代码拉取完成,页面将自动刷新
#define SUPPRESS_COMPILER_INLINES
#include "std.h"
#include "lpc_incl.h"
#include "file_incl.h"
#include "backend.h"
#include "simul_efun.h"
#include "compiler.h"
#include "otable.h"
#include "comm.h"
#include "binaries.h"
#include "swap.h"
#include "socket_efuns.h"
#include "md.h"
#include "eoperators.h"
#include "ed.h"
#include "file.h"
#include "packages/db.h"
#include "packages/parser.h"
#include "master.h"
#include "add_action.h"
/*
* 'inherit_file' is used as a flag. If it is set to a string
* after yyparse(), this string should be loaded as an object,
* and the original object must be loaded again.
*/
char *inherit_file;
#ifdef LPC_TO_C
int compile_to_c;
FILE *compilation_output_file;
char *compilation_ident;
#endif
/* prevents infinite inherit loops.
No, mark-and-sweep solution won't work. Exercise for reader. */
static int num_objects_this_thread = 0;
#ifndef NO_ENVIRONMENT
static object_t *restrict_destruct;
#endif
object_t *obj_list, *obj_list_destruct;
#ifdef DEBUG
int tot_dangling_object = 0;
object_t *obj_list_dangling = 0;
#endif
object_t *current_object; /* The object interpreting a function. */
object_t *command_giver; /* Where the current command came from. */
object_t *current_interactive; /* The user who caused this execution */
#ifdef PRIVS
static void init_privs_for_object PROT((object_t *));
#endif
#ifdef PACKAGE_UIDS
static int give_uid_to_object PROT((object_t *));
#endif
static int init_object PROT((object_t *));
static object_t *load_virtual_object PROT((char *, int));
static char *make_new_name PROT((char *));
#ifndef NO_ENVIRONMENT
static void send_say PROT((object_t *, char *, array_t *));
#endif
INLINE void check_legal_string P1(char *, s)
{
if (strlen(s) > LARGEST_PRINTABLE_STRING) {
error("Printable strings limited to length of %d.\n",
LARGEST_PRINTABLE_STRING);
}
}
/* equivalent to strcpy(x, y); return x + strlen(y), but faster and safer */
/* Code like:
*
* char buf[256];
* strcpy(buf, ...);
* strcat(buf, ...);
* strcat(buf, ...);
*
* Should be replaced with:
*
* char buf[256];
* char *p, *end = EndOf(buf);
* p = strput(buf, end, ...);
* p = strput(p, end, ...);
* p = strput(p, end, ...);
*/
char *strput P3(char *, x, char *, limit, char *, y) {
while ((*x++ = *y++)) {
if (x == limit) {
*(x-1) = 0;
break;
}
}
return x - 1;
}
char *strput_int P3(char *, x, char *, limit, int, num) {
char buf[20];
sprintf(buf, "%d", num);
return strput(x, limit, buf);
}
#ifdef PRIVS
static void
init_privs_for_object P1(object_t *, ob)
{
svalue_t *value;
if (!current_object
#ifdef PACKAGE_UIDS
|| !current_object->uid
#endif
) {
ob->privs = NULL;
return;
}
push_malloced_string(add_slash(ob->name));
if (master_ob)
value = apply_master_ob(APPLY_PRIVS_FILE, 1);
else
value = apply(applies_table[APPLY_PRIVS_FILE], ob, 1, ORIGIN_DRIVER);
if (value == NULL || value->type != T_STRING)
ob->privs = NULL;
else
ob->privs = make_shared_string(value->u.string);
}
#endif /* PRIVS */
/*
* Give the correct uid and euid to a created object.
*/
#ifdef PACKAGE_UIDS
static int give_uid_to_object P1(object_t *, ob)
{
svalue_t *ret;
char *creator_name;
if (!master_ob) {
ob->uid = add_uid("NONAME");
#ifdef AUTO_SETEUID
ob->euid = ob->uid;
#else
ob->euid = NULL;
#endif
return 1;
}
/*
* Ask master object who the creator of this object is.
*/
push_malloced_string(add_slash(ob->name));
ret = apply_master_ob(APPLY_CREATOR_FILE, 1);
if (!ret)
error("master object: No function %s() defined!\n",
applies_table[APPLY_CREATOR_FILE]);
if (!ret || ret == (svalue_t *)-1 || ret->type != T_STRING) {
destruct_object(ob);
if (!ret) error("Master object has no function %s().\n", applies_table[APPLY_CREATOR_FILE]);
if (ret == (svalue_t *)-1) error("Can't load objects without a master object.");
error("Illegal object to load: return value of master::%s() was not a string.\n", applies_table[APPLY_CREATOR_FILE]);
}
creator_name = ret->u.string;
/*
* Now we are sure that we have a creator name. Do not call apply()
* again, because creator_name will be lost !
*/
if (strcmp(current_object->uid->name, creator_name) == 0) {
/*
* The loaded object has the same uid as the loader.
*/
#ifndef COMPAT_32
ob->uid = current_object->uid;
#else
ob->uid = current_object->euid;
#endif
ob->euid = current_object->euid;
return 1;
}
#ifdef AUTO_TRUST_BACKBONE
if (strcmp(backbone_uid->name, creator_name) == 0) {
/*
* The object is loaded from backbone. This is trusted, so we let it
* inherit the value of eff_user.
*/
ob->uid = current_object->euid;
ob->euid = current_object->euid;
return 1;
}
#endif
/*
* The object is not loaded from backbone, nor from from the loading
* objects path. That should be an object defined by another wizard. It
* can't be trusted, so we give it the same uid as the creator. Also give
* it eff_user 0, which means that user 'a' can't use objects from user
* 'b' to load new objects nor modify files owned by user 'b'.
*
* If this effect is wanted, user 'b' must let his object do 'seteuid()' to
* himself. That is the case for most rooms.
*/
ob->uid = add_uid(creator_name);
#ifdef AUTO_SETEUID
ob->euid = ob->uid;
#else
ob->euid = NULL;
#endif
return 1;
}
#endif
static int init_object P1(object_t *, ob)
{
#ifdef PACKAGE_MUDLIB_STATS
init_stats_for_object(ob);
#endif
#ifdef PRIVS
init_privs_for_object(ob);
#endif /* PRIVS */
#ifdef PACKAGE_MUDLIB_STATS
add_objects(&ob->stats, 1);
#endif
#ifdef NO_ADD_ACTION
if (function_exists(APPLY_CATCH_TELL, ob, 1) ||
function_exists(APPLY_RECEIVE_MESSAGE, ob, 1))
ob->flags |= O_LISTENER;
#endif
#ifdef PACKAGE_UIDS
return give_uid_to_object(ob);
#else
return 1;
#endif
}
static object_t *load_virtual_object P2(char *, name, int, clone)
{
int argc = 2;
char *new_name;
object_t *new_ob, *ob;
array_t *args = 0;
svalue_t *v;
if (!master_ob) {
if (clone)
pop_n_elems(clone - 1);
return 0;
}
if (clone > 1) {
args = allocate_empty_array(clone - 1);
while (clone-- > 1)
args->item[clone - 1] = *sp--;
argc++;
clone = 1;
}
push_malloced_string(add_slash(name));
push_number(clone);
if (args)
push_refed_array(args);
v = apply_master_ob(APPLY_COMPILE_OBJECT, argc);
if (!v || (v->type != T_OBJECT))
return 0;
new_ob = v->u.ob;
if (!clone) {
ob = lookup_object_hash(name);
if (ob && ob != new_ob) {
/*
* If we rename, we're going to have a duplicate name here. Don't
* allow this. Destruct the new object and raise an error.
*/
destruct_object(new_ob);
error("Virtual object name duplicates an existing object name.\n");
}
new_name = alloc_cstring(name, "load_virtual_object");
SET_TAG(new_name, TAG_OBJ_NAME);
} else {
/* Make sure O_CLONE is set */
new_ob->flags |= O_CLONE;
new_name = make_new_name(name);
}
#ifdef PACKAGE_MUDLIB_STATS
add_objects(&new_ob->stats, -1);
#endif
/* perform the object rename */
remove_object_hash(new_ob);
if (new_ob->name)
FREE(new_ob->name);
new_ob->name = new_name;
enter_object_hash(new_ob);
/* finish initialization */
new_ob->flags |= O_VIRTUAL;
new_ob->load_time = current_time;
#ifdef PACKAGE_MUDLIB_STATS
init_stats_for_object(new_ob);
add_objects(&new_ob->stats, 1);
#endif
#ifdef PRIVS
if (new_ob->privs)
free_string(new_ob->privs);
init_privs_for_object(new_ob);
#endif
#ifdef PACKAGE_UIDS
/* reassign uid */
give_uid_to_object(new_ob);
#endif
return new_ob;
}
int strip_name P3(char *, src, char *, dest, int, size) {
char last_c = 0;
char *p = dest;
char *end = dest + size - 1;
while (*src == '/') src++;
while (*src && p < end) {
if (last_c == '/' && *src == '/') src++;
else last_c = (*p++ = *src++);
}
/* In some cases, (for example, object loading) this currently gets
* run twice, once in find_object, and once in load object. The
* net effect of this is:
* /foo.c -> /foo [no such exists, try to load] -> /foo created
* /foo.c.c -> /foo.c [no such exists, try to load] -> /foo created
*
* causing a duplicate object crash. There are two ways to fix this:
* (1) strip multiple .c's so that the output of this routine is something
* that doesn't change if this is run again.
* (2) make sure this routine is only called once on any name.
*
* The first solution is the one currently in use.
*/
while (p - dest > 2 && p[-1] == 'c' && p[-2] == '.')
p -= 2;
*p = 0;
return 1;
}
/*
* Load an object definition from file. If the object wants to inherit
* from an object that is not loaded, discard all, load the inherited object,
* and reload again.
*
* In mudlib3.0 when loading inherited objects, their reset() is not called.
* - why is this?? it makes no sense and causes a problem when a developer
* inherits code from a real used item. Say a room for example. In this case
* the room is loaded but is never set up properly, so when someone enters it
* it's all messed up. Realistically, I know that it's pretty bad style to
* inherit from an object that's actually being used and isn't just a building
* block, but I see no reason for this limitation. It happens, and when it
* does occur, produces mysterious results than can be hard to track down.
* for now, I've reenabled resetting. We'll see if anything breaks. -WF
*
* Save the command_giver, because reset() in the new object might change
* it.
*
*/
#ifdef LPC_TO_C
object_t *int_load_object P2(char *, lname, lpc_object_t *, lpc_obj)
#else
object_t *int_load_object P1(char *, lname)
#endif
{
int f;
program_t *prog;
object_t *ob;
svalue_t *mret;
struct stat c_st;
char real_name[200], name[200];
#ifdef LPC_TO_C
char out_name[200];
char *out_ptr = out_name;
int save_compile_to_c = compile_to_c;
#endif
if (++num_objects_this_thread > INHERIT_CHAIN_SIZE)
error("Inherit chain too deep: > %d when trying to load '%s'.\n", INHERIT_CHAIN_SIZE, lname);
#ifdef PACKAGE_UIDS
if (current_object && current_object->euid == NULL)
error("Can't load objects when no effective user.\n");
#endif
if (strrchr(lname, '#'))
error("Cannot load a clone.\n");
if (!strip_name(lname, name, sizeof name))
error("Filenames with consecutive /'s in them aren't allowed (%s).\n",
lname);
/*
* First check that the c-file exists.
*/
(void) strcpy(real_name, name);
(void) strcat(real_name, ".c");
if (stat(real_name, &c_st) == -1 || S_ISDIR(c_st.st_mode)) {
save_command_giver(command_giver);
ob = load_virtual_object(name, 0);
restore_command_giver();
#ifdef LPC_TO_C
compile_to_c = save_compile_to_c;
#endif
num_objects_this_thread--;
return ob;
}
/*
* Check if it's a legal name.
*/
if (!legal_path(real_name)) {
debug_message("Illegal pathname: /%s\n", real_name);
error("Illegal path name '/%s'.\n", real_name);
}
#ifdef BINARIES
if (!(prog = load_binary(real_name, lpc_obj)) && !inherit_file) {
#endif
/* maybe move this section into compile_file? */
if (comp_flag) {
debug_message(" compiling /%s ...", real_name);
#ifdef LATTICE
fflush(stderr);
#endif
}
f = open(real_name, O_RDONLY);
if (f == -1) {
debug_perror("compile_file", real_name);
error("Could not read the file '/%s'.\n", real_name);
}
#ifdef LPC_TO_C
if (compile_to_c) {
compilation_output_file = crdir_fopen(out_ptr);
if (compilation_output_file == 0) {
debug_perror("compile_to_c", out_ptr);
error("Could not open output file '/%s'.\n", out_ptr);
}
compilation_ident = 0;
save_command_giver(command_giver);
prog = compile_file(f, real_name);
restore_command_giver();
fclose(compilation_output_file);
if (prog) {
free_prog(prog, 1);
prog = 0;
}
} else {
#endif
save_command_giver(command_giver);
prog = compile_file(f, real_name);
restore_command_giver();
#ifdef LPC_TO_C
}
#endif
if (comp_flag)
debug_message(" done\n");
update_compile_av(total_lines);
total_lines = 0;
close(f);
#ifdef BINARIES
}
#endif
/* Sorry, can't handle objects without programs yet. */
if (inherit_file == 0 && (num_parse_error > 0 || prog == 0)) {
if (prog)
free_prog(prog, 1);
if (num_parse_error == 0 && prog == 0)
error("No program in object '/%s'!\n", name);
error("Error in loading object '/%s'\n", name);
}
/*
* This is an iterative process. If this object wants to inherit an
* unloaded object, then discard current object, load the object to be
* inherited and reload the current object again. The global variable
* "inherit_file" will be set by lang.y to point to a file name.
*/
if (inherit_file) {
object_t *inh_obj;
char inhbuf[MAX_OBJECT_NAME_SIZE];
if (!strip_name(inherit_file, inhbuf, sizeof inhbuf))
strcpy(inhbuf, inherit_file);
FREE(inherit_file);
inherit_file = 0;
if (prog) {
free_prog(prog, 1);
prog = 0;
}
if (strcmp(inhbuf, name) == 0) {
error("Illegal to inherit self.\n");
}
if ((inh_obj = lookup_object_hash(inhbuf))) {
#ifdef LPC_TO_C
DEBUG_CHECK(!(inh_obj->flags & O_COMPILED_PROGRAM), "Inherited object is already loaded!\n");
inh_obj = load_object(inhbuf, (lpc_object_t *)inh_obj);
#else
IF_DEBUG(fatal("Inherited object is already loaded!"));
#endif
} else {
inh_obj = load_object(inhbuf, 0);
}
if (!inh_obj) error("Inherited file '/%s' does not exist!\n",
inhbuf);
/*
* Yes, the following is necessary. It is possible that when we
* loaded the inherited object, it loaded this object from it's
* create function. Without this check, that would crash the driver.
* -Beek
*/
if (!(ob = lookup_object_hash(name))) {
ob = load_object(name, 0);
/* sigh, loading the inherited file removed us */
if (!ob) {
num_objects_this_thread--;
return 0;
}
ob->load_time = current_time;
}
#ifdef LPC_TO_C
else if (ob->flags & O_COMPILED_PROGRAM) {
/* I don't think this is possible, but ... */
ob = load_object(name, (lpc_object_t *)ob);
/* sigh, loading the inherited file removed us */
if (!ob) { num_objects_this_thread--; return 0; }
ob->load_time = current_time;
}
#endif
num_objects_this_thread--;
#ifdef LPC_TO_C
compile_to_c = save_compile_to_c;
#endif
return ob;
}
ob = get_empty_object(prog->num_variables_total);
/* Shared string is no good here */
ob->name = alloc_cstring(name, "load_object");
SET_TAG(ob->name, TAG_OBJ_NAME);
ob->prog = prog;
ob->flags |= O_WILL_RESET; /* must be before reset is first called */
ob->next_all = obj_list;
obj_list = ob;
enter_object_hash(ob); /* add name to fast object lookup table */
save_command_giver(command_giver);
push_object(ob);
mret = apply_master_ob(APPLY_VALID_OBJECT, 1);
if (mret && !MASTER_APPROVED(mret)) {
destruct_object(ob);
error("master object: %s() denied permission to load '/%s'.\n", applies_table[APPLY_VALID_OBJECT], name);
}
if (init_object(ob))
call_create(ob, 0);
if (!(ob->flags & O_DESTRUCTED) &&
function_exists(APPLY_CLEAN_UP, ob, 1)) {
ob->flags |= O_WILL_CLEAN_UP;
}
restore_command_giver();
if (ob)
debug(d_flag, ("--/%s loaded", ob->name));
ob->load_time = current_time;
num_objects_this_thread--;
#ifdef LPC_TO_C
compile_to_c = save_compile_to_c;
#endif
return ob;
}
static char *make_new_name P1(char *, str)
{
static int i;
char *p = DXALLOC(strlen(str) + 10, TAG_OBJ_NAME, "make_new_name");
(void) sprintf(p, "%s#%d", str, i);
i++;
return p;
}
/*
* Save the command_giver, because reset() in the new object might change
* it.
*/
object_t *clone_object P2(char *, str1, int, num_arg)
{
object_t *ob, *new_ob;
#ifdef PACKAGE_UIDS
if (current_object && current_object->euid == 0) {
error("Object must call seteuid() prior to calling clone_object().\n");
}
#endif
save_command_giver(command_giver);
num_objects_this_thread = 0;
ob = find_object(str1);
if (ob && !object_visible(ob))
ob = 0;
/*
* If the object self-destructed...
*/
if (ob == 0) { /* fix from 3.1.1 */
restore_command_giver();
pop_n_elems(num_arg);
return (0);
}
if (ob->flags & O_CLONE) {
if (!(ob->flags & O_VIRTUAL) || strrchr(str1, '#')) {
error("Cannot clone from a clone\n");
} else {
new_ob = load_virtual_object(ob->name, 1 + num_arg);
restore_command_giver();
return new_ob;
/*
* we can skip all of the stuff below since we were already
* cloned once to have gotten to this stage.
*/
}
}
/* We do not want the heart beat to be running for unused copied objects */
if (ob->flags & O_HEART_BEAT)
(void) set_heart_beat(ob, 0);
new_ob = get_empty_object(ob->prog->num_variables_total);
new_ob->name = make_new_name(ob->name);
new_ob->flags |= (O_CLONE | (ob->flags & (O_WILL_CLEAN_UP | O_WILL_RESET)));
new_ob->load_time = ob->load_time;
new_ob->prog = ob->prog;
reference_prog(ob->prog, "clone_object");
DEBUG_CHECK(!current_object, "clone_object() from no current_object !\n");
init_object(new_ob);
new_ob->next_all = obj_list;
obj_list = new_ob;
enter_object_hash(new_ob); /* Add name to fast object lookup table */
call_create(new_ob, num_arg);
restore_command_giver();
/* Never know what can happen ! :-( */
if (new_ob->flags & O_DESTRUCTED)
return (0);
return (new_ob);
}
#ifndef NO_ENVIRONMENT
object_t *environment P1(svalue_t *, arg)
{
object_t *ob = current_object;
if (arg && arg->type == T_OBJECT)
ob = arg->u.ob;
if (ob == 0 || ob->super == 0 || (ob->flags & O_DESTRUCTED))
return 0;
if (ob->flags & O_DESTRUCTED)
error("environment() of destructed object.\n");
return ob->super;
}
#endif
/*
* With no argument, present() looks in the inventory of the current_object,
* the inventory of our super, and our super.
* If the second argument is nonzero, only the inventory of that object
* is searched.
*/
#ifdef F_PRESENT
static object_t *object_present2 PROT((char *, object_t *));
object_t *object_present P2(svalue_t *, v, object_t *, ob)
{
svalue_t *ret;
object_t *ret_ob;
int specific = 0;
if (ob == 0)
ob = current_object;
else
specific = 1;
if (ob->flags & O_DESTRUCTED)
return 0;
if (v->type == T_OBJECT) {
if (specific) {
if (v->u.ob->super == ob)
return v->u.ob;
else
return 0;
}
if (v->u.ob->super == ob ||
(v->u.ob->super == ob->super && ob->super != 0))
return v->u.ob->super;
return 0;
}
ret_ob = object_present2(v->u.string, ob->contains);
if (ret_ob)
return ret_ob;
if (specific)
return 0;
if (ob->super) {
push_svalue(v);
ret = apply(APPLY_ID, ob->super, 1, ORIGIN_DRIVER);
if (ob->super->flags & O_DESTRUCTED)
return 0;
if (!IS_ZERO(ret)) {
#if 0
/*
* if id() returns a value of type object then query that object.
* this will allow container objects to allow objects inside them
* to be referred to (for attack or whatever).
*/
if (ret->type == T_OBJECT)
return ret->u.ob;
else
#endif /* 0 */
return ob->super;
}
return object_present2(v->u.string, ob->super->contains);
}
return 0;
}
static object_t *object_present2 P2(char *, str, object_t *, ob)
{
svalue_t *ret;
char *p;
int count = 0, length;
length = strlen(str);
if (length) {
p = str + length - 1;
if (uisdigit(*p)) {
do {
p--;
} while (p > str && uisdigit(*p));
if (*p == ' ') {
count = atoi(p + 1) - 1;
length = p - str;
}
}
}
for (; ob; ob = ob->next_inv) {
p = new_string(length, "object_present2");
memcpy(p, str, length);
p[length] = 0;
push_malloced_string(p);
ret = apply(APPLY_ID, ob, 1, ORIGIN_DRIVER);
if (ob->flags & O_DESTRUCTED)
return 0;
if (IS_ZERO(ret))
continue;
if (count-- > 0)
continue;
return ob;
}
return 0;
}
#endif
static char *saved_master_name;
static char *saved_simul_name;
static void fix_object_names() {
master_ob->name = saved_master_name;
simul_efun_ob->name = saved_simul_name;
}
/*
* Remove an object. It is first moved into the destruct list, and
* not really destructed until later. (see destruct2()).
*/
void destruct_object P1(object_t *, ob)
{
object_t **pp;
int removed;
#ifndef NO_ENVIRONMENT
object_t *super;
object_t *save_restrict_destruct = restrict_destruct;
if (restrict_destruct && restrict_destruct != ob)
error("Only this_object() can be destructed from move_or_destruct.\n");
#endif
#if defined(PACKAGE_SOCKETS) || defined(PACKAGE_EXTERNAL)
/*
* check if object has an efun socket referencing it for a callback. if
* so, close the efun socket.
*/
if (ob->flags & O_EFUN_SOCKET) {
close_referencing_sockets(ob);
}
#endif
#ifdef PACKAGE_PARSER
if (ob->pinfo) {
parse_free(ob->pinfo);
ob->pinfo = 0;
}
#endif
if (ob->flags & O_DESTRUCTED) {
return;
}
if (ob->flags & O_SWAPPED)
load_ob_from_swap(ob);
remove_object_from_stack(ob);
/*
* If this is the first object being shadowed by another object, then
* destruct the whole list of shadows.
*/
#ifndef NO_SHADOWS
if (ob->shadowed && !ob->shadowing) {
object_t *otmp;
object_t *ob2;
/*
* move from bottom to top of shadow chain
*/
for (ob2 = ob->shadowed; ob2->shadowed; ob2 = ob2->shadowed);
/*
* remove shadows top...down being careful to unlink shadow being
* destructed from chain
*/
for (; ob2;) {
otmp = ob2;
ob2 = ob2->shadowing;
if (ob2)
ob2->shadowed = 0;
otmp->shadowing = 0;
destruct_object(otmp);
}
return;
}
/*
* The chain of shadows is a double linked list. Take care to update it
* correctly.
*/
if (ob->shadowing)
ob->shadowing->shadowed = ob->shadowed;
if (ob->shadowed)
ob->shadowed->shadowing = ob->shadowing;
ob->shadowing = 0;
ob->shadowed = 0;
#endif
debug(d_flag, ("Deobject_t /%s (ref %d)", ob->name, ob->ref));
#ifndef NO_ENVIRONMENT
/* try to move our contents somewhere */
super = ob->super;
while (ob->contains) {
object_t *otmp;
otmp = ob->contains;
/*
* An error here will not leave destruct() in an inconsistent
* stage.
*/
push_object(super);
restrict_destruct = ob->contains;
(void)apply(APPLY_MOVE, ob->contains, 1, ORIGIN_DRIVER);
restrict_destruct = save_restrict_destruct;
/* OUCH! we could be dested by this. -Beek */
if (ob->flags & O_DESTRUCTED) return;
if (otmp == ob->contains)
destruct_object(otmp);
}
#endif
#ifdef PACKAGE_MUDLIB_STATS
add_objects(&ob->stats, -1);
#endif
#ifdef OLD_ED
if (ob->interactive && ob->interactive->ed_buffer)
save_ed_buffer(ob);
#else
if (ob->flags & O_IN_EDIT) {
object_save_ed_buffer(ob);
ob->flags &= ~O_IN_EDIT;
}
#endif
#ifndef NO_SNOOP
if (ob->flags & O_SNOOP) {
int i;
for (i = 0; i < max_users; i++) {
if (all_users[i] && all_users[i]->snooped_by == ob)
all_users[i]->snooped_by = 0;
}
ob->flags &= ~O_SNOOP;
}
#endif
#ifndef NO_ENVIRONMENT
/*
* Remove us out of this current room (if any). Remove all sentences
* defined by this object from all objects here.
*/
if (ob->super) {
#ifndef NO_LIGHT
add_light(ob->super, -ob->total_light);
#endif
remove_sent(ob->super, ob);
remove_sent(ob, ob->super);
for (pp = &ob->super->contains; *pp;) {
remove_sent(*pp, ob);
if (*pp != ob) {
remove_sent(ob, *pp);
pp = &(*pp)->next_inv;
} else {
*pp = (*pp)->next_inv;
}
}
}
#endif
/* At this point, we can still back out, but this is the very last
* minute we can do so. Make sure we have a new object to replace
* us if this is a vital object.
*/
if (ob == master_ob || ob == simul_efun_ob) {
object_t *new_ob;
char *tmp = ob->name;
#ifdef LPC_TO_C
lpc_object_t *compiled_version;
#endif
STACK_INC;
sp->type = T_ERROR_HANDLER;
sp->u.error_handler = fix_object_names;
saved_master_name = master_ob->name;
saved_simul_name = simul_efun_ob->name;
/* hack to make sure we don't find ourselves at several points
in the following process */
ob->name = "";
#ifdef LPC_TO_C
compiled_version = (lpc_object_t *)lookup_object_hash(tmp);
#endif
/* handle these two carefully, since they are rather vital */
new_ob = load_object(tmp, compiled_version);
if (!new_ob) {
ob->name = tmp;
sp--;
error("Destruct on vital object failed: new copy failed to reload.");
}
free_object(ob, "vital object reference");
if (ob == master_ob)
set_master(new_ob);
if (ob == simul_efun_ob)
set_simul_efun(new_ob);
/* Set the name back so we can remove it from the hash table.
Also be careful not to remove the new object, which has
the same name. */
sp--; /* error handler */
ob->name = tmp;
tmp = new_ob->name;
new_ob->name = "";
remove_object_hash(ob);
new_ob->name = tmp;
} else
remove_object_hash(ob);
/*
* Now remove us out of the list of all objects. This must be done last,
* because an error in the above code would halt execution.
*/
removed = 0;
for (pp = &obj_list; *pp; pp = &(*pp)->next_all) {
if (*pp != ob)
continue;
*pp = (*pp)->next_all;
removed = 1;
break;
}
DEBUG_CHECK(!removed, "Failed to delete object.\n");
remove_living_name(ob);
#ifndef NO_ENVIRONMENT
ob->super = 0;
ob->next_inv = 0;
ob->contains = 0;
#endif
ob->next_all = obj_list_destruct;
obj_list_destruct = ob;
set_heart_beat(ob, 0);
ob->flags |= O_DESTRUCTED;
/* moved this here from destruct2() -- see comments in destruct2() */
if (ob->interactive)
remove_interactive(ob, 1);
#ifdef F_SET_HIDE
if (ob->flags & O_HIDDEN)
num_hidden--;
#endif
}
/*
* This one is called when no program is executing from the main loop.
*/
void destruct2 P1(object_t *, ob)
{
#ifndef NO_ADD_ACTION
sentence_t *s;
#endif
debug(d_flag, ("Destruct-2 object /%s (ref %d)", ob->name, ob->ref));
/*
* We must deallocate variables here, not in 'free_object()'. That is
* because one of the local variables may point to this object, and
* deallocation of this pointer will also decrease the reference count of
* this object. Otherwise, an object with a variable pointing to itself,
* would never be freed. Just in case the program in this object would
* continue to execute, change string and object variables into the
* number 0.
*/
if (ob->prog->num_variables_total > 0) {
/*
* Deallocate variables in this object. The space of the variables
* are not deallocated until the object structure is freed in
* free_object().
*/
int i;
for (i = 0; i < (int) ob->prog->num_variables_total; i++) {
free_svalue(&ob->variables[i], "destruct2");
ob->variables[i] = const0u;
}
}
#ifndef NO_ADD_ACTION
/*
* For much the same reason as described above, we must remove sentences
* for this object. The reason is because the sentence callback could be
* a function pointer that is bound to this object and thus holds a
* reference to this object.
*/
for (s = ob->sent; s;) {
sentence_t *next;
next = s->next;
free_sentence(s);
s = next;
}
ob->sent = 0;
#endif
#ifdef DEBUG
tot_dangling_object++;
ob->next_all = obj_list_dangling;
obj_list_dangling = ob;
#endif
free_object(ob, "destruct_object");
}
/*
* say() efun - send a message to:
* all objects in the inventory of the source,
* all objects in the same environment as the source,
* and the object surrounding the source.
*
* when there is no command_giver, current_object is used as the source,
* otherwise, command_giver is used.
*
* message never goes to objects in the avoid array, or the source itself.
*
* rewritten, bobf@metronet.com (Blackthorn) 9/6/93
*/
#ifndef NO_ENVIRONMENT
static void send_say P3(object_t *, ob, char *, text, array_t *, avoid)
{
int valid, j;
for (valid = 1, j = 0; j < avoid->size; j++) {
if (avoid->item[j].type != T_OBJECT)
continue;
if (avoid->item[j].u.ob == ob) {
valid = 0;
break;
}
}
if (!valid)
return;
tell_object(ob, text, strlen(text));
}
void say P2(svalue_t *, v, array_t *, avoid)
{
object_t *ob, *origin;
char *buff;
check_legal_string(v->u.string);
buff = v->u.string;
if (current_object->flags & O_LISTENER || current_object->interactive)
save_command_giver(current_object);
else
save_command_giver(command_giver);
if (command_giver)
origin = command_giver;
else
origin = current_object;
/* To our surrounding object... */
if ((ob = origin->super)) {
if (ob->flags & O_LISTENER || ob->interactive)
send_say(ob, buff, avoid);
/* And its inventory... */
for (ob = origin->super->contains; ob; ob = ob->next_inv) {
if (ob != origin && (ob->flags & O_LISTENER || ob->interactive)) {
send_say(ob, buff, avoid);
if (ob->flags & O_DESTRUCTED)
break;
}
}
}
/* Our inventory... */
for (ob = origin->contains; ob; ob = ob->next_inv) {
if (ob->flags & O_LISTENER || ob->interactive) {
send_say(ob, buff, avoid);
if (ob->flags & O_DESTRUCTED)
break;
}
}
restore_command_giver();
}
/*
* Sends a string to all objects inside of a specific object.
* Revised, bobf@metronet.com 9/6/93
*/
#ifdef F_TELL_ROOM
void tell_room P3(object_t *, room, svalue_t *, v, array_t *, avoid)
{
object_t *ob;
char *buff;
int valid, j;
char txt_buf[LARGEST_PRINTABLE_STRING + 1];
switch (v->type) {
case T_STRING:
check_legal_string(v->u.string);
buff = v->u.string;
break;
case T_OBJECT:
buff = v->u.ob->name;
break;
case T_NUMBER:
buff = txt_buf;
sprintf(buff, "%ld", v->u.number);
break;
case T_REAL:
buff = txt_buf;
sprintf(buff, "%f", v->u.real);
break;
default:
bad_argument(v, T_OBJECT | T_NUMBER | T_REAL | T_STRING,
2, F_TELL_ROOM);
IF_DEBUG(buff = 0);
}
for (ob = room->contains; ob; ob = ob->next_inv) {
if (!ob->interactive && !(ob->flags & O_LISTENER))
continue;
for (valid = 1, j = 0; j < avoid->size; j++) {
if (avoid->item[j].type != T_OBJECT)
continue;
if (avoid->item[j].u.ob == ob) {
valid = 0;
break;
}
}
if (!valid)
continue;
if (!ob->interactive) {
tell_npc(ob, buff);
if (ob->flags & O_DESTRUCTED)
break;
} else {
tell_object(ob, buff, strlen(buff));
if (ob->flags & O_DESTRUCTED)
break;
}
}
}
#endif
#endif
void shout_string P1(char *, str)
{
object_t *ob;
check_legal_string(str);
for (ob = obj_list; ob; ob = ob->next_all) {
if (!(ob->flags & O_LISTENER) || (ob == command_giver)
#ifndef NO_ENVIRONMENT
|| !ob->super
#endif
)
continue;
tell_object(ob, str, strlen(str));
}
}
#ifdef F_INPUT_TO
/*
* Set up a function in this object to be called with the next
* user input string.
*/
int input_to P4(svalue_t *, fun, int, flag, int, num_arg, svalue_t *, args)
{
sentence_t *s;
svalue_t *x;
int i;
if (!command_giver || command_giver->flags & O_DESTRUCTED)
return 0;
s = alloc_sentence();
if (set_call(command_giver, s, flag & ~I_SINGLE_CHAR)) {
/*
* If we have args, we copy them, and adjust the stack automatically
* (elsewhere) to avoid double free_svalue()'s
*/
if (num_arg) {
i = num_arg * sizeof(svalue_t);
if ((x = (svalue_t *)
DMALLOC(i, TAG_INPUT_TO, "input_to: 1")) == NULL)
fatal("Out of memory!\n");
memcpy(x, args, i);
} else
x = NULL;
command_giver->interactive->carryover = x;
command_giver->interactive->num_carry = num_arg;
if (fun->type == T_STRING) {
s->function.s = make_shared_string(fun->u.string);
s->flags = 0;
} else {
s->function.f = fun->u.fp;
fun->u.fp->hdr.ref++;
s->flags = V_FUNCTION;
}
s->ob = current_object;
add_ref(current_object, "input_to");
return 1;
}
free_sentence(s);
return 0;
}
#endif
/*
* Set up a function in this object to be called with the next
* user input character.
*/
#ifdef F_GET_CHAR
int get_char P4(svalue_t *, fun, int, flag, int, num_arg, svalue_t *, args)
{
sentence_t *s;
svalue_t *x;
int i;
if (!command_giver || command_giver->flags & O_DESTRUCTED)
return 0;
s = alloc_sentence();
if (set_call(command_giver, s, flag | I_SINGLE_CHAR)) {
/*
* If we have args, we copy them, and adjust the stack automatically
* (elsewhere) to avoid double free_svalue()'s
*/
if (num_arg) {
i = num_arg * sizeof(svalue_t);
if ((x = (svalue_t *)
DMALLOC(i, TAG_TEMPORARY, "get_char: 1")) == NULL)
fatal("Out of memory!\n");
memcpy(x, args, i);
} else
x = NULL;
command_giver->interactive->carryover = x;
command_giver->interactive->num_carry = num_arg;
if (fun->type == T_STRING) {
s->function.s = make_shared_string(fun->u.string);
s->flags = 0;
} else {
s->function.f = fun->u.fp;
fun->u.fp->hdr.ref++;
s->flags = V_FUNCTION;
}
s->ob = current_object;
add_ref(current_object, "get_char");
return 1;
}
free_sentence(s);
return 0;
}
#endif
void print_svalue P1(svalue_t *, arg)
{
char tbuf[2048];
int len;
if (arg == 0) {
tell_object(command_giver, "<NULL>", 6);
} else
switch (arg->type) {
case T_STRING:
len = SVALUE_STRLEN(arg);
if (len > LARGEST_PRINTABLE_STRING) {
error("Printable strings limited to length of %d.\n",
LARGEST_PRINTABLE_STRING);
}
tell_object(command_giver, arg->u.string, len);
break;
case T_OBJECT:
sprintf(tbuf, "OBJ(/%s)", arg->u.ob->name);
tell_object(command_giver, tbuf, strlen(tbuf));
break;
case T_NUMBER:
sprintf(tbuf, "%ld", arg->u.number);
tell_object(command_giver, tbuf, strlen(tbuf));
break;
case T_REAL:
sprintf(tbuf, "%f", arg->u.real);
tell_object(command_giver, tbuf, strlen(tbuf));
break;
case T_ARRAY:
tell_object(command_giver, "<ARRAY>", strlen("<ARRAY>"));
break;
case T_MAPPING:
tell_object(command_giver, "<MAPPING>", strlen("<MAPPING>"));
break;
case T_FUNCTION:
tell_object(command_giver, "<FUNCTION>", strlen("<FUNCTION>"));
break;
#ifndef NO_BUFFER_TYPE
case T_BUFFER:
tell_object(command_giver, "<BUFFER>", strlen("<BUFFER>"));
break;
#endif
default:
tell_object(command_giver, "<UNKNOWN>", strlen("<UNKNOWN>"));
break;
}
return;
}
void do_write P1(svalue_t *, arg)
{
object_t *ob = command_giver;
#ifndef NO_SHADOWS
if (ob == 0 && current_object->shadowing)
ob = current_object;
if (ob) {
/* Send the message to the first object in the shadow list */
while (ob->shadowing)
ob = ob->shadowing;
}
#else
if (!ob)
ob = current_object;
#endif /* NO_SHADOWS */
save_command_giver(ob);
print_svalue(arg);
restore_command_giver();
}
/* Find an object. If not loaded, load it !
* The object may selfdestruct, which is the only case when 0 will be
* returned.
*/
object_t *find_object P1(char *, str)
{
object_t *ob;
char tmpbuf[MAX_OBJECT_NAME_SIZE];
if (!strip_name(str, tmpbuf, sizeof tmpbuf))
return 0;
if ((ob = lookup_object_hash(tmpbuf))) {
#ifdef LPC_TO_C
if (ob->flags & O_COMPILED_PROGRAM) {
ob = load_object(tmpbuf, (lpc_object_t *)ob);
if (!ob || (ob->flags & O_DESTRUCTED)) /* *sigh* */
return 0;
}
#endif
if (ob->flags & O_SWAPPED)
load_ob_from_swap(ob);
return ob;
}
ob = load_object(tmpbuf, 0);
if (!ob || (ob->flags & O_DESTRUCTED)) /* *sigh* */
return 0;
if (ob && ob->flags & O_SWAPPED)
load_ob_from_swap(ob);
return ob;
}
/* Look for a loaded object. Return 0 if non found. */
object_t *find_object2 P1(char *, str)
{
register object_t *ob;
char p[MAX_OBJECT_NAME_SIZE];
if (!strip_name(str, p, sizeof p))
return 0;
if ((ob = lookup_object_hash(p))) {
#ifdef LPC_TO_C
if (ob->flags & O_COMPILED_PROGRAM)
return 0;
#endif
if (ob->flags & O_SWAPPED)
load_ob_from_swap(ob);
return ob;
}
return 0;
}
#ifndef NO_ENVIRONMENT
/*
* Transfer an object.
* The object has to be taken from one inventory list and added to another.
* The main work is to update all command definitions, depending on what is
* living or not. Note that all objects in the same inventory are affected.
*/
void move_object P2(object_t *, item, object_t *, dest)
{
object_t **pp, *ob;
save_command_giver(command_giver);
/* Recursive moves are not allowed. */
for (ob = dest; ob; ob = ob->super)
if (ob == item)
error("Can't move object inside itself.\n");
#ifndef NO_SHADOWS
if (item->shadowing)
error("Can't move an object that is shadowing.\n");
#endif
#if !defined(NO_RESETS) && defined(LAZY_RESETS)
try_reset(dest);
#endif
#ifndef NO_LIGHT
add_light(dest, item->total_light);
#endif
if (item->super) {
int okay = 0;
remove_sent(item->super, item);
remove_sent(item, item->super);
#ifndef NO_LIGHT
add_light(item->super, -item->total_light);
#endif
for (pp = &item->super->contains; *pp;) {
if (*pp != item) {
remove_sent(item, *pp);
remove_sent(*pp, item);
pp = &(*pp)->next_inv;
continue;
}
/*
* unlink object from original inventory list
*/
*pp = item->next_inv;
okay = 1;
}
#ifdef DEBUG
if (!okay)
fatal("Failed to find object /%s in super list of /%s.\n",
item->name, item->super->name);
#endif
}
/*
* link object into target's inventory list
*/
item->next_inv = dest->contains;
dest->contains = item;
item->super = dest;
setup_new_commands(dest, item);
restore_command_giver();
}
#endif
#ifndef NO_LIGHT
/*
* Every object has a count of the number of light sources it contains.
* Update this.
*/
void add_light P2(object_t *, p, int, n)
{
if (n == 0)
return;
p->total_light += n;
#ifndef NO_ENVIRONMENT
while ((p = p->super))
p->total_light += n;
#endif
}
#endif
static sentence_t *sent_free = 0;
int tot_alloc_sentence;
sentence_t *alloc_sentence()
{
sentence_t *p;
if (sent_free == 0) {
p = ALLOCATE(sentence_t, TAG_SENTENCE, "alloc_sentence");
tot_alloc_sentence++;
} else {
p = sent_free;
sent_free = sent_free->next;
}
#ifndef NO_ADD_ACTION
p->verb = 0;
#endif
p->function.s = 0;
p->next = 0;
return p;
}
#ifdef DEBUGMALLOC_EXTENSIONS
void mark_free_sentences() {
sentence_t *sent = sent_free;
while (sent) {
DO_MARK(sent, TAG_SENTENCE);
/* Freed sentences should have been freed. right?
if (sent->function)
EXTRA_REF(BLOCK(sent->function))++;
if (sent->verb)
EXTRA_REF(BLOCK(sent->verb))++;
*/
sent = sent->next;
}
}
#endif
void free_sentence P1(sentence_t *, p)
{
if (p->flags & V_FUNCTION) {
if (p->function.f)
free_funp(p->function.f);
else p->function.f = 0;
} else {
if (p->function.s)
free_string(p->function.s);
else p->function.s = 0;
}
#ifndef NO_ADD_ACTION
if (p->verb)
free_string(p->verb);
p->verb = 0;
#endif
p->next = sent_free;
sent_free = p;
}
void fatal P1V(char *, fmt)
{
static int in_fatal = 0;
char msg_buf[2049];
va_list args;
V_DCL(char *fmt);
if (in_fatal) {
debug_message("Fatal error while shutting down. Aborting.\n");
} else {
in_fatal = 1;
V_START(args, fmt);
V_VAR(char *, fmt, args);
vsprintf(msg_buf, fmt, args);
va_end(args);
debug_message("******** FATAL ERROR: %s\nMudOS driver attempting to exit gracefully.\n", msg_buf);
if (current_file)
debug_message("(occured during compilation of %s at line %d)\n", current_file, current_line);
if (current_object)
debug_message("(current object was /%s)\n", current_object->name);
dump_trace(1);
#ifdef PACKAGE_MUDLIB_STATS
save_stat_files();
#endif
copy_and_push_string(msg_buf);
push_object(command_giver);
push_object(current_object);
safe_apply_master_ob(APPLY_CRASH, 3);
debug_message("crash() in master called successfully. Aborting.\n");
}
/* Make sure we don't trap our abort() */
#ifdef SIGABRT
signal(SIGABRT, SIG_DFL);
#endif
#ifdef SIGILL
signal(SIGILL, SIG_DFL);
#endif
#ifdef SIGIOT
signal(SIGIOT, SIG_DFL);
#endif
#if !defined(DEBUG_NON_FATAL) || !defined(DEBUG)
abort();
#endif
in_fatal = 0;
}
static int num_error = 0;
#ifdef MUDLIB_ERROR_HANDLER
static int num_mudlib_error = 0;
#endif
/*
* Error() has been "fixed" so that users can catch and throw them.
* To catch them nicely, we really have to provide decent error information.
* Hence, all errors that are to be caught
* (error_recovery_context_exists == 2) construct a string containing
* the error message, which is returned as the
* thrown value. Users can throw their own error values however they choose.
*/
/*
* This is here because throw constructs its own return value; we dont
* want to replace it with the system's error string.
*/
void throw_error()
{
if (((current_error_context->save_csp + 1)->framekind & FRAME_MASK) == FRAME_CATCH) {
LONGJMP(current_error_context->context, 1);
fatal("Throw_error failed!");
}
error("Throw with no catch.\n");
}
static void debug_message_with_location P1(char *, err) {
if (current_object && current_prog) {
debug_message("%sprogram: /%s, object: /%s, file: %s\n",
err,
current_prog->name,
current_object->name,
get_line_number(pc, current_prog));
} else if (current_object) {
debug_message("%sprogram: (none), object: /%s, file: (none)\n",
err,
current_object->name);
} else {
debug_message("%sprogram: (none), object: (none), file: (none)\n",
err);
}
}
static void add_message_with_location P1(char *, err) {
if (current_object && current_prog) {
add_vmessage(command_giver, "%sprogram: /%s, object: /%s, file: %s\n",
err,
current_prog->name,
current_object->name,
get_line_number(pc, current_prog));
} else if (current_object) {
add_vmessage(command_giver, "%sprogram: (none), object: /%s, file: (none)\n",
err,
current_object->name);
} else {
add_vmessage(command_giver, "%sprogram: (none), object: (none), file: (none)\n",
err);
}
}
#ifdef MUDLIB_ERROR_HANDLER
static void mudlib_error_handler P2(char *, err, int, catch) {
mapping_t *m;
char *file;
int line;
svalue_t *mret;
m = allocate_mapping(6);
add_mapping_string(m, "error", err);
if (current_prog)
add_mapping_malloced_string(m, "program", add_slash(current_prog->name));
if (current_object)
add_mapping_object(m, "object", current_object);
add_mapping_array(m, "trace", get_svalue_trace());
get_line_number_info(&file, &line);
add_mapping_malloced_string(m, "file", add_slash(file));
add_mapping_pair(m, "line", line);
push_refed_mapping(m);
if (catch) {
STACK_INC;
*sp = const1;
mret = apply_master_ob(APPLY_ERROR_HANDLER,2);
} else {
mret = apply_master_ob(APPLY_ERROR_HANDLER,1);
}
if ((mret == (svalue_t *)-1) || !mret) {
debug_message("No error handler for error: ");
debug_message_with_location(err);
dump_trace(0);
} else if (mret->type == T_STRING) {
debug_message("%s", mret->u.string);
}
}
#endif
void error_handler P1(char *, err)
{
char *object_name;
/* in case we're going to jump out of load_object */
#ifndef NO_ENVIRONMENT
restrict_destruct = 0;
#endif
num_objects_this_thread = 0;/* reset the count */
if (((current_error_context->save_csp + 1)->framekind & FRAME_MASK) == FRAME_CATCH) {
/* user catches this error */
#ifdef LOG_CATCHES
/* This is added so that catches generate messages in the log file. */
#ifdef MUDLIB_ERROR_HANDLER
if (num_mudlib_error) {
debug_message("Error in error handler: ");
num_error++;
#endif
debug_message_with_location(err);
(void) dump_trace(0);
#ifdef MUDLIB_ERROR_HANDLER
num_error--;
num_mudlib_error = 0;
} else {
if (!max_eval_error && !too_deep_error) {
num_mudlib_error++;
mudlib_error_handler(err, 1);
num_mudlib_error--;
}
}
#endif
#endif
free_svalue(&catch_value, "caught error");
catch_value.type = T_STRING;
catch_value.subtype = STRING_MALLOC;
catch_value.u.string = string_copy(err, "caught error");
LONGJMP(current_error_context->context, 1);
fatal("Catch() longjump failed");
}
too_deep_error = max_eval_error = 0;
if (num_error > 0) {
/* This can happen via errors in the object_name() apply. */
debug_message("Error '%s' while trying to print error trace -- trace suppressed.\n", err);
if (current_error_context)
LONGJMP(current_error_context->context, 1);
fatal("LONGJMP failed or no error context for error.\n");
}
num_error++;
#ifdef PACKAGE_MUDLIB_STATS
if (current_object)
add_errors(¤t_object->stats, 1);
#endif
#ifdef MUDLIB_ERROR_HANDLER
if (!max_eval_error && !too_deep_error) {
if (num_mudlib_error) {
debug_message("Error in error handler: ");
debug_message_with_location(err);
(void) dump_trace(0);
num_mudlib_error = 0;
} else {
num_mudlib_error++;
num_error--;
mudlib_error_handler(err, 0);
num_mudlib_error--;
num_error++;
}
}
else
#endif
{
debug_message_with_location(err + 1);
#if defined(DEBUG) && defined(TRACE_CODE)
object_name = dump_trace(1);
#else
object_name = dump_trace(0);
#endif
if (object_name) {
object_t *ob;
ob = find_object2(object_name);
if (!ob) {
if (command_giver)
add_vmessage(command_giver,
"error when executing program in destroyed object /%s\n",
object_name);
debug_message("error when executing program in destroyed object /%s\n",
object_name);
}
}
if (command_giver && command_giver->interactive) {
#ifndef NO_WIZARDS
if ((command_giver->flags & O_IS_WIZARD) || !strlen(DEFAULT_ERROR_MESSAGE)) {
#endif
add_message_with_location(err + 1);
#ifndef NO_WIZARDS
} else {
add_vmessage(command_giver, "%s\n", DEFAULT_ERROR_MESSAGE);
}
#endif
}
if (current_heart_beat) {
static char hb_message[] = "MudOS driver tells you: You have no heart beat!\n";
set_heart_beat(current_heart_beat, 0);
debug_message("Heart beat in /%s turned off.\n", current_heart_beat->name);
if (current_heart_beat->interactive)
add_message(current_heart_beat, hb_message, sizeof(hb_message)-1);
current_heart_beat = 0;
}
}
num_error--;
if (current_error_context)
LONGJMP(current_error_context->context, 1);
fatal("LONGJMP failed or no error context for error.\n");
}
void error_needs_free P1(char *, s)
{
char err_buf[2048];
strncpy(err_buf + 1, s, 2047);
err_buf[0] = '*'; /* all system errors get a * at the start */
err_buf[2047] = '\0';
FREE_MSTR(s);
error_handler(err_buf);
}
void error P1V(char *, fmt)
{
char err_buf[2048];
va_list args;
V_DCL(char *fmt);
V_START(args, fmt);
V_VAR(char *, fmt, args);
vsprintf(err_buf + 1, fmt, args);
va_end(args);
err_buf[0] = '*'; /* all system errors get a * at the start */
error_handler(err_buf);
}
/*
* This one is called from HUP.
*/
int MudOS_is_being_shut_down;
#ifdef SIGNAL_FUNC_TAKES_INT
void startshutdownMudOS P1(int, sig)
#else
void startshutdownMudOS()
#endif
{
MudOS_is_being_shut_down = 1;
}
/*
* This one is called from the command "shutdown".
* We don't call it directly from HUP, because it is dangerous when being
* in an interrupt.
*/
void shutdownMudOS P1(int, exit_code)
{
int i;
shout_string("MudOS driver shouts: shutting down immediately.\n");
#ifdef PACKAGE_MUDLIB_STATS
save_stat_files();
#endif
#ifdef PACKAGE_DB
db_cleanup();
#endif
ipc_remove();
#if defined(PACKAGE_SOCKETS) || defined(PACKAGE_EXTERNAL)
for (i = 0; i < max_lpc_socks; i++) {
if (lpc_socks[i].state == STATE_CLOSED) continue;
while (OS_socket_close(lpc_socks[i].fd) == -1 && errno == EINTR)
;
}
#endif
for (i = 0; i < max_users; i++) {
if (all_users[i] && !(all_users[i]->iflags & CLOSING))
flush_message(all_users[i]);
}
#ifdef LATTICE
signal(SIGUSR1, SIG_IGN);
signal(SIGTERM, SIG_IGN);
signal(SIGINT, SIG_IGN);
signal(SIGHUP, SIG_IGN);
signal(SIGALRM, SIG_IGN);
#endif
unlink_swap_file();
#ifdef PROFILING
monitor(0, 0, 0, 0, 0); /* cause gmon.out to be written */
#endif
exit(exit_code);
}
/*
* Call this one when there is only little memory left. It will start
* Armageddon.
*/
void slow_shut_down P1(int, minutes)
{
/*
* Swap out objects, and free some memory.
*/
svalue_t *amo;
push_number(minutes);
amo = apply_master_ob(APPLY_SLOW_SHUTDOWN, 1);
/* in this case, approved means the mudlib will handle it */
if (!MASTER_APPROVED(amo))
{
object_t *save_current = current_object;
current_object = 0;
save_command_giver(0);
shout_string("MudOS driver shouts: Out of memory.\n");
restore_command_giver();
current_object = save_current;
#ifdef SIGNAL_FUNC_TAKES_INT
startshutdownMudOS(1);
#else
startshutdownMudOS();
#endif
return;
}
}
void do_message P5(svalue_t *, class, svalue_t *, msg, array_t *, scope, array_t *, exclude, int, recurse)
{
int i, j, valid;
object_t *ob;
for (i = 0; i < scope->size; i++) {
switch (scope->item[i].type) {
case T_STRING:
ob = find_object(scope->item[i].u.string);
if (!ob || !object_visible(ob))
continue;
break;
case T_OBJECT:
ob = scope->item[i].u.ob;
break;
default:
continue;
}
if (ob->flags & O_LISTENER || ob->interactive) {
for (valid = 1, j = 0; j < exclude->size; j++) {
if (exclude->item[j].type != T_OBJECT)
continue;
if (exclude->item[j].u.ob == ob) {
valid = 0;
break;
}
}
if (valid) {
push_svalue(class);
push_svalue(msg);
apply(APPLY_RECEIVE_MESSAGE, ob, 2, ORIGIN_DRIVER);
}
}
#ifndef NO_ENVIRONMENT
else if (recurse) {
array_t *tmp;
tmp = all_inventory(ob, 1);
do_message(class, msg, tmp, exclude, 0);
free_array(tmp);
}
#endif
}
}
#if !defined(NO_RESETS) && defined(LAZY_RESETS)
void try_reset P1(object_t *, ob)
{
if ((ob->next_reset < current_time) && !(ob->flags & O_RESET_STATE)) {
debug(d_flag, ("(lazy) RESET /%s\n", ob->name));
/* need to set the flag here to prevent infinite loops in apply_low */
ob->flags |= O_RESET_STATE;
reset_object(ob);
}
}
#endif
#ifndef NO_ENVIRONMENT
#ifdef F_FIRST_INVENTORY
object_t *first_inventory P1(svalue_t *, arg)
{
object_t *ob;
if (arg->type == T_STRING) {
ob = find_object(arg->u.string);
if (ob && !object_visible(ob))
ob = 0;
} else
ob = arg->u.ob;
if (ob == 0)
bad_argument(arg, T_STRING | T_OBJECT, 1, F_FIRST_INVENTORY);
ob = ob->contains;
#ifdef F_SET_HIDE
while (ob && (ob->flags & O_HIDDEN) && !object_visible(ob))
ob = ob->next_inv;
#endif
return ob;
}
#endif
#endif
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。