代码拉取完成,页面将自动刷新
import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js';
import { VTKLoader } from 'three/examples/jsm/loaders/VTKLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let stats;
let camera, controls, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.z = 0.2;
scene = new THREE.Scene();
scene.add( camera );
// light
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 3 );
scene.add( hemiLight );
const dirLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
dirLight.position.set( 2, 2, 2 );
scene.add( dirLight );
const loader = new VTKLoader();
loader.load( 'models/vtk/bunny.vtk', function ( geometry ) {
geometry.center();
geometry.computeVertexNormals();
const material = new THREE.MeshLambertMaterial( { color: 0xffffff } );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( - 0.075, 0.005, 0 );
mesh.scale.multiplyScalar( 0.2 );
scene.add( mesh );
} );
const loader1 = new VTKLoader();
loader1.load( 'models/vtk/cube_ascii.vtp', function ( geometry ) {
geometry.computeVertexNormals();
geometry.center();
const material = new THREE.MeshLambertMaterial( { color: 0x00ff00 } );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( - 0.025, 0, 0 );
mesh.scale.multiplyScalar( 0.01 );
scene.add( mesh );
} );
const loader2 = new VTKLoader();
loader2.load( 'models/vtk/cube_binary.vtp', function ( geometry ) {
geometry.computeVertexNormals();
geometry.center();
const material = new THREE.MeshLambertMaterial( { color: 0x0000ff } );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0.025, 0, 0 );
mesh.scale.multiplyScalar( 0.01 );
scene.add( mesh );
} );
const loader3 = new VTKLoader();
loader3.load( 'models/vtk/cube_no_compression.vtp', function ( geometry ) {
geometry.computeVertexNormals();
geometry.center();
const material = new THREE.MeshLambertMaterial( { color: 0xff0000 } );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0.075, 0, 0 );
mesh.scale.multiplyScalar( 0.01 );
scene.add( mesh );
} );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// controls
controls = new TrackballControls( camera, renderer.domElement );
controls.minDistance = .1;
controls.maxDistance = 0.5;
controls.rotateSpeed = 5.0;
stats = new Stats();
document.body.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
}
function animate() {
requestId = requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
stats.update();
}
}
})
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