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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<style>
#Model {
width: 800px;
height: 600px;
background-color: #ccc;
padding: 10px;
margin: auto;
touch-action: none;
}
</style>
</head>
<body>
<div id="Model"></div>
<script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/three.js"></script>
<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/loaders/OBJLoader.js"></script>
<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/controls/OrbitControls.js"></script>
<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/loaders/GLTFLoader.js"></script>
<script>
// const textureLoader = new THREE.TextureLoader(manager);
// const texture = textureLoader.load("./publi/uv_grid_opengl.jpg");
const objLoader = (url, scene, material) => {
const loader = new THREE.OBJLoader();
var color = new THREE.Color("red");
let obj = null;
loader.load(url, function (object) {
obj = object;
console.log(obj);
obj.position.z = -20;
obj.position.y = 0;
obj.position.x = 0;
let obj1 = obj.children[0].material;
for (let i = 0; i < obj.children[0].material.length; i++) {
console.log(obj1[i]);
if (obj1[i].id === 7) {
obj1[i].color = color;
obj1[i].transparent = true;
obj1[i].opacity = 0.1;
// obj1[i].pozition.z += 0.1
}
}
scene.add(obj);
});
return obj;
};
// 创建场景对象
function init(params) {
const scene = new THREE.Scene();
// 创建辅助坐标
const axes = new THREE.AxesHelper(500);
// 创建网格模型
const geometry = new THREE.BoxGeometry(10, 10, 10);
// 创建材质对象
const material = new THREE.MeshLambertMaterial({
color: 0x0000ff,
transparent: true,
opacity: 0.3,
});
// 创建网格模型对象mesh
const mesh = new THREE.Mesh(geometry, material);
// mesh.setPosition(10, 10, 10);
mesh.position.z = 5;
mesh.position.x = 5;
mesh.position.y = 5;
// scene.add(mesh);
// 点光源
const point = new THREE.PointLight(0xffffff);
// 点光源位置
point.position.set(40, 20, 30);
// 添加点光源
scene.add(point);
// 创建环境光
const ambient = new THREE.AmbientLight(0x444444);
scene.add(ambient);
// 相机设置
const camera = new THREE.PerspectiveCamera(45, 1.5, 1, 1000);
// 设置相机位置
camera.position.set(50, 50, 50);
camera.lookAt(scene.position);
// 创建渲染器对象
const renderer = new THREE.WebGLRenderer();
const container = document.getElementById("Model");
// 加载三维模型
objLoader("./public/productline.obj", scene, material);
function render() {
requestAnimationFrame(render);
// 执行渲染操作
renderer.render(scene, camera);
}
renderer.setSize(800, 600);
// 设置背景颜色
renderer.setClearColor(0xb9d3ff, 0.2);
container.appendChild(renderer.domElement);
scene.add(axes);
//相机控制器
const controls = new THREE.OrbitControls(camera);
render();
}
init();
</script>
</body>
</html>
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