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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<style></style>
</head>
<body>
<div id="model"></div>
<script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/three.js"></script>
<!-- <script src="http://www.yanhuangxueyuan.com/threejs/examples/js/loaders/OBJLoader.js"></script> -->
<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/controls/OrbitControls.js"></script>
<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/loaders/GLTFLoader.js"></script>
<script>
var container
var camera, scene, renderer
var mouseX = 0,
mouseY = 0
var windowHalfX = window.innerWidth / 2
var windowHalfY = window.innerHeight / 2
var object
init()
animate()
function init() {
var Models = document.getElementById("model")
camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
1,
3000
)
camera.position.x = 100
camera.position.z = 2
camera.position.y = 2
// scene
scene = new THREE.Scene()
var ambientLight = new THREE.AmbientLight(0xcccccc, 0.3)
scene.add(ambientLight)
var pointLight = new THREE.PointLight(0xffffff, 0.2)
camera.add(pointLight)
scene.add(camera)
var controls = new THREE.OrbitControls(camera)
// controls.autoRotate = true // 设置平面自动旋转
// manager
function loadModel() {
object.traverse(function (child) {
// if ( child.isMesh ) child.material.map = texture;
})
object.position.y = 0
scene.add(object)
}
var manager = new THREE.LoadingManager(loadModel)
manager.onProgress = function (item, loaded, total) {
console.log(item, loaded, total)
}
function onProgress(xhr) {
if (xhr.lengthComputable) {
var percentComplete = (xhr.loaded / xhr.total) * 100
console.log(
"model " + Math.round(percentComplete, 2) + "% downloaded"
)
}
}
function onError(xhr) {}
var loader = new THREE.GLTFLoader()
var texture = new THREE.TextureLoader().load("/public/color.jpg")
texture.encoding = THREE.sRGBEncoding
texture.flipY = false
texture.needsUpdate = true
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.RepeatWrapping
texture.repeat.set(4, 4)
//新建材质
var tmaterial = new THREE.MeshStandardMaterial({ map: texture })
loader.load("./public/obj1.glb", function (glb) {
glb.scene.traverse(function (child) {
if (child.isMesh) {
child.material.emissive = child.material.color
child.material.emissiveMap = child.material.map
child.material.transparent = true
child.material.opacity = 0.8
}
})
// 返回的场景对象gltf.scene插入到threejs场景中
// scene.add(gltf.scene)
// const sceneObject = glb.scene
// const len = sceneObject.children[0].children.length
// materialColors = new Float32Array(len * 3)
// for (let i = 0; i < len; i++) {
// const i3 = i * 3
// let colors = new Vector3()
// colors = sceneObject.children[0].children[i].material.color
// materialColors[i3] = colors.r
// materialColors[i3 + 1] = colors.g
// materialColors[i3 + 2] = colors.b
// }
/// I would like to attach color attribution here
scene.add(glb)
})
// var loader = new THREE.OBJLoader(manager)
// // loader.load( 'models/obj/male02/male02.obj', function ( obj ) {
// loader.load(
// "/public/obj.obj",
// function (obj) {
// object = obj
// // object.traverse(function (child) {
// // if (child instanceof THREE.Mesh) {
// // child.material.ambient.setHex(0xff0000)
// // child.material.color.setHex(0x00ff00)
// // }
// // })
// object.position.y = 0
// scene.add(object)
// },
// onProgress,
// onError
// )
//
renderer = new THREE.WebGLRenderer()
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(window.innerWidth, window.innerHeight)
Models?.appendChild(renderer.domElement)
document.addEventListener("mousemove", onDocumentMouseMove, false)
window.addEventListener("resize", onWindowResize, false)
}
function onWindowResize() {
windowHalfX = window.innerWidth / 4
windowHalfY = window.innerHeight / 4
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowHalfX) / 2
mouseY = (event.clientY - windowHalfY) / 2
}
function animate() {
requestAnimationFrame(animate)
render()
}
function render() {
// camera.position.x += 0.05
// camera.position.y += 0.05
camera.lookAt(scene.position)
renderer.render(scene, camera)
}
var myDate = new Date()
function ChangeFormate(floatvar) {
var f_x = parseFloat(floatvar)
if (isNaN(f_x)) {
return false
}
var f_x = Math.round(f_x * 100) / 100
var s_x = f_x.toString()
var pos_decimal = s_x.indexOf(".")
if (pos_decimal < 0) {
pos_decimal = s_x.length
s_x += "."
}
while (s_x.length <= pos_decimal + 2) {
s_x += "0"
}
if (floatvar < 0) {
return s_x.substring(1, s_x.length)
} else {
return s_x
}
}
console.log(ChangeFormate(myDate))
</script>
</body>
</html>
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