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#ifndef ROUNDEDBOX_H
#define ROUNDEDBOX_H
//#include <GL/glew.h>
#include "glextensions.h"
#include <QtWidgets>
#include <QtOpenGL>
#include "gltrianglemesh.h"
#include <QtGui/qvector3d.h>
#include <QtGui/qvector2d.h>
#include "glbuffers.h"
struct P3T2N3Vertex
{
QVector3D position;
QVector2D texCoord;
QVector3D normal;
static VertexDescription description[];
};
class GLRoundedBox : public GLTriangleMesh<P3T2N3Vertex, unsigned short>
{
public:
// 0 < r < 0.5, 0 <= n <= 125
explicit GLRoundedBox(float r = 0.25f, float scale = 1.0f, int n = 10);
};
#endif
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