加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
Assembly-CSharp.csproj 68.03 KB
一键复制 编辑 原始数据 按行查看 历史
ParoX 提交于 2023-12-24 20:46 . no commit message
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176
<Project ToolsVersion="Current">
<!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->
<PropertyGroup>
<BaseIntermediateOutputPath>Temp\obj\$(Configuration)\$(MSBuildProjectName)</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)</IntermediateOutputPath>
</PropertyGroup>
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
<ItemGroup>
<ProjectCapability Include="Unity" />
</ItemGroup>
<PropertyGroup>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<EnableDefaultItems>false</EnableDefaultItems>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LangVersion>9.0</LangVersion>
<Configurations>Debug;Release</Configurations>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<RootNamespace></RootNamespace>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFramework>netstandard2.1</TargetFramework>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>UNITY_2022_3_9;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169;USG0001</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169;USG0001</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoStandardLibraries>true</NoStandardLibraries>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
<MSBuildWarningsAsMessages>MSB3277</MSBuildWarningsAsMessages>
</PropertyGroup>
<PropertyGroup>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.22</UnityProjectGeneratorVersion>
<UnityProjectGeneratorStyle>SDK</UnityProjectGeneratorStyle>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2022.3.9f1c1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Users\22076\.vscode\extensions\visualstudiotoolsforunity.vstuc-0.9.3\Analyzers\Microsoft.Unity.Analyzers.dll" />
<Analyzer Include="D:\unity\2022.3.9f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\unity\2022.3.9f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_FrameRateCounter.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\SkewTextExample.cs" />
<Compile Include="Assets\Assets\ProfileScript.cs" />
<Compile Include="Assets\Assets\Script\DataMgr.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_ExampleScript_01.cs" />
<Compile Include="Assets\Assets\MainUiScript.cs" />
<Compile Include="Assets\Assets\Script\Item.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextConsoleSimulator.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\EnvMapAnimator.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_PhoneNumberValidator.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_B.cs" />
<Compile Include="Assets\Assets\Script\BagPanel.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextEventHandler.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextInfoDebugTool.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshSpawner.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeB.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark04.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextEventCheck.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ChatController.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexColorCycler.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ShaderPropAnimator.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_DigitValidator.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark02.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\DropdownSample.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexJitter.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMPro_InstructionOverlay.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshProFloatingText.cs" />
<Compile Include="Assets\Assets\Script\ItemEntity.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark03.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01_UGUI.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeA.cs" />
<Compile Include="Assets\Assets\OverAllScript.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexZoom.cs" />
<Compile Include="Assets\Assets\ChangeNameScript.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\SimpleScript.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\WarpTextExample.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ObjectSpin.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_A.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_UiFrameRateCounter.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TeleType.cs" />
<Compile Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Scripts\CameraController.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMPro.cginc" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
<None Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Fonts\Oswald-Bold - OFL.txt" />
<None Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Fonts\Anton OFL.txt" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_SDF-Surface-Mobile.shader" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_SDF-Surface.shader" />
<None Include="Assets\Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_SDF.shader" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile SSD.shader" />
<None Include="Assets\Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
<None Include="Assets\Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
<None Include="Assets\Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
<None Include="Assets\Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
<None Include="Assets\Assets\TextMesh Pro\Examples &amp; Extras\Fonts\Bangers - OFL.txt" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Collections.LowLevel.ILSupport">
<HintPath>Library\PackageCache\com.unity.collections@1.2.4\Unity.Collections.LowLevel.ILSupport\Unity.Collections.LowLevel.ILSupport.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>Library\PackageCache\com.unity.visualscripting@1.9.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Android.Types">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Types.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Android.Gradle">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Gradle.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Android.GradleProject">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.GradleProject.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\unity\2022.3.9f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.IK.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.2D.IK.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PsdPlugin">
<HintPath>Library\ScriptAssemblies\PsdPlugin.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Burst.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Burst">
<HintPath>Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.PlasticSCM.Editor">
<HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Common.Path.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Path.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.Shared.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.Core">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Animation.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.2D.Animation.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Tilemap.Extras">
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.PixelPerfect.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.PixelPerfect.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Aseprite.Common">
<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.005">
<HintPath>Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.005.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.Flow">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.Flow.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.001">
<HintPath>Library\ScriptAssemblies\Unity.InternalAPIEngineBridge.001.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Mathematics.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Common.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Tilemap.Extras.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>Library\ScriptAssemblies\Unity.Collections.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Psdimporter.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Psdimporter.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.001">
<HintPath>Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.001.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.State.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.PixelPerfect">
<HintPath>Library\ScriptAssemblies\Unity.2D.PixelPerfect.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Common.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Aseprite.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.State">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Animation.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Animation.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.IK.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.IK.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
<ItemGroup>
<ProjectCapability Remove="LaunchProfiles" />
<ProjectCapability Remove="SharedProjectReferences" />
<ProjectCapability Remove="ReferenceManagerSharedProjects" />
<ProjectCapability Remove="ProjectReferences" />
<ProjectCapability Remove="ReferenceManagerProjects" />
<ProjectCapability Remove="COMReferences" />
<ProjectCapability Remove="ReferenceManagerCOM" />
<ProjectCapability Remove="AssemblyReferences" />
<ProjectCapability Remove="ReferenceManagerAssemblies" />
</ItemGroup>
</Project>
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化