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README
Apache-2.0

tank_band

介绍

仿写坦克大战,通过自动寻路算法、碰撞机制、场景切换等,移植相关源码部分,通过Visual Studio进行编写调试,内部集成EasyX图像框架,目前注意分为单人战、双人战操作,后期增加场景识别和场景转换功能,可支持自动转场,日志排查,任务切换等相关操作,坦克大战是一款经典的小游戏,也是C++编程应用中适合新手开发的程序。

软件架构

该坦克大战是基于EasyX图形库搭载Visual Studio 内置精准定时器timer进行监听

安装教程

1.  安装git 工具
~~~~bash
# 选择git官网链接:https://git-scm.com/downloads
#进行下载安装即可,操作步骤见文档:https://blog.csdn.net/mukes/article/details/115693833
~~~~
2.  安装Visual Studio工具
~~~~bash
# 选择Visual Studio官网下载:https://visualstudio.microsoft.com/zh-hans/downloads/
# 进行安装指南操作文档:https://zhuanlan.zhihu.com/p/472099786
~~~~
3.  安装EasyX图形库
~~~~bash
# 打开EasyX官网链接进行下载:https://easyx.cn/download
# EasyX操作安装指南:https://blog.csdn.net/Dustinthewine/article/details/129431962
~~~~

使用说明

1.  进行仓库下载:git clone https://gitee.com/gshhshh/tank_band.git
2.  打开Visual Studio进行导入,找到*.sln文件打开,选择上方-> 本地windows调试器点执行即可运行
3.  运行后会提示需要安装EasyX,找到下载的EasyX库,然后安装好即可正常运行

基本要求

1 界面要求
使用控制台版本的人机交互界面,包括:
  游戏主界面:选择游戏模式、声音设置及进行游戏;
  说明性副界面:介绍游戏规则;
2 实现功能
  至少一张游戏地图;
  游戏胜利与失败的判断,及对应的界面的更新;
  坦克复活;
   己方坦克的控制;
   敌方坦克的自由移动;
   子弹的射击与显示;
   地图中不同物体的响应(草丛、水流、钢块、砖块)
   地图的更新(实时响应地图变化)
3 游戏设计
 游戏胜负规则
游戏失败:
  玩家基地被敌方坦克摧毁;
  单玩家时:玩家拥有坦克数(基地中坦克数与游戏中坦克数之和)为0时,玩家失败;
  双玩家时:两玩家拥有坦克数为0时,玩家失败;
游戏胜利:
  双人对战时,摧毁对方基地;
  与电脑对战时,消灭电脑所有坦克;
游戏模式
  单玩家
   电脑生成敌方坦克;
   玩家需要保护基地;
   敌方坦克在最上方随机生成;
   玩家坦克在基地左侧复活;
  双玩家
   电脑生成敌方坦克;
   玩家需要保护基地;
   敌方坦克在最上方随机生成;
   玩家一在基地左侧复活,玩家二在基地右侧复活;

运行截图

起始显示页面 操作控制页面 分数显示页面 关卡1界面 关卡2界面 失败界面

参与贡献

  1. Fork 本仓库
  2. 新建 Feat_xxx 分支
  3. 提交代码
  4. 新建 Pull Request

特技

  1. 使用 Readme_XXX.md 来支持不同的语言,例如 Readme_en.md, Readme_zh.md
  2. Gitee 官方博客 blog.gitee.com
  3. 你可以 https://gitee.com/explore 这个地址来了解 Gitee 上的优秀开源项目
  4. GVP 全称是 Gitee 最有价值开源项目,是综合评定出的优秀开源项目
  5. Gitee 官方提供的使用手册 https://gitee.com/help
  6. Gitee 封面人物是一档用来展示 Gitee 会员风采的栏目 https://gitee.com/gitee-stars/
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简介

仿写坦克大战,通过自动寻路算法、碰撞机制、场景切换等,移植相关源码部分,通过Visual Studio进行编写调试,内部集成EasyX图像框架,目前注意分为单人战、双人战操作,后期增加场景识别和场景转换功能,可支持自动转场,日志排查,任务切换等相关操作 展开 收起
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