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import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
var that = this
let camera, scene, renderer;
let group, cubes;
init();
animate();
function addImageBitmap() {
new THREE.ImageBitmapLoader()
.load( 'textures/planets/earth_atmos_2048.jpg?' + performance.now(),async function ( imageBitmap ) {
const texture = new THREE.CanvasTexture( imageBitmap );
const material = new THREE.MeshBasicMaterial( { map: texture } );
/* ImageBitmap should be disposed when done with it
Can't be done until it's actually uploaded to WebGLTexture */
// imageBitmap.close();
addCube( material );
}, function ( p ) {
console.log( p );
}, function ( e ) {
console.log( e );
} );
}
async function addImage() {
new THREE.ImageLoader( )
.setCrossOrigin( '*' )
.load( 'textures/planets/earth_atmos_2048.jpg?' + performance.now(), async function ( imageBitmap ) {
const texture = new THREE.CanvasTexture( imageBitmap);
const material = new THREE.MeshBasicMaterial( { color: 0xff8888, map: texture } );
addCube( material );
} );
}
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
function addCube( material ) {
const cube = new THREE.Mesh( geometry, material );
cube.position.set( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
cube.rotation.set( Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI );
cubes.add( cube );
}
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
// CAMERA
camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
camera.position.set( 0, 4, 7 );
camera.lookAt( 0, 0, 0 );
// SCENE
scene = new THREE.Scene();
//
group = new THREE.Group();
scene.add( group );
group.add( new THREE.GridHelper( 4, 12, 0x888888, 0x444444 ) );
cubes = new THREE.Group();
group.add( cubes );
// RENDERER
renderer = that.renderer = new THREE.WebGLRenderer( { canvas:canvas3d,antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// TESTS
setTimeout( addImage, 300 );
setTimeout( addImage, 600 );
setTimeout( addImage, 900 );
setTimeout( addImageBitmap, 1300 );
setTimeout( addImageBitmap, 1600 );
setTimeout( addImageBitmap, 1900 );
// EVENTS
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
group.rotation.y = performance.now() / 3000;
renderer.render( scene, camera );
requestId = requestAnimationFrame(animate);
}
}
})
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