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package V21;
import V20.Explode;
import V20.Missile;
import V20.Wall;
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;
public class TankClient extends Frame{
public static final int GAME_WIDTH=800;
public static final int GAME_HEIGHT=600;
Tank myTank = new Tank(50, 50, true, this);
Wall w = new Wall(250,250,250,10,this);
//new 出来了一辆敌方的坦克
List<V20.Tank> tanks = new ArrayList<V20.Tank>();
List<Missile> missiles = new ArrayList<Missile>();
List<Explode> explodes = new ArrayList<Explode>();
//这是一张虚拟图片
Image offScreenImage = null;
//paint这个方法不需要被调用,一旦要被重画的时候会被自动调用
public void paint(Graphics g) {
//看出容器中装了多少炮弹
g.drawString("missiles count: " + missiles.size(), 10, 50);
g.drawString("explodes count: " + explodes.size(), 10,70);
g.drawString("tanks count: " + tanks.size(), 10, 90);
for(int i = 0; i < explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}
w.draw(g);
//将容器中的炮弹逐个画出来
for(int i = 0; i < missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitTanks(tanks);
m.hitWall(w);
m.draw(g);
}
myTank.draw(g);
myTank.collidesWithWall(w);
myTank.collidesWithTanks(tanks);
for(int i = 0 ;i < tanks.size();i++){
tanks.get(i).draw(g);
tanks.get(i).collidesWithWall(w);
tanks.get(i).collidesWithTanks(tanks);
}
}
public void update(Graphics g){
if(offScreenImage == null){
offScreenImage = this.createImage(GAME_WIDTH,
GAME_HEIGHT);
}
//拿到这个图片的画笔
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0,0,GAME_WIDTH,GAME_HEIGHT);
gOffScreen.setColor(c);
print(gOffScreen);
g.drawImage(offScreenImage,0,0,null);
}
public void launchFrame() {
for(int i = 0; i < 10; i++) {
tanks.add(new Tank(50 + 40 * (i + 1), 50, false, this));
tanks.get(i).collidesWithWall(w);
}
this.setLocation(300,50);
this.setSize(GAME_WIDTH,GAME_HEIGHT);
this.setTitle("TankWar");
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setTitle("TankWar");
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setTitle("TankWar");
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setTitle("TankWar");
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setTitle("TankWar");
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setTitle("TankWar");
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
setVisible(true);
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.launchFrame();
}
private class PaintThread implements Runnable{
public void run(){
while(true){
repaint();
try{
Thread.sleep(50);
}catch(InterruptedException e){
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter{
public void keyPressed(KeyEvent e){
myTank.KyePressed(e);
}
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
}
}
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