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conf.py 11.86 KB
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# -*- coding: utf-8 -*-
#
# Godot Engine documentation build configuration file
import sphinx
import sphinx_rtd_theme
import sys
import os
# -- General configuration ------------------------------------------------
needs_sphinx = "1.3"
# Sphinx extension module names and templates location
sys.path.append(os.path.abspath("_extensions"))
extensions = [
"sphinx_tabs.tabs",
"notfound.extension",
"sphinxext.opengraph",
"sphinx_copybutton",
"sphinxcontrib.video",
]
# Warning when the Sphinx Tabs extension is used with unknown
# builders (like the dummy builder) - as it doesn't cause errors,
# we can ignore this so we still can treat other warnings as errors.
sphinx_tabs_nowarn = True
# Disable collapsing tabs for codeblocks.
sphinx_tabs_disable_tab_closing = True
# Custom 4O4 page HTML template.
# https://github.com/readthedocs/sphinx-notfound-page
notfound_context = {
"title": "Page not found",
"body": """
<h1>Page not found</h1>
<p>
Sorry, we couldn't find that page. It may have been renamed or removed
in the version of the documentation you're currently browsing.
</p>
<p>
If you're currently browsing the
<em>latest</em> version of the documentation, try browsing the
<a href="/en/stable/"><em>stable</em> version of the documentation</a>.
</p>
<p>
Alternatively, use the
<a href="#" onclick="$('#rtd-search-form [name=\\'q\\']').focus()">Search docs</a>
box on the left or <a href="/">go to the homepage</a>.
</p>
""",
}
# on_rtd is whether we are on readthedocs.org, this line of code grabbed from docs.readthedocs.org
on_rtd = os.environ.get("READTHEDOCS", None) == "True"
# Don't add `/en/latest` prefix during local development.
# This makes it easier to test the custom 404 page by loading `/404.html`
# on a local web server.
if not on_rtd:
notfound_urls_prefix = ''
# Specify the site name for the Open Graph extension.
ogp_site_name = "Godot Engine documentation"
if not os.getenv("SPHINX_NO_GDSCRIPT"):
extensions.append("gdscript")
if not os.getenv("SPHINX_NO_DESCRIPTIONS"):
extensions.append("godot_descriptions")
templates_path = ["_templates"]
# You can specify multiple suffix as a list of string: ['.rst', '.md']
source_suffix = ".rst"
source_encoding = "utf-8-sig"
# The master toctree document
master_doc = "index"
# General information about the project
project = "Godot Engine"
copyright = (
"2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)"
)
author = "Juan Linietsky, Ariel Manzur and the Godot community"
# Version info for the project, acts as replacement for |version| and |release|
# The short X.Y version
version = os.getenv("READTHEDOCS_VERSION", "latest")
# The full version, including alpha/beta/rc tags
release = version
# Parse Sphinx tags passed from RTD via environment
env_tags = os.getenv("SPHINX_TAGS")
if env_tags is not None:
for tag in env_tags.split(","):
print("Adding Sphinx tag: %s" % tag.strip())
tags.add(tag.strip()) # noqa: F821
# Language / i18n
supported_languages = {
"en": "Godot Engine %s documentation in English",
"de": "Godot Engine %s Dokumentation auf Deutsch",
"es": "Documentación de Godot Engine %s en español",
"fr": "Documentation de Godot Engine %s en français",
"fi": "Godot Engine %s dokumentaatio suomeksi",
"it": "Godot Engine %s documentazione in italiano",
"ja": "Godot Engine %sの日本語のドキュメント",
"ko": "Godot Engine %s 문서 (한국어)",
"pl": "Dokumentacja Godot Engine %s w języku polskim",
"pt_BR": "Documentação da Godot Engine %s em Português Brasileiro",
"ru": "Документация Godot Engine %s на русском языке",
"uk": "Документація до Godot Engine %s українською мовою",
"zh_CN": "Godot Engine %s 简体中文文档",
"zh_TW": "Godot Engine %s 正體中文 (台灣) 文件",
}
# RTD normalized their language codes to ll-cc (e.g. zh-cn),
# but Sphinx did not and still uses ll_CC (e.g. zh_CN).
# `language` is the Sphinx configuration so it needs to be converted back.
language = os.getenv("READTHEDOCS_LANGUAGE", "en")
if "-" in language:
(lang_name, lang_country) = language.split("-")
language = lang_name + "_" + lang_country.upper()
if not language in supported_languages.keys():
print("Unknown language: " + language)
print("Supported languages: " + ", ".join(supported_languages.keys()))
print(
"The configured language is either wrong, or it should be added to supported_languages in conf.py. Falling back to 'en'."
)
language = "en"
is_i18n = tags.has("i18n") # noqa: F821
print("Build language: {}, i18n tag: {}".format(language, is_i18n))
exclude_patterns = ["_build"]
# fmt: off
# These imports should *not* be moved to the start of the file,
# they depend on the sys.path.append call registering "_extensions".
# GDScript syntax highlighting
from gdscript import GDScriptLexer
from sphinx.highlighting import lexers
lexers["gdscript"] = GDScriptLexer()
# fmt: on
smartquotes = False
# Pygments (syntax highlighting) style to use
pygments_style = "sphinx"
highlight_language = "gdscript"
# -- Options for HTML output ----------------------------------------------
html_theme = "sphinx_rtd_theme"
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
if on_rtd:
using_rtd_theme = True
# Theme options
html_theme_options = {
# if we have a html_logo below, this shows /only/ the logo with no title text
"logo_only": True,
# Collapse navigation (False makes it tree-like)
"collapse_navigation": False,
# Hide the documentation version name/number under the logo
"display_version": False,
}
html_title = supported_languages[language] % ( "(" + version + ")" )
# VCS options: https://docs.readthedocs.io/en/latest/vcs.html#github
html_context = {
"display_github": not is_i18n, # Integrate GitHub
"github_user": "godotengine", # Username
"github_repo": "godot-docs", # Repo name
"github_version": "master", # Version
"conf_py_path": "/", # Path in the checkout to the docs root
"godot_inject_language_links": True,
"godot_docs_supported_languages": list(supported_languages.keys()),
"godot_docs_title": supported_languages[language],
"godot_docs_basepath": "https://docs.godotengine.org/",
"godot_docs_suffix": ".html",
"godot_default_lang": "en",
"godot_canonical_version": "stable",
# Distinguish local development website from production website.
# This prevents people from looking for changes on the production website after making local changes :)
"godot_title_prefix": "" if on_rtd else "(DEV) ",
# Set this to `True` when in the `latest` branch to clearly indicate to the reader
# that they are not reading the `stable` documentation.
"godot_is_latest": True,
"godot_version": "4.3",
# Enables a banner that displays the up-to-date status of each article.
"godot_show_article_status": True,
# Display user-contributed notes at the bottom of pages that don't have `:allow_comments: False` at the top.
"godot_show_article_comments": on_rtd and not is_i18n,
}
html_logo = "img/docs_logo.svg"
# These folders are copied to the documentation's HTML output
html_static_path = ["_static"]
html_extra_path = ["robots.txt"]
# These paths are either relative to html_static_path
# or fully qualified paths (e.g. https://...)
html_css_files = [
'css/algolia.css',
'https://cdn.jsdelivr.net/npm/docsearch.js@2/dist/cdn/docsearch.min.css',
"css/custom.css?10", # Increment the number at the end when the file changes to bust the cache.
]
if not on_rtd:
html_css_files.append("css/dev.css")
html_js_files = [
"js/custom.js?7", # Increment the number at the end when the file changes to bust the cache.
]
# Output file base name for HTML help builder
htmlhelp_basename = "GodotEnginedoc"
# -- Options for reStructuredText parser ----------------------------------
# Enable directives that insert the contents of external files
file_insertion_enabled = False
# -- Options for LaTeX output ---------------------------------------------
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(
master_doc,
"GodotEngine.tex",
"Godot Engine Documentation",
"Juan Linietsky, Ariel Manzur and the Godot community",
"manual",
),
]
# -- Options for linkcheck builder ----------------------------------------
# disable checking urls with about.html#this_part_of_page anchors
linkcheck_anchors = False
linkcheck_timeout = 10
# -- I18n settings --------------------------------------------------------
# Godot localization is handled via https://github.com/godotengine/godot-docs-l10n
# where the main docs repo is a submodule. Therefore the translated material is
# actually in the parent folder of this conf.py, hence the "../".
locale_dirs = ["../sphinx/po/"]
gettext_compact = False
# We want to host the localized images in godot-docs-l10n, but Sphinx does not provide
# the necessary feature to do so. `figure_language_filename` has `{root}` and `{path}`,
# but they resolve to (host) absolute paths, so we can't use them as is to access "../".
# However, Python is glorious and lets us redefine Sphinx's internal method that handles
# `figure_language_filename`, so we do our own post-processing to fix the absolute path
# and point to the parallel folder structure in godot-docs-l10n.
# Note: Sphinx's handling of `figure_language_filename` may change in the future, monitor
# https://github.com/sphinx-doc/sphinx/issues/7768 to see what would be relevant for us.
figure_language_filename = "{root}.{language}{ext}"
cwd = os.getcwd()
sphinx_original_get_image_filename_for_language = sphinx.util.i18n.get_image_filename_for_language
def godot_get_image_filename_for_language(filename, env):
"""
Hack the absolute path returned by Sphinx based on `figure_language_filename`
to insert our `../images` relative path to godot-docs-l10n's images folder,
which mirrors the folder structure of the docs repository.
The returned string should also be absolute so that `os.path.exists` can properly
resolve it when trying to concatenate with the original doc folder.
"""
path = sphinx_original_get_image_filename_for_language(filename, env)
path = os.path.abspath(os.path.join("../images/", os.path.relpath(path, cwd)))
return path
sphinx.util.i18n.get_image_filename_for_language = godot_get_image_filename_for_language
# Similar story for the localized class reference, it's out of tree and there doesn't
# seem to be an easy way for us to tweak the toctree to take this into account.
# So we're deleting the existing class reference and adding a symlink instead...
if is_i18n and os.path.exists("../classes/" + language):
import shutil
if os.path.islink("classes"): # Previously made symlink.
os.unlink("classes")
else:
shutil.rmtree("classes")
os.symlink("../classes/" + language, "classes")
# Couldn't find a way to retrieve variables nor do advanced string
# concat from reST, so had to hardcode this in the "epilog" added to
# all pages. This is used in index.rst to display the Weblate badge.
# On English pages, the badge points to the language-neutral engage page.
rst_epilog = """
.. |weblate_widget| image:: https://hosted.weblate.org/widgets/godot-engine/{image_locale}/godot-docs/287x66-white.png
:alt: Translation status
:target: https://hosted.weblate.org/engage/godot-engine{target_locale}/?utm_source=widget
:width: 287
:height: 66
""".format(
image_locale="-" if language == "en" else language,
target_locale="" if language == "en" else "/" + language,
)
# Needed so the table of contents is created for EPUB
epub_tocscope = 'includehidden'
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