加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
克隆/下载
hisysevent.yaml 6.76 KB
一键复制 编辑 原始数据 按行查看 历史
# Copyright (c) 2022 Huawei Device Co., Ltd.
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#####################################################
# below is the format of defining event #
#####################################################
#domain: domain name. [Only one domain name can be defined at the top]
#
#author: the author name who defined this event.
#date: the date when this event was defined, format is YYYY-MM-DD.
#logged: source file which refer to this event.
#usage: the usage of this event.
#//Define event name and event properties.
#@EVENT_NAME: the event definition part begin.
# // __BASE is used for defining the basic info of the event.
# // "type" optional values are: FAULT, STATISTICS, SECURITY, BEHAVIOR.
# // "level" optional values are: CRITICAL, MINOR.
# // "tag" set tags with may used by subscriber of this event, multiple tags devided by space.
# // "desc" full description of this event.
# @PARAMETER: {type: parameter type, arrsize: array length(optional), desc: parameter description}.
# // follow the __BASE block, each line defines a parameter of this event.
# // "type" optional values are: INT8, UINT8, INT16, UINT16, INT32, UINT32, INT64, UINT64, FLOAT, DOUBLE, STRING.
# // "arrsize" of the parameter is an array, set a non-zero value.
# // "desc" full description of this parameter.
#####################################################
# Example of some hiviewdfx events definition #
#####################################################
domain: GRAPHIC
NO_DRAW:
__BASE: {type: FAULT, level: MINOR, desc: graphic no draw}
PID: {type: INT32, desc: NO_DRAW the pid of current ability}
UID: {type: INT32, desc: NO_DRAW the uid of current ability}
ABILITY_NAME: {type: STRING, desc: NO_DRAW ability name}
MSG: {type: STRING, desc: NO_DRAW message}
JANK_FRAME_SKIP:
__BASE: {type: FAULT, level: MINOR, desc: graphic jank frame skip}
PID: {type: INT32, desc: JANK_FRAME_SKIP the pid of current ability}
UID: {type: INT32, desc: JANK_FRAME_SKIP the uid of current ability}
ABILITY_NAME: {type: STRING, desc: JANK_FRAME_SKIP ability name}
MSG: {type: STRING, desc: JANK_FRAME_SKIP message}
RS_COMPOSITION_TIMEOUT:
__BASE: {type: STATISTIC, level: MINOR, desc: rs composition timeout}
PID: {type: INT32, desc: RS_COMPOSITION_TIMEOUT the pid of current ability}
UID: {type: INT32, desc: RS_COMPOSITION_TIMEOUT the uid of current ability}
BUNDLE_NAME: {type: STRING, desc: RS_COMPOSITION_TIMEOUT bundle name}
ABILITY_NAME: {type: STRING, desc: RS_COMPOSITION_TIMEOUT ability name}
MSG: {type: STRING, desc: RS_COMPOSITION_TIMEOUT message}
EPS_LCD_FREQ:
__BASE: {type: STATISTIC, level: MINOR, tag: PowerStats, desc: rs screen refresh rate change}
SOURCERATE: {type: INT32, desc: source refresh rate}
TARGETRATE: {type: INT32, desc: target refresh rate}
WIDTH: {type: INT32, desc: screen resolution width}
HEIGHT: {type: INT32, desc: screen resolution height}
JANK_STATS_RS:
__BASE: {type: STATISTIC, level: MINOR, tag: performance, desc: jank statistic}
STARTTIME: {type: UINT64, desc: begin time since last report}
DURATION: {type: UINT64, desc: duration since last report}
JANK_STATS: {type: UINT16, desc: jank frame stats}
JANK_STATS_VER: {type: UINT32, desc: jank range version}
INTERACTION_RESPONSE_LATENCY:
__BASE: {type: BEHAVIOR, level: MINOR, tag: performance, desc: interaction response statistics}
APP_PID: {type: INT32, desc: app process id}
VERSION_CODE: {type: INT32, desc: version code}
VERSION_NAME: {type: STRING, desc: version name}
BUNDLE_NAME: {type: STRING, desc: package name}
ABILITY_NAME: {type: STRING, desc: ability name}
PROCESS_NAME: {type: STRING, desc: process name}
PAGE_URL: {type: STRING, desc: page url}
SCENE_ID: {type: STRING, desc: interation scene id}
SOURCE_TYPE: {type: STRING, desc: input source type}
NOTE: {type: STRING, desc: extra information}
INPUT_TIME: {type: UINT64, desc: input time when multimodel receive from kernel}
ANIMATION_START_TIME: {type: UINT64, desc: animation start time of the scene}
RENDER_TIME: {type: UINT64, desc: render time of the scene}
RESPONSE_LATENCY: {type: UINT64, desc: render time minus input time}
INTERACTION_COMPLETED_LATENCY:
__BASE: {type: BEHAVIOR, level: MINOR, tag: performance, desc: interaction response statistics}
APP_PID: {type: INT32, desc: app process id}
VERSION_CODE: {type: INT32, desc: version code}
VERSION_NAME: {type: STRING, desc: version name}
BUNDLE_NAME: {type: STRING, desc: package name}
ABILITY_NAME: {type: STRING, desc: ability name}
PROCESS_NAME: {type: STRING, desc: process name}
PAGE_URL: {type: STRING, desc: page url}
SCENE_ID: {type: STRING, desc: interation scene id}
SOURCE_TYPE: {type: STRING, desc: input source type}
NOTE: {type: STRING, desc: extra information}
INPUT_TIME: {type: UINT64, desc: input time when multimodel receive from kernel}
ANIMATION_START_LATENCY: {type: UINT64, desc: animation start time minus input time}
ANIMATION_END_LATENCY: {type: UINT64, desc: end time of the scene}
E2E_LATENCY: {type: UINT64, desc: end to end time}
INTERACTION_RENDER_JANK:
__BASE: {type: STATISTIC, level: MINOR, tag: performance, desc: interaction jank statistics}
UNIQUE_ID: {type: INT32, desc: unique id}
SCENE_ID: {type: STRING, desc: interation scene id}
PROCESS_NAME: {type: STRING, desc: process name}
MODULE_NAME: {type: STRING, desc: package name}
ABILITY_NAME: {type: STRING, desc: ability name}
PAGE_URL: {type: STRING, desc: page url}
TOTAL_FRAMES: {type: INT32, desc: total frames}
TOTAL_MISSED_FRAMES: {type: INT32, desc: total missed frames during the scene}
MAX_FRAMETIME: {type: UINT64, desc: max single frame time during the scene}
AVERAGE_FRAMETIME: {type: FLOAT, desc: average frame time during the scene}
MAX_SEQ_MISSED_FRAMES: {type: INT32, desc: max successive missed frames during the scene}
IS_FOLD_DISP: {type: BOOL, desc: 'default false, set true if fold screen in expand state'}
BUNDLE_NAME_EX: {type: STRING, desc: real package name when sceneboard start app}
FIRST_FRAME_DRAWN:
__BASE: {type: BEHAVIOR, level: MINOR, tag: performance, desc: interaction jank statistics}
APP_PID: {type: INT32, desc: app process id}
Loading...
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化