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CMakeLists.txt 4.36 KB
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# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS-IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Static/dynamic runtime can be selected via -DSTATIC_MSVC_RUNTIME=ON|OFF
macro(configure_msvc_runtime)
if (NOT BUILD_WWISE_AUTHORING_PLUGIN)
option(STATIC_MSVC_RUNTIME "Static linkage of MSVC runtime" ON)
SET(MSVC_RUNTIME_FLAG "/MT" CACHE STRING "MSVC Runtime flag")
if (STATIC_MSVC_RUNTIME)
SET(MSVC_RUNTIME_FLAG "/MT")
else ()
SET(MSVC_RUNTIME_FLAG "/MD")
endif ()
message(STATUS "MSVC Runtime flag: ${MSVC_RUNTIME_FLAG}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${MSVC_RUNTIME_FLAG}" CACHE INTERNAL "" FORCE)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${MSVC_RUNTIME_FLAG}d" CACHE INTERNAL "" FORCE)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${MSVC_RUNTIME_FLAG}" CACHE INTERNAL "" FORCE)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${MSVC_RUNTIME_FLAG}d" CACHE INTERNAL "" FORCE)
endif (NOT BUILD_WWISE_AUTHORING_PLUGIN)
endmacro()
macro(use_cxx11)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED on)
endmacro(use_cxx11)
project(ResonanceAudio)
# Build options
option(BUILD_RESONANCE_AUDIO_API "Build Resonance Audio API." OFF)
option(BUILD_RESONANCE_AUDIO_TESTS "Build Resonance Audio Unit Tests" OFF)
option(BUILD_UNITY_PLUGIN "Build Unity Resonance Audio Plugin" OFF)
option(BUILD_GEOMETRICAL_ACOUSTICS_TESTS "Build Resonance Audio's Geometrical Acoustics Tests" OFF)
option(BUILD_WWISE_AUTHORING_PLUGIN "Build Resonance Audio WWise Authoring Plugin" OFF)
option(BUILD_WWISE_SOUND_ENGINE_PLUGIN "Build Resonance Audio WWise Sound Engine Plugin." OFF)
option(BUILD_FMOD_PLUGIN "Build FMOD Resonance Audio Plugin" OFF)
option(BUILD_VST_MONITOR_PLUGIN "Build Resonance Audio VST Monitor Plugin" OFF)
if (MSVC)
configure_msvc_runtime()
endif ()
if (IOS_PLATFORM STREQUAL "OS" OR IOS_PLATFORM MATCHES "SIMULATOR")
message(STATUS "iOS toolchain detected")
set (IOS_DETECTED TRUE CACHE BOOL "IOS platform detected")
add_definitions(-DPLATFORM_IOS)
elseif(ANDROID)
add_definitions(-DPLATFORM_ANDROID)
endif ()
cmake_minimum_required(VERSION 3.4.1)
set(CMAKE_COLOR_MAKEFILE ON)
set(INSTALL_DIR "${PROJECT_SOURCE_DIR}/install" CACHE PATH "Install path")
set(RA_SOURCE_DIR ${PROJECT_SOURCE_DIR}/resonance_audio/)
use_cxx11()
if (BUILD_RESONANCE_AUDIO_TESTS OR BUILD_GEOMETRICAL_ACOUSTICS_TESTS)
enable_testing()
set(GTEST_DIR "${PROJECT_SOURCE_DIR}/third_party/googletest/" CACHE PATH "Path to GTest library")
# Compile Google Test as an object library
add_library(gtest OBJECT "${GTEST_DIR}/googlemock/src/gmock-all.cc"
"${GTEST_DIR}/googletest/src/gtest-all.cc"
"${GTEST_DIR}/googletest/src/gtest_main.cc")
target_include_directories(gtest PUBLIC "${GTEST_DIR}/googlemock/")
target_include_directories(gtest PUBLIC "${GTEST_DIR}/googlemock/include")
target_include_directories(gtest PUBLIC "${GTEST_DIR}/googletest/")
target_include_directories(gtest PUBLIC "${GTEST_DIR}/googletest/include")
endif (BUILD_RESONANCE_AUDIO_TESTS OR BUILD_GEOMETRICAL_ACOUSTICS_TESTS)
if (WIN32)
add_definitions(-D_USE_MATH_DEFINES)
add_definitions(-DNOMINMAX)
# Disable type conversion warnings.
add_definitions(/wd4244)
add_definitions(/wd4305)
add_definitions(/wd4722)
elseif (APPLE)
elseif (ANDROID)
set(NEON ON)
elseif (UNIX)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_CXX_FLAGS "-fPIC -O3 -Wno-vla -msse -msse2 -msse3 -mfpmath=sse")
endif ()
# Add Eigen3.
set(EIGEN3_DIR "${PROJECT_SOURCE_DIR}/third_party/eigen/" CACHE PATH "Path to eigen3 library")
set(EIGEN3_INCLUDE_DIR ${EIGEN3_DIR})
add_definitions(-DEIGEN_MPL2_ONLY)
include_directories(${PROJECT_SOURCE_DIR})
include_directories(${EIGEN3_INCLUDE_DIR})
add_subdirectory(resonance_audio)
add_subdirectory(platforms)
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