newValue) => mValue = newValue;
private EasyEvent<T> mOnValueChanged = new EasyEvent<T>();
public IUnRegister Register(Action<T> onValueChanged)
{
return mOnValueChanged.Register(onValueChanged);
}
public IUnRegister RegisterWithInitValue(Action<T> onValueChanged)
{
onValueChanged(mValue);
return Register(onValueChanged);
}
public void UnRegister(Action<T> onValueChanged) => mOnValueChanged.UnRegister(onValueChanged);
IUnRegister IEasyEvent.Register(Action onEvent)
{
return Register(Action);
void Action(T _) => onEvent();
}
public override string ToString() => Value.ToString();
}
internal class ComparerAutoRegister
{
#if UNITY_5_6_OR_NEWER
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void AutoRegister()
{
BindableProperty<int>.Comparer = (a, b) => a == b;
BindableProperty<float>.Comparer = (a, b) => a == b;
BindableProperty<double>.Comparer = (a, b) => a == b;
BindableProperty<string>.Comparer = (a, b) => a == b;
BindableProperty<long>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector2>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector3>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector4>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Color>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Color32>.Comparer =
(a, b) => a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
BindableProperty<UnityEngine.Bounds>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Rect>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Quaternion>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector2Int>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector3Int>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.BoundsInt>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.RangeInt>.Comparer = (a, b) => a.start == b.start && a.length == b.length;
BindableProperty<UnityEngine.RectInt>.Comparer = (a, b) => a.Equals(b);
}
#endif
}
#endregion
#region EasyEvent
public interface IEasyEvent
{
IUnRegister Register(Action onEvent);
}
public class EasyEvent : IEasyEvent
{
private Action mOnEvent = () => { };
public IUnRegister Register(Action onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action onEvent) => mOnEvent -= onEvent;
public void Trigger() => mOnEvent?.Invoke();
}
public class EasyEvent<T> : IEasyEvent
{
private Action<T> mOnEvent = e => { };
public IUnRegister Register(Action<T> onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action<T> onEvent) => mOnEvent -= onEvent;
public void Trigger(T t) => mOnEvent?.Invoke(t);
IUnRegister IEasyEvent.Register(Action onEvent)
{
return Register(Action);
void Action(T _) => onEvent();
}
}
public class EasyEvent<T, K> : IEasyEvent
{
private Action<T, K> mOnEvent = (t, k) => { };
public IUnRegister Register(Action<T, K> onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action<T, K> onEvent) => mOnEvent -= onEvent;
public void Trigger(T t, K k) => mOnEvent?.Invoke(t, k);
IUnRegister IEasyEvent.Register(Action onEvent)
{
return Register(Action);
void Action(T _, K __) => onEvent();
}
}
public class EasyEvent<T, K, S> : IEasyEvent
{
private Action<T, K, S> mOnEvent = (t, k, s) => { };
public IUnRegister Register(Action<T, K, S> onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action<T, K, S> onEvent) => mOnEvent -= onEvent;
public void Trigger(T t, K k, S s) => mOnEvent?.Invoke(t, k, s);
IUnRegister IEasyEvent.Register(Action onEvent)
{
return Register(Action);
void Action(T _, K __, S ___) => onEvent();
}
}
public class EasyEvents
{
private static readonly EasyEvents mGlobalEvents = new EasyEvents();
public static T Get<T>() where T : IEasyEvent => mGlobalEvents.GetEvent<T>();
public static void Register<T>() where T : IEasyEvent, new() => mGlobalEvents.AddEvent<T>();
private readonly Dictionary<Type, IEasyEvent> mTypeEvents = new Dictionary<Type, IEasyEvent>();
public void AddEvent<T>() where T : IEasyEvent, new() => mTypeEvents.Add(typeof(T), new T());
public T GetEvent<T>() where T : IEasyEvent
{
return mTypeEvents.TryGetValue(typeof(T), out var e) ? (T)e : default;
}
public T GetOrAddEvent<T>() where T : IEasyEvent, new()
{
var eType = typeof(T);
if (mTypeEvents.TryGetValue(eType, out var e))
{
return (T)e;
}
var t = new T();
mTypeEvents.Add(eType, t);
return t;
}
}
#endregion
#region Event Extension
public class OrEvent : IUnRegisterList
{
public OrEvent Or(IEasyEvent easyEvent)
{
easyEvent.Register(Trigger).AddToUnregisterList(this);
return this;
}
private Action mOnEvent = () => { };
public IUnRegister Register(Action onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action onEvent)
{
mOnEvent -= onEvent;
this.UnRegisterAll();
}
private void Trigger() => mOnEvent?.Invoke();
public List<IUnRegister> UnregisterList { get; } = new List<IUnRegister>();
}
public static class OrEventExtensions
{
public static OrEvent Or(this IEasyEvent self, IEasyEvent e) => new OrEvent().Or(self).Or(e);
}
#endregion
#if UNITY_EDITOR
internal class EditorMenus
{
[UnityEditor.MenuItem("QFramework/Install QFrameworkWithToolKits")]
public static void InstallPackageKit() => UnityEngine.Application.OpenURL("https://qframework.cn/qf");
}
#endif
}
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