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# Ignore thumbnails created by windows
Thumbs.db
# Ignore npm files
/node_modules
/tools/make-package/cocos2d-x.zip
/simulator_*.zip
/prebuilt_*.zip
/prebuilt_mk
/prebuilt_mk*.zip
/simulator.json
# Ignore files build by Visual Studio
*.obj
*.exe
*.pdb
*.aps
*.vcproj.*.user
*.vcxproj.user
*.csproj.user
*.vspscc
*_i.c
*.i
*.icf
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
[Bb]in
[Dd]ebug/
[Dd]ebug.win32/
*.sbr
*.sdf
obj/
[Rr]elease/
[Rr]elease.win32/
_ReSharper*/
[Tt]est[Rr]esult*
ipch/
*.opensdf
*.opendb
SubmissionInfo
Generated Files
AppPackages
BundleArtifacts
.vs/
# Ignore files build by ndk and eclipse
bin/
obj/
gen/
assets/
local.properties
# Ignore python compiled files
*.pyc
# Ignore files build by airplay and marmalade
build_*_xcode/
build_*_vc10/
# Ignore files build by xcode
*.mode*v*
*.pbxuser
*.xcbkptlist
*.xcworkspacedata
*.xcuserstate
*.xccheckout
xcschememanagement.plist
.DS_Store
._.*
xcuserdata/
DerivedData/
# Ignore files built by AppCode
.idea/
# Ignore files built by bada
.Simulator-Debug/
.Target-Debug/
.Target-Release/
# Ignore files built by blackberry
/simulator/
Device-Debug/
Device-Release/
# Ignore vim swaps
*.swp
*.swo
# Ignore files created by create_project.py
projects/
# Ignore config files in javascript bindings generator
tools/tojs/user.cfg
# ... userconf.ini generated if running from tools/tojs
tools/tojs/userconf.ini
tools/tolua/userconf.ini
# ... userconf.ini generated if running from tools/jenkins_scripts/mac/android/
tools/jenkins_scripts/mac/android/userconf.ini
# CTags
tags
# ignore files, created with make-all-linux-project script
/lib
/build/linux-build
# Cmake files
CMakeCache.txt
CMakeFiles
Makefile
cmake_install.cmake
CMakeLists.txt.user
# Ignore files generated by console
build/build/
**/proj.ios_mac/build/
**/tests/*/runtime/
**/tests/*/publish/
**/proj.android-studio/app/libs/
**/proj.android-studio/app/build.xml
**/proj.android-studio/app/proguard-project.txt
# Android
project.properties
*.iml
# Ignore prebuilt libraries folder
/external/*
!/external/config.json
/templates/lua-template-runtime/runtime
/v*-deps-*.zip
/new-renderer-*.zip
/v*-lua-runtime-*.zip
/v*-console-*.zip
/tools/fbx-conv/
tests/cpp-tests/Resources/audio
/tests/lua-empty-test/src/cocos/
/tests/lua-game-controller-test/src/cocos/
/tests/lua-tests/src/cocos/
/tests/js-tests/res/
/tools/framework-compile/bin/proj_modifier/plutil-win32/
!/tools/framework-compile/bin/
# generated by framework-compile
/prebuilt/
/*/prebuilt-mk/Android.mk
/*/*/prebuilt-mk/Android.mk
/*/*/*/prebuilt-mk/Android.mk
/*/*/*/*/prebuilt-mk/Android.mk
*.xcscmblueprint
# generated by vscode
.vscode/
# generated by "gulp gen-simulator"
/tools/simulator/runtime/win32
/tools/simulator/simulator
next*.zip
build/*
out
CMakeSettings.json
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