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import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer, controls;
init();
animate();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
camera.position.set( - 0.75, 0.7, 1.25 );
scene = new THREE.Scene();
var AmbientLight = new THREE.AmbientLight(0xffffff,2)
scene.add(AmbientLight)
// model
new GLTFLoader()
.setPath( 'models/gltf/' )
.load( 'SheenChair.glb', function ( gltf ) {
scene.add( gltf.scene );
const object = gltf.scene.getObjectByName( 'SheenChair_fabric' );
const gui = new GUI();
gui.add( object.material, 'sheen', 0, 1 );
gui.open();
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
container.appendChild( renderer.domElement );
const environment = new RoomEnvironment( renderer );
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene.background = new THREE.Color( 0xbbbbbb );
scene.environment = pmremGenerator.fromScene( environment ).texture;
controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.enableDamping = true;
controls.minDistance = 1;
controls.maxDistance = 10;
controls.target.set( 0, 0.35, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestId = requestAnimationFrame( animate );
controls.update(); // required if damping enabled
render();
}
function render() {
renderer.render( scene, camera );
}
}
})
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