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package V24;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;//宽度常量
public static final int GAME_HEIGHT = 600;//高度常量
Tank myTank = new Tank(50, 50,true,this);
// Tank enemyTank=new Tank(100,100,false,this);
List<Missile> missiles = new ArrayList<Missile>();
List<Explode> explodes = new ArrayList<Explode>();
List<Tank> tanks = new ArrayList<Tank>();
Wall w1=new Wall(230,250,250,10,this);
//Wall w2=new Wall(250,250,250,10,this);
Missile m = new Missile(50, 50, Tank.Direction.R);
Image offScreenImage = null;//虚拟图片
public void launchFrame() {
for(int i = 0; i < 10; i++) {
tanks.add(new Tank(50 + 40 * (i + 1), 50, false, this));
tanks.get(i).collidesWithWall(w1);
// tanks.get(i).collidesWithWall(w2);
}
//设置窗口出现的位置
this.setLocation(300, 50);
//设置窗口的宽度高度
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setBackground(Color.green);
this.setTitle("TankWar");
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
setResizable(false);
setVisible(true);
this.setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
new Thread(new PaintThread()).start();
}
//paint这个方法不需要被调用,一旦要被重画的时会被自动 调用
public void paint(Graphics g) {
//看出容器中装了多少炮弹
g.drawString("missiles count: " + missiles.size(), 10, 50);
//显示有多少个爆炸
g.drawString("explodes count: " + explodes.size(), 10,70);
g.drawString("tanks count: " + tanks.size(), 10, 90);
g.drawString("blood: " + myTank.getLife(), 10, 110);
//将容器中的炮弹逐个画出来
for(int i = 0; i < explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}
w1.draw(g);
// w2.draw(g);
myTank.draw(g);
myTank.collidesWithWall(w1);
myTank.collidesWithTanks(tanks);
for (int i=0;i<tanks.size();i++){
tanks.get(i).draw(g);
tanks.get(i).collidesWithWall(w1);
tanks.get(i).collidesWithTanks(tanks);
}
//将容器中的爆炸逐个画出来
for(int i = 0; i < missiles.size(); i++) {
Missile m=missiles.get(i);
m.hitTanks(tanks);
m.hitTank(myTank);
m.hitWall(w1);
// m.hitWall(w2);
m.draw(g);
}
}
private class KeyMonitor extends KeyAdapter {
public void keyPressed(KeyEvent e) {
myTank.KyePressed(e);
}
public void keyReleased(KeyEvent e) {
myTank.kyeReleased(e);
}
}
private class PaintThread implements Runnable {
//内部类(a)可以方便的访问包装类的方法。不方便公开的,只为包装类服务的类应当定义为内部类)
@Override
public void run() {
while (true) {
repaint();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public void update(Graphics g) {
if (offScreenImage == null) { //若为null则创建一张图
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
//拿到这个图片的画笔
Graphics gOffScreen = offScreenImage.getGraphics();
//默认黑色,所以需要与效果背景一致获取原色
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);//与原背景色一致
//使用画笔画出一个实现的方框代替原画的背景效果
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);//设置原回来
//使用虚拟图像的画笔画圆
paint(gOffScreen);
//将虚拟图片画下来
g.drawImage(offScreenImage, 0, 0, null);
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.launchFrame();
}
}
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