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import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { MeshBasicNodeMaterial, vec4, color, positionLocal, mix } from 'three/examples/jsm/nodes/Nodes.js';
import { nodeFrame } from 'three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let container, stats;
let camera, scene, renderer;
init().then( animate );
async function init() {
const { innerWidth, innerHeight } = window;
container = document.createElement( 'div' );
document.body.appendChild( container );
// CAMERA
camera = new THREE.PerspectiveCamera( 40, innerWidth / innerHeight, 1, 10000 );
camera.position.set( 700, 200, - 500 );
// SCENE
scene = new THREE.Scene();
// LIGHTS
const light = new THREE.DirectionalLight( 0xd5deff );
light.position.x = 300;
light.position.y = 250;
light.position.z = - 500;
scene.add( light );
// SKYDOME
const topColor = new THREE.Color().copy( light.color );
const bottomColor = new THREE.Color( 0xffffff );
const offset = 400;
const exponent = 0.6;
const h = positionLocal.add( offset ).normalize().y;
const skyMat = new MeshBasicNodeMaterial();
skyMat.colorNode = vec4( mix( color( bottomColor ), color( topColor ), h.max( 0.0 ).pow( exponent ) ), 1.0 );
skyMat.side = THREE.BackSide;
const sky = new THREE.Mesh( new THREE.SphereGeometry( 4000, 32, 15 ), skyMat );
scene.add( sky );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( innerWidth, innerHeight );
container.appendChild( renderer.domElement );
// CONTROLS
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.maxPolarAngle = 0.9 * Math.PI / 2;
controls.enableZoom = false;
// STATS
stats = new Stats();
container.appendChild( stats.dom );
// MODEL
const loader = new THREE.ObjectLoader();
const object = await loader.loadAsync( 'models/json/lightmap/lightmap.json' );
scene.add( object );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestId = requestAnimationFrame( animate );
nodeFrame.update();
renderer.render( scene, camera );
stats.update();
}
}
})
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