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README
= dfd: distance field demo

(planned) features:
* written in GNU C++14 for x86-64 Linux (primarily ArchLinux)
* use only OpenGL and SDL2 (and their dependencies), no more libraries
* distance field ray-marching rendering
* simple lighting
* ambient occlusion
* reallistic-looking shadow (hard when closing to object, soft when far away)
* special anti-aliasing technique
* fog
* high dynamic range
* highly compressed "intro" production
	- use "sstrip" from `elfkickers` to minimize the elf file (needed when releasing)
	- use "xz" for compression (needed when releasing and when running)


== build instructions

to do a debug build, run

	make

to do a debug build and run, run

	make test

to do some analysis, including static analyzing and api traces, run

	make analyze

to release (create the final release build and compress to hell), run

	make release

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