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webgl_materials_car.js 5.83 KB
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zhangjin 提交于 2024-06-25 18:11 . .
import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer;
let stats;
let grid;
let controls;
const wheels = [];
function init() {
const container = document.getElementById( 'container' );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( render );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 0.85;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize );
stats = new Stats();
container.appendChild( stats.dom );
//
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 4.25, 1.4, - 4.5 );
controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, container );
controls.maxDistance = 9;
controls.maxPolarAngle = THREE.MathUtils.degToRad( 90 );
controls.target.set( 0, 0.5, 0 );
controls.update();
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x333333 );
scene.environment = new RGBELoader().load( 'textures/equirectangular/venice_sunset_1k.hdr' );
scene.environment.mapping = THREE.EquirectangularReflectionMapping;
scene.fog = new THREE.Fog( 0x333333, 10, 15 );
grid = new THREE.GridHelper( 20, 40, 0xffffff, 0xffffff );
grid.material.opacity = 0.2;
grid.material.depthWrite = false;
grid.material.transparent = true;
scene.add( grid );
// materials
const bodyMaterial = new THREE.MeshPhysicalMaterial( {
color: 0xff0000, metalness: 1.0, roughness: 0.5, clearcoat: 1.0, clearcoatRoughness: 0.03
} );
const detailsMaterial = new THREE.MeshStandardMaterial( {
color: 0xffffff, metalness: 1.0, roughness: 0.5
} );
const glassMaterial = new THREE.MeshPhysicalMaterial( {
color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
} );
const bodyColorInput = document.getElementById( 'body-color' );
bodyColorInput.addEventListener( 'input', function () {
bodyMaterial.color.set( this.value );
} );
const detailsColorInput = document.getElementById( 'details-color' );
detailsColorInput.addEventListener( 'input', function () {
detailsMaterial.color.set( this.value );
} );
const glassColorInput = document.getElementById( 'glass-color' );
glassColorInput.addEventListener( 'input', function () {
glassMaterial.color.set( this.value );
} );
// Car
const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
const loader = new GLTFLoader();
loader.setDRACOLoader( dracoLoader );
loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
const carModel = gltf.scene.children[ 0 ];
carModel.getObjectByName( 'body' ).material = bodyMaterial;
carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
carModel.getObjectByName( 'trim' ).material = detailsMaterial;
carModel.getObjectByName( 'glass' ).material = glassMaterial;
wheels.push(
carModel.getObjectByName( 'wheel_fl' ),
carModel.getObjectByName( 'wheel_fr' ),
carModel.getObjectByName( 'wheel_rl' ),
carModel.getObjectByName( 'wheel_rr' )
);
// shadow
const mesh = new THREE.Mesh(
new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
new THREE.MeshBasicMaterial( {
map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
} )
);
mesh.rotation.x = - Math.PI / 2;
mesh.renderOrder = 2;
carModel.add( mesh );
scene.add( carModel );
} );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function render() {
controls.update();
const time = - performance.now() / 1000;
for ( let i = 0; i < wheels.length; i ++ ) {
wheels[ i ].rotation.x = time * Math.PI * 2;
}
grid.position.z = - ( time ) % 1;
renderer.render( scene, camera );
stats.update();
}
init();
}
})
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