代码拉取完成,页面将自动刷新
同步操作将从 BGWP/baye-alpha 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
这段是地形对兵种战斗力的影响:
000002010000000300000000000000020000000000000002010103020000000000000101000000010000000000000001
平均分成6段:
草地 平原 山地 森林 村庄 城池 营寨 河流
骑兵 ['00', '00', '02', '01', '00', '00', '00', '03']
步兵 ['00', '00', '00', '00', '00', '00', '00', '02']
弓兵 ['00', '00', '00', '00', '00', '00', '00', '02']
水兵 ['01', '01', '03', '02', '00', '00', '00', '00']
极兵 ['00', '00', '01', '01', '00', '00', '00', '01']
玄兵 ['00', '00', '00', '00', '00', '00', '00', '01']
loong 22:28:39
兵种攻击范围:
000000000000000100000001000100000001000000000000000000000000000101010000010001000001010100000000000000000100000001000100010000000100010001000000010000000000000000000100000001000100000001000000000000000000000000000101010000010001000001010100000000000000000000000000010000000100010000000100000000000000
平均分成6段,对应每个兵种:
00 00 00 00 00 00 00 01 00 00 00 01 00 01 00 00 00 01 00 00 00 00 00 00 00
00 00 00 00 00 00 01 01 01 00 00 01 00 01 00 00 01 01 01 00 00 00 00 00 00
00 00 01 00 00 00 01 00 01 00 01 00 00 00 01 00 01 00 01 00 00 00 01 00 00
00 00 00 00 00 00 00 01 00 00 00 01 00 01 00 00 00 01 00 00 00 00 00 00 00
00 00 00 00 00 00 01 01 01 00 00 01 00 01 00 00 01 01 01 00 00 00 00 00 00
00 00 00 00 00 00 00 01 00 00 00 01 00 01 00 00 00 01 00 00 00 00 00 00 00
每个兵种25个数据,进一步分为5 x 5 的矩阵
以骑兵为例:
00 00 00 00 00
00 00 01 00 00
00 01 00 01 00
00 00 01 00 00
00 00 00 00 00
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