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import java.util.HashMap;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class Room
{
private String description;
private HashMap<String, Room> rooms = new HashMap<>();
//north,south,east,west,up,down;
// public Room northExit;
// public Room southExit;
// public Room eastExit;
// public Room westExit;
private Food f1;
private Food f2;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
}
public void setFood1(Food Food){
this.f1=Food;
}
public void setFood2(Food Food){
this.f2=Food;
}
public Food getFood(String name){
if(f1.getName().equals(name)){
return f1;
}else if(f2.getName().equals(name)){
return f2;
}
System.out.println("没有这东西");
return null;
}
public String checkFood(){
String str;
if(f1==null && f2==null){
str="";
}
else{
str="这个房间里有食物:";
if(f1!=null) str +=this.f1;
if(f2!=null)str +=this.f2;
}
return str;
}
public void setExit(String direction, Room room) {
this.rooms.put(direction, room);
}
public void printExits() {
System.out.println("命运的路口来了: ");
for (String str : rooms.keySet()) {
System.out.print(str + " ");
}
System.out.println();
}
public Room goNext(String direction) {
return this.rooms.get(direction);
}
/**
* @return The description of the room.
*/
public void getDescription()
{
System.out.println(description);
System.out.println(this.checkFood());
}
}
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