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package V13;
import V10.Missile;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank myTank =new Tank(50,50,this);
List<Missile> missiles = new ArrayList<Missile>();
Image offScreenImage = null;
public void paint(Graphics g) {
//看出容器中装了多少炮弹
g.drawString("missiles count: " + missiles.size(), 10, 50);
//将容器中的炮弹逐个画出来
for(int i = 0; i < missiles.size(); i++) {
Missile m = missiles.get(i);
m.draw(g);
}
myTank.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
print(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void launchFrame(){
this.setLocation(300,50);
this.setSize(GAME_WIDTH,GAME_HEIGHT);
this.setTitle("TankWar");
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);
this.setVisible(true);
this.addKeyListener(new KeyMonitor());
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc=new TankClient();
tc.launchFrame();
}
private class PaintThread implements Runnable {
@SuppressWarnings("InfiniteLoopStatement")
public void run() {
while (true){
repaint();
try {
Thread.sleep(100);
} catch (InterruptedException e) { e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
public void keyReleased(KeyEvent e) {
myTank.kyeReleased(e);
}
}
}
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