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// .cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include ".h"
#include "Dlg.h"
#include "denglu.cpp"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
//static char THIS_FILE[] = __FILE__;
#endif
int n;
/////////////////////////////////////////////////////////////////////////////
// CMyApp
BEGIN_MESSAGE_MAP(CMyApp, CWinApp)
//{{AFX_MSG_MAP(CMyApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyApp construction
CMyApp::CMyApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMyApp object
CMyApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMyApp initialization
BOOL CMyApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CString playername,playersex,playerage;
Cdenglu dlg2;
CMyDlg dlg;
//m_pMainWnd = &dlg;
int nResponse = dlg2.DoModal();
if (nResponse == IDOK)
{
playername=dlg2.m_name;
playerage=dlg2.m_age;
playersex=dlg2.m_sex;
dlg.m_cname=playername;
dlg.m_csex=playersex;
dlg.m_cage=playerage;
dlg.DoModal();// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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