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<Project>
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<WarningsNotAsErrors>NU1901;NU1902;NU1903;NU1904</WarningsNotAsErrors>
<NuGetAuditMode>direct</NuGetAuditMode>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
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<CentralPackageTransitivePinningEnabled>false</CentralPackageTransitivePinningEnabled>
<AccelerateBuildsInVisualStudio>true</AccelerateBuildsInVisualStudio>
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<PropertyGroup>
<StrongNameKeyId>OpenIddict</StrongNameKeyId>
<AssemblyOriginatorKeyFile>$(MSBuildThisFileDirectory)eng\key.snk</AssemblyOriginatorKeyFile>
<SignAssembly>true</SignAssembly>
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Note: targeting iOS requires installing the .NET iOS workload. To ensure the solution can be
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Note: targeting Mac Catalyst requires installing the .NET Mac Catalyst workload. To ensure the solution
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<SupportsMacCatalystTargeting
Condition=" '$(SupportsMacCatalystTargeting)' == '' And
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Note: targeting macOS requires installing the .NET macOS workload. To ensure the solution can be
built on machines that don't have the macOS workload installed, a directory check is used to
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<SupportsMacOSTargeting
Condition=" '$(SupportsMacOSTargeting)' == '' And
($([System.OperatingSystem]::IsMacOS()) Or $([System.OperatingSystem]::IsWindows())) And
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Note: while <EnableWindowsTargeting>true</EnableWindowsTargeting> can be used to force targeting
Windows on non-Windows platforms, Windows-specific targets are only used when running on Windows
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Note: the .NET Core 5.0 reference assemblies or UWP contract assemblies may not be available if
the Windows SDK is not installed (or if a different version is installed). To ensure the solution
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ensure the reference and contract assemblies are present on the machine before targeting uap10.0.
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Condition=" '$(SupportsUniversalWindowsPlatformTargeting)' == '' And $([System.OperatingSystem]::IsWindows()) And
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net462;
net472;
net48
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<NetCoreTargetFrameworks Condition=" '$(NetCoreTargetFrameworks)' == '' ">
net6.0;
net8.0;
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Condition=" '$(NetCoreAndroidTargetFrameworks)' == '' And '$(SupportsAndroidTargeting)' == 'true' ">
net8.0-android34.0;
net9.0-android35.0
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Condition=" '$(NetCoreIOSTargetFrameworks)' == '' And '$(SupportsIOSTargeting)' == 'true' ">
net8.0-ios18.0;
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net8.0-maccatalyst18.0;
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net8.0-macos15.0;
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netstandard2.0;
netstandard2.1
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Condition=" '$(UniversalWindowsPlatformTargetFrameworks)' == '' And '$(SupportsUniversalWindowsPlatformTargeting)' == 'true' ">
uap10.0.17763
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<PropertyGroup>
<Authors>Kévin Chalet</Authors>
<Company>$(Authors)</Company>
<Product>OpenIddict</Product>
<_ProjectCopyright>© Kévin Chalet. All rights reserved.</_ProjectCopyright>
<PackageIconFullPath>$(MSBuildThisFileDirectory)package-icon.png</PackageIconFullPath>
<PackageProjectUrl>https://openiddict.com/</PackageProjectUrl>
<PackageLicenseExpression>Apache-2.0</PackageLicenseExpression>
<PackageTags>authentication;jwt;openidconnect;openiddict;security</PackageTags>
<RepositoryType>git</RepositoryType>
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These are set per-project so versioning is applied correctly, but are not set globally otherwise
the Arcade SDK will attempt to publish artifacts such as symbols to Microsoft's servers.
-->
<PropertyGroup Condition=" '$(GITHUB_ACTIONS)' == 'true' And '$(GITHUB_REF.StartsWith(`refs/pull/`))' == 'false' ">
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<OfficialBuildId>$(_ComputedOfficialBuildId)</OfficialBuildId>
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<PropertyGroup Condition=" $(RepoRelativeProjectDir.Contains('sandbox')) ">
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<IncludeSymbols>false</IncludeSymbols>
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<PropertyGroup Condition=" $(RepoRelativeProjectDir.Contains('src')) ">
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<Serviceable>false</Serviceable>
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<PropertyGroup Condition=" $(RepoRelativeProjectDir.Contains('src')) Or $(RepoRelativeProjectDir.Contains('test')) ">
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<PropertyGroup>
<PolySharpIncludeRuntimeSupportedAttributes>true</PolySharpIncludeRuntimeSupportedAttributes>
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<ItemGroup>
<ProjectCapability Include="DynamicDependentFile" />
<ProjectCapability Include="DynamicFileNesting" />
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<ItemGroup Condition=" '$(IncludeInternalExtensions)' == 'true' ">
<Compile Include="$(MSBuildThisFileDirectory)shared\OpenIddict.Extensions\*.cs" Visible="false" />
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</Project>
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