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script.js 156.38 KB
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枫谷剑仙 提交于 2021-08-18 10:58 . 也支持搜索相同队长技
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let Cards = []; //怪物数据
let Skills = []; //技能数据
let currentLanguage; //当前语言
let currentDataSource; //当前数据
const teamBigBoxs = []; //储存全部teamBigBox
const allMembers = []; //储存所有成员,包含辅助
let interchangeSvg; //储存划线的SVG
let controlBox; //储存整个controlBox
let statusLine; //储存状态栏
let formationBox; //储存整个formationBox
let editBox; //储存整个editBox
let showSearch; //整个程序都可以用的显示搜索函数
let qrcodeReader; //二维码读取
let qrcodeWriter; //二维码输出
let selectedDeviceId; //视频源id
const dataStructure = 3; //阵型输出数据的结构版本
const cfgPrefix = "PADDF-"; //设置名称的前缀
const className_displayNone = "display-none";
const dataAttrName = "data-value"; //用于储存默认数据的属性名
const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
if (location.search.includes('&')) {
location.search = location.search.replace(/&/ig, '&');
}
//一开始就加载当前语言
if (currentLanguage == undefined)
{
const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
const browser_i18n = navigator.language; //获取浏览器语言
if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
{
currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
}
if (!currentLanguage) //如果还没有就直接搜索浏览器语言
{
currentLanguage = languageList.find(lang => { //筛选出符合的语言
if (lang.i18n_RegExp)
{
return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
}else
{
return browser_i18n.includes(lang.i18n); //文字上的搜索包含
}
}) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
}
//因为Script在Head里面,所以可以这里head已经加载好可以使用
document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
}
//一开始就加载当前数据
if (currentDataSource == undefined)
{
const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
}
const dbName = "PADDF";
let db = null;
const DBOpenRequest = indexedDB.open(dbName,2);
DBOpenRequest.onsuccess = function(event) {
db = event.target.result; //DBOpenRequest.result;
console.log("PADDF:数据库已可使用");
loadData();
};
DBOpenRequest.onerror = function(event) {
// 错误处理
console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
loadData();
//alert('Some errors have occurred, please refresh the page.');
//history.go(); //直接强制刷新
};
DBOpenRequest.onupgradeneeded = function(event) {
let db = event.target.result;
let store;
// 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
// 因为 id 可以保证是不重复的
store = db.createObjectStore("cards");
store = db.createObjectStore("skills");
// 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
store.transaction.oncomplete = function(event) {
console.log("PADDF:数据库建立完毕");
};
};
/*class Member2
{
constructor(oldMenber = null,isAssist = false)
{
if (oldMenber)
{ //Copy一个
this.id = oldMenber.id;
this.level = oldMenber.level;
this.plus = [...oldMenber.plus];
this.awoken = oldMenber.awoken;
this.sAwoken = oldMenber.sAwoken;
this.latent = [...oldMenber.latent];
this.skilllevel = oldMenber.sAwoken;
this.assist = oldMenber.assist;
}else
{ //全新的
this.id = 0;
this.level = 1;
this.plus = [0,0,0];
this.awoken = 0;
this.sAwoken = null;
this.latent = [];
this.skilllevel = null;
this.assist = null;
}
this.isAssist = isAssist;
}
calculateAbility(solo,teamCount){
const card = Cards[this.id];
let bonus = null;
if (!this.isAssist &&
this.assist &&
this.assist.id>0 &&
Cards[this.assist.id].attrs[0] === card.attrs[0]
){
bonus = this.assist.calculateAbility(solo,teamCount);
}
}
toJSON(){
}
}*/
//队员基本的留空
var Member = function() {
this.id = 0;
this.ability = [0, 0, 0];
this.abilityNoAwoken = [0, 0, 0];
};
Member.prototype.outObj = function() {
const m = this;
if (m.id == 0) return null;
let obj = [m.id];
if (m.level != undefined) obj[1] = m.level;
if (m.awoken != undefined) obj[2] = m.awoken;
if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
obj[3] = m.plus[0];
} else {
obj[3] = m.plus;
}
}
if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
const card = Cards[m.id] || Cards[0]; //怪物固定数据
const skill = Skills[card.activeSkillId];
//有技能等级,并且技能等级低于最大等级时才记录技能
if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
return obj;
};
Member.prototype.loadObj = function(m, dataVersion) {
if (m == undefined) //如果没有提供数据,直接返回默认
{
this.id = 0;
return;
}
if (dataVersion == undefined) dataVersion = 1;
this.id = dataVersion > 1 ? m[0] : m.id;
this.level = dataVersion > 1 ? m[1] : m.level;
this.awoken = dataVersion > 1 ? m[2] : m.awoken;
if (dataVersion > 1) {
if (isNaN(m[3]) || m[3] == null) {
this.plus = m[3];
} else {
const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
this.plus = [singlePlus, singlePlus, singlePlus];
}
} else {
this.plus = m.plus;
}
if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
this.latent = dataVersion > 1 ? m[4] : m.latent;
if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
this.skilllevel = m[6] || null;
};
Member.prototype.loadFromMember = function(m) {
if (m == undefined) //如果没有提供数据,直接返回默认
{
return;
}
this.id = m.id;
};
//只用来防坐的任何队员
var MemberDelay = function() {
this.id = -1;
};
MemberDelay.prototype = Object.create(Member.prototype);
MemberDelay.prototype.constructor = MemberDelay;
//辅助队员
var MemberAssist = function() {
this.level = 0;
this.awoken = 0;
this.plus = [0, 0, 0];
Member.call(this);
};
MemberAssist.prototype = Object.create(Member.prototype);
MemberAssist.prototype.constructor = MemberAssist;
MemberAssist.prototype.loadFromMember = function(m) {
if (m == undefined) //如果没有提供数据,直接返回默认
{
return;
}
this.id = m.id;
if (m.level != undefined) this.level = m.level;
if (m.awoken != undefined) this.awoken = m.awoken;
if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
};
//正式队伍
var MemberTeam = function() {
this.latent = [];
MemberAssist.call(this);
//sawoken作为可选项目,默认不在内
};
MemberTeam.prototype = Object.create(MemberAssist.prototype);
MemberTeam.prototype.constructor = MemberTeam;
MemberTeam.prototype.loadFromMember = function(m) {
if (m == undefined) //如果没有提供数据,直接返回默认
{
return;
}
this.id = m.id;
if (m.level != undefined) this.level = m.level;
if (m.awoken != undefined) this.awoken = m.awoken;
if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
if (m.sawoken != undefined) this.sawoken = m.sawoken;
if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
};
var Formation = function(teamCount, memberCount) {
this.title = "";
this.detail = "";
this.teams = [];
for (let ti = 0; ti < teamCount; ti++) {
const team = [
[], //队员
[], //辅助
0, //徽章
0, //队长更换序号
];
for (let mi = 0; mi < memberCount; mi++) {
team[0].push(new MemberTeam());
team[1].push(new MemberAssist());
}
this.teams.push(team);
}
};
Formation.prototype.outObj = function() {
const obj = {};
if (this.title != undefined && this.title.length > 0) obj.t = this.title;
if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
obj.f = this.teams.map(t => {
const teamArr = [];
teamArr[0] = t[0].map(m =>
m.outObj()
).DeleteLatter();
teamArr[1] = t[1].map(m =>
m.outObj()
).DeleteLatter();
if (t[2]) teamArr[2] = t[2];
if (t[3]) teamArr[3] = t[3];
return teamArr;
});
obj.v = dataStructure;
/*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
!obj.t &&
!obj.d)
return null;*/
return obj;
};
Formation.prototype.loadObj = function(f) {
if (f == undefined) //如果没有提供数据,要返回空的
{
this.title = "";
this.detail = "";
this.teams.forEach(function(t, ti) {
t[0].forEach(function(m, mi) {
m.loadObj(null);
});
t[1].forEach(function(m, mi) {
m.loadObj(null);
});
t[2] = 0;
t[3] = 0;
});
return;
}
const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
this.title = dataVeision > 1 ? f.t : f.title;
this.detail = dataVeision > 1 ? f.d : f.detail;
const loadTeamArr = dataVeision > 1 ? f.f : f.team;
this.teams.forEach(function(t, ti) {
const tf = loadTeamArr[ti];
if (tf) {
t[0].forEach(function(m, mi) {
const fm = tf[0][mi];
m.loadObj(fm, dataVeision);
});
t[1].forEach(function(m, mi) {
const fm = tf[1][mi];
m.loadObj(fm, dataVeision);
});
t[2] = tf[2] || 0; //徽章
t[3] = tf[3] || 0; //队长
}
});
if (f.b)
this.teams[0][2] = f.b; //原来模式的徽章
};
Formation.prototype.getPdfQrObj = function(keepDataSource = true)
{
let qrObj = {
d:this.outObj()
};
if (keepDataSource) qrObj.s = currentDataSource.code;
return qrObj;
}
Formation.prototype.getPdcQrStr = function()
{
function genMemberMap(m, a, position = 0)
{
const o = new Map();
o.set(0, m.id);
if (m.latent.length)
o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
o.set(3, m.level);
o.set(4, m.plus[0]);
o.set(5, m.plus[1]);
o.set(6, m.plus[2]);
o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
if (a.id != 0)
{
o.set(9, a.id);
o.set(10, a.level);
o.set(11, a.plus[0]);
o.set(12, a.plus[1]);
o.set(13, a.plus[2]);
o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
}
o.set(15, position);
return o;
}
let outArr = [
[1,this.teams.length - 1]
];
if (this.teams.length == 2)
{
const team1 = this.teams[0];
const team2 = this.teams[1];
team1[0].push(team2[0].shift());
team1[1].push(team2[1].shift());
}
let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
let teamArr = [
pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
];
const membersArr = t[0];
const assistArr = t[1];
for (let i=0;i<membersArr.length;i++)
{
if (membersArr[i].id > 0 || assistArr[i].id > 0)
{
let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
let pdcMemberArr = Array.from(pdcMemberMap);
pdcMemberStr = pdcMemberArr.map(item => {
if (item[1] == undefined)
{
return null;
}
return [
item[0].toString(36).prefix(2),
item[1].toString(36).prefix(2)
].join('')}).filter(item=>item).join(',');
teamArr.push(pdcMemberStr);
}
}
return teamArr.join('}');
});
if (this.teams.length == 2)
{
const team1 = this.teams[0];
const team2 = this.teams[1];
team2[0].splice(0,0,team1[0].pop());
team2[1].splice(0,0,team1[1].pop());
}
outArr = outArr.concat(pdcTeamsStr);
return outArr.join(']');
}
Formation.prototype.getQrStr = function(type)
{
if (type == 'pdf' || type == 0)
{
return JSON.stringify(this.getPdfQrObj());
}else
{
return this.getPdcQrStr();
}
}
//进化树
class EvoTree
{
constructor(mid, parent = null)
{
const _this = this;
this.parent = parent;
if (parent == null)
{
//mid = Cards[mid].evoRootId;
function returnRootId(mid)
{
mid = Cards[mid].evoRootId;
const m = Cards[mid];
if (m.henshinFrom && m.henshinFrom < m.id)
{ //只有变身来源小于目前id的,才继续找base
mid = returnRootId(m.henshinFrom);
}
return mid;
}
mid = returnRootId(mid);
}
const card = Cards[mid];
this.id = mid;
this.idArr = parent ? parent.idArr : [];
this.card = card;
this.children = [];
this.evoType = null;
if (parent == null)
{
this.evoType = "Base";
}
else if (card.henshinFrom == parent.id)
{
this.evoType = "Henshin";
}
else
{
if (card.evoMaterials.includes(3826)) //像素进化
{
this.evoType = "Pixel Evo";
}else if (card.awakenings.includes(49)) //武器
{
this.evoType = "Assist Evo";
}else if (card.isUltEvo) //究进
{
if (parent.card.isUltEvo) //超究进
{
this.evoType = "Super Ult Evo";
}else
{
this.evoType = "Ult Evo";
}
}else
{
if (card.henshinFrom == parent.id)
{
this.evoType = "Henshin";
}else if (parent.card.isUltEvo) //转生
{
this.evoType = "Reincarnation";
}else if(parent.evoType == "Reincarnation")
{
this.evoType = "Super Reincarnation";
}else
{
this.evoType = "Evolution";
}
}
}
if (this.idArr.includes(mid))
{
if (card.henshinFrom == parent.id)
{
this.evoType = "Henshin Loop";
}
return this;
}else
{
this.idArr.push(mid);
}
if (card.henshinTo)
this.children.push(new EvoTree(card.henshinTo,_this));
if (this.evoType != "Henshin")
this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
//this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
};
toListNode()
{
const createCardHead = editBox.createCardHead;
const tBox = document.createElement("div");
tBox.className = "evo-box";
const evoPanel = tBox.appendChild(document.createElement("div"));
evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
evotPanel_L.className = "evo-panel-left";
const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
evotPanel_R.className = "evo-panel-right";
const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
evoTypeDiv.className = "evo-type-div";
const evoType = evoTypeDiv.appendChild(document.createElement("span"));
evoType.className = "evo-type";
const monHead = evotPanel_L.appendChild(createCardHead(this.id));
monHead.className = "monster-head";
const monName = evotPanel_R.appendChild(document.createElement("div"));
monName.className = "monster-name";
monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
evotMaterials.className = "evo-materials";
this.card.evoMaterials.forEach(mid=>{
//const li = evotMaterials.appendChild(document.createElement("li"));
evotMaterials.appendChild(createCardHead(mid));
});
const evoSubEvo = tBox.appendChild(document.createElement("ul"));
evoSubEvo.className = "evo-subevo";
this.children.forEach(subEvo=>{
const li = evoSubEvo.appendChild(document.createElement("li"));
li.appendChild(subEvo.toListNode());
});
return tBox;
};
}
//切换通用的切换className显示的函数
function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
if (!checkBox) return;
const checked = checkBox.checked;
if (checked && checkedAdd || !checked && !checkedAdd) {
dom.classList.add(className);
return true;
} else {
dom.classList.remove(className);
return false;
}
}
//清除数据
function clearData()
{
const locationURL = new URL(location);
locationURL.searchParams.delete('d'); //删除数据
locationURL.searchParams.delete('l'); //删除语言
location = locationURL.toString();
}
//轮换ABC队伍
function swapABCteam()
{
if (formation.teams.length > 1) {
formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
creatNewUrl();
refreshAll(formation);
}
}
function henshinStep(step)
{
if (step == 0) return;
function gotoHenshin(card, nstep)
{
if (nstep > 0 && card.henshinTo)
{ //是变身的则返回
return gotoHenshin(Cards[card.henshinTo], --nstep);
}
else if (nstep < 0 && card.henshinFrom)
{
return gotoHenshin(Cards[card.henshinFrom], ++nstep);
}
else
{
return card;
}
}
formation.teams.forEach(team=>{
team[0].forEach(member=>{
const mid = member.id;
const card = Cards[mid];
if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
{ //要变身前的才进行操作
const _card = gotoHenshin(card, step);
member.id = _card.id;
member.awoken = _card.awakenings.length;
}
});
});
creatNewUrl();
refreshAll(formation);
}
//在单人和多人之间转移数据
function turnPage(toPage, e = null) {
let pagename = null;
switch (toPage) {
case 1:
if (formation.teams[0][0].length < 6) {
//把第二支队伍的队长添加到最后方
formation.teams[0][0].push(formation.teams[1][0][0]);
formation.teams[0][1].push(formation.teams[1][1][0]);
}
//删掉第2支开始的队伍
formation.teams.splice(1);
pagename = "solo.html";
break;
case 2:
if (formation.teams.length < 2) { //从1人到2人
formation.teams[1] = [
[],
[]
];
//把右边的队长加到第二支队伍最后面
formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
} else { //从3人到2人,直接删除后面两个队伍
//删掉第3支开始的队伍
formation.teams.splice(2);
//删掉前面两支队伍的战友
formation.teams[0][0].splice(5);
formation.teams[0][1].splice(5);
formation.teams[1][0].splice(5);
formation.teams[1][1].splice(5);
}
formation.badge = 0;
pagename = "multi.html";
break;
case 3:
if (formation.teams.length < 2) { //从1人到3人
} else { //从2人到3人
formation.teams[0][0].push(formation.teams[1][0][0]);
formation.teams[0][1].push(formation.teams[1][1][0]);
formation.teams[1][0].push(formation.teams[0][0][0]);
formation.teams[1][1].push(formation.teams[0][1][0]);
}
formation.badge = 0;
pagename = "triple.html";
break;
}
const newURL = creatNewUrl({ url: pagename, notPushState: true });
if (e && e.ctrlKey) {
window.open(newURL);
} else {
location.href = newURL;
}
}
window.onload = function(event) {
qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
controlBox = document.body.querySelector(".control-box");
statusLine = controlBox.querySelector(".status"); //显示当前状态的
formationBox = document.body.querySelector(".formation-box");
editBox = document.body.querySelector(".edit-box");
if (isGuideMod) {
console.info('现在是 怪物图鉴 模式');
document.body.classList.add('guide-mod');
}
//const helpLink = controlBox.querySelector(".help-link");
//if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
//▼添加语言列表开始
const langSelectDom = controlBox.querySelector(".languages");
languageList.forEach(lang =>
langSelectDom.options.add(new Option(lang.name, lang.i18n))
);
const langOptionArray = Array.from(langSelectDom.options);
langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
//▲添加语言列表结束
//▼添加数据来源列表开始
const dataSelectDom = controlBox.querySelector(".datasource");
dataSourceList.forEach(ds =>
dataSelectDom.options.add(new Option(ds.source, ds.code))
);
const dataSourceOptionArray = Array.from(dataSelectDom.options);
dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
//添加数据class
document.body.classList.add("ds-" + currentDataSource.code);
//▲添加数据来源列表结束
//设定初始的显示设置
toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
//记录显示CD开关的状态
const showMonSkillCd_id = "show-mon-skill-cd";
const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
btnShowMonSkillCd.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonSkillCd_id)));
btnShowMonSkillCd.onclick = function(e){
toggleDomClassName(this, showMonSkillCd_id);
if (e) localStorage.setItem(cfgPrefix + showMonSkillCd_id, Number(this.checked));
};
btnShowMonSkillCd.onclick(false);
//记录显示觉醒开关的状态
const showMonAwoken_id = "show-mon-awoken";
const btnShowMonAwoken = controlBox.querySelector(`#btn-${showMonAwoken_id}`);
btnShowMonAwoken.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonAwoken_id)));
btnShowMonAwoken.onclick = function(e){
toggleDomClassName(this, showMonAwoken_id);
if (e) localStorage.setItem(cfgPrefix + showMonAwoken_id, Number(this.checked));
};
btnShowMonAwoken.onclick(false);
toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
initialize(); //界面初始化
};
function loadData(force = false)
{
if (force)
console.info('强制更新数据。');
const _time = new Date().getTime();
//开始读取解析怪物数据
const sourceDataFolder = "monsters-info";
if (statusLine) statusLine.classList.add("loading-check-version");
GM_xmlhttpRequest({
method: "GET",
url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
onload: function(response) {
dealCkeyData(response.response);
},
onerror: function(response) {
console.error("新的 Ckey JSON 数据获取失败。", response);
return;
}
});
//处理返回的数据
function dealCkeyData(responseText)
{ //处理数据版本
let newCkeys; //当前的Ckey们
let lastCkeys; //以前Ckey们
let currentCkey; //获取当前语言的ckey
let lastCurrentCkey; //以前的当前语言的ckey
try {
newCkeys = JSON.parse(responseText);
} catch (e) {
console.error("新的 Ckey 数据 JSON 解码出错。", e);
return;
}
console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
try {
lastCkeys = JSON.parse(lastCkeys);
if (lastCkeys == null || !Array.isArray(lastCkeys))
lastCkeys = [];
} catch (e) {
console.error("旧的 Ckey 数据 JSON 解码出错。", e);
return;
}
lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
lastCurrentCkey = {
code: currentDataSource.code,
ckey: {},
updateTime: null
};
lastCkeys.push(lastCurrentCkey);
}
if (statusLine) statusLine.classList.remove("loading-check-version");
if (statusLine) statusLine.classList.add("loading-mon-info");
if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
console.debug("Cards ckey相等,直接读取已有的数据。");
const transaction = db.transaction([`cards`]);
const objectStore = transaction.objectStore(`cards`);
const request = objectStore.get(currentDataSource.code);
request.onerror = function(event) {
console.error("Cards 数据库内容读取失败。");
};
request.onsuccess = function(event) {
if (Array.isArray(request.result))
{
Cards = loadExtraCardsData(request.result);
dealCardsData(Cards);
}else
{
console.info("Cards 数据库内容不存在,需重新下载。");
downloadCardsData();
}
};
} else {
console.log("Cards 需重新下载。");
downloadCardsData();
}
function downloadCardsData()
{
GM_xmlhttpRequest({
method: "GET",
url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
onload: function(response) {
try {
Cards = loadExtraCardsData(JSON.parse(response.response));
} catch (e) {
console.error("Cards 数据 JSON 解码出错。", e);
return;
}
if (db)
{
const transaction = db.transaction([`cards`], "readwrite");
transaction.oncomplete = function(event) {
console.log("Cards 数据库写入完毕。");
lastCurrentCkey.ckey.card = currentCkey.ckey.card;
lastCurrentCkey.updateTime = currentCkey.updateTime;
localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
dealCardsData(Cards);
};
const objectStore = transaction.objectStore(`cards`);
objectStore.put(Cards,currentDataSource.code);
}else //隐私模式无法启动数据库
{
dealCardsData(Cards);
}
},
onerror: function(response) {
console.error("Cards JSON 数据获取失败。", response);
}
});
}
function loadExtraCardsData(_cards)
{
let splitIdx = _cards.findIndex((card, id)=>card.id !== id);
let cards = _cards.slice(0, splitIdx);
for (let i = splitIdx + 1; i < _cards.length; i++)
{
const card = _cards[i];
cards[card.id] = card;
}
return cards;
}
function dealCardsData()
{
if (editBox)
{
const monstersList = editBox.querySelector("#monsters-name-list");
let fragment = document.createDocumentFragment();
Cards.forEach(function(m) { //添加下拉框候选
const opt = fragment.appendChild(document.createElement("option"));
opt.value = m.id;
opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
/*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
const toId = parseInt(linkRes[1], 10);
const _m = Cards[toId];
//if (_m.evoBaseId == 0)
// _m.evoRootId = m.evoRootId;
m.henshinTo = toId;
_m.henshinFrom = m.id;
}*/
});
monstersList.appendChild(fragment);
}
if (statusLine) statusLine.classList.remove("loading-mon-info");
if (statusLine) statusLine.classList.add("loading-skill-info");
if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
console.debug("Skills ckey相等,直接读取已有的数据。");
const transaction = db.transaction([`skills`]);
const objectStore = transaction.objectStore(`skills`);
const request = objectStore.get(currentDataSource.code);
request.onerror = function(event) {
console.error("Skills 数据库内容读取失败。");
};
request.onsuccess = function(event) {
if (Array.isArray(request.result))
{
Skills = request.result;
dealSkillData(Skills);
}else
{
console.info("Skills 数据库内容不存在,需重新下载。");
downloadSkillData();
}
};
} else {
console.log("Skills 需重新下载。");
downloadSkillData();
}
function downloadSkillData()
{
GM_xmlhttpRequest({
method: "GET",
url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
onload: function(response) {
try {
Skills = JSON.parse(response.response);
} catch (e) {
console.log("Skills 数据 JSON 解码出错", e);
return;
}
if (db)
{
const transaction = db.transaction([`skills`], "readwrite");
transaction.oncomplete = function(event) {
console.log("Skills 数据库写入完毕。");
lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
lastCurrentCkey.updateTime = currentCkey.updateTime;
localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
dealSkillData(Skills);
};
const objectStore = transaction.objectStore(`skills`);
objectStore.put(Skills,currentDataSource.code);
}else //隐私模式无法启动数据库
{
dealSkillData(Skills);
}
},
onerror: function(response) {
console.error("Skills JSON 数据获取失败", response);
}
});
}
function dealSkillData()
{
//显示数据更新时间
let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
checkControlBox();
function checkControlBox()
{
if (controlBox)
{
const updateTime = controlBox.querySelector(".datasource-updatetime");
updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
clearInterval(controlBoxHook);
}
}
//initialize(); //初始化
if (statusLine) statusLine.classList.remove("loading-skill-info");
//如果通过的话就载入URL中的怪物数据
let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
checkFormationBox();
function checkFormationBox()
{
if (formationBox.querySelector('.teams'))
{
reloadFormationData();
clearInterval(formationBoxHook);
}
}
}
}
}
}
//重新读取URL中的Data数据并刷新页面
function reloadFormationData(event) {
let formationData;
if (event && event.state && event.state.outForm)
{
//直接使用现有数据
formationData = event.state.outForm;
//console.log("直接读取",formationData);
}else
{
try {
const parameterDataString = getQueryString(["d","data"]);
formationData = JSON.parse(parameterDataString);
//console.log("从URL读取",formationData);
} catch (e) {
console.error("URL中队伍数据JSON解码出错", e);
return;
}
}
formation.loadObj(formationData);
refreshAll(formation);
if (isGuideMod)
{
let mid;
if (event && event.state && event.state.mid)
{
mid = event.state.mid;
}else
{
mid = parseInt(getQueryString("id"),10);
}
if (!isNaN(mid))
{
editBox.mid = mid;
editBoxChangeMonId(mid);
}
if (event && event.state && event.state.searchArr)
{
showSearch(event.state.searchArr.map(id=>Cards[id]));
}
}
}
window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
//创建新的分享地址
function creatNewUrl(arg) {
if (arg == undefined) arg = {};
if (!!(window.history && history.pushState)) { // 支持History API
const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
const datasource = arg.datasource || getQueryString("s");
const outObj = formation.outObj();
const newSearch = new URLSearchParams();
if (language_i18n) newSearch.set("l", language_i18n);
if (datasource && datasource != "ja") newSearch.set("s", datasource);
if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
if (outObj)
{
const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
newSearch.set("d", dataJsonStr);
}
const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
if (!arg.notPushState) {
history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
} else {
return newUrl;
}
}
}
//解析从QR图里获取的字符串
function inputFromQrString(string)
{
const re = {code: 0, message: null};
function ObjToUrl(obj)
{
let fileName;
switch (obj.d.f.length)
{
case 1:{
fileName = "solo.html";
break;
}
case 2:{
fileName = "multi.html";
break;
}
case 3:{
fileName = "triple.html";
break;
}
}
const newUrl = new URL(fileName, location);
newUrl.searchParams.set("d",JSON.stringify(obj.d));
if (!obj.s || obj.s == "ja")
{
newUrl.searchParams.delete("s");
}else
{
newUrl.searchParams.set("s", obj.s);
}
let l = getQueryString("l");
if (l)
{
newUrl.searchParams.set("l", l);
}
return newUrl;
}
//code 1~99 为各种编码
if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
{
try{
let jo = JSON.parse(string);
if (jo.d && typeof jo.d == "object")
{
re.code = 1;
re.message = "发现队伍数据 | Formation data founded";
re.url = ObjToUrl(jo);
}else
{
re.code = 100;
re.message = "无队伍数据 | No formation data";
}
}catch(e)
{
re.code = 111;
re.message = "错误的 JSON 格式 | The illegal JSON format";
}
}
else if (/^(https?|file):\/\//i.test(string))
{
let url = new URL(string);
if (url.searchParams.get('d'))
{
try{
let jo = {
d: JSON.parse(url.searchParams.get('d')),
s: url.searchParams.get('s'),
}
re.code = 1;
re.message = "发现队伍数据 | Formation data founded";
re.url = ObjToUrl(jo);
}catch(e)
{
re.code = 112;
re.message = "错误的 网址 格式 | The illegal URL format";
}
}
else
{
re.code = 100;
re.message = "无队伍数据 | No formation data";
}
}
else if(/^\d[\d\-\w,\]}]+}/.test(string))
{ //PDC
re.code = 2;
re.message = "发现 PDC 格式 | PDC format found";
const newFotmation = pdcFotmationToPdfFotmation(string);
re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
}
else
{
re.code = 110;
re.message = "不支持的格式 | Unsupported format";
}
return re;
}
//解析PDC的数据
function pdcFotmationToPdfFotmation(inputString)
{
function readPDC(string)
{
let teamsStr = string.split(']');
let baseInfo = teamsStr.shift().split(',');
let teamsArr = teamsStr.map(teamStr=>
{
let membersStr = teamStr.split('}').filter(Boolean);
const team = {
badge: parseInt(membersStr.shift(),10) //徽章是10进制
}
team.members = membersStr.map(memberStr=>{
let memberArr = memberStr.split(',').map(valueStr=>{
let idx = parseInt(valueStr.substr(0,2),36);
let value = valueStr.substr(2);
if (idx !== 2)
{
value = parseInt(value,36);
}else
{
value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
}
return [idx, value];
});
return new Map(memberArr);
});
return team;
}
);
let pdcFotmation = {
version: parseInt(baseInfo[0],10),
teamCount: parseInt(baseInfo[1],10)+1,
teams: teamsArr
}
return pdcFotmation;
}
let pdcFotmation = readPDC(inputString);
const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
if (pdcFotmation.teamCount == 2)
{
const team1 = pdcFotmation.teams[0].members;
const team2 = pdcFotmation.teams[1].members;
let team2Leader = team1.find(member=>member.get(15) == 5);
if (team2Leader)
{
team2Leader.set(15,0);
team2.splice(0,0,team2Leader);
team1.splice(team1.indexOf(team2Leader),1);
}
}
pdcFotmation.teams.forEach((pdcTeam,ti)=>{
const t = f.teams[ti];
const membersArr = t[0];
const assistArr = t[1];
//队伍徽章
t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
pdcTeam.members.forEach((member)=>{
const m = membersArr[member.get(15) || 0];
const a = assistArr[member.get(15) || 0];
m.id = member.get(0) || 0;
a.id = member.get(9) || 0; //延迟是-1刚好一样
if (member.get(2))
{
m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent).pdf);
}
m.level = member.get(3) || 1;
a.level = member.get(10) || 1;
m.plus[0] = member.get(4) || 0;
m.plus[1] = member.get(5) || 0;
m.plus[2] = member.get(6) || 0;
a.plus[0] = member.get(11) || 0;
a.plus[1] = member.get(12) || 0;
a.plus[2] = member.get(13) || 0;
m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
});
});
return f;
}
//截图
function capture() {
statusLine.classList.add("prepare-capture");
const titleBox = formationBox.querySelector(".title-box");
const detailBox = formationBox.querySelector(".detail-box");
const txtTitle = titleBox.querySelector(".title");
const txtDetail = detailBox.querySelector(".detail");
//去掉可能的空白文字的编辑状态
titleBox.classList.remove("edit");
detailBox.classList.remove("edit");
const downLink = controlBox.querySelector(".down-capture");
html2canvas(formationBox).then(canvas => {
canvas.toBlob(function(blob) {
window.URL.revokeObjectURL(downLink.href);
downLink.href = URL.createObjectURL(blob);
downLink.download = `${document.title}.png`;
downLink.click();
statusLine.classList.remove("prepare-capture");
//如果是空白文字,加回编辑状态
if (txtTitle.value.length == 0)
titleBox.classList.add("edit");
if (txtDetail.value.length == 0)
detailBox.classList.add("edit");
});
//document.body.appendChild(canvas);
});
}
//初始化
function initialize() {
//触屏使用的切换显示的线条
interchangeSVG = document.body.querySelector("#interchange-line");
interchangeSVG.line = interchangeSVG.querySelector("g line");
interchangeSVG.changePoint = function(p1, p2) {
const line = this.line;
if (p1 && p1.x != undefined)
line.setAttribute("x1", p1.x);
if (p1 && p1.y != undefined)
line.setAttribute("y1", p1.y);
if (p2 && p2.x != undefined)
line.setAttribute("x2", p2.x);
if (p2 && p2.y != undefined)
line.setAttribute("y2", p2.y);
};
const qrCodeFrame = document.body.querySelector("#qr-code-frame");
const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
btnQrCode.onclick = function(){
qrCodeFrame.show();
};
qrCodeFrame.show = function(){
const saveBox = this.content.saveBox;
const readBox = this.content.readBox;
readBox.info.textContent = "";
readBox.videoBox.classList.add(className_displayNone);
this.classList.remove(className_displayNone);
let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
};
qrCodeFrame.hide = function(){
qrcodeReader.reset();
this.classList.add(className_displayNone);
};
qrCodeFrame.close = qrCodeFrame.querySelector(".mask-close");
qrCodeFrame.close.onclick = function(){qrCodeFrame.hide()};
const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
qrReadBox.readString = qrReadBox.querySelector(".read-string");
qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
qrReadBox.info = qrReadBox.querySelector(".info");
qrReadBox.video = qrReadBox.querySelector("#video");
qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
qrReadBox.readString.onclick = function()
{
let inputResult = inputFromQrString(qrReadBox.qrStr.value);
if (inputResult.code < 100)
{
qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
const newLink = document.createElement("a");
newLink.className = "formation-from-string";
newLink.href = inputResult.url;
newLink.target = "_blank";
qrReadBox.info.appendChild(newLink);
}else
{
qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
}
}
qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
qrSaveBox.qrStr.onchange = function()
{
qrCodeFrame.refreshQrCode(this.value);
}
qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
let qrstr = formation.getQrStr(this.value);
qrSaveBox.qrStr.value = qrstr;
qrSaveBox.qrStr.onchange();
});
qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
qrCodeFrame.ondragenter = ()=>false;
qrCodeFrame.ondragover = ()=>false;
qrCodeFrame.ondrop = function(e)
{
imagesSelected(e.dataTransfer.files);
e.stopPropagation();
e.preventDefault();
}
qrCodeFrame.refreshQrCode = function(string)
{
const qrImg = this.content.saveBox.qrImage;
URL.revokeObjectURL(qrImg.src);
const EncodeHintType = ZXing.EncodeHintType;
const hints = new Map();
hints.set(EncodeHintType.MARGIN, 0);
//hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
const qrWidth = 500,qrHeight = 500;
let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
let svgData = new XMLSerializer().serializeToString(svgElement);
let blob = new Blob([svgData], {type : 'image/svg+xml'});
let svgUrl = URL.createObjectURL(blob);
qrImg.src = svgUrl;
loadImage(svgUrl).then(function(img) {
let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
let cavans = document.createElement("canvas");
cavans.width = cavansWidth;
cavans.height = cavansHeight;
let ctx = cavans.getContext('2d');
ctx.fillStyle="white";
ctx.fillRect(0, 0, cavansWidth, cavansHeight)
ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
cavans.toBlob(function(blob) {
const saveQrImg = qrSaveBox.saveQrImg;
URL.revokeObjectURL(saveQrImg.href);
const downLink = URL.createObjectURL(blob);
saveQrImg.download = formation.title || "PAD Dash Formation QR";
saveQrImg.href = downLink;
});
svgElement = null;
svgData = null;
blob = null;
img = null;
cavans = null;
ctx = null;
}, function(err) {
console.log(err);
});
}
qrReadBox.readQrFile.onclick = function()
{
qrReadBox.filePicker.click();
}
qrReadBox.filePicker.onchange = function()
{
imagesSelected(this.files);
}
function imagesSelected(myFiles) {
if (myFiles.length < 1) return;
const file = myFiles[0];
loadImage(URL.createObjectURL(file)).then(function(img) {
qrcodeReader.decodeFromImage(img).then((result) => {
console.debug('Found QR code!', result);
qrReadBox.qrStr.value = result.text;
qrReadBox.readString.onclick();
}).catch((err) => {
console.error(err);
if (err) {
if (err instanceof ZXing.NotFoundException) {
console.debug('Try crop PDC original QR');
let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
scale = 3, //放大倍率
extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
let cavans = document.createElement("canvas");
cavans.width = cropWidth * scale + extraLeft + extraRight;
cavans.height = cropHeight * scale + extraTop + extraBottom;
let ctx = cavans.getContext('2d');
ctx.fillStyle="white";
ctx.fillRect(0, 0, cavans.width, cavans.height);
ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
//qrReadBox.appendChild(cavans);
qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
console.debug('Found QR code!', result2);
qrReadBox.qrStr.value = result2.text;
qrReadBox.readString.onclick();
}).catch((err2) => {
console.error(err2);
if (err2) {
if (err instanceof ZXing.NotFoundException) {
qrReadBox.info.textContent = 'No QR code found.';
}
if (err2 instanceof ZXing.ChecksumException) {
qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
}
if (err2 instanceof ZXing.FormatException) {
qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
}
}
});
}
if (err instanceof ZXing.ChecksumException) {
qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
}
if (err instanceof ZXing.FormatException) {
qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
}
}
});
console.debug(`Started decode for image from ${img.src}`)
}, function(err) {
console.debug(err);
});
}
if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
{ //http不支持攝像頭
//qrReadBox.readQrCamera.classList.add(className_displayNone);
qrReadBox.readQrCamera.onclick = function()
{
if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
location.protocol = "https:" //跳到https
}
}else
{
function scanContinuously()
{
qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
if (result) {
// properly decoded qr code
console.debug('Found QR code!', result);
qrReadBox.qrStr.value = result.text;
qrReadBox.readString.onclick();
}
if (err) {
if (err instanceof ZXing.NotFoundException) {
console.debug('No QR code found.')
}
if (err instanceof ZXing.ChecksumException) {
console.debug('A code was found, but it\'s read value was not valid.')
}
if (err instanceof ZXing.FormatException) {
console.debug('A code was found, but it was in a invalid format.')
}
}
});
}
qrcodeReader.getVideoInputDevices()
.then((videoInputDevices) => {
const sourceSelect_id = "selected-device-id";
selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
{
selectedDeviceId = videoInputDevices[0].deviceId;
}
if (videoInputDevices.length >= 1) {
videoInputDevices.forEach((element) => {
const sourceOption = document.createElement('option');
sourceOption.text = element.label
sourceOption.value = element.deviceId
qrReadBox.sourceSelect.appendChild(sourceOption)
});
qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
qrReadBox.sourceSelect.onchange = function() {
selectedDeviceId = this.value;
localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
if (qrReadBox.readQrCamera.classList.contains("running"))
{
qrcodeReader.reset();
scanContinuously();
}
};
}
qrReadBox.readQrCamera.onclick = function()
{
if (this.classList.contains("running"))
{
qrcodeReader.reset();
qrReadBox.videoBox.classList.add(className_displayNone);
qrReadBox.info.textContent = "";
}else
{
qrReadBox.videoBox.classList.remove(className_displayNone);
scanContinuously();
}
this.classList.toggle("running");
}
})
.catch((err) => {
console.error(err)
});
}
//标题和介绍文本框
const titleBox = formationBox.querySelector(".title-box");
const detailBox = formationBox.querySelector(".detail-box");
const txtTitle = titleBox.querySelector(".title");
const txtDetail = detailBox.querySelector(".detail");
const txtTitleDisplay = titleBox.querySelector(".title-display");
const txtDetailDisplay = detailBox.querySelector(".detail-display");
txtTitle.onchange = function() {
formation.title = this.value;
txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
let titleStr = txtTitleDisplay.textContent.trim();
document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
creatNewUrl();
};
txtTitle.onblur = function() {
if (this.value.length > 0)
titleBox.classList.remove("edit");
};
txtDetail.onchange = function() {
formation.detail = this.value;
txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
creatNewUrl();
};
txtDetail.onblur = function() {
if (this.value.length > 0)
detailBox.classList.remove("edit");
this.style.height = txtDetailDisplay.scrollHeight + "px";
};
txtTitleDisplay.onclick = function() {
titleBox.classList.add("edit");
txtTitle.focus();
};
txtDetailDisplay.onclick = function() {
detailBox.classList.add("edit");
txtDetail.focus();
};
//这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
}
//将所有怪物头像添加到全局数组
teamBigBoxs.forEach(teamBigBox => {
const teamBox = teamBigBox.querySelector(".team-box");
const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
menbers.forEach(m => {
allMembers.push(m);
});
assist.forEach(m => {
allMembers.push(m);
});
});
//从怪物头像获取队员的队伍编号
function getMemberArrayIndexFromMonHead(headDom) {
return [
parseInt(headDom.getAttribute("data-team"), 10), //team
parseInt(headDom.getAttribute("data-assist"), 10), //assist
parseInt(headDom.getAttribute("data-index"), 10), //index
];
}
//编辑界面点击每个怪物的头像的处理
function clickMonHead(e) {
const arr = getMemberArrayIndexFromMonHead(this);
editMon(arr[0], arr[1], arr[2]);
return false; //没有false将会打开链接
}
//编辑界面每个怪物的头像的拖动
function dragStartMonHead(e) {
e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
}
//编辑界面每个怪物的头像的经过,阻止事件发生
function dropOverMonHead(e) {
e.preventDefault();
}
//编辑界面每个怪物的头像的放下
function dropMonHead(e) {
const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
const dataTo = getMemberArrayIndexFromMonHead(this);
if ((dataTo[0] !== dataFrom[0]) ||
(dataTo[1] !== dataFrom[1]) ||
(dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
interchangeCard(dataFrom, dataTo);
}
return false; //没有false将会打开链接
}
//移动端编辑界面每个怪物的头像的放下
function touchstartMonHead(e) {
e.stopPropagation();
//console.log("开始触摸",e,this);
const tc = e.changedTouches[0];
const pX = tc.pageX,
pY = tc.pageY;
interchangeSVG.style.display = "none";
interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
}
//移动端编辑界面每个怪物的头像的移动
function touchmoveMonHead(e) {
//console.log("移动中",e,this);
const tc = e.changedTouches[0];
const pX = tc.pageX,
pY = tc.pageY;
const rect = this.getBoundingClientRect();
const top = rect.top + document.documentElement.scrollTop;
const left = rect.left + document.documentElement.scrollLeft;
if ((pY < top) || (pY > (top + rect.height)) ||
(pX < left) || (pX > (left + rect.width))) {
interchangeSVG.style.display = "block";
interchangeSVG.changePoint(null, { x: pX, y: pY });
} else {
interchangeSVG.style.display = "none";
}
}
//移动端编辑界面每个怪物的头像的结束
function touchendMonHead(e) {
const tc = e.changedTouches[0];
const pX = tc.pageX,
pY = tc.pageY;
//console.log("移动结束",pX,pY,e,this);
interchangeSVG.style.display = "none";
interchangeSVG.changePoint(null, { x: pX, y: pY });
const target = allMembers.find(m => {
const rect = m.getBoundingClientRect();
const top = rect.top + document.documentElement.scrollTop;
const left = rect.left + document.documentElement.scrollLeft;
const isInRect = (pY > top) && (pY < (top + rect.height)) &&
(pX > left) && (pX < (left + rect.width));
return isInRect;
});
if (target && this != target) {
//console.log("找到的对象",targets[0]);
const dataFrom = getMemberArrayIndexFromMonHead(this);
const dataTo = getMemberArrayIndexFromMonHead(target);
if ((dataTo[0] != dataFrom[0]) ||
(dataTo[1] != dataFrom[1]) ||
(dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
interchangeCard(dataFrom, dataTo);
}
}
}
//移动端编辑界面每个怪物的头像的取消
function touchcancelMonHead(e) {
interchangeSVG.style.display = "none";
console.log("移动取消", e, this);
}
function interchangeCard(formArr, toArr) {
function changeType(member, isAssist) {
if (member.id == 0 || (isAssist && member.id == -1)) {
return new Member();
} else {
const newMember = isAssist ? new MemberTeam() : new MemberAssist();
newMember.loadFromMember(member);
return newMember;
}
}
const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
const isCopy = changeSwapToCopy.checked;
let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
{
from = changeType(from, formArr[1]);
if (!isCopy) to = changeType(to, toArr[1]);
} else if (isCopy) {
const newFrom = new from.constructor();
newFrom.loadFromMember(from);
from = newFrom;
}
formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
creatNewUrl(); //刷新URL
refreshAll(formation); //刷新全部
}
function switchLeader(e)
{
const headDom = this.parentNode;
const arr = getMemberArrayIndexFromMonHead(headDom);
const team = formation.teams[arr[0]];
const member = team[arr[1]][arr[2]];
const card = Cards[member.id] || Cards[0];
const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
if (skills.length < 1) return;
const skill = skills[0];
if (team[3] > 0) //如果队伍已经换了队长
{
if (skill.type == 227 //固定与右侧换队长
|| team[3] == arr[2]) //点的就是换的队长
{
team[3] = 0; //还原
}else
{
team[3] = arr[2]; //改变成任何能点的换队长
}
}else //如果队伍没有换队长
{
if (skill.type == 227) //固定与右侧换队长
{
let myTeam = team.slice(0,5);
team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
}
else if(arr[2] > 0) //如果点的不是原队长
{
team[3] = arr[2]; //接换成新队长
}
}
creatNewUrl(); //刷新URL
refreshAll(formation); //刷新全部
e.stopPropagation();
e.preventDefault();
}
//所有怪物头像,添加拖动交换的代码
allMembers.forEach(m => {
//点击
m.onclick = clickMonHead;
//拖动
m.draggable = true;
m.ondragstart = dragStartMonHead;
m.ondragover = dropOverMonHead;
m.ondrop = dropMonHead;
//触摸
m.ontouchstart = touchstartMonHead;
m.ontouchmove = touchmoveMonHead;
m.ontouchend = touchendMonHead;
m.ontouchcancel = touchcancelMonHead;
//子元素
m.querySelector(".switch-leader").onclick = switchLeader;
});
//添加徽章
const className_ChoseBadges = "show-all-badges";
teamBigBoxs.forEach((teamBigBox, teamIdx) => {
//徽章
const teamBadge = teamBigBox.querySelector(".team-badge");
if (!teamBadge) return;
const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
function setBadge() {
if (teamBadge.classList.contains(className_ChoseBadges)) {
const team = formation.teams[teamIdx];
teamBadge.classList.remove(className_ChoseBadges);
team[2] = parseInt(this.value, 10);
const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
creatNewUrl();
} else {
teamBadge.classList.add(className_ChoseBadges);
}
}
badges.forEach(badge => badge.onclick = setBadge);
});
//显示HP的详细值
const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
{
const dialogContent = this.querySelector(".dialog-content");
const fragment = document.createDocumentFragment();
function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
{
const table = document.createElement("table");
table.className = "hp-range-table";
table.setAttribute("data-attr", attr);
table.createCaption();
const tHead = table.createTHead();
const tBody = table.createTBody();
const rangeRow = tHead.insertRow();
rangeRow.className = "hp-range";
rangeRow.appendChild(document.createElement("th"));
const rageHpRow = tBody.insertRow();
rageHpRow.className = "general";
rageHpRow.appendChild(document.createElement("th"));
const rageHpNoAwokenRow = tBody.insertRow();
rageHpNoAwokenRow.className = "awoken-bind";
rageHpNoAwokenRow.appendChild(document.createElement("th"));
const reduceRow = tBody.insertRow();
reduceRow.className = "reduce-scale";
reduceRow.appendChild(document.createElement("th"));
const reduceHpRow = tBody.insertRow();
reduceHpRow.className = "reduce-general";
reduceHpRow.appendChild(document.createElement("th"));
const reduceHpNoAwokenRow = tBody.insertRow();
reduceHpNoAwokenRow.className = "reduce-awoken-bind";
reduceHpNoAwokenRow.appendChild(document.createElement("th"));
reduceRanges.forEach(range=>{
const hpRange = rangeRow.insertCell();
const hpRangeMin = hpRange.appendChild(document.createElement("span"));
hpRangeMin.className = "hp-range-min";
hpRangeMin.textContent = range.min;
hpRange.appendChild(document.createTextNode(" ~ "));
const hpRangeMax = hpRange.appendChild(document.createElement("span"));
hpRangeMax.className = "hp-range-max";
hpRangeMax.textContent = range.max;
const hpGeneral = rageHpRow.insertCell();
hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
const hpAwokenBind = rageHpNoAwokenRow.insertCell();
hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
const reduce = reduceRow.insertCell();
const reduceScale = reduce.appendChild(document.createElement("span"));
reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
if (range.probability < 1)
{
reduce.appendChild(document.createTextNode("("));
const reduceProb = reduce.appendChild(document.createElement("span"));
reduceProb.className = "reduce-probability";
reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
reduce.appendChild(document.createTextNode(")"));
}
const reduceGeneral = reduceHpRow.insertCell();
reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
});
return table;
}
if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
{
reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
}
else //只有阶梯盾
{
const reduceRanges = reduceAttrRanges[0];
fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
}
dialogContent.innerHTML = "";
dialogContent.appendChild(fragment);
this.classList.remove(className_displayNone);
}
hpDetailDialog.close = function()
{
this.classList.add(className_displayNone);
}
const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
reduceDetailsBars.forEach(bar => {
bar.onclick = function(){
hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
};
});
//编辑框
editBox.mid = null; //储存怪物id
editBox.latent = []; //储存潜在觉醒
editBox.isAssist = false; //储存是否为辅助宠物
editBox.monsterHead = null;
editBox.latentBox = null;
editBox.memberIdx = []; //储存队伍数组下标
editBox.show = function() {
this.classList.remove(className_displayNone);
formationBox.classList.add("blur-bg");
controlBox.classList.add("blur-bg");
};
editBox.hide = function() {
this.classList.add(className_displayNone);
formationBox.classList.remove("blur-bg");
controlBox.classList.remove("blur-bg");
};
const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
const searchBox = editBox.querySelector(".search-box");
const settingBox = editBox.querySelector(".setting-box");
const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
mSeriesId.onclick = function() { //搜索系列
const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
if (seriesId > 0) {
showSearch(Cards.filter(card => card.seriesId == seriesId));
}
};
const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
mCollabId.onclick = function() { //搜索合作
const collabId = parseInt(this.getAttribute(dataAttrName), 10);
if (collabId > 0); {
showSearch(Cards.filter(card => card.collabId == collabId));
}
};
//以字符串搜索窗口
const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
function searchByString(str)
{ // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
str = str.trim();
if (str.length>0)
{
return Cards.filter(card =>
{
const names = [card.name];
if (card.otLangName)
{
names.push(...Object.values(card.otLangName));
}
const tags = card.altName.concat();
if (card.otTags)
{
tags.push(...card.otTags);
}
return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
}
);
}else
{
return [];
}
}
function copyString(input)
{
input.focus(); //设input为焦点
input.select(); //选择全部
if (document.execCommand('copy')) {
document.execCommand('copy');
}
//input.blur(); //取消焦点
}
stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
{
const stringSearchContent = this.querySelector(".dialog-content");
const fragment = document.createDocumentFragment();
if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
{
const ul_original = document.createElement("ul");
ul_original.className = "original-string";
originalStrArr.forEach(str=>{
const li = ul_original.appendChild(document.createElement("li"));
const ipt = li.appendChild(document.createElement("input"));
ipt.className = "string-value";
ipt.value = str;
ipt.readOnly = true;
const copyBtn = li.appendChild(document.createElement("button"));
copyBtn.className = "string-copy";
copyBtn.onclick = function(){copyString(ipt)};
const searchBtn = li.appendChild(document.createElement("button"));
searchBtn.className = "string-search";
searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
});
fragment.appendChild(ul_original);
}
if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
{
const ul_additional = document.createElement("ul");
ul_additional.className = "additional-string";
additionalStrArr.forEach(str=>{
const li = ul_additional.appendChild(document.createElement("li"));
const ipt = li.appendChild(document.createElement("input"));
ipt.className = "string-value";
ipt.value = str;
ipt.readOnly = true;
const searchBtn = li.appendChild(document.createElement("button"));
searchBtn.className = "string-search";
searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
});
fragment.appendChild(ul_additional);
}
stringSearchContent.innerHTML = "";
stringSearchContent.appendChild(fragment);
this.classList.remove(className_displayNone);
}
stringSearchDialog.close = function()
{
this.classList.add(className_displayNone);
}
const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
const mAltName = smonsterinfoBox.querySelector(".monster-altName");
mAltName.onclick = function() { //搜索合作
//const mid = parseInt(this.getAttribute('data-monId'));
const card = Cards[editBox.mid];
if (card)
{
stringSearchDialog.show(card.altName, card.otTags);
}
};
//创建一个新的怪物头像
editBox.createCardHead = function(id, options = {}) {
function clickHeadToNewMon() {
monstersID.value = this.card.id;
monstersID.onchange();
return false; //取消链接的默认操作
}
const cli = document.createElement("li");
const cdom = cli.head = createCardA(id);
cli.appendChild(cdom);
changeid({ id: id }, cdom);
const card = Cards[id];
cli.card = card;
if (card.canAssist)
cli.classList.add("allowable-assist");
if (options.showCD)
{
const CDPreview = cli.appendChild(document.createElement("div"));
CDPreview.className = "cd-preview";
if (card.activeSkillId>0)
{
const skill = Skills[card.activeSkillId];
const CD_Max = skill.initialCooldown;
const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
CD_MinDom.className = "cd-min";
if (CD_Max !== CD_Min)
{
CD_MinDom.textContent = CD_Min;
}else
{
CD_MinDom.classList.add(className_displayNone);
}
const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
CD_MaxDom.className = "cd-max";
CD_MaxDom.textContent = CD_Max;
}
}
//产生一个能力值列表
function creatAbilitiesList(abilities) {
const abilitiesPreview = document.createElement("ul");
abilitiesPreview.className = "abilities-preview";
const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
hpDom.className = "hp-preview";
hpDom.textContent = abilities.hp;
const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
atkDom.className = "atk-preview";
atkDom.textContent = abilities.atk;
const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
rcvDom.className = "rcv-preview";
rcvDom.textContent = abilities.rcv;
const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
indexDom.className = "index-preview";
indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
return abilitiesPreview;
}
if (options.showAbilities || options.showAbilitiesWithAwoken)
{
const abilities_2status = calculateAbility_max(id, solo, teamsCount);
if (options.showAbilities && abilities_2status)
{
const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
}
if (options.showAbilitiesWithAwoken && abilities_2status)
{
const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
abilitiesPreview.classList.add("abilities-with-awoken-preview");
}
}
if (options.showAwoken)
{
//产生一个觉醒列表
function creatAwokenList(awokens) {
const ul = document.createElement("ul");
ul.className = "awoken-ul";
awokens.forEach(ak=>{
const li = ul.appendChild(document.createElement("li"));
const icon = li.appendChild(document.createElement("icon"));
icon.className = "awoken-icon";
icon.setAttribute("data-awoken-icon",ak);
});
return ul;
}
const awokenPreview = cli.appendChild(document.createElement("div"));
awokenPreview.className = "awoken-preview";
if (card.awakenings.length)
{
const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
akUl.classList.add("awoken-preview-awakenings");
}
if (card.superAwakenings.length)
{
const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
sakUl.classList.add("awoken-preview-superAwakenings");
}
}
if (options.customAddition)
{
options.customAddition.forEach(func=>{
const c_addition = cli.appendChild(document.createElement("div"));
c_addition.className = "custom-addition";
let content = func(card);
if (typeof content == "string" || typeof content == "number")
{
content = document.createTextNode(content);
}
c_addition.appendChild(content);
});
}
cli.onclick = clickHeadToNewMon;
return cli;
};
//显示进化树
const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
evolutionaryTreeMask.show = function(monid)
{
const maskContent = this.querySelector(".mask-content");
const fragment = document.createDocumentFragment();
const evoTree = new EvoTree(monid);
fragment.appendChild(evoTree.toListNode());
maskContent.innerHTML = "";
maskContent.appendChild(fragment);
this.classList.remove(className_displayNone);
}
evolutionaryTreeMask.hide = function()
{
this.classList.add(className_displayNone);
}
const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.hide();};
const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
const s_fixMainColor = searchBox.querySelector("#fix-main-color");
const s_typesDiv = searchBox.querySelector(".types-div");
const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
const s_typesUl = s_typesDiv.querySelector(".type-list");
const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
function s_types_onchange(){
const newClassName = `type-killer-${this.value}`;
if (this.checked && s_typeAndOr.checked) //and的时候才生效
s_typesUl.classList.add(newClassName);
else
s_typesUl.classList.remove(newClassName);
}
s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
function s_types_latentli_onclick(){
const latenttype = parseInt(this.getAttribute("data-latent-icon"));
const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
s_types.forEach(checkbox=>{
const type = parseInt(checkbox.value);
checkbox.checked = killerTypes.includes(type);
});
}
s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
s_typeAndOr.onchange = function(){
s_types.forEach(checkBox=>checkBox.onchange());
if (this.checked)
s_types_latentUl.classList.add(className_displayNone);
else
s_types_latentUl.classList.remove(className_displayNone);
};
s_typeAndOr.onchange();
//稀有度筛选
const s_rareDiv = searchBox.querySelector(".rare-div");
const s_rareLst = s_rareDiv.querySelector(".rare-list");
const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
function s_rareIcons_onclick()
{
const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
const radioLow = s_rareLows.find(radio=>radio.checked);
const radioHigh = s_rareHighs.find(radio=>radio.checked);
const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
s_rareLows.find(radio=>parseInt(radio.value,10) == (
rangeLow != rangeHigh ?
thisValue :
(
thisValue == rangeLow ?
1 :
Math.min(thisValue,rangeLow)
)
)).checked = true;
s_rareHighs.find(radio=>parseInt(radio.value,10) == (
rangeLow != rangeHigh ?
thisValue :
(
thisValue == rangeLow ?
10 :
Math.max(thisValue,rangeHigh)
)
)).checked = true;
}
s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
const s_rareClear = s_rareDiv.querySelector(".rare-clear");
s_rareClear.onclick = function(){
s_rareLows[0].checked = true;
s_rareHighs[s_rareHighs.length-1].checked = true;
}
//const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
const s_awokensDiv = searchBox.querySelector(".awoken-div");
const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
searchMonList.originalHeads = null; //用于存放原始搜索结果
const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
s_canAssist.onchange = function() {
toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
};
const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
s_includeSuperAwoken.onchange = function() {
toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
};
const officialSortingClassName = 'show-official-awoken-sorting';
const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
s_showOfficialAwokenSorting.onchange = function(e){
if (e) localStorage.setItem(cfgPrefix + officialSortingClassName, Number(this.checked));
let fragmentAwoken = document.createDocumentFragment();
let fragmentSawoken = document.createDocumentFragment();
const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
awokenSorting.forEach(id=>fragmentAwoken.appendChild(
s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
));
sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
));
const officialAwokenSorting_className = "official-awoken-sorting";
if (this.checked)
{
s_awokensDiv.classList.add(officialAwokenSorting_className);
s_sawokensDiv.classList.add(officialAwokenSorting_className);
}else
{
s_awokensDiv.classList.remove(officialAwokenSorting_className);
s_sawokensDiv.classList.remove(officialAwokenSorting_className);
}
s_awokensUl.appendChild(fragmentAwoken);
s_sawokensUl.appendChild(fragmentSawoken);
};
s_showOfficialAwokenSorting.checked = Boolean(Number(localStorage.getItem(cfgPrefix + officialSortingClassName)));
s_showOfficialAwokenSorting.onchange(false);
const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
function search_awokenAdd1() {
let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
if (count < maxCount) {
count++;
this.setAttribute("data-awoken-count", count);
const iconLi = document.createElement("li");
const icon = iconLi.appendChild(document.createElement("icon"))
icon.className = "awoken-icon";
icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
icon.onclick = search_awokenSub1;
s_selectedAwokensUl.appendChild(iconLi);
}
}
function search_awokenSub1() {
const awokenId = this.getAttribute("data-awoken-icon");
const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
if (count > 0) {
count--;
awokenIcon.setAttribute("data-awoken-count", count);
}
this.parentNode.remove();
}
s_awokensIcons.forEach(b => {
b.onclick = search_awokenAdd1; //每种觉醒增加1
});
const awokenClear = searchBox.querySelector(".awoken-clear");
const sawokenClear = searchBox.querySelector(".sawoken-clear");
awokenClear.onclick = function() { //清空觉醒选项
s_awokensIcons.forEach(t => {
t.setAttribute("data-awoken-count", 0);
});
s_selectedAwokensUl.innerHTML = "";
};
sawokenClear.onclick = function() { //清空超觉醒选项
s_sawokens.forEach(t => {
t.checked = false;
});
};
//特殊搜索部分
const s_specialDiv = searchBox.querySelector(".special-div");
const specialAdd = s_specialDiv.querySelector(".special-add");
const specialClear = s_specialDiv.querySelector(".special-clear");
const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
const specialFilterFirstLi = specialFilterUl.querySelector("li");
const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
function newSpecialSearchOption(func, idx1, idx2)
{
const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
return new Option(funcName + (func.addition ? " " + localTranslating.addition_display : ""), idx1 + (idx2 != null ? "|" + idx2 : ""));
}
specialSearchFunctions.forEach((sfunc,idx)=>{
if (sfunc.group)
{
const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
const optgroup = specialFirstSelect.appendChild(document.createElement("optgroup"));
optgroup.label = groupName;
if (sfunc.functions)
{
sfunc.functions.forEach((_sfunc,_idx)=>{
optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
});
}
}else
{
specialFirstSelect.options.add(newSpecialSearchOption(sfunc, idx));
}
});
specialAdd.onclick = function()
{
specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
}
specialAdd.onclick(); //先运行一次产生两个
specialClear.onclick = function()
{
/*for (let ci = specialFilterUl.children.length-1; ci>0; ci--)
{
specialFilterUl.children[ci].remove();
}*/
specialFilterUl.innerHTML = "";
specialFilterUl.appendChild(specialFilterFirstLi);
specialFirstSelect.selectedIndex = 0;
}
const s_controlDiv = searchBox.querySelector(".control-div");
const searchStart = s_controlDiv.querySelector(".search-start");
const searchClose = s_controlDiv.querySelector(".search-close");
const searchClear = s_controlDiv.querySelector(".search-clear");
function returnCheckedInput(ipt) {
return ipt.checked;
}
function returnInputValue(ipt) {
return ipt.value;
}
function Str2Int(str) {
return parseInt(str, 10);
}
//将搜索结果显示出来(也可用于其他的搜索)
const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
const searchResultCount = searchBox.querySelector(".search-list-length");
showSearch = function(searchArr, customAdditionalFunction)
{
if (!Array.isArray(searchArr))
{ //如果不是数组就直接取消下一步
return;
}
if (searchArr.some(card=>typeof card == "number"))
{ //如果传入的是数字,就转成card对象
searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
}
searchBox.classList.remove(className_displayNone);
editBox.show();
const createCardHead = editBox.createCardHead;
searchMonList.classList.add(className_displayNone);
searchMonList.innerHTML = ""; //清空旧的
if (Array.isArray(searchMonList.originalHeads))
{
searchMonList.originalHeads.forEach(item=>item = null);
searchMonList.originalHeads = null;
}
if (searchArr.length > 0) {
const fragment = document.createDocumentFragment(); //创建节点用的临时空间
//获取原始排序的头像列表
const additionalOption = { //搜索列表的额外选项
showAwoken: s_add_show_awoken.checked,
showCD: s_add_show_CD.checked,
showAbilities: s_add_show_abilities.checked,
showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
customAddition: typeof customAdditionalFunction == "function" ?
[customAdditionalFunction] :
(Array.isArray(customAdditionalFunction) ? customAdditionalFunction : [])
};
searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
searchMonList.customAddition = additionalOption.customAddition;
//对头像列表进行排序
const headsArray = sortHeadsArray(searchMonList.originalHeads);
headsArray.forEach(head => fragment.appendChild(head));
searchMonList.appendChild(fragment);
//目前这里添加会导致无限循环,无法后退
//const idArr = searchMonList.originalHeads.map(head=>head.card.id);
//const state = {searchArr:idArr,mid:editBox.mid};
//history.pushState(state, null, location);
}
searchResultCount.setAttribute("data-search-result-count", searchArr.length);
searchMonList.classList.remove(className_displayNone);
};
//对已经搜索到的Cards重新附加显示
function reShowSearch()
{
if (Array.isArray(searchMonList.originalHeads))
{
const oldArr = searchMonList.originalHeads.map(head=>head.card);
showSearch(oldArr, searchMonList.customAddition);
}
}
s_add_show_awoken.onchange = reShowSearch;
s_add_show_CD.onchange = reShowSearch;
s_add_show_abilities.onchange = reShowSearch;
s_add_show_abilities_with_awoken.onchange = reShowSearch;
const startSearch = function(cards, customAdditionalFunction) {
if (customAdditionalFunction == undefined) customAdditionalFunction = [];
const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
let attr1, attr2;
if (attr1Filter.length > 0) {
if (!isNaN(attr1Filter[0])) {
attr1 = parseInt(attr1Filter[0], 10);
} else {
attr1 = null;
}
}
if (attr2Filter.length > 0) {
if (!isNaN(attr2Filter[0])) {
attr2 = parseInt(attr2Filter[0], 10);
} else {
attr2 = null;
}
}
const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
const rareFilter = [
s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
];
const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
return {
id: awokenIndex,
num: parseInt(btn.getAttribute("data-awoken-count"), 10)
};
});
let searchResult = searchCards(cards,
attr1, attr2,
s_fixMainColor.checked,
typesFilter,
s_typeAndOr.checked,
rareFilter,
awokensFilter,
sawokensFilter,
s_awokensEquivalent.checked,
s_includeSuperAwoken.checked
);
//进行特殊附加搜索
const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
const indexs = select.value.split("|").map(Number);
const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
return funcObj;
});
searchResult = specialFilters.reduce((pre,funcObj)=>
{
if (!funcObj) return pre;
if (funcObj.addition) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
return funcObj.function(pre); //结果进一步筛选
}, searchResult);
showSearch(searchResult, customAdditionalFunction);
};
searchBox.startSearch = startSearch;
searchStart.onclick = function() {
startSearch(Cards);
};
searchClose.onclick = function() {
searchBox.classList.add(className_displayNone);
};
searchClear.onclick = function() { //清空搜索选项
s_attr1s[0].checked = true;
s_attr2s[0].checked = true;
s_types.forEach(t => {
t.checked = false;
});
s_typeAndOr.onchange();
s_rareClear.onclick();
awokenClear.onclick();
sawokenClear.onclick();
specialClear.onclick();
searchMonList.originalHeads = null;
searchResultCount.setAttribute("data-search-result-count", 0);
searchMonList.innerHTML = "";
};
const s_sortList = s_controlDiv.querySelector(".sort-list");
const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
//对heads重新排序
function sortHeadsArray(heads) {
if (!heads || heads.length === 0) return; //没有数据时,直接返回
const sortIndex = parseInt(s_sortList.value, 10);
const reverse = s_sortReverse.checked;
let headsArray = heads.concat();
headsArray.sort((head_a, head_b) => {
const card_a = head_a.card,
card_b = head_b.card;
let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
//if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
return sortNumber;
});
if (reverse) headsArray.reverse();
return headsArray;
}
//对已经搜索到的Cards重新排序
function reSortCards() {
const headsArray = sortHeadsArray(searchMonList.originalHeads);
if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
searchMonList.classList.add(className_displayNone);
let fragment = document.createDocumentFragment(); //创建节点用的临时空间
headsArray.forEach(head => fragment.appendChild(head));
searchMonList.appendChild(fragment);
searchMonList.classList.remove(className_displayNone);
}
s_sortList.onchange = reSortCards;
s_sortReverse.onchange = reSortCards;
sort_function_list.forEach((sfunc, idx) => {
const newOpt = new Option(sfunc.name, idx);
newOpt.setAttribute("data-tag", sfunc.tag);
s_sortList.options.add(newOpt);
});
//id搜索
const monstersID = settingBox.querySelector(".row-mon-id .m-id");
const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
function idChange(e)
{
if (/^\d+$/.test(this.value)) {
const newId = parseInt(this.value, 10);
if (editBox.mid != newId) //避免多次运行oninput、onchange
{
editBox.mid = newId;
if (isGuideMod)
{
const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
const state = {searchArr:idArr,mid:newId};
const locationURL = new URL(location);
if (newId === 0) {
locationURL.searchParams.delete('id');
history.pushState(state, null, locationURL);
}else
{
locationURL.searchParams.set('id', newId);
history.pushState(state, null, locationURL);
}
}
editBoxChangeMonId(newId);
}
return true;
}else
{
return false;
}
}
monstersID.onchange = idChange;
monstersID.onkeydown = function(e) {
//如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
{
s_includeSuperAwoken.onchange();
s_canAssist.onchange();
showSearch(searchByString(this.value));
}
}
//输入id数字即时更新的开关
const realTimeClassName = 'real-time-change-card';
const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
s_realTimeChangeCard.onchange = function(e) {
monstersID.oninput = this.checked ? idChange : null;
if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
}
s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
s_realTimeChangeCard.onchange(false);
//字符串搜索
btnSearchByString.onclick = function() {
s_includeSuperAwoken.onchange();
s_canAssist.onchange();
showSearch(searchByString(monstersID.value));
};
//觉醒
const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
function checkAwoken() {
const card = Cards[editBox.mid];
const value = parseInt(this.value, 10);
awokenCountLabel.setAttribute(dataAttrName, value);
if (value > 0 && value == (card.awakenings.length))
awokenCountLabel.classList.add("full-awoken");
else
awokenCountLabel.classList.remove("full-awoken");
reCalculateAbility();
}
monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
function playVoiceAwoken() { //点击label才播放语音
if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
const card = Cards[editBox.mid];
const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
decoder.resetDecodeState(new Adpcm.State(0, 0));
decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
}
}
monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
//超觉醒
const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
monEditSAwokensRow.swaokenIndex = -1;
const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
function notCheckMyself() {
const value = parseInt(this.value, 10);
if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
monEditSAwokens[0].click();
} else {
monEditSAwokensRow.swaokenIndex = value;
}
}
monEditSAwokens.forEach(akDom => {
akDom.onclick = notCheckMyself;
});
//3个快速设置this.ipt为自己的value
function setIptToMyValue() {
if (this.ipt.value != this.value) {
this.ipt.value = this.value;
this.ipt.onchange();
}
}
//等级
const monEditLv = settingBox.querySelector(".m-level");
monEditLv.onchange = function() {
reCalculateExp();
reCalculateAbility();
};
const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
const monLvExp = settingBox.querySelector(".m-level-exp");
monEditLvMin.ipt = monEditLv;
monEditLvMin.onclick = setIptToMyValue;
const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
monEditLvMax.ipt = monEditLv;
monEditLvMax.onclick = setIptToMyValue;
const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
monEditLv110.ipt = monEditLv;
monEditLv110.onclick = setIptToMyValue;
const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
monEditLv120.ipt = monEditLv;
monEditLv120.onclick = setIptToMyValue;
//编辑界面重新计算怪物的经验值
function reCalculateExp() {
const monid = editBox.mid;
const level = parseInt(monEditLv.value || 0, 10);
const tempMon = {
id: monid,
level: level
};
const needExpArr = calculateExp(tempMon);
monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
}
editBox.reCalculateExp = reCalculateExp;
//三维
const rowMonAbility = settingBox.querySelector(".row-mon-ability");
const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
//加蛋
const rowMonPlus = settingBox.querySelector(".row-mon-plus");
const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
monEditAddHp.onchange = reCalculateAbility;
const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
monEditAddAtk.onchange = reCalculateAbility;
const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
monEditAddRcv.onchange = reCalculateAbility;
//3个快速设置按钮
const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
monEditAddHpBtn.ipt = monEditAddHp;
monEditAddHpBtn.onclick = setIptToMyValue;
const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
monEditAddAtkBtn.ipt = monEditAddAtk;
monEditAddAtkBtn.onclick = setIptToMyValue;
const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
monEditAddRcvBtn.ipt = monEditAddRcv;
monEditAddRcvBtn.onclick = setIptToMyValue;
//297按钮
const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
monEditAdd297.onclick = function() {
monEditAddHp.value = 99;
monEditAddAtk.value = 99;
monEditAddRcv.value = 99;
reCalculateAbility();
};
//潜觉
const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
editBox.refreshLatent = function(latent, monid) //刷新潜觉
{
refreshLatent(latent, monid, monEditLatents);
};
const hideClassName = 'hide-less-use-latent';
const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
s_hideLessUseLetent.onchange = function(e) {
toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
if (e) localStorage.setItem(cfgPrefix + hideClassName, Number(this.checked));
}
s_hideLessUseLetent.checked = Boolean(Number(localStorage.getItem(cfgPrefix + hideClassName)));
s_hideLessUseLetent.onchange(false);
const rowSkill = settingBox.querySelector(".row-mon-skill");
const skillBox = rowSkill.querySelector(".skill-box");
const skillTitle = skillBox.querySelector(".skill-name");
const skillCD = skillBox.querySelector(".skill-cd");
const skillLevel = skillBox.querySelector(".m-skill-level");
const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
skillTitle.onclick = fastShowSkill;
skillLevel.onchange = function() {
const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
const skill = Skills[card.activeSkillId];
skillCD.textContent = skill.initialCooldown - this.value + 1;
};
skillLevel_1.ipt = skillLevel;
skillLevel_1.onclick = setIptToMyValue;
skillLevel_Max.ipt = skillLevel;
skillLevel_Max.onclick = setIptToMyValue;
const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
const lskillTitle = leaderSkillBox.querySelector(".skill-name");
lskillTitle.onclick = fastShowSkill;
const showSkillOriginalClassName = 'show-skill-original';
const showSkillOriginal = leaderSkillBox.querySelector(`#${showSkillOriginalClassName}`); //显示官方排序的觉醒
showSkillOriginal.onchange = function(e){
if (e) localStorage.setItem(cfgPrefix + showSkillOriginalClassName, Number(this.checked));
if (this.checked)
{
skillBox.classList.add(showSkillOriginalClassName);
leaderSkillBox.classList.add(showSkillOriginalClassName);
}else
{
skillBox.classList.remove(showSkillOriginalClassName);
leaderSkillBox.classList.remove(showSkillOriginalClassName);
}
};
showSkillOriginal.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showSkillOriginalClassName)));
showSkillOriginal.onchange(false);
editBox.refreshSkillParse = function(skp, lskp){
const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
const card = Cards[this.mid] || Cards[0];
if (!card) return;
skillDetailParsed.innerHTML = "";
skillDetailParsed.appendChild(renderSkillEntry(skillParser(card.activeSkillId)));
lskillDetailParsed.innerHTML = "";
lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
};
const mergeSillClassName = 'merge-skill';
const mergeSill = leaderSkillBox.querySelector(`#${mergeSillClassName}`); //显示官方排序的觉醒
mergeSill.onchange = function(e){
if (e) localStorage.setItem(cfgPrefix + mergeSillClassName, Number(this.checked));
merge_skill = this.checked;
editBox.refreshSkillParse();
};
mergeSill.checked = Boolean(Number(localStorage.getItem(cfgPrefix + mergeSillClassName)));
mergeSill.onchange(false);
//已有觉醒的去除
function deleteLatent() {
const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
editBox.latent.splice(aIdx, 1);
editBox.reCalculateAbility(); //重计算三维
editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
}
monEditLatents.forEach(la => la.onclick = deleteLatent);
//可选觉醒的添加
function addLatent() {
if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
if (latentUseHole(lIdx) <= enabledHole)
editBox.latent.push(lIdx);
else
return;
editBox.reCalculateAbility();
editBox.refreshLatent(editBox.latent, editBox.mid);
}
monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
//编辑界面重新计算怪物的能力
function reCalculateAbility() {
const monid = editBox.mid;
const level = parseInt(monEditLv.value || 0, 10);
const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
const plus = [
parseInt(monEditAddHp.value || 0, 10),
parseInt(monEditAddAtk.value || 0, 10),
parseInt(monEditAddRcv.value || 0, 10)
];
const latent = editBox.latent;
const tempMon = {
id: monid,
level: level,
plus: plus,
awoken: awoken,
latent: latent
};
const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
}
editBox.reCalculateAbility = reCalculateAbility;
const btnCancel = editBox.querySelector(".button-cancel");
const btnDone = editBox.querySelector(".button-done");
const btnNull = editBox.querySelector(".button-null");
const btnDelay = editBox.querySelector(".button-delay");
btnCancel.onclick = function() {
btnDone.classList.remove("cant-assist");
btnDone.disabled = false;
editBox.memberIdx = [];
editBox.hide();
};
btnDone.onclick = function() {
if (parseInt(monEditLv.value, 10) == 0) {
btnNull.onclick();
return;
}
const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
const teamData = formation.teams[editBox.memberIdx[0]];
const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
const teamBox = teamBigBox.querySelector(".team-box");
teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
mon.id = editBox.mid;
const card = Cards[mon.id] || Cards[0];
const skill = Skills[card.activeSkillId];
mon.level = parseInt(monEditLv.value, 10);
const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
if (card.superAwakenings.length) //如果支持超觉醒
{
const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
}
if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
(!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
mon.plus = [0, 0, 0];
} else {
mon.plus[0] = parseInt(monEditAddHp.value) || 0;
mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
mon.latent = editBox.latent.concat();
}
}
const skillLevelNum = parseInt(skillLevel.value, 10);
if (skillLevelNum < skill.maxLevel) {
mon.skilllevel = skillLevelNum;
}
changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
const teamAbilityDom = teamBigBox.querySelector(".team-ability");
refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
//如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
if (teamsCount === 2 && editBox.memberIdx[2] === 0)
{
refreshAll(formation);
}else
{
const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
//刷新改队员的CD
refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
}
creatNewUrl();
editBox.hide();
};
window.addEventListener("keydown",function(event) {
if (!editBox.classList.contains(className_displayNone))
{ //编辑窗打开
if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
btnCancel.onclick();
}
}
else
{
//如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
if (event.key === "ArrowLeft"
&& (event.code == "Numpad4" || event.ctrlKey))
{
henshinStep(-1);
}
else if (event.key === "ArrowRight"
&& (event.code == "Numpad6" || event.ctrlKey))
{
henshinStep(+1);
}
}
});
btnNull.onclick = function() { //空位置
const mon = new Member();
const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
const teamData = formation.teams[editBox.memberIdx[0]];
teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
changeid(mon, editBox.monsterHead, editBox.latentBox);
const teamAbilityDom = teamBigBox.querySelector(".team-ability");
refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
//刷新改队员的CD
refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
creatNewUrl();
editBox.hide();
};
btnDelay.onclick = function() { //应对威吓
const mon = new MemberDelay();
const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
const teamData = formation.teams[editBox.memberIdx[0]];
teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
changeid(mon, editBox.monsterHead, editBox.latentBox);
const teamAbilityDom = teamBigBox.querySelector(".team-ability");
refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
//刷新改队员的CD
refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
creatNewUrl();
editBox.hide();
};
//语言选择
const langList = controlBox.querySelector(".languages");
langList.onchange = function() {
creatNewUrl({ "language": this.value });
history.go();
};
//数据源选择
const dataList = controlBox.querySelector(".datasource");
dataList.onchange = function() {
creatNewUrl({ datasource: this.value });
history.go();
};
/*添对应语言执行的JS*/
const languageJS = document.head.appendChild(document.createElement("script"));
languageJS.id = "language-js";
languageJS.type = "text/javascript";
languageJS.src = "languages/" + currentLanguage.i18n + ".js";
if (isGuideMod) //图鉴模式直接打开搜索框
{
s_includeSuperAwoken.onchange();
s_canAssist.onchange();
showSearch([]);
//if (monstersID.value.length == 0) editBoxChangeMonId(0);
}
}
//改变一个怪物头像
function changeid(mon, monDom, latentDom) {
let fragment = document.createDocumentFragment(); //创建节点用的临时空间
const parentNode = monDom.parentNode;
fragment.appendChild(monDom);
const monId = mon.id;
const card = Cards[monId] || Cards[0]; //怪物固定数据
monDom.setAttribute("data-cardid", monId); //设定新的id
if (monId < 0) //如果是延迟
{
monDom.removeAttribute("href");
monDom.removeAttribute("title");
parentNode.classList.add("delay");
parentNode.classList.remove("null");
parentNode.appendChild(fragment);
if (latentDom) latentDom.classList.add(className_displayNone);
return;
} else if (monId == 0) //如果是空
{
monDom.removeAttribute("href");
monDom.removeAttribute("title");
parentNode.classList.add("null");
parentNode.classList.remove("delay");
parentNode.appendChild(fragment);
if (latentDom) latentDom.classList.add(className_displayNone);
return;
} else if (monId > -1) //如果提供了id
{
parentNode.classList.remove("null");
parentNode.classList.remove("delay");
monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
monDom.href = currentLanguage.guideURL(monId, card.name);
if (card.canAssist)
monDom.classList.add("allowable-assist");
else
monDom.classList.remove("allowable-assist");
if (card.awakenings.includes(49)) //武器
monDom.classList.add("wepon");
else
monDom.classList.remove("wepon");
}
const levelDom = monDom.querySelector(".level");
if (levelDom) //如果提供了等级
{
const level = mon.level || 1;
levelDom.setAttribute(dataAttrName, level);
if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
levelDom.classList.add("max");
} else {
levelDom.classList.remove("max");
}
if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
if (level <= 110) //Lv 99~110
{
levelDom.classList.add("_110");
levelDom.classList.remove("_120");
}else //Lv 111~120
{
levelDom.classList.add("_120");
levelDom.classList.remove("_110");
}
} else {
levelDom.classList.remove("_110");
levelDom.classList.remove("_120");
}
}
const awokenIcon = monDom.querySelector(".awoken-count-num");
if (awokenIcon) {
awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
if (mon.awoken != null) //如果提供了觉醒
{
if (card.awakenings.length > 0 && mon.awoken >= card.awakenings.length) {
awokenIcon.classList.add("full-awoken");
} else {
awokenIcon.classList.remove("full-awoken");
}
}else if(card.awakenings.length)
{
awokenIcon.classList.add("full-awoken");
}
}
const sawoken = monDom.querySelector(".super-awoken");
if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
{
if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
sawoken.classList.remove(className_displayNone);
const sawokenIcon = sawoken.querySelector(".awoken-icon");
sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
} else {
sawoken.classList.add(className_displayNone);
}
}
const m_id = monDom.querySelector(".id");
if (m_id) //怪物ID
{
m_id.textContent = monId;
}
const plusArr = mon.plus || [0, 0, 0];
const plusDom = monDom.querySelector(".plus");
if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
{
const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
if (plusCount <= 0) {
plusDom.classList.add(className_displayNone);
} else if (plusCount >= 297) {
plusDom.classList.add("has297");
plusDom.classList.remove(className_displayNone);
} else {
plusDom.querySelector(".hp").textContent = plusArr[0];
plusDom.querySelector(".atk").textContent = plusArr[1];
plusDom.querySelector(".rcv").textContent = plusArr[2];
plusDom.classList.remove("has297");
plusDom.classList.remove(className_displayNone);
}
}
if (latentDom) {
if (mon.latent) //如果提供了潜觉
{
const latent = mon.latent;
if (latent.length < 1) {
latentDom.classList.add(className_displayNone);
} else {
const latentDoms = Array.from(latentDom.querySelectorAll("li"));
refreshLatent(latent, mon.id, latentDoms);
latentDom.classList.remove(className_displayNone);
}
} else {
latentDom.classList.add(className_displayNone);
}
}
const skillCdDom = monDom.querySelector(".skill-cd");
if (skillCdDom) //如果存在技能CD DOM
{
//const skill = Skills[card.activeSkillId];
if (card.activeSkillId == 0) {
skillCdDom.classList.add(className_displayNone);
} else {
skillCdDom.classList.remove(className_displayNone);
}
}
const switchLeaderDom = monDom.querySelector(".switch-leader");
if (switchLeaderDom) //如果存在队长交换 DOM
{
const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
if (skills.length > 0) {
switchLeaderDom.classList.remove(className_displayNone);
} else {
switchLeaderDom.classList.add(className_displayNone);
}
}
parentNode.appendChild(fragment);
}
//刷新潜觉
function refreshLatent(latent, monid, iconArr) {
const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
latent = latent.concat().sort((a, b) => latentUseHole(b) - latentUseHole(a));
let latentIndex = 0,
usedHoleN = 0;
for (let ai = 0; ai < iconArr.length; ai++) {
const icon = iconArr[ai];
if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
{
icon.setAttribute("data-latent-icon", latent[latentIndex]);
icon.classList.remove(className_displayNone);
usedHoleN += latentUseHole(latent[latentIndex]);
latentIndex++;
} else if (ai < usedHoleN) //多格潜觉后方隐藏
{
icon.classList.add(className_displayNone);
icon.removeAttribute("data-latent-icon");
} else if (ai < maxLatentCount) //没有使用的空格觉醒
{
icon.removeAttribute("data-latent-icon");
icon.classList.remove(className_displayNone);
} else //不需要显示的部分
{
icon.classList.add(className_displayNone);
icon.removeAttribute("data-latent-icon");
}
}
};
//点击怪物头像,出现编辑窗
function editMon(teamNum, isAssist, indexInTeam) {
//数据
const mon = formation.teams[teamNum][isAssist][indexInTeam];
const teamBigBox = teamBigBoxs[teamNum];
const teamBox = teamBigBox.querySelector(".team-box");
const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
const monsterHead = memberLi.querySelector(".monster");
editBox.show();
editBox.isAssist = isAssist;
editBox.monsterHead = monsterHead;
editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
if (!isAssist) {
const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
editBox.latentBox = latentBox;
} else {
editBox.latentBox = null;
}
const settingBox = editBox.querySelector(".setting-box");
const monstersID = settingBox.querySelector(".row-mon-id .m-id");
monstersID.value = mon.id > 0 ? mon.id : 0;
monstersID.onchange();
//觉醒
const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
//if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
//超觉醒
const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
monEditSAwokensRow.swaokenIndex = mon.sawoken;
const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
monEditLv.value = mon.level || 1;
const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
if (mon.plus && mon.id > 0) {
monEditAddHp.value = mon.plus[0];
monEditAddAtk.value = mon.plus[1];
monEditAddRcv.value = mon.plus[2];
}
const rowMonLatent = settingBox.querySelector(".row-mon-latent");
const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
if (mon.skilllevel) {
skillLevel.value = mon.skilllevel;
}
skillLevel.onchange();
const editBoxTitle = editBox.querySelector(".edit-box-title");
const btnDelay = editBox.querySelector(".button-box .button-delay");
if (!isAssist) {
editBox.latent = mon.latent ? mon.latent.concat() : [];
editBox.refreshLatent(editBox.latent, mon.id);
btnDelay.classList.add(className_displayNone);
rowMonLatent.classList.remove(className_displayNone);
editBoxTitle.classList.remove("edit-box-title-assist");
} else {
btnDelay.classList.remove(className_displayNone);
rowMonLatent.classList.add(className_displayNone);
editBoxTitle.classList.add("edit-box-title-assist");
}
editBox.reCalculateExp();
if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
else
editBox.reCalculateAbility();
}
//编辑窗,修改怪物ID
function editBoxChangeMonId(id) {
const card = Cards[id] || Cards[0]; //怪物固定数据
if (card.id == 0) {
id = 0;
}
//const skill = Skills[card.activeSkillId];
//const leaderSkill = Skills[card.leaderSkillId];
const monInfoBox = editBox.querySelector(".monsterinfo-box");
const settingBox = editBox.querySelector(".setting-box");
//id搜索
const monHead = monInfoBox.querySelector(".monster");
changeid({ id: id }, monHead); //改变图像
const mId = monInfoBox.querySelector(".monster-id");
mId.textContent = id;
const mRare = monInfoBox.querySelector(".monster-rare");
mRare.setAttribute("data-rarity", card.rarity);
const mMP = monInfoBox.querySelector(".monster-mp");
mMP.textContent = card.sellMP.toLocaleString();
const mName = monInfoBox.querySelector(".monster-name");
mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
//mSeriesId.textContent = card.seriesId;
mSeriesId.setAttribute(dataAttrName, card.seriesId);
if (card.seriesId == 0) {
mSeriesId.classList.add(className_displayNone);
} else {
mSeriesId.classList.remove(className_displayNone);
}
const mCollabId = monInfoBox.querySelector(".monster-collabId");
//mCollabId.textContent = card.collabId;
mCollabId.setAttribute(dataAttrName, card.collabId);
if (card.collabId == 0) {
mCollabId.classList.add(className_displayNone);
} else {
mCollabId.classList.remove(className_displayNone);
}
const mAltName = monInfoBox.querySelector(".monster-altName");
//mAltName.textContent = card.altName.join("|");
//mAltName.setAttribute("data-monId", card.id);
if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
mAltName.classList.remove(className_displayNone);
} else {
mAltName.classList.add(className_displayNone);
}
const evoLinkCardsIdArray = card.evoRootId !== 0 ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
function loopAddHenshin(arr,card)
{
const tcard1 = Cards[card.henshinFrom] || null;
const tcard2 = Cards[card.henshinTo] || null;
const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
if (tcard1 && !arr.includes(tcard1.id))
{
arr.push(tcard1.id);
loopAddHenshin(arr,tcard1);
}
if (tcard2 && !arr.includes(tcard2.id))
{
arr.push(tcard2.id);
loopAddHenshin(arr,tcard2);
}
if (evoCards.length > 0)
{
evoCards.forEach(mid=>
{
arr.push(mid);
const m = Cards[mid];
if (m.henshinFrom || m.henshinTo)
{ //添加变身的
loopAddHenshin(arr,m);
}
});
}
}
evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
const m = Cards[mid];
if (m.henshinFrom || m.henshinTo)
{ //添加变身的
loopAddHenshin(arr,m);
}
});
evoLinkCardsIdArray.sort((a,b)=>a-b);
const createCardHead = editBox.createCardHead;
const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
evoCardUl.classList.add(className_displayNone);
evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
if (evoLinkCardsIdArray.length > 1) {
let fragment = document.createDocumentFragment(); //创建节点用的临时空间
evoLinkCardsIdArray.forEach(function(mid) {
const cli = createCardHead(mid);
if (mid == id) {
cli.classList.add("unable-monster");
}
fragment.appendChild(cli);
});
evoCardUl.appendChild(fragment);
evoCardUl.classList.remove(className_displayNone);
openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
}else
{
openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
}
const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
if (card.types.includes(0))
{
searchEvolutionByThis.classList.remove(className_displayNone);
}else
{
searchEvolutionByThis.classList.add(className_displayNone);
}
const mType = monInfoBox.querySelectorAll(".monster-type li");
for (let ti = 0; ti < mType.length; ti++) {
if (ti < card.types.length && card.types[ti] >= 0) {
mType[ti].setAttribute("data-type-name", card.types[ti]);
mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
mType[ti].classList.remove(className_displayNone);
} else {
mType[ti].classList.add(className_displayNone);
}
}
const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
if (card.canAssist) {
monEditAwokensRow.classList.add("allowable-assist");
} else {
monEditAwokensRow.classList.remove("allowable-assist");
}
for (let ai = 0; ai < mAwokenIcon.length; ai++) {
if (ai < card.awakenings.length) {
mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
mAwokenIcon[ai].classList.remove(className_displayNone);
} else {
mAwokenIcon[ai].classList.add(className_displayNone);
}
}
mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
//超觉醒
const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
{
for (let ai = 0; ai < mSAwoken.length; ai++) {
if (ai < card.superAwakenings.length) {
mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
mSAwoken[ai].classList.remove(className_displayNone);
} else {
mSAwoken[ai].classList.add(className_displayNone);
}
}
monEditSAwokensRow.classList.remove(className_displayNone);
} else {
monEditSAwokensRow.classList.add(className_displayNone);
}
monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
//monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
monEditLvMax.value = card.maxLevel;
const monEditLv = settingBox.querySelector(".m-level");
monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
if (card.limitBreakIncr) {
monEditLv110.classList.remove(className_displayNone);
monEditLv120.classList.remove(className_displayNone);
} else {
monEditLv110.classList.add(className_displayNone);
monEditLv120.classList.add(className_displayNone);
}
const mCost = settingBox.querySelector(".monster-cost");
mCost.textContent = card.cost;
const rowPlus = settingBox.querySelector(".row-mon-plus");
const rowLatent = settingBox.querySelector(".row-mon-latent");
const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
//该宠Type允许的杀,set不会出现重复的
const allowLatent = getAllowLatent(card);
const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
if (allowLatent.includes(ltId)) {
icon.classList.remove("unallowable-latent");
} else {
icon.classList.add("unallowable-latent");
}
});
//怪物主动技能
const rowSkill = settingBox.querySelector(".row-mon-skill");
const skillBox = rowSkill.querySelector(".skill-box");
const skillTitle = skillBox.querySelector(".skill-name");
const skillCD = skillBox.querySelector(".skill-cd");
const skillLevel = skillBox.querySelector(".m-skill-level");
//const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
const activeskill = Skills[card.activeSkillId];
const leaderSkill = Skills[card.leaderSkillId];
let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
frg1.appendChild(skillBox);
skillTitle.textContent = activeskill.name;
skillTitle.setAttribute("data-skillid", activeskill.id);
skillDetailOriginal.innerHTML = "";
skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
skillLevel.max = t_maxLevel;
skillLevel.value = t_maxLevel;
skillLevel_Max.value = t_maxLevel;
//skillLevel_Max.textContent = activeskill.maxLevel;
skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
//怪物队长技能
const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
const lskillBox = rowLederSkill.querySelector(".skill-box");
const lskillTitle = lskillBox.querySelector(".skill-name");
const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
frg2.appendChild(lskillBox);
lskillTitle.textContent = leaderSkill.name;
lskillTitle.setAttribute("data-skillid", leaderSkill.id);
lskillDetailOriginal.innerHTML = "";
lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
rowSkill.appendChild(frg1);
rowLederSkill.appendChild(frg2);
if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
rowPlus.classList.add("disabled");
rowPlus.querySelector(".m-plus-hp").value = 0;
rowPlus.querySelector(".m-plus-atk").value = 0;
rowPlus.querySelector(".m-plus-rcv").value = 0;
rowLatent.classList.add("disabled");
skillLevel.setAttribute("readonly", true);
} else {
rowPlus.classList.remove("disabled");
rowLatent.classList.remove("disabled");
skillLevel.removeAttribute("readonly");
}
if (editBox.isAssist) {
const btnDone = editBox.querySelector(".button-done");
if (!card.canAssist) {
btnDone.classList.add("cant-assist");
btnDone.disabled = true;
} else {
btnDone.classList.remove("cant-assist");
btnDone.disabled = false;
}
}
//去除所有不能再打的潜觉
editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
editBox.refreshLatent(editBox.latent, id);
editBox.reCalculateExp();
editBox.reCalculateAbility();
}
//刷新整个队伍
function refreshAll(formationData) {
let fragment = document.createDocumentFragment(); //创建节点用的临时空间
const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
const detailBox = formationBox.querySelector(".detail-box");
const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
while (formationBox.childNodes.length > 0) {
fragment.appendChild(formationBox.childNodes[0]);
}
const txtTitle = titleBox.querySelector(".title");
const txtDetail = detailBox.querySelector(".detail");
txtTitle.value = formationData.title || "";
txtDetail.value = formationData.detail || "";
const txtTitleDisplay = titleBox.querySelector(".title-display");
const txtDetailDisplay = detailBox.querySelector(".detail-display");
txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
let titleStr = txtTitleDisplay.textContent.trim();
document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
if (txtTitle.value.length == 0)
titleBox.classList.add("edit");
else
titleBox.classList.remove("edit");
if (txtDetail.value.length == 0)
detailBox.classList.add("edit");
else
detailBox.classList.remove("edit");
teamBigBoxs.forEach((teamBigBox, teamNum) => {
const teamBox = teamBigBox.querySelector(".team-box");
const teamData = formationData.teams[teamNum];
const badgeBox = teamBigBox.querySelector(".team-badge");
if (badgeBox) {
//为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
badges.forEach(badge=>badge.checked = false);
const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
badge.checked = true;
}
const membersDom = teamBox.querySelector(".team-members");
const latentsDom = teamBox.querySelector(".team-latents");
const assistsDom = teamBox.querySelector(".team-assist");
const teamAbilityDom = teamBigBox.querySelector(".team-ability");
const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
//开始设置换队长
const leaderIdx = teamData[3];
const memberLi = membersDom.querySelector(`.member-${ti+1}`);
const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
[memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
if (!dom)
{
return;
}
if (leaderIdx > 0 && ti == 0) //队长
{
dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
}
else if (leaderIdx > 0 && ti == leaderIdx) //队长员
{
dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
}else
{
dom.style.transform = null;
}
});
//修改显示内容
const member = memberLi.querySelector(`.monster`);
const assist = assistsLi.querySelector(`.monster`);
const latent = latentLi.querySelector(`.latent-ul`);
changeid(teamData[0][ti], member, latent); //队员
changeid(teamData[1][ti], assist); //辅助
//如果换队长技能
if (leaderIdx == 0 && (ti == 0 || ti == 5))
{
const card_m = Cards[teamData[0][ti].id] || Cards[0];
const card_a = Cards[teamData[1][ti].id] || Cards[0];
const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
if (skills_m.length == 0 || skills_m[0].type != 227)
{
member.querySelector(".switch-leader").classList.add(className_displayNone);
}
if (skills_a.length == 0 || skills_a[0].type != 227)
{
assist.querySelector(".switch-leader").classList.add(className_displayNone);
}
}
refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
}
const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
});
if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
formationBox.appendChild(fragment);
txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
}
function awokenSetCount(aicon, number) {
if (!aicon) return; //没有这个觉醒就撤回
const ali = aicon.parentNode;
const countDom = ali.querySelector(".count");
countDom.textContent = number;
if (number)
ali.classList.remove(className_displayNone);
else
ali.classList.add(className_displayNone);
}
//刷新队伍觉醒统计
function refreshTeamAwokenCount(awokenDom, team) {
let fragment = document.createDocumentFragment(); //创建节点用的临时空间
const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
const acs = aicons.map(aicon=>{
const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
let totalNum = 0;
//搜索等效觉醒
const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
if (equivalentAwoken)
{
if (equivalentAwoken.small === ai)
{
totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
}
} else
{
totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
}
awokenSetCount(aicon, totalNum);
return {a:ai,c:totalNum};
});
if (acs.every(ac=>ac.c==0))
{
awokenDom.classList.add(className_displayNone);
} else
{
awokenDom.classList.remove(className_displayNone);
}
awokenDom.appendChild(fragment);
}
//刷新阵型觉醒统计
function refreshFormationAwokenCount(awokenDom, teams) {
let fragment = document.createDocumentFragment(); //创建节点用的临时空间
const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
const acs = aicons.map(aicon=>{
const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
let totalNum = 0;
//搜索等效觉醒
const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
if (equivalentAwoken)
{
if (equivalentAwoken.small === ai)
{
totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
}
} else
{
totalNum = awokenCountInFormation(teams, ai, solo);
}
awokenSetCount(aicon, totalNum);
return {a:ai,c:totalNum};
});
if (acs.every(ac=>ac.c==0))
{
awokenDom.classList.add(className_displayNone);
} else
{
awokenDom.classList.remove(className_displayNone);
}
awokenDom.appendChild(fragment);
}
//刷新能力值
function refreshAbility(abilityDom, team, idx) {
const memberData = team[0][idx];
const assistData = team[1][idx];
//基底三维,如果辅助是武器,还要加上辅助的觉醒
const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
if (mainAbility && memberData.ability) {
for (let ai = 0; ai < 3; ai++) {
memberData.ability[ai] = mainAbility[ai][0];
memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
}
}
if (!abilityDom) return; //如果没有dom,直接跳过
const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
const hpDom = abilityLi.querySelector(".hp");
const atkDom = abilityLi.querySelector(".atk");
const rcvDom = abilityLi.querySelector(".rcv");
[hpDom, atkDom, rcvDom].forEach(function(div, ai) {
if (mainAbility) {
div.classList.remove(className_displayNone);
div.textContent = memberData.ability[ai];
} else {
div.classList.add(className_displayNone);
div.textContent = 0;
}
});
}
//刷新队员觉醒
function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
if (!menberAwokenDom) return; //如果没有dom,直接跳过
const memberData = team[0][idx];
const assistData = team[1][idx];
const memberCard = Cards[memberData.id] || Cards[0];
const assistCard = Cards[assistData.id] || Cards[0];
//队员觉醒
let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
//单人和三人为队员增加超觉醒
if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
//menberAwokens.sort();
//武器觉醒
let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
//assistAwokens.sort();
/*if (assistAwokens.includes(49))
{
menberAwokens = menberAwokens.concat(assistAwokens);
}*/
const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
/* //通用的
function countNum(arr) {
const map = arr.reduce(function(preMap, value){
return preMap.set(value, (preMap.get(value) || 0) + 1);
}, new Map());
return Array.from(map);
};*/
function countAwokenNum(arr) {
const map = arr.reduce(function(preMap, value){
const eak = equivalent_awoken.find(eako => eako.big === value);
if (eak)
{
return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
}else
{
return preMap.set(value, (preMap.get(value) || 0) + 1);
}
}, new Map());
return Array.from(map);
};
/*const hideAwokens = [49,1,2,3,63];
if (solo) hideAwokens.push(30); //协力觉醒
if (!solo) hideAwokens.push(63); //掉落觉醒
menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
let menberAwokensCount = countAwokenNum(menberAwokens);
menberAwokenUl.innerHTML = '';
menberAwokensCount.forEach(akc=>{
const iconLi = document.createElement("li");
const icon = iconLi.appendChild(document.createElement("icon"))
icon.className = "awoken-icon";
icon.setAttribute("data-awoken-icon", akc[0]);
icon.setAttribute("data-awoken-count", akc[1]);
menberAwokenUl.appendChild(iconLi);
});
let assistAwokensCount = countAwokenNum(assistAwokens);
assistAwokenUl.innerHTML = '';
assistAwokensCount.forEach(akc=>{
const iconLi = document.createElement("li");
const icon = iconLi.appendChild(document.createElement("icon"))
icon.className = "awoken-icon";
icon.setAttribute("data-awoken-icon", akc[0]);
icon.setAttribute("data-awoken-count", akc[1]);
assistAwokenUl.appendChild(iconLi);
});
}
function setTextContentAndAttribute(dom,str)
{
if (!dom) return;
dom.textContent = str;
dom.setAttribute(dataAttrName, str);
}
function drawHpInfo(hpBarDom, reduceAttrRanges)
{
const width = hpBarDom.width, height = hpBarDom.height;
let ctx = hpBarDom.getContext("2d");
if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
{
const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
reduceAttrRanges.forEach((reduceRanges, ridx)=>{
//console.table(reduceRanges);
ctx.fillStyle = attrColors[ridx];
ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
reduceRanges.forEach(range=>{
ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
});
});
}
else //只有阶梯盾
{
const reduceRanges = reduceAttrRanges[0];
//创建线性颜色渐变对象
const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
canvasGradient.addColorStop(0, "#EE99AA");
canvasGradient.addColorStop(0.4, "#FFDDEE");
canvasGradient.addColorStop(1, "#EE9999");
ctx.fillStyle = canvasGradient;
ctx.fillRect(0, 0, width, height);
reduceRanges.forEach(range=>{
ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
});
}
}
//刷新队伍能力值合计
function refreshTeamTotalHP(totalDom, team, teamIdx) {
//计算总的生命值
if (!totalDom) return;
const tHpDom = totalDom.querySelector(".tIf-total-hp");
const tMoveDom = totalDom.querySelector(".tIf-total-move");
const tEffectDom = totalDom.querySelector(".tIf-effect");
const teams = formation.teams;
const leader1id = team[0][team[3] || 0].id;
const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0] : teams[1][0])) : team[0];
if (tHpDom) {
const reduceScales1 = getReduceScales(leader1id);
const reduceScales2 = getReduceScales(leader2id);
const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
//将所有范围平铺,然后选择盾最少那个作为基础盾值
const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
const hpBar = totalDom.querySelector(".reduce-details");
if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
{
drawHpInfo(hpBar, reduceAttrRanges);
hpBar.classList.remove(className_displayNone);
}else
{
hpBar.classList.add(className_displayNone);
}
const totalReduce = leastScale.scale;
const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
let badgeHPScale = 1; //徽章倍率
if (team[2] == 4 && (solo || teamsCount === 3)) {
badgeHPScale = 1.05;
} else if (team[2] == 11 && (solo || teamsCount === 3)) {
badgeHPScale = 1.15;
}
tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
//记录到bar中,方便打开详情时调用
hpBar.reduceAttrRanges = reduceAttrRanges;
hpBar.tHP = tHP;
hpBar.tHPNoAwoken = tHPNoAwoken;
const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
const tHpDom_general = tHpDom.querySelector(".general");
const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
const tHpDom_reduce = tHpDom.querySelector(".reduce");
setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
if (totalReduce > 0)
tHpDom_reduce.classList.remove("no-reduce");
else
tHpDom_reduce.classList.add("no-reduce");
setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
}
if (tMoveDom) {
const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
const tMoveDom_general = tMoveDom.querySelector(".general");
const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
if (moveTime.fixed) //固定时间的
{
tMoveDom.classList.add("fixed-move-time");
setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
} else
{
tMoveDom.classList.remove("fixed-move-time");
setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
}
}
const tAttrsDom = totalDom.querySelector(".tIf-attrs");
const tTypesDom = totalDom.querySelector(".tIf-types");
//统计队伍颜色个数
if (tAttrsDom)
{
const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
attrDoms.forEach(attrDom=>{
const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
const attrCount = team_2p.reduce((pre,member)=>{
if (member.id <= 0) return pre;
const card = Cards[member.id] || Cards[0];
const attrNum = card.attrs.filter(a=>a==attrId).length;
return pre + attrNum;
},0);
attrDom.setAttribute(dataAttrName, attrCount);
});
}
//统计队伍类型个数
if (tTypesDom)
{
const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
typeDoms.forEach(typeDom=>{
const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
const typeCount = team_2p.reduce((pre,member)=>{
if (member.id <= 0) return pre;
const card = Cards[member.id] || Cards[0];
const typeNum = card.types.filter(a=>a==typeId).length;
return pre + typeNum;
},0);
typeDom.setAttribute(dataAttrName, typeCount);
});
}
if (tEffectDom) {
const _76board = tEffectDom.querySelector("._76board");
//76版队长技能不被欢队长所影响
const leader1id_original = team[0][0].id;
const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
if (tIf_Effect_76board(leader1id_original,leader2id_original))
{
_76board.classList.remove(className_displayNone);
}else
{
_76board.classList.add(className_displayNone);
}
const noSkyfall = tEffectDom.querySelector(".no-skyfall");
if (tIf_Effect_noSkyfall(leader1id,leader2id))
{
noSkyfall.classList.remove(className_displayNone);
}else
{
noSkyfall.classList.add(className_displayNone);
}
const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
{
poisonNoEffect.classList.remove(className_displayNone);
}else
{
poisonNoEffect.classList.add(className_displayNone);
}
const addCombo = tEffectDom.querySelector(".add-combo");
const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
if ((addComboValue[0] | addComboValue[1]) > 0)
{
addCombo.classList.remove(className_displayNone);
addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
}else
{
addCombo.classList.add(className_displayNone);
}
const inflicts = tEffectDom.querySelector(".inflicts");
const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
if ((inflictsValue[0] | inflictsValue[1]) > 0)
{
inflicts.classList.remove(className_displayNone);
inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
}else
{
inflicts.classList.add(className_displayNone);
}
}
}
//刷新所有队伍能力值合计
function refreshFormationTotalHP(totalDom, teams) {
//计算总的生命值
if (!totalDom) return;
const tHpDom = totalDom.querySelector(".tIf-total-hp");
const tEffectDom = totalDom.querySelector(".tIf-effect");
//因为目前仅用于2P,所以直接在外面固定写了
const leader1id = teams[0][0][teams[0][3] || 0].id;
const leader2id = teams[1][0][teams[1][3] || 0].id;
if (tHpDom) {
const reduceScales1 = getReduceScales(leader1id);
const reduceScales2 = getReduceScales(leader2id);
const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
//将所有范围平铺,然后选择盾最少那个作为基础盾值
const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
const hpBar = totalDom.querySelector(".reduce-details");
if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
{
drawHpInfo(hpBar, reduceAttrRanges);
hpBar.classList.remove(className_displayNone);
}else
{
hpBar.classList.add(className_displayNone);
}
const totalReduce = leastScale.scale;
const tHPArr = teams.map(function(team) {
const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
});
const tHPNoAwokenArr = teams.map(function(team) {
const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
return Math.round(teamTHP);
});
const tHP = tHPArr.reduce((pv, v) => pv + v);
const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
//记录到bar中,方便打开详情时调用
hpBar.reduceAttrRanges = reduceAttrRanges;
hpBar.tHP = tHP;
hpBar.tHPNoAwoken = tHPNoAwoken;
const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
const tHpDom_general = tHpDom.querySelector(".general");
const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
const tHpDom_reduce = tHpDom.querySelector(".reduce");
setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
if (totalReduce > 0)
tHpDom_reduce.classList.remove("no-reduce");
else
tHpDom_reduce.classList.add("no-reduce");
setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
}
if (tEffectDom) {
const _76board = tEffectDom.querySelector("._76board");
//76版队长技能不被欢队长所影响
const leader1id_original = teams[0][0][0].id;
const leader2id_original = teams[1][0][0].id;
if (tIf_Effect_76board(leader1id_original,leader2id_original))
{
_76board.classList.remove(className_displayNone);
}else
{
_76board.classList.add(className_displayNone);
}
const noSkyfall = tEffectDom.querySelector(".no-skyfall");
if (tIf_Effect_noSkyfall(leader1id,leader2id))
{
noSkyfall.classList.remove(className_displayNone);
}else
{
noSkyfall.classList.add(className_displayNone);
}
const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
{
poisonNoEffect.classList.remove(className_displayNone);
}else
{
poisonNoEffect.classList.add(className_displayNone);
}
const addCombo = tEffectDom.querySelector(".add-combo");
const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
if ((addComboValue[0] | addComboValue[1]) > 0)
{
addCombo.classList.remove(className_displayNone);
addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
}else
{
addCombo.classList.add(className_displayNone);
}
const inflicts = tEffectDom.querySelector(".inflicts");
const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
if ((inflictsValue[0] | inflictsValue[1]) > 0)
{
inflicts.classList.remove(className_displayNone);
inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
}else
{
inflicts.classList.add(className_displayNone);
}
}
}
//刷新单人技能CD
function refreshMemberSkillCD(teamDom, team, idx) {
const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
const member = team[0][idx];
const assist = team[1][idx];
const memberCard = Cards[member.id] || Cards[0];
const memberSkill = Skills[memberCard.activeSkillId];
const assistCard = Cards[assist.id] || Cards[0];
const assistSkill = Skills[assistCard.activeSkillId];
const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
memberSkillCdDom.textContent = memberSkillCd;
assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
memberSkillCdDom.classList.remove("max-skill");
} else {
memberSkillCdDom.classList.add("max-skill");
}
if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
assistSkillCdDom.classList.remove("max-skill");
} else {
assistSkillCdDom.classList.add("max-skill");
}
}
//按住Ctrl点击技能在控制台输出技能的对象
function fastShowSkill(event) {
const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
if (event.ctrlKey) {
const skillId = parseInt(this.getAttribute("data-skillid"), 10);
console.debug(Skills[skillId]);
return;
};
const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
if (s_cards.length > 1) {
showSearch(s_cards); //显示
}
}
function localisation($tra) {
if (!$tra) return;
document.title = $tra.webpage_title;
formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
const sortOptions = Array.from(s_sortList.options);
sortOptions.forEach(opt => {
const tag = opt.getAttribute("data-tag");
const trans = $tra.sort_name[tag];
if (trans) {
opt.text = trans;
}
});
}
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