加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
克隆/下载
UnityGameFramework.Runtime.csproj 61.32 KB
一键复制 编辑 原始数据 按行查看 历史
烟雨迷离半世殇 提交于 2019-03-11 14:49 .
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>7.3</LangVersion>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<_TargetFrameworkDirectories>non_empty_path_generated_by_rider_editor_plugin</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_rider_editor_plugin</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{690805EE-4787-CB08-F174-308ACE5BEAE2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>UnityGameFramework.Runtime</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_0;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_LOG;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\Study\Unity2018.3.0f2\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Study\Unity2018.3.0f2\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:\Study\Unity2018.3.0f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\UGF\Scripts\Runtime\Base\BaseComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Base\GameEntry.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Base\GameFrameworkComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Base\ReferencePoolComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Base\ShutdownType.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Config\ConfigComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Config\ConfigHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Config\DefaultConfigHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Config\LoadConfigDependencyAssetEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Config\LoadConfigFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Config\LoadConfigInfo.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Config\LoadConfigSuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Config\LoadConfigUpdateEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataNode\DataNodeComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataTable\DataRowBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataTable\DataTableComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataTable\DataTableHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataTable\DefaultDataTableHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataTable\LoadDataTableDependencyAssetEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataTable\LoadDataTableFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataTable\LoadDataTableInfo.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataTable\LoadDataTableSuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\DataTable\LoadDataTableUpdateEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerActiveWindowType.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.ConsoleWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.EnvironmentInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.FpsCounter.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.GraphicsInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.InputAccelerationInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.InputCompassInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.InputGyroscopeInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.InputLocationInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.InputSummaryInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.InputTouchInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.LogNode.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.ObjectPoolInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.OperationsWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.PathInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.ProfilerInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.QualityInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.RuntimeMemoryInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.RuntimeMemoryInformationWindow.Sample.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.SceneInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.ScreenInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.ScrollableDebuggerWindowBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.SettingsWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.SystemInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.TimeInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Debugger\DebuggerComponent.WebPlayerInformationWindow.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Download\DownloadAgentHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Download\DownloadComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Download\DownloadFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Download\DownloadStartEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Download\DownloadSuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Download\DownloadUpdateEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Download\UnityWebRequestDownloadAgentHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Download\WWWDownloadAgentHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\AttachEntityInfo.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\DefaultEntityGroupHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\DefaultEntityHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\Entity.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\EntityComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\EntityComponent.EntityGroup.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\EntityGroupHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\EntityHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\EntityLogic.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\HideEntityCompleteEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\ShowEntityDependencyAssetEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\ShowEntityFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\ShowEntityInfo.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\ShowEntitySuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Entity\ShowEntityUpdateEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Event\EventComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Fsm\FsmComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Localization\DefaultLocalizationHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Localization\LoadDictionaryDependencyAssetEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Localization\LoadDictionaryFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Localization\LoadDictionaryInfo.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Localization\LoadDictionarySuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Localization\LoadDictionaryUpdateEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Localization\LocalizationComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Localization\LocalizationHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Network\NetworkClosedEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Network\NetworkComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Network\NetworkConnectedEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Network\NetworkCustomErrorEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Network\NetworkErrorEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Network\NetworkMissHeartBeatEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\ObjectPool\ObjectPoolComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Procedure\ProcedureComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\DefaultLoadResourceAgentHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\DefaultResourceHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\EditorResourceComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\LoadResourceAgentHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\ReadWritePathType.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\ResourceComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\ResourceHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\ResourceUpdateChangedEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\ResourceUpdateFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\ResourceUpdateStartEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\ResourceUpdateSuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Resource\SceneAsset.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Scene\LoadSceneDependencyAssetEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Scene\LoadSceneFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Scene\LoadSceneSuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Scene\LoadSceneUpdateEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Scene\SceneComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Scene\UnloadSceneFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Scene\UnloadSceneSuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Setting\DefaultSettingHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Setting\SettingComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Setting\SettingHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\DefaultSoundAgentHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\DefaultSoundGroupHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\DefaultSoundHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\PlaySoundDependencyAssetEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\PlaySoundFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\PlaySoundInfo.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\PlaySoundSuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\PlaySoundUpdateEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\SoundAgentHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\SoundComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\SoundComponent.SoundGroup.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\SoundGroupHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Sound\SoundHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\CloseUIFormCompleteEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\DefaultUIFormHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\DefaultUIGroupHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\OpenUIFormDependencyAssetEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\OpenUIFormFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\OpenUIFormSuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\OpenUIFormUpdateEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\UIComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\UIComponent.UIGroup.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\UIForm.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\UIFormHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\UIFormLogic.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\UIGroupHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\UIIntKey.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\UI\UIStringKey.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Utility\DefaultJsonHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Utility\DefaultLogHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Utility\DefaultProfilerHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Utility\DefaultVersionHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Utility\DefaultZipHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Utility\Helper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Utility\Log.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Utility\UnityExtension.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarBool.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarByte.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarBytes.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarChar.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarChars.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarColor.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarColor32.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarDateTime.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarDecimal.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarDouble.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarFloat.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarGameObject.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarInt.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarLong.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarMaterial.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarObject.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarQuaternion.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarRect.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarSByte.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarShort.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarString.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarTexture.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarTransform.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarUInt.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarULong.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarUnityObject.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarUShort.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarVector2.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarVector3.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\Variable\VarVector4.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\WebRequest\UnityWebRequestAgentHelper.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\WebRequest\WebRequestAgentHelperBase.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\WebRequest\WebRequestComponent.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\WebRequest\WebRequestFailureEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\WebRequest\WebRequestStartEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\WebRequest\WebRequestSuccessEventArgs.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\WebRequest\WWWFormInfo.cs" />
<Compile Include="Assets\UGF\Scripts\Runtime\WebRequest\WWWWebRequestAgentHelper.cs" />
<None Include="Assets\UGF\Scripts\Runtime\UnityGameFramework.Runtime.asmdef" />
<Reference Include="UnityEngine.AIModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.BaselibModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Locator">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/Unity.Locator.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Timeline">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GoogleAudioSpatializer">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SpatialTracking">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="JetBrains.Rider.Unity.Editor.Plugin.Repacked">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll</HintPath>
</Reference>
<Reference Include="GameFramework">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Assets/UGF/Libraries/GameFramework.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Assets/UGF/Libraries/ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>D:/Study/GameProject/BattleCity/Battle-City-Based-on-GF/Library/PackageCache/com.unity.purchasing@2.0.3/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>D:/Study/Unity2018.3.0f2/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化