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# -*- coding: utf-8 -*-
"""
飞机大战游戏精灵类
@Author: 芮芪懿 QQ1849433491
@Project->File: pygame_train -> game_sprites.py
@IDE:PyCharm
@File: game_sprites.py
@Datetime: 2021/7/9 14:30
"""
import random
import pygame # 导入pygame模块
from resource_path import * # 导入图片资源路径
from pygame.sprite import Sprite, Group # 引入精灵类
from game_public import *
from game_main import FRAME_RATE
SCREEN_RECT = create_rect(0, 0, 480, 800) # 屏幕大小最好和背景大小一致
PLAYER_IMAGE_MARGIN_BOTTOM = 200 # 玩家飞机距底部距离
class BaseGameSprite(pygame.sprite.Sprite):
"""游戏精灵基类"""
def __init__(self, imagePath: str = "", moveSpeed: int = 2):
"""
初始化游戏精灵基类
:param imagePath: 图片路径
:param moveSpeed: 移动速度
"""
super().__init__()
self.image = load_image_resource(imagePath)
self.rect = self.image.get_rect()
self.imageWidth = self.rect.width
self.imageHeight = self.rect.height
self.moveSpeed = moveSpeed
self.offImages = []
for imagePath in PLANE_OFF_IMAGES_PATH:
self.offImages.append(load_image_resource(imagePath))
pass
class GameBackgroundSprite(Sprite):
"""
游戏背景精灵类
"""
def __init__(self, bgImagePath: str = bgImagePath, moveSpeed: int = 3, isTopBgimage: bool = False):
"""
背景精灵类构造函数
:param bgImagePath: 图片路径
:param moveSpeed: 移动速度
:param isTopBgimage: 是否是底部的图片
"""
super().__init__()
self.image = load_image_resource(bgImagePath)
self.rect = self.image.get_rect()
# 判断是否是底部的图片,设置y值为自身的高度
if isTopBgimage:
self.rect.y = - self.rect.height
self.moveSpeed = moveSpeed
def update(self):
"""
重写在屏幕移动的位置 -> 在屏幕垂直方向向下移动
:return:
"""
self.rect.y += self.moveSpeed
# 判断是否移出屏幕外重置y值
if self.rect.y >= self.rect.height:
self.rect.y = -self.rect.height
class PlayerPlaneSprite(BaseGameSprite):
"""
@Author: 芮芪懿
@Datetime: 2021/7/9 15:07
玩家飞机精灵类
"""
def __init__(self, imagePath=PLAYER1_IMAGE_PATH):
super().__init__(imagePath, moveSpeed=2)
# super().__init__()
self.rect.centerx = SCREEN_RECT.centerx
self.rect.y = SCREEN_RECT.height - PLAYER_IMAGE_MARGIN_BOTTOM
self.moveDirection = " "
self.flag = True
self.isDestroy = False
player2Image = load_image_resource(PLAYER2_IMAGE_PATH)
self.images = [self.image, player2Image]
self.counter = 0 # 用于计数切换图片
self.bulletGroup = Group()
self.index = 0
pass
def update(self):
"""
重写更新屏幕方法
:param moveDirection: 移动方向: ad->左右移动,ws->上下移动
:return:
"""
# 玩家飞机火焰图片控制
self.counter += 1
if self.counter > (FRAME_RATE / 2):
self.flag = False
if self.counter == FRAME_RATE:
self.flag = True
self.counter = 0
if self.flag:
# print("tu1")
self.image = self.images[0]
else:
# print("tu2")
self.flag = not self.flag
self.image = self.images[1]
# 判断移动方向,ad是左右,ws是上下
if self.moveDirection == "ad":
self.rect.x += self.moveSpeed
elif self.moveDirection == "ws":
self.rect.y += self.moveSpeed
else:
self.rect.x += 0
self.rect.y += 0
# 控制玩家飞机不可移出屏幕外
if self.rect.top <= SCREEN_RECT.top:
self.rect.top = 0
elif self.rect.right >= SCREEN_RECT.right:
self.rect.right = SCREEN_RECT.right
elif self.rect.bottom >= SCREEN_RECT.bottom:
self.rect.bottom = SCREEN_RECT.bottom
elif self.rect.left <= 0:
# print("当前的飞机x位置: ", self.rect.x)
self.rect.left = 0
if self.isDestroy:
self.plane_destroy()
def fire(self):
"""玩家飞机开火"""
for i in (0, 1):
# 创建子弹精灵
bullet = Bullet()
# 设置精灵的位置
bullet.rect.bottom = self.rect.y - (bullet.rect.height + 5) * i
bullet.rect.centerx = self.rect.centerx
# 将精灵添加到精灵组
self.bulletGroup.add(bullet)
def super_fire(self):
"""玩家飞机开挂火力"""
# 创建子弹精灵
bullet = Bullet()
# 设置精灵的位置
bullet.rect.bottom = self.rect.y - (bullet.rect.height + 5)
bullet.rect.centerx = self.rect.centerx
bullet2 = Bullet()
# 设置精灵的位置
bullet2.rect.bottom = self.rect.y + (bullet.rect.height + 10)
bullet2.rect.x = self.rect.left + 15
bullet3 = Bullet()
# 设置精灵的位置
bullet3.rect.bottom = self.rect.y + (bullet.rect.height + 10)
bullet3.rect.x = self.rect.right - 20
# 将精灵添加到精灵组
self.bulletGroup.add(bullet, bullet2, bullet3)
def plane_destroy(self):
self.index += 1
self.imageFrameZoneSize = FRAME_RATE / len(self.offImages) # 图片帧空间大小
if self.index < self.imageFrameZoneSize:
self.image = self.offImages[0]
elif self.imageFrameZoneSize < self.index < self.imageFrameZoneSize * 2:
self.image = self.offImages[1]
elif self.imageFrameZoneSize * 2 < self.index < self.imageFrameZoneSize * 3:
self.image = self.offImages[2]
elif self.index == self.imageFrameZoneSize * len(self.offImages):
self.index = 0
pass
class Bullet(BaseGameSprite):
"""子弹精灵"""
def __init__(self):
super().__init__(BULLET_IMAGE_PATH, -1)
self.counter = 0 # 用于计数切换图片
self.flag = True
self.temImage = self.image
def update(self):
self.rect.y += self.moveSpeed
if self.rect.bottom < 0:
self.kill()
def __del__(self):
pass
# print("子弹被销毁...")
class Enemy(BaseGameSprite):
"""敌机精灵"""
def __init__(self,moveSpeed:int = 3):
super().__init__(ENEMY_IMAGE_PATH,moveSpeed=moveSpeed)
# 2. 指定敌机的初始随机速度 1 ~ 3
# self.speed = random.randint(1, )
# 3. 指定敌机的初始随机位置
self.rect.bottom = 0
max_x = SCREEN_RECT.width - self.rect.width
self.rect.x = random.randint(0, max_x)
def update(self):
self.rect.y += self.moveSpeed
# 判断是否飞出屏幕,如果是,需要从精灵组删除敌机
if self.rect.y >= SCREEN_RECT.height:
# print("飞出屏幕,需要从精灵组删除...")
# kill方法可以将精灵从所有精灵组中移出,精灵就会被自动销毁
self.kill()
if __name__ == '__main__':
s = PlayerPlaneSprite()
g = Group(s)
print(PlayerPlaneSprite.__mro__)
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