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29 Breakout.vcxproj.filters 4.01 KB
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zqz 提交于 2022-05-08 19:43 . 添加游戏工程
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="头文件">
<UniqueIdentifier>{7eabb134-c257-45d0-beb6-4d01d014e936}</UniqueIdentifier>
</Filter>
<Filter Include="源文件">
<UniqueIdentifier>{2120db0c-ac33-40d6-80ff-c2e2eb5a503c}</UniqueIdentifier>
</Filter>
<Filter Include="shader">
<UniqueIdentifier>{e3d07527-9fd3-44ec-a9ed-b15a262903b4}</UniqueIdentifier>
</Filter>
<Filter Include="依赖项">
<UniqueIdentifier>{8773735c-d0d8-46d5-8703-841ca2253d83}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\ball_object.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\game.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\game_level.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\game_object.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\main.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\particle_generator.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\post_processor.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\resource_manager.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\shader.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\sprite_renderer.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\stb_image.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\text_renderer.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="source\texture.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\ball_object.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\camera.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\game.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\game_level.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\game_object.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\particle_generator.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\post_processor.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\power_up.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\resource_manager.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\shader.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\sprite_renderer.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\stb_image.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\text_renderer.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\texture.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="shaders\particle.frag">
<Filter>shader</Filter>
</None>
<None Include="shaders\particle.vert">
<Filter>shader</Filter>
</None>
<None Include="shaders\post_processing.frag">
<Filter>shader</Filter>
</None>
<None Include="shaders\post_processing.vert">
<Filter>shader</Filter>
</None>
<None Include="shaders\sprite.frag">
<Filter>shader</Filter>
</None>
<None Include="shaders\sprite.vert">
<Filter>shader</Filter>
</None>
<None Include="shaders\text_2d.frag">
<Filter>shader</Filter>
</None>
<None Include="shaders\text_2d.vert">
<Filter>shader</Filter>
</None>
</ItemGroup>
</Project>
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