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Room.java 3.60 KB
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戴俊杰 提交于 2021-06-21 08:27 . add files.
//import java.util.*;
import java.util.HashMap;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class Room
{
private String description;
private HashMap<String, Room> rooms = new HashMap<>();
private HashMap<String, Food> foods = new HashMap<>();
private HashMap<String, Enemy> enemys = new HashMap<>();
private Enemy enemy;
private Food food;
private Game game;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
}
public void setFood(Food food) {
if (foods.get(food.getName()) == null) {
this.foods.put(food.getName(), food);
}
}
public void setEnemy(Enemy enemy) {
if (foods.get(enemy.getName()) == null) {
this.enemys.put(enemy.getName(),enemy);
}
}
public Food getFood(String name){
return foods.get(name);
}
public Enemy getEnemy(String name){
return enemys.get(name);
}
public void removeFood(String name) {
Food f = foods.remove(name);
if (f == null) {
System.out.println("这里并没有这个食物: " + name);
}
}
public void checkFood() {
if (!foods.isEmpty()) {
System.out.print("这里有食物: ");
for (String name : foods.keySet()){
Food food = getFood(name);
System.out.print(name +"["+food.getEnergy() +"]");
}
System.out.println();
}else {
System.out.println("这里没有食物");
}
}
public void removeEnemy(String name) {
Enemy e = enemys.remove(name);
if (e == null) {
System.out.println("趁敌人还没来赶紧走" + name);
}
}
public void checkEnemy() {
if (!enemys.isEmpty()) {
System.out.print("这里有敌人: ");
for (String name : enemys.keySet()){
Enemy enemy = getEnemy(name);
System.out.print(name+" 战力" + enemy.getEnergy());
}
System.out.println();
}else {
System.out.println("这里没有敌人,也有可能是在来抓捕你的路上");
}
}
public void setExit(String direction, Room room) {
this.rooms.put(direction, room);
}
public void printExits() {
System.out.println("你可以选择的方向: ");
for (String str : rooms.keySet()) {
System.out.print(str + " ");
}
System.out.println();
}
public Room goNext(String direction) {
return this.rooms.get(direction);
}
/**
* @return The description of the room.
*/
public void getDescription()
{
System.out.println(description);
checkFood();
checkEnemy();
}
public String hdDescription()
{
return this.description;
}
}
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