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import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { FlyControls } from 'three/examples/jsm/controls/FlyControls.js';
import { Lensflare, LensflareElement } from 'three/examples/jsm/objects/Lensflare.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let container, stats;
let camera, scene, renderer;
let controls;
const clock = new THREE.Clock();
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
camera.position.z = 250;
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color().setHSL( 0.51, 0.4, 0.01, THREE.SRGBColorSpace );
scene.fog = new THREE.Fog( scene.background, 3500, 15000 );
// world
const s = 250;
const geometry = new THREE.BoxGeometry( s, s, s );
const material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 50 } );
for ( let i = 0; i < 3000; i ++ ) {
const mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
mesh.rotation.x = Math.random() * Math.PI;
mesh.rotation.y = Math.random() * Math.PI;
mesh.rotation.z = Math.random() * Math.PI;
mesh.matrixAutoUpdate = false;
mesh.updateMatrix();
scene.add( mesh );
}
// lights
const dirLight = new THREE.DirectionalLight( 0xffffff, 0.15 );
dirLight.position.set( 0, - 1, 0 ).normalize();
dirLight.color.setHSL( 0.1, 0.7, 0.5 );
scene.add( dirLight );
// lensflares
const textureLoader = new THREE.TextureLoader();
const textureFlare0 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
const textureFlare3 = textureLoader.load( 'textures/lensflare/lensflare3.png' );
addLight( 0.55, 0.9, 0.5, 5000, 0, - 1000 );
addLight( 0.08, 0.8, 0.5, 0, 0, - 1000 );
addLight( 0.995, 0.5, 0.9, 5000, 5000, - 1000 );
function addLight( h, s, l, x, y, z ) {
const light = new THREE.PointLight( 0xffffff, 1.5, 2000, 0 );
light.color.setHSL( h, s, l );
light.position.set( x, y, z );
scene.add( light );
const lensflare = new Lensflare();
lensflare.addElement( new LensflareElement( textureFlare0, 700, 0, light.color ) );
lensflare.addElement( new LensflareElement( textureFlare3, 60, 0.6 ) );
lensflare.addElement( new LensflareElement( textureFlare3, 70, 0.7 ) );
lensflare.addElement( new LensflareElement( textureFlare3, 120, 0.9 ) );
lensflare.addElement( new LensflareElement( textureFlare3, 70, 1 ) );
light.add( lensflare );
}
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
controls = new FlyControls( camera, renderer.domElement );
controls.movementSpeed = 2500;
controls.domElement = container;
controls.rollSpeed = Math.PI / 6;
controls.autoForward = false;
controls.dragToLook = false;
// stats
stats = new Stats();
container.appendChild( stats.dom );
// events
window.addEventListener( 'resize', onWindowResize );
}
//
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
//
function animate() {
requestId = requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
const delta = clock.getDelta();
controls.update( delta );
renderer.render( scene, camera );
}
}
})
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