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import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let scene, camera, renderer, radianceMap;
const COLOR = 0xcccccc;
function init() {
const width = window.innerWidth;
const height = window.innerHeight;
const aspect = width / height;
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize );
document.body.addEventListener( 'mouseover', function () {
scene.traverse( function ( child ) {
if ( child.isMesh ) child.material.color.setHex( 0xffffff );
} );
render();
} );
document.body.addEventListener( 'mouseout', function () {
scene.traverse( function ( child ) {
if ( child.isMesh ) child.material.color.setHex( 0xccccff ); // tinted for visibility
} );
render();
} );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, aspect, 1, 30 );
camera.position.set( 0, 0, 18 );
}
function createObjects() {
const geometry = new THREE.SphereGeometry( 0.4, 32, 16 );
for ( let x = 0; x <= 10; x ++ ) {
for ( let y = 0; y <= 10; y ++ ) {
const material = new THREE.MeshPhysicalMaterial( {
roughness: x / 10,
metalness: y / 10,
color: 0xffffff,
envMap: radianceMap,
envMapIntensity: 1,
transmission: 0,
ior: 1.5
} );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.x = x - 5;
mesh.position.y = 5 - y;
scene.add( mesh );
}
}
}
function createEnvironment() {
const envScene = new THREE.Scene();
envScene.background = new THREE.Color( COLOR );
const pmremGenerator = new THREE.PMREMGenerator( renderer );
radianceMap = pmremGenerator.fromScene( envScene ).texture;
pmremGenerator.dispose();
scene.background = envScene.background;
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
render();
}
function render() {
renderer.render( scene, camera );
}
Promise.resolve()
.then( init )
.then( createEnvironment )
.then( createObjects )
.then( render );
}
})
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