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import vtk
def main():
# Create points on a sphere
sphereSource = vtk.vtkSphereSource()
sphereSource.Update()
colors = vtk.vtkNamedColors()
polydata = vtk.vtkPolyData()
polydata.SetPoints(sphereSource.GetOutput().GetPoints())
splatter = vtk.vtkGaussianSplatter()
splatter.SetInputData(polydata)
splatter.SetSampleDimensions(50,50,50)
splatter.SetRadius(0.5)
splatter.ScalarWarpingOff()
surface = vtk.vtkContourFilter()
surface.SetInputConnection(splatter.GetOutputPort())
surface.SetValue(0,0.01)
# Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(surface.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
# Visualize
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d("white"))
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()
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