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import pygame
import sys
sys.dont_write_bytecode = True
pygame.init()
Screen = pygame.display.set_mode((1650, 920))
pygame.display.set_caption('Fish game')
FPS = pygame.time.Clock()
f = pygame.font.Font('C:/Windows/Fonts/simhei.ttf', 0x18)
F = pygame.font.Font('C:/Windows/Fonts/simhei.ttf', 0x10)
import config
config.init(Screen, FPS=FPS)
import regular
import traceback
import time
#import faulthandler
import atexit
#faulthandler.enable()
import survival
atexit.register(config.AtExit)
version_keys, v1, v2, v3 = config.version.keys(), 0, 0, 0
ver_vk_len = 3
for i in version_keys:
if '.' not in i:
continue
else:
li_vk = i.split('.')
v10, v20, v30 = 1, 3, 1
if len(li_vk) == 2:
v10, v20 = int(li_vk[0]), int(li_vk[1])
v30 = 0
ver_vk_len = 2
elif len(li_vk) == 3:
v10, v20 = int(li_vk[0]), int(li_vk[1])
v30 = int(li_vk[2])
if v30 < 10:
v30 *= 10
ver_vk_len = 3
else:
continue
if v10 > v1:
v1, v2, v3 = v10, v20, v30
elif v10 == v1:
if v20 > v2:
v2, v3 = v20, v30
elif v20 == v2:
if v30 > v3:
v3 = v30
if v3 % 10 == 0:
v3 /= 10
if type(v3) != int:
v3 = int(v3)
version = f"{v1}.{v2}.{v3}" if ver_vk_len == 3 else f"{v1}.{v2}"
VERSION = version # config.version["use"]
pygame.display.set_caption(\
f'Oceancraft {VERSION}{"" if config.version[VERSION]["type"] in ("Release", "release") else " - " + config.version[VERSION]["type"]}')
def start_with(string_former:str, buf:str) -> bool:
if len(string_former) <= len(buf):
return False
else:
if string_former[0:len(buf)] == buf:
return True
else:
return False
config.Python_vesion = sys.version.split(' ')[0]
for a in sys.argv:
if '=' not in a:
continue
li = a.split('=')
if len(li) != 2:
continue
b, c = li[0], li[1]
if b == '--Path':
config.Path = c
elif b == '--Path1':
config.Path1 = c
elif b == '--Path2':
config.Path2 = c
elif b == '--gamma':
config.γ = int(c)
elif b == '-fpslimit':
config.fpslimit = int(c)
elif b == '-gamemode' and c in ('easy', 'hard'):
config.gamemode = c
else:
pass
def winMain():
config.init(Screen, FPS=FPS)
# start text
st = f.render('Press some keys to start game: R--Regular', True, (30, 80, 255))
while True:
FPS.tick(8)
Screen.fill((255,255,255))
Screen.blit(st, (590, 455))
for event in pygame.event.get():
if event.type == pygame.QUIT:
config.graphic_isend = True
return
elif event.type == pygame.KEYDOWN:
#if event.key == pygame.K_r:
# regular.start()
#elif ...
match event.key:
case pygame.K_r:
regular.start()
case pygame.K_s:
survival.start()
case _:
pass
pygame.display.flip()
#def Quit_finally():
# pygame.quit()
#atexit.register(Quit_finally)
def write_beta_crash(what:str):
with open("beta_crash.txt", "a", encoding="UTF-8") as ff:
ff.write(what)
def write_release_crash(what:str):
filename = "crash_"
timenow = time.strftime('%Y-%m-%d_%H.%M.%S', time.localtime()) # crash_2023-7-21_17.54.23.txt
filename += timenow
filename += ".txt"
filepath = "crash_report\\"+filename
with open(filepath, "a", encoding="UTF-8") as fff:
fff.write(what)
def Crash_Screen(what: str, dis: str):
ct: list = []
ct.append( F.render(f"Game crashed!", True, (255, 255, 0)))
ct.append( F.render(f"Description: {dis}", True, (255, 0, 0)))
ct.append( F.render(f" ", True, (255, 255, 0)))
ct.append( F.render(f"Time: {time.strftime('%Y-%m-%d_%H.%M.%S', time.localtime())}", True, (255, 255, 0)))
ct.append( F.render(f"version: {VERSION}", True, (255, 255, 0)))
li = what.split('\n')
for i in range(len(li)):
ct.append(F.render(f"{li[i]}", True, (255, 255, 100)))
ct.append(F.render("Press ESC to quit.", True, (0, 255, 0)))
if config.version[VERSION]["type"] == 'beta':
ct.append(F.render('Beta version detected. Type "W" to write the issue to the error report.', True, (10, 255, 0)))
while True:
FPS.tick(8)
Screen.fill((0,0,205))
for j in range(len(ct)):
Screen.blit(ct[j], (68, 30 + j * 20))
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
return
elif event.key == pygame.K_w and config.version[VERSION]["type"] == 'beta':
return "write-to-beta"
pygame.display.flip()
if __name__ == '__main__':
try:
winMain()
config.main_isend = True
config.graphic_isend = True
except Exception as e:
config.Error_Message = traceback.format_exc()
#traceback.print_exc()
config.main_isend = True
config.graphic_isend = True
if config.version[VERSION]["type"] in ("release", "Release"):
write_release_crash(f"---------------------------------------------------------------\nCrash!!!\nDescription: {e}\n\n\
Time: {time.strftime('%Y-%m-%d_%H.%M.%S', time.localtime())}\nVersion: {VERSION}\n" + config.Error_Message)
jj = Crash_Screen('\n' + config.Error_Message, f"{e}")
if jj == 'write-to-beta' and config.version[VERSION]["type"] == 'beta':
write_beta_crash(f"---------------------------------------------------------------\nCrash!!!\nDescription: {e}\n\n\
Time: {time.strftime('%Y-%m-%d_%H.%M.%S', time.localtime())}\nVersion: {VERSION}\n" + config.Error_Message)
finally:
qwerty = 1000
while not config.graphic_isend and qwerty > 0:
qwerty -= 1
pygame.time.wait(1)
pygame.quit()
sys.exit(0)
"""
计划
加入无尽模式, 加入home, add 'human', 'octopus'
"""
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