Create your Gitee Account
Explore and code with more than 12 million developers,Free private repositories !:)
Sign up
文件
This repository doesn't specify license. Please pay attention to the specific project description and its upstream code dependency when using it.
Clone or Download
webgl_clipping_stencil.js 8.93 KB
Copy Edit Raw Blame History
zhangjin authored 2024-04-02 16:29 . .
import * as THREE from 'three';
const {
document,
window,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE.DHTML
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
import Stats from 'three/examples/jsm/libs/stats.module.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer, object, stats;
let planes, planeObjects, planeHelpers;
let clock;
const params = {
animate: true,
planeX: {
constant: 0,
negated: false,
displayHelper: false
},
planeY: {
constant: 0,
negated: false,
displayHelper: false
},
planeZ: {
constant: 0,
negated: false,
displayHelper: false
}
};
init();
animate();
function createPlaneStencilGroup( geometry, plane, renderOrder ) {
const group = new THREE.Group();
const baseMat = new THREE.MeshBasicMaterial();
baseMat.depthWrite = false;
baseMat.depthTest = false;
baseMat.colorWrite = false;
baseMat.stencilWrite = true;
baseMat.stencilFunc = THREE.AlwaysStencilFunc;
// back faces
const mat0 = baseMat.clone();
mat0.side = THREE.BackSide;
mat0.clippingPlanes = [ plane ];
mat0.stencilFail = THREE.IncrementWrapStencilOp;
mat0.stencilZFail = THREE.IncrementWrapStencilOp;
mat0.stencilZPass = THREE.IncrementWrapStencilOp;
const mesh0 = new THREE.Mesh( geometry, mat0 );
mesh0.renderOrder = renderOrder;
group.add( mesh0 );
// front faces
const mat1 = baseMat.clone();
mat1.side = THREE.FrontSide;
mat1.clippingPlanes = [ plane ];
mat1.stencilFail = THREE.DecrementWrapStencilOp;
mat1.stencilZFail = THREE.DecrementWrapStencilOp;
mat1.stencilZPass = THREE.DecrementWrapStencilOp;
const mesh1 = new THREE.Mesh( geometry, mat1 );
mesh1.renderOrder = renderOrder;
group.add( mesh1 );
return group;
}
function init() {
clock = new THREE.Clock();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 2, 2, 2 );
scene.add( new THREE.AmbientLight( 0xffffff, 1.5 ) );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( 5, 10, 7.5 );
dirLight.castShadow = true;
dirLight.shadow.camera.right = 2;
dirLight.shadow.camera.left = - 2;
dirLight.shadow.camera.top = 2;
dirLight.shadow.camera.bottom = - 2;
dirLight.shadow.mapSize.width = 1024;
dirLight.shadow.mapSize.height = 1024;
scene.add( dirLight );
planes = [
new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ), 0 ),
new THREE.Plane( new THREE.Vector3( 0, - 1, 0 ), 0 ),
new THREE.Plane( new THREE.Vector3( 0, 0, - 1 ), 0 )
];
planeHelpers = planes.map( p => new THREE.PlaneHelper( p, 2, 0xffffff ) );
planeHelpers.forEach( ph => {
ph.visible = false;
scene.add( ph );
} );
const geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 220, 60 );
object = new THREE.Group();
scene.add( object );
// Set up clip plane rendering
planeObjects = [];
const planeGeom = new THREE.PlaneGeometry( 4, 4 );
for ( let i = 0; i < 3; i ++ ) {
const poGroup = new THREE.Group();
const plane = planes[ i ];
const stencilGroup = createPlaneStencilGroup( geometry, plane, i + 1 );
// plane is clipped by the other clipping planes
const planeMat =
new THREE.MeshStandardMaterial( {
color: 0xE91E63,
metalness: 0.1,
roughness: 0.75,
clippingPlanes: planes.filter( p => p !== plane ),
stencilWrite: true,
stencilRef: 0,
stencilFunc: THREE.NotEqualStencilFunc,
stencilFail: THREE.ReplaceStencilOp,
stencilZFail: THREE.ReplaceStencilOp,
stencilZPass: THREE.ReplaceStencilOp,
} );
const po = new THREE.Mesh( planeGeom, planeMat );
po.onAfterRender = function ( renderer ) {
renderer.clearStencil();
};
po.renderOrder = i + 1.1;
object.add( stencilGroup );
poGroup.add( po );
planeObjects.push( po );
scene.add( poGroup );
}
const material = new THREE.MeshStandardMaterial( {
color: 0xFFC107,
metalness: 0.1,
roughness: 0.75,
clippingPlanes: planes,
clipShadows: true,
shadowSide: THREE.DoubleSide,
} );
// add the color
const clippedColorFront = new THREE.Mesh( geometry, material );
clippedColorFront.castShadow = true;
clippedColorFront.renderOrder = 6;
object.add( clippedColorFront );
const ground = new THREE.Mesh(
new THREE.PlaneGeometry( 9, 9, 1, 1 ),
new THREE.ShadowMaterial( { color: 0x000000, opacity: 0.25, side: THREE.DoubleSide } )
);
ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
ground.position.y = - 1;
ground.receiveShadow = true;
scene.add( ground );
// Stats
stats = new Stats();
document.body.appendChild( stats.dom );
// Renderer
renderer = new THREE.WebGLRenderer( { antialias: true, stencil: true } );
renderer.shadowMap.enabled = true;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x263238 );
window.addEventListener( 'resize', onWindowResize );
document.body.appendChild( renderer.domElement );
renderer.localClippingEnabled = true;
// Controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 20;
controls.update();
// GUI
const gui = new GUI();
gui.add( params, 'animate' );
const planeX = gui.addFolder( 'planeX' );
planeX.add( params.planeX, 'displayHelper' ).onChange( v => planeHelpers[ 0 ].visible = v );
planeX.add( params.planeX, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 0 ].constant = d );
planeX.add( params.planeX, 'negated' ).onChange( () => {
planes[ 0 ].negate();
params.planeX.constant = planes[ 0 ].constant;
} );
planeX.open();
const planeY = gui.addFolder( 'planeY' );
planeY.add( params.planeY, 'displayHelper' ).onChange( v => planeHelpers[ 1 ].visible = v );
planeY.add( params.planeY, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 1 ].constant = d );
planeY.add( params.planeY, 'negated' ).onChange( () => {
planes[ 1 ].negate();
params.planeY.constant = planes[ 1 ].constant;
} );
planeY.open();
const planeZ = gui.addFolder( 'planeZ' );
planeZ.add( params.planeZ, 'displayHelper' ).onChange( v => planeHelpers[ 2 ].visible = v );
planeZ.add( params.planeZ, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 2 ].constant = d );
planeZ.add( params.planeZ, 'negated' ).onChange( () => {
planes[ 2 ].negate();
params.planeZ.constant = planes[ 2 ].constant;
} );
planeZ.open();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
const delta = clock.getDelta();
requestAnimationFrame( animate );
if ( params.animate ) {
object.rotation.x += delta * 0.5;
object.rotation.y += delta * 0.2;
}
for ( let i = 0; i < planeObjects.length; i ++ ) {
const plane = planes[ i ];
const po = planeObjects[ i ];
plane.coplanarPoint( po.position );
po.lookAt(
po.position.x - plane.normal.x,
po.position.y - plane.normal.y,
po.position.z - plane.normal.z,
);
}
stats.begin();
renderer.render( scene, camera );
stats.end();
}
}
})
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化