加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
webgl_materials_cubemap_refraction.js 4.24 KB
一键复制 编辑 原始数据 按行查看 历史
zhangjin 提交于 2024-06-25 18:11 . .
import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { PLYLoader } from 'three/examples/jsm/loaders/PLYLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let container, stats;
let camera, scene, renderer;
let mouseX = 0, mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
camera.position.z = - 4000;
//
const r = 'textures/cube/Park3Med/';
const urls = [
r + 'px.jpg', r + 'nx.jpg',
r + 'py.jpg', r + 'ny.jpg',
r + 'pz.jpg', r + 'nz.jpg'
];
const textureCube = new THREE.CubeTextureLoader().load( urls );
textureCube.mapping = THREE.CubeRefractionMapping;
scene = new THREE.Scene();
scene.background = textureCube;
// LIGHTS
const ambient = new THREE.AmbientLight( 0xffffff, 3.5 );
scene.add( ambient );
// material samples
const cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity: 0.9 } );
const cubeMaterial2 = new THREE.MeshPhongMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
const cubeMaterial1 = new THREE.MeshPhongMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
const loader = new PLYLoader();
loader.load( 'models/ply/binary/Lucy100k.ply', function ( geometry ) {
createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 );
} );
document.addEventListener( 'mousemove', onDocumentMouseMove );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function createScene( geometry, m1, m2, m3 ) {
geometry.computeVertexNormals();
const s = 1.5;
let mesh = new THREE.Mesh( geometry, m1 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
scene.add( mesh );
mesh = new THREE.Mesh( geometry, m2 );
mesh.position.x = - 1500;
mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
scene.add( mesh );
mesh = new THREE.Mesh( geometry, m3 );
mesh.position.x = 1500;
mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
scene.add( mesh );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) * 4;
mouseY = ( event.clientY - windowHalfY ) * 4;
}
//
function animate() {
requestId = requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
}
})
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化