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= dfd: distance field demo (planned) features: * written in GNU C++14 for x86-64 Linux (primarily ArchLinux) * use only OpenGL and SDL2 (and their dependencies), no more libraries * distance field ray-marching rendering * simple lighting * ambient occlusion * reallistic-looking shadow (hard when closing to object, soft when far away) * special anti-aliasing technique * fog * high dynamic range * highly compressed "intro" production - use "sstrip" from `elfkickers` to minimize the elf file (needed when releasing) - use "xz" for compression (needed when releasing and when running) == build instructions to do a debug build, run make to do a debug build and run, run make test to do some analysis, including static analyzing and api traces, run make analyze to release (create the final release build and compress to hell), run make release
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