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import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
const params = {
height: 15,
radius: 100,
enabled: true,
};
let camera, scene, renderer, skybox;
init().then( render );
async function init() {
camera = new THREE.PerspectiveCamera(
40,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.set( - 20, 7, 20 );
camera.lookAt( 0, 4, 0 );
scene = new THREE.Scene();
const hdrLoader = new RGBELoader();
const envMap = await hdrLoader.loadAsync( 'textures/equirectangular/blouberg_sunrise_2_1k.hdr' );
envMap.mapping = THREE.EquirectangularReflectionMapping;
skybox = new GroundedSkybox( envMap, params.height, params.radius );
skybox.position.y = params.height - 0.01;
scene.add( skybox );
scene.environment = envMap;
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
const loader = new GLTFLoader();
loader.setDRACOLoader( dracoLoader );
const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
const bodyMaterial = new THREE.MeshPhysicalMaterial( {
color: 0x000000, metalness: 1.0, roughness: 0.8,
clearcoat: 1.0, clearcoatRoughness: 0.2
} );
const detailsMaterial = new THREE.MeshStandardMaterial( {
color: 0xffffff, metalness: 1.0, roughness: 0.5
} );
const glassMaterial = new THREE.MeshPhysicalMaterial( {
color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
} );
const carModel = gltf.scene.children[ 0 ];
carModel.scale.multiplyScalar( 4 );
carModel.rotation.y = Math.PI;
carModel.getObjectByName( 'body' ).material = bodyMaterial;
carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
carModel.getObjectByName( 'trim' ).material = detailsMaterial;
carModel.getObjectByName( 'glass' ).material = glassMaterial;
// shadow
const mesh = new THREE.Mesh(
new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
new THREE.MeshBasicMaterial( {
map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
} )
);
mesh.rotation.x = - Math.PI / 2;
carModel.add( mesh );
scene.add( carModel );
render();
} );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
//
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.target.set( 0, 2, 0 );
controls.maxPolarAngle = THREE.MathUtils.degToRad( 90 );
controls.maxDistance = 80;
controls.minDistance = 20;
controls.enablePan = false;
controls.update();
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize );
const gui = new GUI();
gui.add( params, 'enabled' ).name( "Grounded" ).onChange( function ( value ) {
if ( value ) {
scene.add( skybox );
scene.background = null;
}
else {
scene.remove( skybox );
scene.background = scene.environment;
}
render();
} );
gui.open();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
renderer.render( scene, camera );
}
}
})
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