代码拉取完成,页面将自动刷新
同步操作将从 锅巴汉化/脆皮(Trimps) 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>脆皮 5.8.0</title>
<meta name="description" content="Trimps">
<meta name="author" content="Greensatellite">
<link rel="stylesheet" href="css/bootstrap.css">
<link rel="stylesheet" href="fonts/icomoon/style.css">
<link rel="icon" href="favicon.ico" type="image/x-icon">
<link rel="stylesheet" type="text/css" href="css/style.css?36" />
</head>
<!-- Trimps
Copyright (C) 2022 Zach Hood
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program (if you are reading this on the original
author's website, you can find a copy at
<trimps.github.io/license.txt>). If not, see
<http://www.gnu.org/licenses/>. -->
<body onblur="gameUnfocused()">
<script src="zh/chs.js?20220507"></script>
<script src="zh/core.js"></script>
<noscript>
<div id="checkJavascript" style="position: absolute; height: 100%; width: 100%; font-size: 2vw; padding: 10%; color: white; background-color: black; z-index: 1000000;">
For some reason, your browser is having trouble loading this game. This game runs on javascript, and if you have an addon such as noscript, you may need to tell it to allow scripts from http://trimps.github.io, which is where this game is hosted.<br/><br/>
If you are not using any addons that might interfere with javascript, try using the latest versions of Chrome or Firefox.
</div>
</noscript>
<div id="offlineWrapper">
<div id="offlineInnerWrapper">
<div id="offlineTitle">
<i></i>补偿时间中……<i></i>
</div>
<div id="offlineProgressWrapper" class='progress'>
<span id='offlineProgressText'>Starting...</span>
<div class="progress-bar" role="progressbar" id="offlineProgress"> </div>
</div>
<div class='row'>
<div class='col-xs-3'>
<div id='offlineZoneNumber'>Zone</div>
<div id='offlineCellNumber'>Cell </div>
</div>
<div class='col-xs-9'>
<div id='offlineExtraInfo'></div>
</div>
</div>
<div class='row'>
<div id='offlineMapBtns' class='col-xs-6'>
<div id='offlineMapText' style='text-align: center;'>Wanna run a map?</div>
<div id='offlineMapBtnsInner'>
<span id="offlineMapBtn0" class="offlineMapBtn btn btn-md btn-success" onclick="offlineProgress.runFirstMap(0);">World Level Map</span>
<span id="offlineMapBtn1" class="offlineMapBtn btn btn-md btn-success" onclick="offlineProgress.runFirstMap(-1);">-1 Level map</span>
<span id="offlineMapBtn2" class="offlineMapBtn btn btn-md btn-success" onclick="offlineProgress.runFirstMap(-2);">-2 Level map</span>
<span id="offlineMapBtn3" class="offlineMapBtn btn btn-md btn-success" onclick="offlineProgress.runFirstMap(-3);">-3 Level map</span>
</div>
</div>
<div id='offlineZoneBtns' class='col-xs-6'>
<div id='offlineInMapDescription' style='text-align: center;'></div>
<span id='offlineZoneBtn' onclick="offlineProgress.leaveMap();" class="offlineExtraBtn btn btn-md btn-primary">Back to World</span>
</div>
<div id='offlineExtraBtnsContainer' class='col-xs-6' style='position: absolute; left: 50%; width: 25%;'>
<div id='offlineTimeOffline'></div>
<div class='btn btn-lg btn-info offlineExtraBtn' onclick="tooltip('Lost Time', null, 'update');">What is This?!</div>
<div class='btn btn-lg btn-danger offlineExtraBtn' onclick='offlineProgress.finish()'>Stop Here</div>
<div class='btn btn-lg btn-warning offlineExtraBtn' id='offlineEqualityBtn' onclick='offlineProgress.showEquality()'>Show Equality</div>
<div id='offlineFormations'></div>
<div id='offlineSettingContainer'></div>
<div id='offlineEffective'></div>
</div>
</div>
</div>
</div>
<div id="boneWrapper" style="display: none">
<div id="boneWrapper0">
<div class="row">
<div class="col-xs-2">
</div>
<div class="col-xs-8">
<div id="boneTitleContainer">
<i></i>骨法商人<i></i>
</div>
<div id="boneOwnedContainer">
您拥有<span id="bonesOwned">0</span>
</div>
<span id="bonesFrom">You can earn bones as you progress through the world by killing Skeletimps and Megaskeletimps.</span>
<br/>
<div id="boneFlavorRow">
<i></i>用骨头与骨法商人换点...“骨”利<i></i>
</div>
</div>
<div class="col-xs-2">
<div class="boneBtn dangerColor pointer noselect" onclick="hideBones()">
<i></i>关闭<i></i>
</div>
</div>
</div>
<div id="boneBuyRow" class="row">
<div class="col-xs-4 boneBuyColumn">
<div class="boneBuyTitle">Permanent Upgrades</div>
<div class="boneBuyDesc" id="permaBonesDesc"></div>
<div id="permaBoneBonuses"></div>
</div>
<div id="boneImportsColumn" class="col-xs-4 boneBuyColumn">
<div class="boneBuyTitle">Exotic Imp-orts</div>
<div class="boostSpacerImports boostSpacer">
<div class="boneBuyDesc">Exotic Imp-orts will be unlocked permanently once purchased. Each has a <span id="exoticImpSpawnChance"></span>% chance to spawn per cell and better loot than normal enemies. Any stacking multipliers from killing Imp-orts reset on Portal but the imps do not have to be unlocked again.</div>
<div class="importsPreview">
<div class="importLocation">Spawns in World</div>
<table class="table importsTable" id="importsTableWorld0">
</table>
<div class="importLocation table-hover">Spawns in Maps</div>
<table class="table importsTable" id="importsTableMaps0">
</table>
</div>
<div id="purchaseContainerImports">
<div class="boneBtn boneBtnStateOn pointer noselect" id="importPurchaseBtn" onclick="tooltip('Confirm Purchase', null, 'update', 'You are about to purchase a new Exotic Import for 50 bones. This new Bad Guy will begin spawning in your next Zone or Map at an average of 3 spawns per 100 enemies. Is this what you wanted to do?', 'purchaseImport()', 50)"></div>
</div>
</div>
</div>
<div id="boneMiscColumn" class="col-xs-4 boneBuyColumn">
<div class="boneBuyTitle">Other Goodies</div>
<div class="boostSpacer">
<div id="buyHeliumArea">
<div class="boneBtn boneBtnStateOn pointer noselect" id="heliumPurchaseBtn" onclick="tooltip('Confirm Purchase', null, 'update', 'You are about to purchase one Instant Portal for 100 bones. Your new Helium will appear in the View Perks menu at the bottom of the screen available for immediate spending, and your Respec will be refreshed. Is this what you wanted to do?', 'purchaseMisc(\'helium\')', 100)">
<i></i>购买骨头传送门(100骨头)<i></i>
</div>
<div class="miscDesc">
<b><span id="heliumGainedMisc"></span></b><br/>
<span id="bonePortalDescription">Automatically gain helium equal to the amount you earned on your best run</span>
</div>
</div>
<div id="singleRunBonuses">
</div>
<div id="buyHeirloomArea">
<div class="boneBtn boneBtnStateOn pointer noselect" id="heirloomPurchaseBtn" onclick="tooltip('Confirm Purchase', null, 'update', 'You are about to purchase one Heirloom for 30 bones. This will be created at a random rarity, and will be just like completing a Void Map at your highest ever Zone reached. Are you sure?', 'purchaseMisc(\'heirloom\')', 30)">
<i></i>购买传家宝(30骨头)<i></i>
</div>
<div class="miscDesc">
<div id="heirloomRarityMisc"></div>
<i></i>传家宝稀有度基于最高通过区域而定,具体概率如上所示<i></i>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="wrapper" style="background: url(css/bg2.png) center repeat-x;">
<div id="innerWrapper">
<div id="warnings"></div>
<div class="row" id="topRow">
<div class="col-xs-4" id="resourceColumn">
<div class="row resourceRow">
<div class="col-xs-6 maxH">
<div id="food" class="playerGather">
<div id="boneShrineBtn" style="display: none" class="isEmpty noselect" onmouseover="tooltip('Bone Shrine', null, event)" onclick="game.permaBoneBonuses.boosts.consume()" onmouseout="tooltip('hide')"></div>
<span class="title">Food</span>
<br/>
<span class="ownedArea bdHover" onclick="getMaxResources('Food')"><span id="foodOwned">0</span> / <span id="foodMax"></span></span>
<br/>
<div class="progress resProgress">
<div class="progress-bar percentColorBlue" id="foodBar" role="progressbar">
<span id="foodTimeToFill"></span>
</div>
</div>
<div class="row collectRow">
<div class="col-xs-6">
<div id="foodCollectBtn" class="workBtn workColorOff pointer noselect" onclick="setGather('food')">Gather</div>
</div>
<div class="col-xs-6">
<span class="psText sizeSecRegular pointer noselect" id="foodPs" onclick="getPsString('food')">+0/sec</span>
</div>
</div>
</div>
</div>
<div class="col-xs-6 maxH">
<div id="wood" class="playerGather" style="visibility: hidden;">
<span class="title">Wood</span>
<br/>
<span class="ownedArea bdHover" onclick="getMaxResources('Wood')"><span id="woodOwned">0</span> / <span id="woodMax"></span></span>
<br/>
<div class="progress resProgress">
<div class="progress-bar percentColorBlue" id="woodBar" role="progressbar">
<span id="woodTimeToFill"></span>
</div>
</div>
<div class="row collectRow">
<div class="col-xs-6">
<div id="woodCollectBtn" class="workBtn workColorOff pointer noselect" onclick="setGather('wood')">Chop</div>
</div>
<div class="col-xs-6">
<span class="psText sizeSecRegular pointer noselect" id="woodPs" onclick="getPsString('wood')">+0/sec</span>
</div>
</div>
</div>
</div>
</div>
<div class="row resourceRow">
<div class="col-xs-6 maxH">
<div id="metal" class="playerGather" style="visibility: hidden;">
<span class="title">Metal</span>
<br/>
<span class="ownedArea bdHover" onclick="getMaxResources('Metal')"><span id="metalOwned">0</span> / <span id="metalMax"></span></span>
<br/>
<div class="progress resProgress">
<div class="progress-bar percentColorBlue" id="metalBar" role="progressbar">
<span id="metalTimeToFill"></span>
</div>
</div>
<div class="row collectRow">
<div class="col-xs-6">
<div id="metalCollectBtn" class="workBtn workColorOff pointer noselect" onclick="setGather('metal')">Mine</div>
</div>
<div class="col-xs-6">
<span class="psText sizeSecRegular pointer noselect" id="metalPs" onclick="getPsString('metal')">+0/sec</span>
</div>
</div>
</div>
</div>
<div class="col-xs-6 maxH">
<div id="science" class="playerGather" style="visibility: hidden;">
<span class="title">Science</span>
<br/>
<span class="ownedArea"><span id="scienceOwned">0</span></span>
<br/>
<div class="row collectRow">
<div class="col-xs-6">
<div id="scienceCollectBtn" class="workBtn workColorOff pointer noselect" onclick="setGather('science')">Research</div>
</div>
<div class="col-xs-6">
<span class="psText sizeSecRegular pointer noselect" id="sciencePs" onclick="getPsString('science')">+0/sec</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="col-xs-1" id="miscColumn">
<div id="fragments" class="playerGather playerGatherSm" style="visibility: hidden;">
<span class="title">Fragments</span>
<br/>
<span class="ownedArea"><span id="fragmentsOwned">0</span></span>
<br/>
<span class="psText sizeSecRegular pointer noselect" id="fragmentsPs" style="display: none" onclick="getPsString('fragments')">+0/sec</span>
</div>
<div id="gems" class="playerGather playerGatherSm" style="visibility: hidden;">
<span class="title">Gems</span>
<br/>
<span class="ownedArea"><span id="gemsOwned">0</span></span>
<br/>
<span class="psText sizeSecRegular pointer noselect" id="gemsPs" style="display: none" onclick="getPsString('gems')">+0/sec</span>
</div>
<div id="helium" class="playerGather playerGatherSm" style="display: none">
<span id="heliumName" class="title">Helium</span>
<br/>
<span class="ownedArea"><span id="heliumOwned">0</span></span>
<br/>
<span id="heliumPh" onmouseover="tooltip('Helium Per Hour', null, event)" onmouseout="tooltip('hide')" class="heliumPh hePhColorNormal"></span>
</div>
</div>
<div class="col-xs-2" id="trimpsColumn">
<div id="trimps" class="playerGather" style="visibility: hidden;">
<div class="row">
<div class="col-xs-3" style="padding-right: 0">
<div id="turkimpBuff" style="display: none" onmouseover="tooltip('Well Fed', null, event)" onmouseout="tooltip('hide')">
<span class="icomoon icon-spoon-knife"></span><br/><span id="turkimpTime"></span>
</div>
</div>
<div class="col-xs-6">
<div class="maxCenter">
<span id="trimpTitle" class="title">???</span>
</div>
</div>
<div class="col-xs-3" style="padding-left: 0">
<div id="fluffyBox" style="display: none" onmouseover="tooltip('Fluffy', null, event)" onmouseout="tooltip('hide')" onclick="tooltip('Fluffy', null, 'update')">
<span class="fluffyIcon glyphicon glyphicon-user"></span><span id='fluffyLevel'></span>级<br/><div class="progress" id="fluffyExpContainer"><span class="progress-bar noTransition" id="fluffyExp"> </span></div>
</div>
</div>
</div>
<span class="ownedArea pointer noselect bdHover" onclick="getMaxTrimps()"><span id="trimpsOwned">0</span> / <span id="trimpsMax">10</span></span>
<br/>
<div class="progress resProgress">
<div class="progress-bar percentColorBlue" id="trimpsBar" role="progressbar"><span id="trimpsTimeToFill"></span></div>
</div>
<div id="unempHide" style="visibility: hidden">
<span id="trimpsUnemployed">0</span><span id='trimpsBreedingTitle'>breeding</span>
<br/><span id="trimpsPs" class="pointer sizeSecRegular noselect bdHover psColorWhite" onclick="getTrimpPs()">+0/sec</span>
<br/>
</div>
<div id="empHide" style="visibility: hidden">
已雇佣<span id="trimpsEmployed">0</span>/<span id="maxEmployed">0</span>
</div>
<div id="trapArea">
<div id="trimpsCollectBtn" class="workBtn workColorOff pointer noSelect" onclick="setGather('trimps')">检查陷阱(<span id="trimpTrapText">1</span>)</div>
<div id="trimpsCollecting" class="collecting" style="display: none">Trapping (<span id="trimpTrapText2">1</span>)</div>
<div class="progress" id="trappingProgress">
<div class="progress-bar" id="trappingBar" role="progressbar"></div>
</div>
</div>
</div>
</div>
<div class="col-xs-5" id="logColumn">
<div id="logContainer">
<div class="btn-group btn-group-justified" id="logBtnGroup" role="group">
<div class="btn-group" role="group">
<button id="StoryFilter" onclick="filterMessage('Story')" type="button" class="btn btn-success logFlt">Story</button>
</div>
<div class="btn-group" role="group">
<button id="LootFilter" onclick="filterMessage('Loot')" type="button" class="btn btn-success logFlt">Loot</button>
</div>
<div class="btn-group" role="group">
<button id="UnlocksFilter" onclick="filterMessage('Unlocks')" type="button" class="btn btn-success logFlt">Unlocks</button>
</div>
<div class="btn-group" role="group">
<button id="CombatFilter" type="button" onclick="filterMessage('Combat')" class="btn btn-success logFlt">Combat</button>
</div>
<div id="logConfigHolder" class="btn-group" role="group">
<button id="logConfigBtn" type="button" onclick="tooltip('Message Config', null, 'update')" class="btn btn-default logFlt"><span class='glyphicon glyphicon-cog'></span></button>
</div>
</div>
<div id="achievementTracker">
<div class="row">
<span id="closeTrackedAchieve" onclick="startTrackAchieve()" class="icomoon icon-close" style='cursor: pointer'></span>
<div id="achievementTrackerIconContainer" class="col-xs-2 noPad">
</div>
<div class="col-xs-4 noPad">
<div id="achievementTrackerTitle"></div>
<div id="achievementTrackerDescription"></div>
</div>
<div class="col-xs-5 noPad">
<div id="achievementTrackerProgress" class="trackerProgress"></div>
<div id="achievementTrackerReward"></div>
</div>
<div class="col-xs-1 noPad">
</div>
</div>
</div>
<div id="log" class="niceScroll">
<span class="StoryMessage message"><span class='glyphicon glyphicon-star'></span>A green shimmer erupts then disappears, and you hit the ground. You look pretty hungry...</span>
</div>
</div>
</div>
</div>
<div class="row" id="bottomRow">
<div id="buyCol" class="col-xs-5" style="visibility: hidden;">
<div id="queueContainer">
<div class="row" id="queueRow">
<div class="col-xs-4 lowPad">
<span id="foremenCount"></span>
</div>
<div class="col-xs-2 lowPad">
<span id="buildSpeed"></span>
</div>
<div class="col-xs-3 lowPad">
<div id="autoTrapBtn" style="display: none" onclick="toggleAutoTrap()" class="pointer noselect colorDanger autoUpgradeBtn">AutoTraps Off</div>
</div>
<div class="col-xs-3">
<div id="buildingsCollectBtn" onclick="setGather('buildings')" class="workBtn workColorOff pointer noselect">Build</div>
</div>
</div>
<div class="queue niceScroll" id="buildingsQueue">
<span id='noQueue'>Nothing in queue...</span><div id="queueItemsHere"></div>
</div>
</div>
<div id="outerBuyContainer">
<div id="buyTabs">
<ul id="buyTabsUl" class="nav nav-tabs nav-justified buyTabsUl">
<li role="presentation" id="allTab" onclick="filterTabs('all')" class="tabNotSelected buyTab"><a id="allA">All</a></li>
<li role="presentation" id="buildingsTab" onclick="filterTabs('buildings')" class="tabNotSelected buyTab"><a id="buildingsA"><span id="buildingsAlert" class="alert badge"></span>Buildings</a></li>
<li role="presentation" id="jobsTab" style="visibility: hidden" onclick="filterTabs('jobs')" class="tabNotSelected buyTab"><a id="jobsA"><span id="jobsAlert" class="alert badge"></span>Jobs</a></li>
<li role="presentation" id="upgradesTab" style="visibility: hidden" onclick="filterTabs('upgrades')" class="tabNotSelected buyTab"><a id="upgradesA"><span id="upgradesAlert" class="alert badge"></span>Upgrades</a></li>
<li role="presentation" id="equipmentTab" style="visibility: hidden" onclick="filterTabs('equipment')" class="tabNotSelected buyTab"><a id="equipmentA"><span id="equipmentAlert" class="alert badge"></span>Equipment</a></li>
</ul>
<ul id="buyTabsUl2" class="nav nav-tabs nav-justified buyTabsUl">
<li role="presentation" id="talentsTab" style='display: none' onclick="filterTabs('talents')" class="tabNotSelected buyTab" onmouseover="tooltip('Mastery', null, event)" onmouseout="tooltip('hide')"><a id="talentA"><span id="talentsAlert" class="alert badge"></span><span id="mutatorsAlert" class="alert badge"></span><span id='MasteryTabName'>Mastery</span><span id="talentsEssenceTotal"></span></a></li>
<li role="presentation" id="equalityTab" style='display: none' onclick="tooltip('Scale Equality Scaling', null, 'update', true)" class="tabNotSelected equalityTabScaling buyTab" onmouseover="tooltip('Equality Scaling', null, event, true)" onmouseout="tooltip('hide')"><a id="equalityA">Equality</a></li>
<li role="presentation" id="natureTab" style='display: none' onclick="filterTabs('nature')" class="tabNotSelected buyTab empowerTabNone" onmouseover="tooltip('Empowerments of Nature', null, event)" onmouseout="tooltip('hide')"><a id="natureA">Nature</a></li>
<li role="presentation" id="playerSpireTab" style='display: none' onclick="playerSpire.openPopup()" class="tabNotSelected buyTab pausedSpireNo"><a id="spireA">Spire</a></li>
<li role="presentation" id="alchemyTab" style='display: none' onclick="alchObj.openPopup()" class="tabNotSelected buyTab alchTabNone"><a id="alchemyA">Alchemy</a></li>
<li role="presentation" id="autoBattleTab" style='display: none' onclick="autoBattle.popup()" class="tabNotSelected buyTab abTabNone"><a id="autoBattleA">SA</a></li>
</ul>
</div>
<div id="numTabs" class="numTabs">
<ul class="nav nav-tabs nav-justified">
<li role="presentation" class="tabNotSelected" id="tab1" onclick="numTab(1)">
<a id="tab1Text">+1</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab2" onclick="numTab(2)">
<a id="tab2Text">+10</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab3" onclick="numTab(3)">
<a id="tab3Text">+25</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab4" onclick="numTab(4)">
<a id="tab4Text">+100</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab5">
<a id="tab5Text" onclick="numTab(5)">+1</a>
<a id="tab5Text2" onclick="tooltip('Custom', null, 'update')">Custom</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab6" onclick="numTab(6)" onmouseover="tooltip('Buy Max', 'customText', event, 'Switching to this option will spend the majority of your resources with each purchase. <b>Click twice to customize.</b>')" onmouseout="tooltip('hide')" >
<a id="tab6Text">Max</a>
</li>
</ul>
</div>
<div id="buyContainer" class="niceScroll buyContainerSizeSm">
<div id="buyHere" class="niceScroll buttonSizeLarge">
<div id="buildingsContainer">
<div id="buildingsTitleDiv" class="titleDiv">
<div class="row">
<div class="col-xs-3" style="padding-right: 5px">
<span id="buildingsTitleSpan" class="titleSpan">Buildings</span>
</div>
<div class="col-xs-3 lowPad"> </div>
<div class="col-xs-3 lowPad">
<div id="autoStructureBtn" onmouseover='tooltip("AutoStructure", null, event)' onmouseout='tooltip("hide")' class="toggleConfigBtn pointer noselect colorDanger autoUpgradeBtn">
<div id='autoStructureText' onclick="toggleAutoStructure()">AutoStructure</div><div onclick="tooltip('Configure AutoStructure', null, 'update')">
<span class='glyphicon glyphicon-cog'></span></div>
</div>
</div>
<div class="col-xs-3" style="padding-left: 5px">
<div id="autoStorageBtn" class="pointer noselect colorDanger autoUpgradeBtn" onmouseover="tooltip('AutoStorage', 'customText', event, 'Enabling this will cause your Trimps to automatically add a storage building to the queue if you reach max capacity. This will work on and offline if enabled.')" onmouseout="tooltip('hide')" onclick="toggleAutoStorage()">AutoStorage</div>
</div>
</div>
</div>
<div class="buyBox" id="buildingsHere">
</div>
</div>
<div id="jobsContainer">
<div id="jobsTitleDiv" class="titleDiv" style="display: none">
<div class="row">
<div class="col-xs-3" style="padding-right: 5px">
<span id="jobsTitleSpan" class="titleSpan">Jobs</span>
</div>
<div class="col-xs-3 lowPad">
<span id="jobsTitleUnemployed" class="titleSpan"></span>
</div>
<div class="col-xs-3 lowPad">
<div id="autoJobsBtn" onmouseover='tooltip("AutoJobs", null, event)' onmouseout='tooltip("hide")' class="toggleConfigBtn pointer noselect colorDanger autoUpgradeBtn">
<div id='autoJobsText' onclick="toggleAutoJobs()">AutoJobs</div><div onclick="tooltip('Configure AutoJobs', null, 'update')">
<span class='glyphicon glyphicon-cog'></span></div>
</div>
</div>
<div class="col-xs-3" style="padding-left: 5px">
<div id="fireBtn" class="pointer noselect fireBtnNotFiring" onclick="fireMode()" onmouseover="tooltip('Fire Trimps',null,event)" onmouseout="tooltip('hide')">Fire</div>
</div>
</div>
</div>
<div class="buyBox" id="jobsHere">
</div>
</div>
<div id="upgradesContainer">
<div id="upgradesTitleDiv" style="display: none" class="titleDiv">
<div class="row">
<div class="col-xs-3" style="padding-right: 5px">
<span id="upgradesTitleSpan" class="titleSpan">Upgrades<br/>(Research first)</span>
</div>
<div class="col-xs-3 lowPad">
<div id="autoGoldenBtn" onmouseover="tooltip('AutoGold', null, event)" onmouseout="tooltip('hide')" class="pointer noselect settingBtn0 autoUpgradeBtn">
<div id='autoGoldenText' onclick="toggleAutoGolden()">AutoGold</div>
</div>
</div>
<div class="col-xs-3 lowPad">
<div id="autoPrestigeBtn" class="pointer noselect autoUpgradeBtn settingBtn0" onmouseover="tooltip('AutoPrestige', null, event)" onmouseout="tooltip('hide')" onclick="toggleAutoPrestiges()">AutoPrestige</div>
</div>
<div class="col-xs-3" style="padding-left: 5px">
<div id="autoUpgradeBtn" class="pointer noselect colorDanger autoUpgradeBtn" onmouseover="tooltip('AutoUpgrade', null, event)" onmouseout="tooltip('hide')" onclick="toggleAutoUpgrades()">AutoUpgrade</div>
</div>
</div>
</div>
<div class="buyBox" id="upgradesHere">
</div>
</div>
<div id="equipmentContainer">
<div id="equipmentTitleDiv" style="display: none" class="titleDiv">
<div class="row">
<div class="col-xs-3">
<span id="equipmentTitleSpan" class="titleSpan">Equipment</span>
</div>
<div class="col-xs-3 lowPad"> </div>
<div class="col-xs-3 lowPad"> </div>
<div class="col-xs-3" style="padding-left: 5px">
<div id="autoEquipBtn" onmouseover='tooltip("AutoEquip", null, event)' onmouseout='tooltip("hide")' class="toggleConfigBtn pointer noselect colorDanger autoUpgradeBtn">
<div id='autoEquipText' onclick="toggleAutoEquip()">AutoEquip</div><div onclick="tooltip('Configure AutoEquip', null, 'update')">
<span class='glyphicon glyphicon-cog'></span></div>
</div>
</div>
</div>
</div>
<div class="buyBox" id="equipmentHere"></div>
</div>
<div id="talentsContainer" style="display: none">
<div style="display: none; width: 100%;" id="swapToMutatorsBtn" class="btn btn-primary btn-lg" onclick="u2Mutations.swapTab(true)">Swap to Mutators <span id="mutatorsAlert2" class="alert badge"></span></div>
<div class='row noMarg'>
<div class='col-xs-3 lowPad'><div id='talentsAffordable'></div></div>
<div class='col-xs-6 lowPad'>
<div id="talentsTitle">
<span id='essenceOwned'>0</span>黑暗精华<i></i>
</div>
</div>
<div class='col-xs-3 lowPad'>
<div class='pointer noselect colorDanger' onmouseover='tooltip("Respec Masteries", null, event)' onmouseout='tooltip("hide")' onclick='respecTalents()' id='talentRespecBtn'>Respec (20 bones)</div>
</div>
</div>
<div id="talentsCost">Your next mastery costs <span id='talentsNextCost'>0</span>黑暗精华。</div>
<div id="talentsHere" onload="preventZoom(this)"></div>
</div>
<div id="natureContainer" style="display: none; height: 100%;">
<div class='row noMarg' style="height: 100%;">
<div id='tabColPoison' class='col-xs-4 tabColPoison tabColNature noPad'>
<div class='natureTop'>
<div class='natureTitle'>
<span id='infoSpanPoison' class='infoSpanNature' onmouseover="natureTooltip(event, 'description', 'Poison')" onmouseout="tooltip('hide')"><span class='icomoon icon-info2'></span></span>
<i></i>毒赋能<i></i>
</div>
符记:<span id="tokenCountPoison">0</span>
</div>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'upgrade', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('upgrade', 'Poison')">
<span class='natureUpgradeLevel' id='natureUpgradePoisonLevel'></span>
<span class='natureUpgradeCost' id='natureUpgradePoisonCost'></span>
<span class='natureBigIcon icomoon icon-plus'></span>
</span>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'stackTransfer', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('stackTransfer', 'Poison')">
<span class='natureUpgradeLevel' id='natureStackTransferPoisonLevel'></span>
<span class='natureUpgradeCost' id='natureStackTransferPoisonCost'></span>
<span class='natureBigIcon icomoon icon-rotate-left'></span>
</span>
<span id='uberPoisonContainer' class='natureBuyIcon natureUberContainer noselect' onmouseover="natureTooltip(event, 'uberEmpower', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('uberEmpower', 'Poison')">
<span class='natureUpgradeLevel natureUberName' id='uberPoisonName'></span>
<span class='natureUpgradeCost' id='natureUberEmpowerPoisonCost'></span>
<span class='natureBigIcon glyphicon glyphicon-king'></span>
</span>
<div class="transferButtons">
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Poison', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Poison', 'Wind')">
<span class='natureUpgradeCost' id='naturePoisonWindCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon icomoon icon-air'></span>
</span>
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Poison', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Poison', 'Ice')">
<span class='natureUpgradeCost' id='naturePoisonIceCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon glyphicon glyphicon-certificate'></span>
</span>
</div>
<span class='natureBackgroundIcon icomoon icon-flask'></span>
</div>
<div id='tabColWind' class='col-xs-4 tabColWind tabColNature noPad'>
<div class='natureTop'>
<div class='natureTitle'>
<span id='infoSpanWind' class='infoSpanNature' onmouseover="natureTooltip(event, 'description', 'Wind')" onmouseout="tooltip('hide')"><span class='icomoon icon-info2'></span></span>
<i></i>风赋能<i></i>
</div>
符记:<span id="tokenCountWind">0</span>
</div>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'upgrade', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('upgrade', 'Wind')">
<span class='natureUpgradeLevel' id='natureUpgradeWindLevel'></span>
<span class='natureUpgradeCost' id='natureUpgradeWindCost'></span>
<span class='natureBigIcon icomoon icon-plus'></span>
</span>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'stackTransfer', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('stackTransfer', 'Wind')">
<span class='natureUpgradeLevel' id='natureStackTransferWindLevel'></span>
<span class='natureUpgradeCost' id='natureStackTransferWindCost'></span>
<span class='natureBigIcon icomoon icon-rotate-left'></span>
</span>
<span id='uberWindContainer' class='natureBuyIcon natureUberContainer noselect' onmouseover="natureTooltip(event, 'uberEmpower', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('uberEmpower', 'Wind')">
<span class='natureUpgradeLevel natureUberName' id='uberWindName'></span>
<span class='natureUpgradeCost' id='natureUberEmpowerWindCost'></span>
<span class='natureBigIcon glyphicon glyphicon-king'></span>
</span>
<div class='transferButtons'>
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Wind', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Wind', 'Poison')">
<span class='natureUpgradeCost' id='natureWindPoisonCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon icomoon icon-flask'></span>
</span>
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Wind', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Wind', 'Ice')">
<span class='natureUpgradeCost' id='natureWindIceCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon glyphicon glyphicon-certificate'></span>
</span>
</div>
<span class='natureBackgroundIcon icomoon icon-air'></span>
</div>
<div id='tabColIce' class='col-xs-4 tabColIce tabColNature noPad'>
<div class='natureTop'>
<div class='natureTitle'>
<span id='infoSpanIce' class='infoSpanNature' onmouseover="natureTooltip(event, 'description', 'Ice')" onmouseout="tooltip('hide')"></span>
<i></i>冰赋能<i></i>
</div>
符记:<span id="tokenCountIce">0</span>
</div>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'upgrade', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('upgrade', 'Ice')">
<span class='natureUpgradeLevel' id='natureUpgradeIceLevel'></span>
<span class='natureUpgradeCost' id='natureUpgradeIceCost'></span>
<span class='natureBigIcon icomoon icon-plus'></span>
</span>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'stackTransfer', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('stackTransfer', 'Ice')">
<span class='natureUpgradeLevel' id='natureStackTransferIceLevel'></span>
<span class='natureUpgradeCost' id='natureStackTransferIceCost'></span>
<span class='natureBigIcon icomoon icon-rotate-left'></span>
</span>
<span id='uberIceContainer' class='natureBuyIcon noselect natureUberContainer' onmouseover="natureTooltip(event, 'uberEmpower', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('uberEmpower', 'Ice')">
<span class='natureUpgradeLevel natureUberName' id='uberIceName'></span>
<span class='natureUpgradeCost' id='natureUberEmpowerIceCost'></span>
<span class='natureBigIcon glyphicon glyphicon-king'></span>
</span>
<div class="transferButtons">
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Ice', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Ice', 'Poison')">
<span class='natureUpgradeCost' id='natureIcePoisonCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon icomoon icon-flask'></span>
</span>
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Ice', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Ice', 'Wind')">
<span class='natureUpgradeCost' id='natureIceWindCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon icomoon icon-air'></span>
</span>
</div>
<span class='natureBackgroundIcon icomoon icon-certificate'></span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="col-xs-7" id="rightCol">
<div id="battleContainer" style="visibility: hidden">
<div id="battleHeadContainer">
<div class="row" id="battleStatsRow">
<div class="col-xs-6" id="goodGuyCol">
<div class="row">
<div id='colGoodGuyName' class="col-xs-9" style="padding-right: 5px">
<!-- Update in resetGame if adding to name -->
<div class="battleStatsTitle" id="goodGuyName"><span id='realTrimpName'>Trimps</span> (<span id="trimpsFighting">1</span>) <span id="anticipationSpan"></span> <span id="titimpBuff"></span> <span id="debuffSpan"></span></div>
</div>
<div id='colStances' class="col-xs-3" style="padding-left: 5px;">
<div class="row noPad" style="padding-right: 15px;">
<div id='form0Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('0')" id="formation0" onmouseover="tooltip('No Formation', 'customText', event, '取消阵型,恢复正常状态,在战场上逡巡。(快捷键:X或1)')" onmouseout="tooltip('hide')">
X
</div>
</div>
<div id='form1Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('1')" id="formation1" onmouseover="tooltip('Heap Formation', 'customText', event, '使我方脆皮的生命值变为4倍,但减少一半的攻击力和格挡。(快捷键:H或2)')" onmouseout="tooltip('hide')">
H
</div>
</div>
<div id='form2Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('2')" id="formation2" onmouseover="tooltip('Dominance Formation', 'customText', event, '使我方脆皮的攻击力变为4倍,但减少一半的生命值和格挡。(快捷键:D或3)')" onmouseout="tooltip('hide')">
D
</div>
</div>
<div id='form3Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('3')" id="formation3" onmouseover="tooltip('Barrier Formation', 'customText', event, '使我方脆皮的格挡变为4倍,并且使敌人的格挡穿透减少50%,但减少一半的生命值和攻击力。(快捷键:B或4)')" onmouseout="tooltip('hide')">
B
</div>
</div>
<div id='form4Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('4')" id="formation4" onmouseover="tooltip('Scryer Formation', null, event)" onmouseout="tooltip('hide')">
S
</div>
</div>
<div id='form5Container' class="formSixth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('5')" id="formation5" onmouseover="natureTooltip(event, 'formation')" onmouseout="tooltip('hide')">
N
</div>
</div>
</div>
</div>
</div>
<div class="row guyRow" id="goodGuyStatsRow">
<div id='damageDiv' class="col-xs-6 lbdHover pointer noselect bdHover" style="padding-right: 0" onclick="getBattleStatBd('attack')">
<span id="goodGuyAttack" class='attackColorNormal'></span> DMG <span id="critSpan"></span>
</div>
<div class="col-xs-4 noPad pointer noselect bdHover" id="blockDiv" style="visibility: hidden" onclick="getBattleStatBd('block')">
<span id="goodGuyBlock">0</span><span id='goodGuyBlockName'>BLK</span>
</div>
<div class="col-xs-2 pointer noselect" style="padding-left: 0" id="roboTrimpBtn" onclick="magnetoShriek()">
<span id="chainHolder" class="shriekStateCooldown" style='visibility: hidden' onmouseover="tooltip('MagnetoShriek', null, event)" onmouseout="tooltip('hide')"><span id="roboTrimpTurnsLeft"></span> <span class="icomoon icon-chain" style="color: white"></span></span>
</div>
</div>
<div class="progress fightBar">
<div class="progress-bar percentColorBlue" id="goodGuyBar" role="progressbar">
<span style='z-index:3' class="bdHover pointer noselect innerFightBar" onclick="getBattleStatBd('health')">
<span id="goodGuyHealth">0</span>/<span id="goodGuyHealthMax">0</span>
</span>
</div>
<div class="progress-bar es0" role="progressbar" id="energyShield"> </div>
<div class="progress-bar es1" role="progressbar" id="energyShieldLayer"> </div>
<div class="progress-bar es2" role="progressbar" id="energyShieldLayer2"> </div>
</div>
</div>
<div class="col-xs-6" id="badGuyCol" style="visibility: hidden">
<div>
<div class="row">
<div class="col-xs-11">
<span class="battleStatsTitle"><span id="badGuyName"></span> <span id="corruptionBuff"></span><span id="voidBuff"></span><span id="badCanCrit" style="display: none" class="badge" onmouseover="tooltip('Crushing Blows', 'customText', event, 'Your current health is higher than your block, making you vulnerable to critical strikes from your enemies. Better fix that...')" onmouseout="tooltip('hide')"><span class="icomoon icon-hair-cross"></span></span><span id='badDebuffSpan'></span></span><br/>
<div class="guyRow" id="badGuyRow">
<div>
<span id="badGuyAttack" class="dmgColorWhite"></span> DMG <span id="badCrit"></span>
</div>
</div>
</div>
<div class="col-xs-1" style="font-size: 1.5em; padding: 0;">
<div id="lootBdContainer">
<span id="lootBdBtn" class="icomoon icon-gift2 pointer" onclick="getLootBd('Food/Wood/Metal')"></span>
<div id="openTutorialContainer" style="display: none;">
<span id="openTutorialBtn" class="flashNo icomoon icon-star pointer tutorialStar" onclick="tutorial.popup()" style="color: gold;"></span>
</div>
</div>
</div>
</div>
</div>
<div class="progress fightBar">
<div class="progress-bar percentColorBlue" id="badGuyBar" role="progressbar">
<span class="innerFightBar">
<span id="badGuyHealth">0</span>/<span id="badGuyHealthMax">0</span>
</span>
</div>
</div>
</div>
</div>
</div>
<div class="row" id="gridRow">
<div class="col-xs-2" id="battleBtnsColumn">
<div id="battleSideTitle" onmouseover="getZoneStats(event)" onmouseout="tooltip('hide')">
<span id="worldName">Zone</span><span id="worldNumber">1</span><br/><span id="mapBonus"></span>
</div>
<div class="battleSideBtnContainer">
<span class="btn btn-primary fightBtn" id="fightBtn" onmouseover="tooltip('Fight',null,event)" onmouseout="tooltip('hide')" onclick="fightManual()">
<i></i>战斗<i></i>
</span>
</div>
<div class="battleSideBtnContainer">
<span class="btn btn-danger fightBtn" id="pauseFight" onmouseover="tooltip('AutoFight',null,event)" onmouseout="tooltip('hide')" onclick="pauseFight()" style="display: none">
<i></i>AutoFight Off<i></i>
</span>
</div>
<div class="battleSideBtnContainer">
<div id="mapsBtn" class="btn btn-warning fightBtn" onmouseover="tooltip('Maps', null, event)" onmouseout="tooltip('hide')" style="display: none">
<div id='mapsBtnText' onclick="mapsClicked()">Maps</div><div onclick="tooltip('Configure Maps', null, 'update')">
<span class='glyphicon glyphicon-cog'></span></div>
</div>
</div>
<div class="battleSideBtnContainer">
<span class="btn voidMessage fightBtn" id="voidMapsBtn" onclick="toggleVoidMaps()" style="display: none">
<i></i>Void Maps<i></i>
</span>
</div>
<div class="battleSideBtnContainer">
<span class="btn btn-info fightBtn" id="portalBtn" onmouseover="tooltip('Portal', null, event)" onmouseout="tooltip('hide')" onclick="portalClicked()" style="display: none">
<i></i>传送门<i></i>
</span>
</div>
<div class="battleSideBtnContainer">
<span class="btn btn-danger fightBtn" id="repeatBtn" onmouseover="tooltip('Repeat Map', null, event)" onmouseout="tooltip('hide')" onclick = "repeatClicked()" style="display: none">
<i></i>Repeat Off<i></i>
</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="heirloomBtnContainer">
<span id="heirloomsBtn" class="btn fightBtn heirloomsBtnColor" onclick="toggleHeirlooms()">Heirlooms</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="boneBtnContainer">
<span class="btn btn-default fightBtn" id="boneBtnMain" onclick="showBones()">
<span id="boneBtnText">Bone Trader</span>
</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="finishDailyBtnContainer">
<span class="btn btn-success fightBtn" id="finishDailyBtn" onclick="tooltip('Finish Daily', null, 'update')">
<i></i>完成日常<i></i>
</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="exitSpireBtnContainer">
<span class="btn btn-danger fightBtn" id="exitSpireBtn" onclick="tooltip('Exit Spire', null, 'update')">
<i></i>退出尖塔<i></i>
</span>
</div>
</div>
<div class="col-xs-10" id="gridContainer">
<div id="grid"></div>
<div id="preMaps" style="display: none">
<div style="display: none" id="mapsCreateRow" class="row">
<div id="openTutorialContainer2" style="display: none;">
<span id="openTutorialBtn2" class="flashNo icomoon icon-star pointer tutorialStar" onclick="tutorial.popup()" style="color: gold;"></span>
</div>
<div id='advMapsControlBtns'>
<span id='advMapsHideBtn' class='icomoon icon-minus-circle pointer' onclick='hideAdvMaps()' onmouseover="tooltip('Show/Hide Map Config', 'advMaps', event)" onmouseout="tooltip('hide')"></span>
<span id='advMapsPreset1' class='pointer mapPreset presetSelectionOff' onclick='selectAdvMapsPreset(1)' onmouseover="tooltip('Map Preset', 'advMaps', event)" onmouseout="tooltip('hide')">1</span>
<span id='advMapsPreset2' class='pointer mapPreset presetSelectionOff' onclick='selectAdvMapsPreset(2)' onmouseover="tooltip('Map Preset', 'advMaps', event)" onmouseout="tooltip('hide')">2</span>
<span id='advMapsPreset3' class='pointer mapPreset presetSelectionOff' onclick='selectAdvMapsPreset(3)' onmouseover="tooltip('Map Preset', 'advMaps', event)" onmouseout="tooltip('hide')">3</span>
<span id='advMapsPreset4' class='pointer mapPreset presetSelectionOff' onclick='selectAdvMapsPreset(4)' onmouseover="tooltip('Map Preset', 'advMaps', event)" onmouseout="tooltip('hide')">4</span>
<span id='advMapsPreset5' class='pointer mapPreset presetSelectionOff' onclick='selectAdvMapsPreset(5)' onmouseover="tooltip('Map Preset', 'advMaps', event)" onmouseout="tooltip('hide')">5</span>
<span id='advMapsSaveBtn' class='icomoon icon-save pointer' onclick='saveAdvMaps()' onmouseover="tooltip('Save Map Settings', 'advMaps', event)" onmouseout="tooltip('hide')"></span>
<span id='advMapsResetBtn' class='icomoon icon-refresh pointer' onclick='resetAdvMaps(true)' onmouseover="tooltip('Reset Map Settings', 'advMaps', event)" onmouseout="tooltip('hide')"></span>
<span id='advMapsRecycleBtn' class="icomoon icon-trash-o pointer iconStateBad" onmouseover="tooltip('Recycle All', null, event)" onmouseout="tooltip('hide')" onclick="recycleBelow(false)"></span>
</div>
<div id="mapLevelContainer" class="col-xs-4">
地图等级<span class="pointer noselect incrementBtn" onclick="incrementMapLevel(-1)"><span class="glyphicon glyphicon-download"></span></span><input onkeyup="updateMapCost()" type="number" id="mapLevelInput" onfocusout="checkMapLevelInput(this)"><span class="pointer noselect incrementBtn" onclick="incrementMapLevel(1)"><span class="glyphicon glyphicon-upload"></span></span>
</div>
<div id="mapCostContainer" class="col-xs-4 lowPad">
<span id="mapCostFragmentCost"></span><span id="mapCostFragmentText"> Fragments</span>
</div>
<div id="mapCreateBtn" onclick='buyMap()' class="workBtn primaryColor pointer noselect col-xs-4">
<i></i>制造<i></i>
</div>
</div>
<div id="advMapsRow" class="row">
<div id="advLootContainer" class="col-xs-3 mapConfigContainer lowPad">
<div class="advMapsTitle" onmouseover="tooltip('Loot', 'advMaps', event)" onmouseout="tooltip('hide')">
<i></i>战利品<i></i>
</div>
<br/>
<input value="0" id="lootAdvMapsRange" class="mapSelector mapInput" type="range" min="0" max="9" oninput="updateMapNumbers()" onchange="updateMapNumbers()">
<div id="lootAdvMapsText"></div>
</div>
<div id="advSizeContainer" class="col-xs-3 mapConfigContainer lowPad">
<div class="advMapsTitle" onmouseover="tooltip('Size', 'advMaps', event)" onmouseout="tooltip('hide')">
<i></i>尺寸<i></i>
</div>
<br/>
<input value="0" id="sizeAdvMapsRange" class="mapSelector mapInput" type="range" min="0" max="9" oninput="updateMapNumbers()" onchange="updateMapNumbers()">
<div id="sizeAdvMapsText"></div>
</div>
<div id="advDifficultyContainer" class="col-xs-3 mapConfigContainer lowPad">
<div class="advMapsTitle" onmouseover="tooltip('Difficulty', 'advMaps', event)" onmouseout="tooltip('hide')">
<i></i>难度<i></i>
</div>
<br/>
<input value="0" id="difficultyAdvMapsRange" class="mapSelector mapInput" type="range" min="0" max="9" oninput="updateMapNumbers()" onchange="updateMapNumbers()">
<div id="difficultyAdvMapsText"></div>
</div>
<div id="advBiomeContainer" class="col-xs-3 mapConfigContainer lowPad" onmouseover="tooltip('Biome', 'advMaps', event)" onmouseout="tooltip('hide')">
<div class="advMapsTitle">
<i></i>生物群落<i></i>
</div>
<br/>
<select id="biomeAdvMapsSelect" class="advSelect" onchange="updateMapCost()">
<option value="Random">Random</option>
<option value="Mountain">Mountain</option>
<option value="Forest">Forest</option>
<option value="Sea">Sea</option>
<option value="Depths">Depths</option>
</select>
</div>
</div>
<div id="advMapsRow2" class="row">
<div class="col-xs-2 mapConfigContainer lowPad"></div>
<div class="col-xs-3 mapConfigContainer lowPad">
<div class="advMapsTitle" onmouseover="tooltip('Special Modifier', 'advMaps', event)" onmouseout="tooltip('hide')">
<i></i>特殊词缀<i></i>
</div>
<br/>
<select id="advSpecialSelect" class="advSelect" onchange="updateMapCost()">
</select>
</div>
<div class="col-xs-2 mapConfigContainer lowPad">
<div id="advPerfectLocked" style="border: 1px solid white">
<div class="advMapsTitle" id='advPerfectLockedText'>
<i></i>Unlock at Z110<i></i>
</div>
<span class="icomoon icon-lock3"></span>
</div>
<div id="advPerfectUnlocked" style="display: none">
<div class="advMapsTitle" onmouseover="tooltip('Perfect Sliders', 'advMaps', event)" onmouseout="tooltip('hide')">
<i></i>完美滑块<i></i>
</div>
<br/>
<span id="advPerfectCheckbox" class="icomoon icon-checkbox-unchecked niceCheckbox" data-checked="false" onclick="swapNiceCheckbox(this); updateMapNumbers()"></span>
</div>
</div>
<div class="col-xs-3 mapConfigContainer lowPad">
<div id="advExtraLevelLocked" style="border: 1px solid white">
<div class="advMapsTitle" id='advExtraLockedText'>
<i></i>Unlock at Z210<i></i>
</div>
<span class="icomoon icon-lock3"></span>
</div>
<div id="advExtraLevelUnlocked" style="display: none">
<div class="advMapsTitle" onmouseover="tooltip('Extra Zones', 'advMaps', event)" onmouseout="tooltip('hide')">
<i></i>额外区域<i></i>
</div>
<br/>
<select id="advExtraLevelSelect" class="advSelect" onchange="updateMapCost()"></select>
</div>
</div>
<div class="col-xs-2 mapConfigContainer lowPad"></div>
</div>
<div id="heirRare" style="display: none">
</div>
<div id="selectedMapContainer" class="row">
<div id="selectedMapCol" class="col-xs-3 lowPad">
<div id="selectedMapName"></div><br/>
<div id="mapCreditsLeft" title="挑战中,每通过一个区域,您就可以获得1个地图代币"></div>
</div>
<div id="mapStatsCol3" class="col-xs-5 lowPad">
<div class="row">
<div class="col-xs-7 mapStatsCol">
<div class="mapStatsTitle">Items</div>
<div class="mapStatsTitle">Resource</div>
</div>
<div id="mapStatsCol4" class="col-xs-5 mapStatsCol">
<div class="mapStatsValue" id="mapStatsItems"></div>
<div class="mapStatsValue" id="mapStatsResource"></div>
</div>
</div>
<div id="selectMapBtns">
<span id="selectMapBtn" class="workBtn pointer noselect infoColor selectMapBtn" style="visibility: hidden" onclick="runMap()">
<i></i>Run Map<i></i>
</span>
<span id="recycleMapBtn" class="workBtn pointer noselect dangerColor selectMapBtn" style="visibility: hidden" onclick="recycleMap()">
<i></i>Recycle Map<i></i>
</span>
</div>
</div>
<div id="mapStatsCol1" class="col-xs-2 mapStatsCol">
<div class="mapStatsTitle">Size</div>
<div class="mapStatsTitle">Difficulty</div>
<div class="mapStatsTitle">Loot</div>
</div>
<div id="mapStatsCol2" class="col-xs-2 mapStatsCol">
<div class="mapStatsValue" id="mapStatsSize"></div>
<div class="mapStatsValue" id="mapStatsDifficulty"></div>
<div class="mapStatsValue" id="mapStatsLoot"></div>
</div>
</div>
<div id="mapsHere" class="mapSize1 niceScroll">
</div>
<div id="voidMapsHere" class="niceScroll">
</div>
</div>
<div id="mapGrid" class="gridShrunk" style="display: none;"></div>
<div id="extraGridInfo" style="display: none;">
<div id="extraGridInfoTitle"></div>
<div id="extraGridInfoSummary"></div>
<div id="extraGridInfoSub"></div>
<div id="extraGridInfoBtns">
<span class="btn btn-info" onclick="restoreGrid()">Continue</span>
</div>
</div>
</div>
<div id="extraMapBtns" class="col-xs-off">
<div class="battleSideBtnContainer">
<span class="btn settingBtn1 fightBtn" id="togglemapLoot2" onmouseout="tooltip('hide')" onclick="toggleSetting('mapLoot')">
</span>
</div>
<div class="battleSideBtnContainer">
<span class="btn settingBtn1 fightBtn" id="togglerepeatUntil" onmouseout="tooltip('hide')" onclick="toggleSetting('repeatUntil')">
</span>
</div>
<div class="battleSideBtnContainer">
<span class="btn settingBtn1 fightBtn" id="toggleexitTo" onmouseout="tooltip('hide')" onclick="toggleSetting('exitTo')">
</span>
</div>
<div class="battleSideBtnContainer">
<span class="btn settingBtn1 fightBtn" id="togglemapAtZone2" onmouseout="tooltip('hide')" onclick="toggleSetting('mapAtZone')">
</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="repeatVoidsContainer">
<span class="btn settingBtn1 fightBtn" id="togglerepeatVoids" onmouseout="tooltip('hide')" onclick="toggleSetting('repeatVoids')">
</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="climbBwContainer">
<span class="btn settingBtn1 fightBtn" id="toggleclimbBw2" onmouseout="tooltip('hide')" onclick="toggleSetting('climbBw')">
</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="settingsRow">
<table id="settingsTable">
<tr>
<td class="btn btn-info" onclick="save(false, true)">
保存<span id="saveIndicator"></span><span id="playFabIndicator"></span>
</td>
<td class="btn btn-info" onclick="tooltip('Export', null, 'update')">
<div>Export</div>
</td>
<td class="btn btn-info" onclick="tooltip('Import', null, 'update')">
<div>Import</div>
</td>
<td class="btn btn-success" onclick="toggleStats()">
<div>统计</div>
</td>
<td class="btn tealColor" onclick="toggleAchievementWindow()">
<div>Achieves</div>
</td>
<td class="btn btn-default" onclick="toggleSettingsMenu()">
<div id='settingsText'>Settings</div>
</td>
<td class="btn" id="pastUpgradesBtn" onclick="viewPortalUpgrades()">
</td>
<td class="btn btn-new" onclick="window.open('updates.html', '_blank')">
V<span id="versionNumber"></span> | 更新内容<i></i>
</td>
<td id="portalTimer" class="timerNotPaused" onclick="toggleSetting('pauseGame')" onmouseover="tooltip('Pause the game', 'customText', event, game.options.menu['pauseGame'].description)" onmouseout="tooltip('hide')">
<span id="portalTime"> </span> <span style='font-size: 0.85em; line-height: 0.85em;' class='icomoon icon-pause3'></span>
</td>
<td class="btn btn-default" id="autoCuipi1" onclick="importAuto1();" title="自动脆皮脚本~如果想切换/停止脚本,请点击保存游戏,然后刷新游戏~">
<i></i>自动脚本<i></i>
</td>
</tr>
</table>
<div id="settingsHere" style="display: none">
<div id='searchSettingsWindow'>
<div id='settingTitleBar'>
<div class='noselect optionContainer settingsBtn tealColor settingTypeBtn' onclick='toggleSettingSection(false)'>Browse All</div>
<span id='searchSettingsTitle'>Choose a Category Below, or Search for a Setting/Keyword:</span>
<input id='searchSettings' onkeyup='searchSettings(this)' /><br/>
<div id='settingsTabs'>
<ul class="nav nav-tabs nav-justified">
<li role="presentation" style='display: none' id='NewTab' onclick="settingTab('New')" class="tabNotSelected settingTab"><a>New</a></li>
<li role="presentation" id='GeneralTab' onclick="settingTab('General')" class="tabNotSelected settingTab"><a>General</a></li>
<li role="presentation" id='PerformanceTab' onclick="settingTab('Performance')" class="tabNotSelected settingTab"><a>Performance</a></li>
<li role="presentation" id='QOLTab' onclick="settingTab('QOL')" class="tabNotSelected settingTab"><a>Quality of Life</a></li>
<li role="presentation" id='AlertsTab' onclick="settingTab('Alerts')" class="tabNotSelected settingTab"><a>Pop-ups and Alerts</a></li>
<li role="presentation" id='LayoutTab' onclick="settingTab('Layout')" class="tabNotSelected settingTab"><a>Layout</a></li>
<li role="presentation" id='OtherTab' onclick="settingTab('Other')" class="tabNotSelected settingTab"><a>Other</a></li>
<li role="presentation" id='HotkeyTab' onclick="tooltip('Hotkeys', null, 'update')" class="tabNotSelected settingTab"><a>Hotkeys</a></li>
</ul>
</div>
</div>
<div id='settingSearchResults'></div>
</div>
<div id="allSettings" style="display: none">
<div class='noselect optionContainer settingsBtn tealColor' onclick='toggleSettingSection(true)'>Back to Search</div>
<div id="allSettingsHere"></div>
</div>
</div>
</div>
</div>
</div>
<div id="portalWrapper" style="display: none" class="portalMk0">
<div id='swapPortalUniverseBtn' onmouseover="tooltip('Change Universe', null, event)" onmouseout="tooltip('hide')" onclick="swapPortalUniverse()">Change Universe</div>
<div id='titleRow'>
<div id='titleCol1' class='titleCol'>
<div>
<div id="portalTitle"></div>
<div id="portalError" style="display: none"></div>
</div>
</div>
<div id='titleCol2' class='titleCol'>
<div>
<div id="portalHelium"><span id="portalHeliumOwned">0</span> Helium Canisters</div>
<div id="portalTotalHelium">一共获取:<span id="totalHeliumEarned">0</span></div>
<div id="portalTotalSpent">特权花费:<span id="totalHeliumSpent">0</span></div>
<div id="portalTotalPortals">传送了<span id="totalPortals">0</span>次</div>
</div>
</div>
</div>
<div class="row" id="portalRow">
<div id="perkCol" class="col-xs-7">
<div class="challengeTitle">Perks</div>
<div id="portalStory"></div>
<div id="portalPresets" class="numTabs">
<ul class="nav nav-tabs nav-justified" id="portalPresetsTabs">
<li role="presentation" class="tabNotSelected" id="presetTab1" onclick="presetTab(1, true)" onmouseover="tooltip('Perk Preset', null, event, 1)" onmouseout="tooltip('hide')">
<a id="presetTab1Text">预设1</a>
</li>
<li role="presentation" class="tabNotSelected" id="presetTab2" onclick="presetTab(2, true)" onmouseover="tooltip('Perk Preset', null, event, 2)" onmouseout="tooltip('hide')">
<a id="presetTab2Text">预设2</a>
</li>
<li role="presentation" class="tabNotSelected" id="presetTab3" onclick="presetTab(3, true)" onmouseover="tooltip('Perk Preset', null, event, 3)" onmouseout="tooltip('hide')">
<a id="presetTab3Text">预设3</a>
</li>
<li role="presentation" class="tabNotEnabled" id="presetTabSave" onclick="savePerkPreset()" onmouseover="tooltip('Perk Preset', null, event, 'Save')" onmouseout="tooltip('hide')">
<a>Save</a>
</li>
<li role="presentation" class="tabNotEnabled" id="presetTabLoad" onclick="loadPerkPreset()" onmouseover="tooltip('Perk Preset', null, event, 'Load')" onmouseout="tooltip('hide')">
<a>Load</a>
</li>
<li role="presentation" class="tabNotEnabled" id="presetTabRename" onclick="renamePerkPreset(true)" onmouseover="tooltip('Perk Preset', null, event, 'Rename')" onmouseout="tooltip('hide')">
<a>Rename</a>
</li>
<li role="presentation" class="tabNotEnabled" id="presetTabExport" onclick="tooltip('Export Perks', null, 'update')" onmouseover="tooltip('Perk Preset', null, event, 'Export')" onmouseout="tooltip('hide')">
<a>Export</a>
</li>
<li role="presentation" class="tabNotEnabled" id="presetTabImport" onclick="tooltip('Import Perks', null, 'update')" onmouseover="tooltip('Perk Preset', null, event, 'Import')" onmouseout="tooltip('hide')">
<a>Import</a>
</li>
</ul>
</div>
<div id="pnumTabs" class="numTabs">
<ul class="nav nav-tabs nav-justified" id="portalTabs">
<li role="presentation" class="tabNotSelected" id="ptab1" onclick="numTab(1, true)">
<a id="ptab1Text">+1</a>
</li>
<li role="presentation" class="tabNotSelected" id="ptab2" onclick="numTab(2, true)">
<a id="ptab2Text">+10</a>
</li>
<li role="presentation" class="tabNotSelected" id="ptab3" onclick="numTab(3, true)">
<a id="ptab3Text">+25</a>
</li>
<li role="presentation" class="tabNotSelected" id="ptab4" onclick="numTab(4, true)">
<a id="ptab4Text">+100</a>
</li>
<li role="presentation" class="tabNotSelected" id="ptab5" onclick="tooltip('Custom', null, 'update', true)">
<a id="ptab5Text">Custom</a>
</li>
<li role="presentation" class="tabNotSelected" id="ptab6" onclick="numTab(6, true)" onmouseover="tooltip('Buy Max', 'customText', event, 'Switching to this option will spend the majority of your Helium with each purchase. <b>Click twice to customize.</b>')" onmouseout="tooltip('hide')">
<a id="ptab6Text">Max</a>
</li>
<li role="presentation" class="tabNotSelected pointer" id="ptabInfo" onclick="toggleSetting('detailedPerks', null, true)">
<a id="ptabInfoText">More Info</a>
</li>
<li role="presentation" id="ptabRemove" style="display: none" onclick="toggleRemovePerks()">
<a id="ptabRemoveText">Remove</a>
</li>
</ul>
</div>
<div id="portalUpgradesHere" class="niceScroll"></div>
</div>
<div id="challengeCol" class="col-xs-5">
<div id="viewChallenge" style="display: none">
<div style='text-align: center'><span class="thing thingColorSquared pointer" style='width: 50%; display: inline-block;' onmouseover="tooltip('Challenge2', null, event, true)" onmouseout="tooltip('hide')" id='challengeSquaredViewBtn'>Challenge<sup><span id='challengeSquaredName'>2</span></sup> - <span id='challengeSquaredBonusAmtView'>0</span>% bonus</span></div>
<span id="viewChallengeText">You do not currently have an active challenge.</span>
<br/><br/>
<div class="btn btn-warning inPortalBtn" style="display: none" id="cancelChallengeBtn" onclick="confirmAbandonChallenge()">Abandon Challenge</div>
<span id="extraChallengeStuff"></span>
</div>
<div id="challenges" style="display: none">
<div id='challengeTitleNoSquared'>
<div class="challengeTitle">Challenges</div>
</div>
<div id='challengeTitleSquared' style='display: none'>
<div class="challengeTitle" style='display: inline-block; width: 50%; padding: 0; margin: 0;'>Challenges</div><div style='display: inline-block; width: 50%; padding: 0; margin: 0;'><span id='inPortalC2Button' class="thing thingColorSquared pointer" style='width: 75%; display: inline-block;' onclick="toggleChallengeSquared()" onmouseover="tooltip('Challenge2', null, event)" onmouseout="tooltip('hide')">Challenge<sup><span id='inPortalC2Name'>2</span></sup> - <span id='challengeSquaredBonusAmt'>0</span>% bonus</span></div>
</div>
<div id="challengeDescription">
<span id="challengeDescriptionPre">You can also choose to activate a challenge before using your portal. Completing a challenge will earn you a permanent reward. You can abandon or view an active challenge at any time by clicking the "View Perks" button.</span>
<span id="flagMustRestart" style="display: none;"><b>If you abandon this challenge, the portal will become unstable and the world will restart (you'll keep permanent bonuses like helium)</b></span>
<div id="specificChallengeDescription" class="challengeDescriptionLg">
</div>
</div>
<div id="challengesHere">
</div>
</div>
</div>
</div>
<div id="portalBtnContainer">
<div class="btn btn-primary inPortalBtn" id="activatePortalBtn" onclick="activateClicked()">Activate Portal</div>
<div class="btn btn-danger inPortalBtn" id="cancelPortalBtn" onclick="cancelTooltip(); cancelPortal()">Cancel</div>
<div class="btn btn-warning inPortalBtn" style="display: none" id="respecPortalBtn" onclick="respecPerks()" onmouseover="tooltip('Respec', null, event)" onmouseout="tooltip('hide')"></div>
<div class="btn btn-success inPortalBtn" style='display: none' id="swapToCurrentChallengeBtn" onclick="swapToCurrentChallenge()" onmouseover="tooltip('View Current Challenge', 'customText', event, 'Swap the Challenge Selection pane to instead display your current challenge, or vice versa')" onmouseout="tooltip('hide')">View Current Challenge</div>
<div class="btn btn-warning inPortalBtn" style="display: none" id="clearPerksBtn" onclick="clearPerks()">Clear All Perks</div>
<div class="btn inPortalBtn autoColor darkBorder" onmouseover="tooltip('Respec Mutators', null, event)" onmouseout="tooltip('hide')" onclick="u2Mutations.toggleRespec()" style="display: none" id="respecMutatorsBtn"></div>
</div>
</div>
<div id="achievementWrapper" style="display: none">
<div id="achievementMainButtons">
<span id="achievementHelp" onclick="toggleAchievementHelp()" class="icomoon icon-question-circle"></span>
<span id="achievementMainClose" onclick="toggleAchievementWindow()" class="icomoon icon-close"></span>
</div>
<div class="row" id="achievementTopRow">
<div class="col-xs-6">
<div id="achievementHover" style="display: none">
<div class="row">
<div id="achievementHoverIconContainer" class="col-xs-3 lowPad">
</div>
<div class="col-xs-8">
<div id="achievementHoverTitle"></div>
<div id="achievementHoverDescription"></div>
<div id="achievementHoverProgress"></div>
<div id="achievementHoverReward"></div>
</div>
</div>
</div>
</div>
<div class="col-xs-6">
<div class="maxCenter" id="achievementHeader">
<span class="achievementMainTitle">Achievements</span><br/>
<span class="achievementTotals">You are dealing <span id="achievementTotalPercent"></span>% extra damage<span id="achievementFluff"></span>.</span>
<div id="achievementGoldenBonusContainer">
</div>
</div>
<div id="achievementHelpContainer" style="display: none">
如果您满足了特定的条件,则可以获得成就。每个成就都使我方脆皮造成更多伤害,越后期的成就加成越高。您可以将鼠标停留在某个成就上来了解它的详细信息。<b>Click on an Achievement on this screen to track it!</b>
</div>
</div>
<div class="col-xs-1">
</div>
</div>
<div id="achievementsHere" class="niceScroll"></div>
<div style='text-align: center;'><span id="achievementClose2" onclick="toggleAchievementWindow()" class="icomoon icon-close"></span></div>
</div>
<div id="statsWrapper" style="display: none">
<span id="statsTitle">Statistics!</span><br/>
<div class="row" id="statsBtnRow">
<div class="col-xs-3">
</div>
<div class="col-xs-3 btn btn-info statToggleBtn" id='totalSelectBtn' onclick='toggleStats("total")'>
<i></i>总计<i></i>
</div>
<div class="col-xs-3 btn btn-success statToggleBtn" id="currentSelectBtn" onclick="toggleStats('current')">
<i></i>本周目<i></i>
</div>
</div>
<br/>
<div class="row" id="statsRow">
<div class="col-xs-4" id="statCol1">
</div>
<div class="col-xs-4" id="statCol2">
</div>
<div class="col-xs-4" id="statCol3">
</div>
</div>
<div class="btn btn-danger inPortalBtn" id="closeStatsBtn" onclick="toggleStats()">Close</div> <div class="btn btn-info inPortalBtn" id="closeStatsBtn" onclick="tooltip('Trimps Info', null, 'update')">Trimps Info</div>
</div>
<div id="mutTreeWrapper" style="display: none">
</div>
<div id="heirloomWrapper" style="display: none">
<div id="heirloomTitleBar" class="row"><div class="col-xs-5">Heirlooms - Gifts to past you from future you</div><div class="col-xs-5" id="nullifiumContainer">You have <span id="nullifiumCount"></span> Nullifium<span id="heirloomSpirestoneCount"></span></div><div class="col-xs-2"><div onclick="lastMainHeirIndex = -1; toggleHeirloomChances()" class="pointer noselect colorInfo heirBtn heirInfo">Chances</div><div onclick="toggleHeirloomHelp()" class="pointer noselect colorPrimary heirBtn heirInfo">Help</div><div class="pointer noselect colorDanger heirBtn heirInfo" onclick="toggleHeirlooms()">Close</div></div></div>
<div id="heirloomHelp" style="display: none">
传家宝蕴含着强大的能量,拥有多种加成和稀有度。每通过一张虚空地图,您就可以获得一个传家宝,地图的区域越高,获得的传家宝稀有度就越高。<br/><br/>
如果您拥有传家宝,可以在下方点击图标选中它。选中传家宝后,您可以装备、携带、或者回收它。只有装备传家宝以后才能获得相应的加成,每种传家宝您只能装备一个。您可以点击某条词缀来对它进行升级或替换。您还可以点击传家宝名称来进行重命名,或者点击图标来切换图标!<br/><br/>
您只能通过回收传家宝获得<b style='color: rgb(75, 41, 197)'>Nullifium, or Nu</b>, can only be gathered by recycling an Heirloom. <b style='color: red'>You can upgrade any Staff and Shield to HALF the value of your total earned Nu. Nu is not spent, but dictates how powerful each of your Heirlooms can be!</b><br/><br/>
您只能携带限定数量的传家宝(您装备的传家宝不计入)通过传送门。<b style='color: red'>Any Heirlooms in the "Temporary" section will be recycled for Nullifium on portal.</b>您可以使用虚空物质来增加携带栏容量,但将永久消耗虚空物质。
</div>
<div id="heirloomDropChances" style="display: none;" class="noselect">
<div class='heirloomChanceBtnContainer'><span id="heirloomChanceLeft" onclick="changeHeirloomRarityRange(-1)" class='icomoon icon-arrow-left'></span></div><div id="heirloomRarityMain"></div><div class='heirloomChanceBtnContainer'><span id="heirloomChanceRight" class='icomoon icon-arrow-right' onclick="changeHeirloomRarityRange(1)"></span></div>
</div>
<div class="row">
<div class="col-xs-6">
<div id="equippedHeirlooms">
<div class="row">
<div id='ShieldEquippedContainer' class="col-xs-6 heirloomEquippedContainer">
装备的盾牌<br/>
<div id="ShieldEquipped"></div><br/>
<span id="ShieldEquippedName"></span>
</div>
<div id='CoreEquippedContainer' class="col-xs-4 heirloomEquippedContainer" style='display: none;'>
装备的核心<br/>
<div id="CoreEquipped"></div><br/>
<span id="CoreEquippedName"></span>
</div>
<div id='StaffEquippedContainer' class="col-xs-6 heirloomEquippedContainer">
装备的权杖<br/>
<div id="StaffEquipped"></div><br/>
<span id="StaffEquippedName"></span>
</div>
</div>
<div id="equippedHeirloomsBtnGroup" class="heirloomBtnGroup" style="visibility: hidden">
<div id="unequipHeirloomBtn" class="noselect heirloomBtnActive heirBtn" onclick="unequipHeirloom()">Unequip</div>
</div>
</div>
<div id="carriedHeirlooms">
携带栏 <span id="carriedHeirloomsText"></span> <div id="addCarriedBtn" onclick="addCarried()" class="heirloomBtnActive heirBtn noselect"></div>
<div id="carriedHeirloomsHere"></div>
<div id="carriedHeirloomsBtnGroup" class="heirloomBtnGroup" style="visibility: hidden">
<div id="equipHeirloomBtn" class="noselect heirloomBtnActive heirBtn" onclick="equipHeirloom()">Equip</div>
<div id="stopCarryHeirloomBtn" class="noselect heirloomBtnActive heirBtn" onclick="stopCarryHeirloom()">Stop Carrying</div>
</div>
</div>
<div id="extraHeirlooms">
临时栏 <span id="extraHeirloomsText"></span> <div id="recycleAllHeirloomsBtn" onclick="recycleAllHeirloomsClicked()" class="heirloomBtnActive heirBtn noselect">Recycle All</div> <div id="sortHeirloomsBtn" onclick="sortHeirlooms()" class="heirloomBtnActive heirBtn noselect">Sort</div>
<div id="extraHeirloomsHere"></div>
<div id="extraHeirloomsBtnGroup" class="heirloomBtnGroup" style="visibility: hidden">
<div id="equipHeirloomBtn2" class="noselect heirloomBtnActive heirBtn" onclick="equipHeirloom()">Equip</div>
<div id="carryHeirloomBtn" class="noselect heirloomBtnActive heirBtn" onclick="carryHeirloom()">Carry</div>
<div id="recycleHeirloomBtn" class="noselect heirloomBtnActive heirBtn" onclick="recycleHeirloom()">Recycle</div>
</div>
</div>
</div>
<div class="col-xs-6">
<div id="selectedHeirloom"></div>
<div id="modBreakdown" style="display: none">
<div id="specialModDescription" style="display: none"></div>
<div class="row">
<div class="col-xs-6" id="modReplaceBox">
<div id="modCantReplace" style="display: none"></div>
<select id="modReplaceSelect"></select><br/>
<div id="modReplaceBtn" class="heirloomBtnActive heirBtn noselect" onclick="replaceMod()">Replace</div>
</div>
<div class="col-xs-6" id="modUpgradeBox">
<div id="modUpgradeCost"></div>
<div id="modUpgradeBtn" class="heirloomBtnActive heirBtn noselect modUpgradeBtn" onclick="upgradeMod()">x1<br/> </div>
<div id="modUpgradeBtn10" class="heirloomBtnActive heirBtn noselect modUpgradeBtn" onclick="upgradeMod(false, 10)">x10<br/> </div>
<div id="modUpgradeBtn100" class="heirloomBtnActive heirBtn noselect modUpgradeBtn" onclick="upgradeMod(false, 100)">x100<br/> </div>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="achievementPopup" style="display: none">
<span class="achievementBtns">
<span class="achievementBtnGo icomoon icon-newspaper-o" onclick="toggleAchievementWindow()"></span>
<span class="achievementBtnClose icomoon icon-close" onclick="closeAchievementPopup()"></span>
</span>
<div class="row">
<div id="achievementPopupIconContainer" class="col-xs-3 lowPad">
</div>
<div class="col-xs-8">
<div id="achievementPopupTitle"></div>
<div id="achievementPopupDescription"></div>
<div id="achievementPopupReward"></div>
</div>
</div>
</div>
<div id="heirloomsPopup" style="display: none">
<div id="heirloomsPopupBtns">
<i></i>您发现了一个传家宝!<i></i>
<span class="heirloomPopupBtn icomoon icon-close" onclick="closeHeirPopup()"></span>
<span class="heirloomPopupBtn icomoon icon-archive" onclick="toggleHeirlooms(); closeHeirPopup();"></span>
</div>
<div id="heirloomsPopupHere">
</div>
</div>
<div id="tooltipDiv" class="tooltipExtraNone" style="display: none">
<div id="tipTitle"></div>
<hr/>
<div id="tipText"></div>
<hr/>
<div id="tipCost"></div>
</div>
<div id="tooltipDiv2" class="tooltipExtraNone" style="display: none">
<div id="tipTitle2"></div>
<hr/>
<div id="tipText2"></div>
<hr/>
<div id="tipCost2"></div>
</div>
<div id="tutorialDiv" style="display: none" class="tutorialWidth tutorialDiv">
<div id="tutorialBookmarks" class="niceScroll noselect">
</div>
<div id="tutorialInner">
<div id="tutorialTitle" class="noselect"><span id='tutorialSizeBtn' onclick="tutorial.toggleSize()" class='icomoon icon-expand'></span><span id="tutorialCloseBtn" onclick="tutorial.closeWindow()" class='icmoon icon-close'></span><span class="pointer" onclick='tutorial.back()'><span id="tutorialBackBtn" class='icomoon icon-arrow-left'></span><span class='icomoon icon-star tutorialStar'></span></span> ADVISOR <span id='tutorialStep'></span> <span class="pointer" onclick='tutorial.next()'><span class='icomoon icon-star tutorialStar'></span><span id="tutorialNextBtn" class='icomoon icon-arrow-right'></span></span></div>
<hr/>
<div id="tutorialText"><div id="tutorialTextInner" class="niceScroll"></div></div>
<hr/>
<div id="tutorialGoal"></div>
</div>
</div>
<div id='playerSpirePopout' style='display: none'>
<div id='playerSpireSpirePanel'>
<div id='playerSpireSpireSpirePanel' class='noselect'>
</div><div id='floatingCombatText'>
</div>
</div><div id='playerSpireSmallPanel' class='niceScroll'>
</div><div id='playerSpireInfoPanel' class='niceScroll'>
</div>
</div>
<script type="text/javascript" src="Playfab/PlayFabSDK/PlayFabClientApi.js"></script>
<script type="text/javascript" src="lz-string.js"></script>
<script type="text/javascript" src="decimal.min.js"></script>
<script type="text/javascript" src="config.js?56"></script>
<script type="text/javascript" src="updates.js?56"></script>
<script type="text/javascript" src="playerSpire.js?56"></script>
<script type="text/javascript" src="objects.js?56"></script>
<script type="text/javascript" src="main.js?56"></script>
<!--客服 开始-->
<script src="//g8hh.com/static/js/jquery.min.js"></script>
<link rel="stylesheet" href="//g8hh.com/static/css/kf.css" type="text/css" media="screen" charset="utf-8">
<script src="//g8hh.com/static/js/kf.js"></script>
<style>
.tab{
min-width: 100px;
}
</style>
<!-- 客服 结束 -->
<script>
var nums1=0;
var ins1=document.getElementById("autoCuipi1");
function importAuto1(){
if(nums1==0){
document.body.appendChild(document.createElement('script')).src='https://by22dgb.github.io/autotrimps3/AutoTrimps2.js?20220529';
ins1.innerHTML="已启用";
nums1=1;
}else{
console.log("自动脆皮脚本已经启动了~如果想切换/停止脚本,请点击保存游戏,然后刷新游戏~")
return;
}
}
</script>
<!--站长统计-->
<div style="display: none"><script>
var _hmt = _hmt || [];
(function() {
var hm = document.createElement("script");
hm.src = "https://hm.baidu.com/hm.js?f237591d5976f87ca2e06b38c3658d9c";
var s = document.getElementsByTagName("script")[0];
s.parentNode.insertBefore(hm, s);
})();
</script>
</div>
</body>
</html>
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