代码拉取完成,页面将自动刷新
import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer, stats;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 20;
scene = new THREE.Scene();
const loader = new GLTFLoader();
loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
const geometry = gltf.scene.children[ 0 ].geometry;
let mesh = new THREE.Mesh( geometry, buildTwistMaterial( 2.0 ) );
mesh.position.x = - 3.5;
mesh.position.y = - 0.5;
scene.add( mesh );
mesh = new THREE.Mesh( geometry, buildTwistMaterial( - 2.0 ) );
mesh.position.x = 3.5;
mesh.position.y = - 0.5;
scene.add( mesh );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.minDistance = 10;
controls.maxDistance = 50;
//
stats = new Stats();
document.body.appendChild( stats.dom );
// EVENTS
window.addEventListener( 'resize', onWindowResize );
}
function buildTwistMaterial( amount ) {
const material = new THREE.MeshNormalMaterial();
material.onBeforeCompile = function ( shader ) {
shader.uniforms.time = { value: 0 };
shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
shader.vertexShader = shader.vertexShader.replace(
'#include <begin_vertex>',
[
`float theta = sin( time + position.y ) / ${ amount.toFixed( 1 ) };`,
'float c = cos( theta );',
'float s = sin( theta );',
'mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );',
'vec3 transformed = vec3( position ) * m;',
'vNormal = vNormal * m;'
].join( '\n' )
);
material.userData.shader = shader;
};
// Make sure WebGLRenderer doesnt reuse a single program
material.customProgramCacheKey = function () {
return amount.toFixed( 1 );
};
return material;
}
//
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
//
function animate() {
requestId = requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
scene.traverse( function ( child ) {
if ( child.isMesh ) {
const shader = child.material.userData.shader;
if ( shader ) {
shader.uniforms.time.value = performance.now() / 1000;
}
}
} );
renderer.render( scene, camera );
}
}
})
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。