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webgl_materials_displacementmap.js 6.66 KB
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zhangjin 提交于 2024-06-25 18:11 . .
import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let stats;
let camera, scene, renderer, controls;
const settings = {
metalness: 1.0,
roughness: 0.4,
ambientIntensity: 0.2,
aoMapIntensity: 1.0,
envMapIntensity: 1.0,
displacementScale: 2.436143, // from original model
normalScale: 1.0
};
let mesh, material;
let pointLight, ambientLight;
const height = 500; // of camera frustum
let r = 0.0;
init();
animate();
initGui();
// Init gui
function initGui() {
const gui = new GUI();
//let gui = gui.addFolder( "Material" );
gui.add( settings, 'metalness' ).min( 0 ).max( 1 ).onChange( function ( value ) {
material.metalness = value;
} );
gui.add( settings, 'roughness' ).min( 0 ).max( 1 ).onChange( function ( value ) {
material.roughness = value;
} );
gui.add( settings, 'aoMapIntensity' ).min( 0 ).max( 1 ).onChange( function ( value ) {
material.aoMapIntensity = value;
} );
gui.add( settings, 'ambientIntensity' ).min( 0 ).max( 1 ).onChange( function ( value ) {
ambientLight.intensity = value;
} );
gui.add( settings, 'envMapIntensity' ).min( 0 ).max( 3 ).onChange( function ( value ) {
material.envMapIntensity = value;
} );
gui.add( settings, 'displacementScale' ).min( 0 ).max( 3.0 ).onChange( function ( value ) {
material.displacementScale = value;
} );
gui.add( settings, 'normalScale' ).min( - 1 ).max( 1 ).onChange( function ( value ) {
material.normalScale.set( 1, - 1 ).multiplyScalar( value );
} );
}
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
scene = new THREE.Scene();
const aspect = window.innerWidth / window.innerHeight;
camera = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1, 10000 );
camera.position.z = 1500;
scene.add( camera );
controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.enableZoom = false;
controls.enableDamping = true;
// lights
ambientLight = new THREE.AmbientLight( 0xffffff, settings.ambientIntensity );
scene.add( ambientLight );
pointLight = new THREE.PointLight( 0xff0000, 1.5, 0, 0 );
pointLight.position.z = 2500;
scene.add( pointLight );
const pointLight2 = new THREE.PointLight( 0xff6666, 3, 0, 0 );
camera.add( pointLight2 );
const pointLight3 = new THREE.PointLight( 0x0000ff, 1.5, 0, 0 );
pointLight3.position.x = - 1000;
pointLight3.position.z = 1000;
scene.add( pointLight3 );
// env map
const path = 'textures/cube/SwedishRoyalCastle/';
const format = '.jpg';
const urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
const reflectionCube = new THREE.CubeTextureLoader().load( urls );
// textures
const textureLoader = new THREE.TextureLoader();
const normalMap = textureLoader.load( 'models/obj/ninja/normal.png' );
const aoMap = textureLoader.load( 'models/obj/ninja/ao.jpg' );
const displacementMap = textureLoader.load( 'models/obj/ninja/displacement.jpg' );
// material
material = new THREE.MeshStandardMaterial( {
color: 0xc1c1c1,
roughness: settings.roughness,
metalness: settings.metalness,
normalMap: normalMap,
normalScale: new THREE.Vector2( 1, - 1 ), // why does the normal map require negation in this case?
aoMap: aoMap,
aoMapIntensity: 1,
displacementMap: displacementMap,
displacementScale: settings.displacementScale,
displacementBias: - 0.428408, // from original model
envMap: reflectionCube,
envMapIntensity: settings.envMapIntensity,
side: THREE.DoubleSide
} );
//
const loader = new OBJLoader();
loader.load( 'models/obj/ninja/ninjaHead_Low.obj', function ( group ) {
const geometry = group.children[ 0 ].geometry;
geometry.center();
mesh = new THREE.Mesh( geometry, material );
mesh.scale.multiplyScalar( 25 );
scene.add( mesh );
} );
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const aspect = window.innerWidth / window.innerHeight;
camera.left = - height * aspect;
camera.right = height * aspect;
camera.top = height;
camera.bottom = - height;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestId = requestAnimationFrame( animate );
controls.update();
stats.begin();
render();
stats.end();
}
function render() {
pointLight.position.x = 2500 * Math.cos( r );
pointLight.position.z = 2500 * Math.sin( r );
r += 0.01;
renderer.render( scene, camera );
}
}
})
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