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README
GPL-3.0
===============================================================================
Coding Guidelines
===============================================================================

* Indenting:
	
	Tabs should be used for indenting. It is recommended to configure your
	editor with a tab size of 8 spaces for a coherent layout with other
	developers of Multi2Sim.

* Line wrapping:
	
	Lines should have an approximate maximum length of 80 characters,
	including initial tabs (and assuming a tab counts as 8 characters).
	Code should continue on the next line with an additional tab
	otherwise. Example:

	int long_function_with_many_arguments(int argument_1, char *arg2,
		int arg3)
	{
		/* Function body */
	}

* Comments:

	Comments should not use the double slash '//' notation. They should
	use instead the '/* */' notation. Multiple-line comments should
	use a '*' character at the beginning of each new line, respecting
	the 80-character limit of the lines.

	/* This is an example of a comment that spans multiple lines. When the
	 * second line starts, an asterisk is used. */

* Code blocks:

	Brackets in code blocks should not share a line with other code, both
	for opening and closing brackets.
	The opening parenthesis should have no space on the left for a function
	declaration, but it should have it for 'if', 'while', and 'for' blocks.
	Examples:

	void function(int arg1, char *arg2)
	{
	}

	if (cond)
	{
		/* Block 1 */
	}
	else
	{
		/* Block 2 */
	}

	while (1)
	{
	}
	
	In the case of conditionals and loops with only one line of code in
	their body, no brackets need to be used. Examples:

	for (i = 0; i < 10; i++)
		only_one_line_example();

	if (!x)
		a = 1;
	else
		b = 1;

	while (list_count(my_list))
		list_remove_at(my_list, 0);

* Enumerations:

	Enumeration types should be named 'enum <xxx>_t', without using
	'typedef' declarations. For example:

	enum my_enum_t
	{
		err_list_ok = 0,
		err_list_bounds,
		err_list_not_fount
	};

* Memory allocation:

	Dynamic memory allocation should be done using functions xmalloc,
	xcalloc, xrealloc, and xstrdup, defined in 'lib/mhandle/mhandle.h'.
	These functions internally call their corresponding malloc, calloc,
	realloc, and strdup, and check that they return a valid pointer, i.e.,
	enough memory was available to be allocated. For example:

	void *buf;
	char *s;

	buf = xmalloc(100);
	s = xstrdup("hello");

	This mechanism replaces the previous approach based on an explicit check
	by the caller that the returned pointer is valid.

* Forward declarations:

	Forward declarations should be avoided. A source file ".c" in a library
	should have two sections (if used) declaring private and public
	functions. Private functions should be defined before they are used
	to avoid forward declarations. Public functions should be included
	in the ".h" file associated with the ".c" source (or common for the
	entire library). For example:

	/*
	 * Private Functions
	 */
	
	static void func1()
	{
		...
	}

	[ 2 line breaks ]

	static void func2()
	{
		...
	}

	[ 4 line breaks ]

	/*
	 * Public Functions
	 */
	
	void public_func1()
	{
		...
	}


* Variable declaration

	Variables should be declared only at the beginning of code blocks (can
	be primary or secondary code blocks). Variables declared for a code
	block should be classified in categories, such as type, or location of
	the code where they will be used. Several variables sharing the same
	type should be listed in different lines. For example:

	static void mem_config_read_networks(struct config_t *config)
	{
		struct net_t *net;
		int i;
	
		char buf[MAX_STRING_SIZE];
		char *section;
	
		/* Create networks */
		for (section = config_section_first(config); section;
			section = config_section_next(config))
		{
			char *net_name;
	
			/* Network section */
			if (strncasecmp(section, "Network ", 8))
				continue;
			net_name = section + 8;
	
			/* Create network */
			net = net_create(net_name);
			mem_debug("\t%s\n", net_name);
			list_add(mem_system->net_list, net);
		}
	}


* Function declaration:

	When a function takes no input argument, its declaration should use the
	'(void)' notation, instead of just '()'. If the header uses the empty
	parentheses notation, the compiler sets no restrictions in the number of
	arguments that the user can pass to the function. On the contrary, the
	'(void)' notation forces the caller to make a call with zero arguments
	to the function.
	This affects the function declaration in a header file, a forward
	declaration in a C file, and the header of the function definition in
	the C file.
	Example:

		void say_hello(void);	/* Header file or forward declaration */

		void say_hello(void)	/* Function implementation */
		{
			printf("Hello\n");
		}


* Spaces:

	Conditions and expressions in parenthesis should be have a space on the
	left of the opening parenthesis. Arguments in a function and function
	calls should not have a space on the left of the opening parenthesis.
		
		if (condition)
		while (condition)
		for (...)
		void my_func_declaration(...);
		my_func_call();
	
	No spaces are used after an opening parenthesis or before a closing
	parenthesis. One space used after commas.

		if (a < b)
		void my_func_decl(int a, int b);
	
	Spaces should be used on both sides of operators, such as assignments or
	arithmetic:

		var1 = var2;
		for (x = 0; x < 10; x++)
		a += 2;
		var1 = a < 3 ? 10 : 20;
		result = (a + 3) / 5;
	
	Type casts should be followed by a space:

		printf("%lld\n", (long long) value);

* Integer types:

	Integer variables should be declared using built-in integer types, i.e.,
	avoiding types in 'stdint.h' (uint8_t, int8_t, uint16_t, ...). The
	main motivation is that some non-built-in types require type casts in 'printf'
	calls to avoid warnings. Since Multi2Sim is assumed to run either on an
	x86 or an x86_64 machine, the following type sizes should be used:

	Unsigned 8-, 16-, 32-, and 64-bit integers:
		unsigned char
		unsigned short
		unsigned int
		unsigned long long
	
	Signed 8-, 16-, 32-, and 64-bit integers:
		char
		short
		int
		long long
	
	Integer types 'long' and 'unsigned long' should be avoided, since they
	compile to different sizes in 32- and 64-bit platforms.


===============================================================================
Header Files
===============================================================================

* Code organization:

	After SVN Rev. 1087, most of the files in Multi2Sim are organized as
	pairs of header ('.h') and source ('.c') files, with the main exception
	being the Multi2Sim program entry 'src/m2s.c'.
	Every public symbol (and preferably also private symbols) used in a pair
	of header and source files should use a common prefix, unique for these
	files. For example, prefix 'x86_inst_' is used in files
	'src/arch/x86/emu/inst.h' and 'src/arch/x86/emu/inst.c'.

* Structure of a source ('.c') file:

	In each source file, the copyright notice should be followed by a set of
	'#include' compiler directives. The source file should include only
	those files containing symbols being used throughout the source, with
	the objective of keeping dependence tree sizes down to a minimum. Please
	avoid copying sets of '#include' directives upon creation of a new file,
	and add instead one by one as their presence is required.
	Compiler '#include' directives should be classified in three groups,
	separated with one blank line:

		1) Standard include files found in the default include directory
		   for the compiler (assert.h, stdio.h, etc), using the notation
		   based on '< >' brackets. The list of header files should be
		   ordered alphabetically.

		2) Include files located in other directories of the Multi2Sim
		   tree. These files are expressed as a relative path to the
		   'src' directory (this is the only additional default path
		   assumed by the compiler), also using the '< >' bracket
		   notation. Files should be ordered alphabetically.

		3) Include files located in the same directory as the source
		   file, using the double quote '" "' notation. Files should be
		   ordered alphabetically.

	Each source file should include all header files defining the symbols
	used in its code, and not rely on a multiple inclusion (i.e., a header
	file including another header file) for this purpose. In general, header
	files will not include any other header file.
	For example:

	/*
	 *  Multi2Sim
	 *  Copyright (C) 2012
	 *  [...]
	 */

		--- One blank line ---
	
	#include <assert.h>
	#include <stdio.h>
	#include <stdlib.h>

	#include <lib/mhandle/mhandle.h>
	#include <lib/util/debug.h>
	#include <lib/util/list.h>

	#include "emu.h"
	#include "inst.h"

		--- Two blank lines ---
	
	[ Body of the source file ]

		--- One blank line at the end of the file ---


* Structure of a header ('.h') file:

	The contents of a header file should always be guarded by an '#ifdef'
	compiler directive that avoid multiple or recursive inclusions of it.
	The symbol following '#ifdef' should be the equal to the path of the
	header file relative to the simulator 'src' directory, replacing slashes
	and dashes with underscores, and using capital letters.
	For example:

	/*
	 *  Multi2Sim
	 *  Copyright (C) 2012
	 *  [...]
	 */

		--- One blank line ---

	#ifndef ARCH_X86_EMU_CONTEXT_H
	#define ARCH_X86_EMU_CONTEXT_H

		--- Two blank lines ---

	[ '#include' lines go here, with the same format and spacing as for
	source files. But in most cases, there should be no '#include' here at
	all! ]

	[ Body of the header file, with structure, 'extern' variables, and
	function declarations ]

		--- Two blank lines ---

	#endif


* Avoiding multiple inclusions

	The objective of avoiding multiple inclusions is keeping dependence
	trees small, and thus speeding up compilation upon modification of
	header files. A multiple inclusion occurs when a header file includes
	another header file. In most cases, this situation can avoided with the
	following techniques:

	- If a structure defined in a header file contains a field defined as a
	  pointer to a structure defined in a different header file, the
	  compiler does not need the latter structure to be defined. For
	  example, structure

	  	struct x86_context_t
		{
			struct x86_inst_t *current_inst;
		}
	
	  defined in file 'context.h' has a field of type 'struct x86_inst_t *'
	  defined in 'inst.h'. However, 'inst.h' does not need to be included,
	  since the compiler does not need to now the size of the substructure
	  to reserve memory for a pointer to it.

	- If a function defined in a header file contains an argument whose type
	  is a pointer to a structure defined in a different header file, the
	  latter need not be included either. Instead, a forward declaration of
	  the structure suffices to get rid of the compiler warning. For
	  example:

	  	struct dram_device_t;
		void dram_bank_create(struct dram_device_t *device);

	  In the example above, function 'dram_bank_create' would be defined in
	  a file named 'dram-bank.h', while structure 'struct dram_device_t'
	  would be defined in 'dram-device.h'. However, the latter file does not
	  need to be included as long as 'struct dram_device_t' is present as a
	  forward declaration of the structure.


	Exceptions:

	- When a derived type (type declared with 'typedef') declared in a
	  secondary header file is used as a member of a structure or argument
	  of a function declared in a primary header file, the secondary header
	  file should be included as an exception. This problem occurs often
	  when type 'FILE *' is used in arguments of 'xxx_dump' functions. In
	  this case, header file 'stdio.h' needs to be included.
	
	- When a primary file defines a structure using a field of type 'struct'
	  (not a pointer) defined in a secondary header file, the secondary
	  header file needs to be included. In this case, the compiler needs to
	  know the exact size of the secondary structure to allocate space for
	  the primary.
	  For example, structure 'struct evg_bin_format_t' has a field of type
	  'struct elf_buffer_t'. Thus, header file 'bin-format.h' needs to
	  include 'elf-format.h'.



===============================================================================
Dynamic Structures (Objects)
===============================================================================
	
	Although Multi2Sim is written in C, its structure is based in a set of
	dynamically allocated objects (a processor core, a hardware thread, a
	micro-instruction, etc.), emulating the behavior of an object oriented
	language.
	An object is defined with a structure declaration (struct), one or more
	constructor and destructor functions, and a set of other functions
	updating or querying the state of the object.
	The structure and function headers should be declared in the '.h' file
	associated with the object, while the implementation of public functions
	(plus other private functions, structures, and variables) should appear
	in its associated '.c' file.
	In general, every object should have its own pair of '.c' and '.h' files
	implementing and encapsulating its behavior.
	As an example, let us consider the object representing an x86
	micro-instruction, called 'x86_uop_t' and defined in

		src/arch/x86/timing/uop.h
	
	The implementation of the object is given in an independent the
	associated C file in

		src/arch/x86/timing/uop.c
	
	The constructor and destructor of all objects follow the same template.
	An object constructor returns a pointer to a new allocated object, and
	takes zero or more arguments, used for the object initialization. The
	code in the constructor contains two sections: initialization and
	return, as shown in this example:
	
		struct my_struct_t *my_struct_create(int field1, int field2)
		{
			struct my_struct_t *my_struct;
	
			/* Initialize */
			my_struct = xcalloc(1, sizeof(struct my_struct_t));
			my_struct->field1 = field1;
			my_struct->field2 = field2;
			my_struct->field3 = 100;
	
			/* Return */
			return my_struct;
		}

	An object destructor takes a pointer to the object as the only argument,
	and returns no value:

		void my_struct_free(struct my_struct_t *my_struct)
		{
			[ ... free fields ... ]
			free(my_struct);
		}


===============================================================================
Multi2Sim Runtime Libraries
===============================================================================

In some cases, Multi2Sim requires a benchmark to be linked with specific runtime
libraries for correct simulation. Currently, this is the case of GPU simulation,
requiring OpenCL, CUDA, or OpenGL runtimes. Runtime libraries are linked
statically or dynamically with the application running on Multi2Sim (guest
code), and are not part of the source code compiled with the main 'configure'
and 'make' commands. Runtime libraries are found in directories

		/tools/libm2s-XXX

As guest code, they are compiled targeting a 32-bit x86 architecture. When
running 'make' on a runtime library directory, two versions of it are generated,
one for dynamic and another for static linking:

		/tools/libm2s-XXX/libm2s-XXX.a
		/tools/libm2s-XXX/libm2s-XXX.so

A runtime library communicates with Multi2Sim through a specific system call
code, associated uniquely with that library, and not part of the standard Linux
system call codes. For example, the CUDA runtime library is associated with code
328.
	
The first argument of the system call is a function code, and the rest of the
arguments depend on the prototype defined for that function. The set of possible
function codes and their arguments define the Multi2Sim runtime library
interface, and both the runtime library (guest code) and the simulator (host
code) need to agree on it.


* Steps involved in a runtime function call

	Let us assume a CUDA application statically linked with the Multi2Sim
	CUDA runtime library, and running on Multi2Sim. When the application
	performs a CUDA call, e.g. cuMalloc, the guest control flow jumps to the
	implementation of the CUDA runtime library (still guest code).

	Eventually, the runtime library might require a service from the
	simulator, such as returning the pointer to the next available memory
	region in GPU simulated memory. For this purpose, a system call with
	code 328 will be performed, which is captured by the simulator in the
	code implemented in file

		src/arch/x86/emu/syscall.c

	This file contains the implementation of the most common Linux system
	calls. However, the implementation of runtime libraries interface should
	be implemented in a separate file. In the case of the CUDA runtime
	interface, the system call just calls function 'frm_cuda_call()',
	implemented in

		src/arch/fermi/emu/cuda.c

		[ It is still to be defined what is the standard directory for
		the host implementation of the runtime library interface, i.e.,
		whether its part of the target GPU architecture, or the host x86
		architecture. ]

* Runtime library calls

	The set of calls that define a runtime library interface should be
	declared in a *.dat file in the Multi2Sim host code. For example, the
	set of functions for the new OpenCL runtime library is defined in

		src/arch/x86/emu/clrt.dat

	This file contains a list of calls (macro uses), on for each library
	function. The arguments are the function name, followed by its
	associated function code. The name of the first function should be
	'init', devoted for version compatibility control and native/simulated
	execution control (see below).

	There are several positions in the code where a list of all library
	functions is required. For example, an enumeration type
	'enum x86_clrt_call_t' is defined, containing as many enumeration
	constants as library function calls. This can be done by defining macro
	'X86_CLRT_DEFINE_CALL' accordingly, and then including the 'clrt.dat'
	file. This technique allows for the list of library calls to be
	centralized in a single file, avoiding to update several code locations
	every time a new call is added to the interface.

	The implementation of each library function call should be part of the
	simulator code, in the main *.c file associated with the runtime library
	interface implementation. In the case of the OpenCL runtime, the
	functions are found at the end of file

		src/arch/x86/emu/clrt.c

	The implementation of each function should be preceding by a multi-line
	comment clearly specifying the prototype for that function (how many
	arguments it has, the type of arguments, the definition of structures
	pointed to by function arguments, etc.).

* Version control for a Multi2Sim runtime library interface

	The first runtime function call should be called 'init', and should be
	used both to initialize the host environment, and to carry out a version
	compatibility check between the guest runtime library and the Multi2Sim
	implementation of the runtime interface.
	
	During the development of the Multi2sim runtime library, its interface
	with the simulator evolves and changes, causing an older statically
	pre-compiled application to be incompatible with the newer version of
	the simulator, or vice versa. If this fact is silently ignored,
	unexpected behaviors would be observed, and the cause of the errors
	would be hard for the user to figure out.

	Both the runtime library and the Multi2Sim implementation have a version
	identifier formed of two numbers (major and minor version). For example,
	the newer OpenCL runtime library defines

		X86_CLRT_VERSION_MAJOR
		X86_CLRT_VERSION_MINOR

	in the Multi2Sim implementation at
		
		/src/arch/x86/emu/clrt.c

	while it defines

		M2S_CLRT_VERSION_MAJOR
		M2S_CLRT_VERSION_MINOR

	in the runtime library implementation at

		/tools/libm2s-clrt/m2s-clrt.h

	When the interface between the runtime library and the Multi2sim
	implementation is modified or extended, the version numbers should be
	updated with the following criterion:

	1)	If the guest library requires a new feature from the host
		implementation, the feature is added to the host, and the minor
		version is updated to the current Multi2Sim SVN revision both in
		host and guest. All previous services provided by the host
		should remain available and backward-compatible. Executing a
		newer library on the older simulator will fail, but an older
		library on the newer simulator will succeed.
	
	2)	If a new feature is added that affects older services of the
		host implementation breaking backward compatibility, the major
		version is increased by 1 in the host and guest code. Executing
		a library with a different (lower or higher) major version than
		the host implementation will fail.

	The 'init' function call in the runtime library will pass a pointer to a
	structure of type

		struct m2s_runtime_version_t
		{
			int major;
			int minor;
		}

	containing the runtime library version. The host implementation reads
	these values and compares them with the version of the runtime library
	interface, according to the rules above. The 'init' function should
	always return 0, or cause the program to exit.

		

* Native vs. simulated execution of the Multi2Sim runtime library

	An application statically linked with a Multi2Sim runtime library is
	aimed at running on Multi2Sim. However, a user could attempt to run it
	natively as well. It is up to the Multi2Sim developer whether support
	for native execution should be given as well in the runtime library. For
	example, an OpenCL runtime library could use only its x86 OpenCL runtime
	capabilities when run natively, and exploit Multi2Sim's support for GPU
	simulation when run on the simulator.

	It is easy for the Multi2Sim runtime library to find out whether it is
	running natively or on the simulator, by checking the error code of the
	runtime function call devoted for version control. On Multi2Sim, this
	function call should always return 0, while on a native execution, the
	system call will return -1, since it is not part of the Linux system
	call interface.

	If the runtime library detects native execution, and it is not a feature
	supported for the library, it should output a clear error message, and
	finalize the program. For example:

	error: OpenCL program cannot be run natively.
		This is an error message provided by the Multi2Sim OpenCL
		library (libm2s-opencl). Apparently, you are attempting to run
		natively a program that was linked with this library. You should
		either run it on top of Multi2Sim, or link it with the OpenCL
		library provided in the ATI Stream SDK if you want to use your
		physical GPU device.


* Debug information for the host implementation of the runtime library interface

	For every runtime library interface, such as the implementation of the
	new OpenCL runtime interface present in

		src/arch/x86/clrt.c

	there should be a command-line option for the simulator executable (m2s)
	that provides a trace of all calls performed by the runtime. In this
	case, the option should be '--debug-x86-clrt <file>'. The steps to
	include this option are:

		1) Define 'x86_clrt_debug_category' in
			src/arch/x86/clrt.c
		   and make it a public variable by including its external
		   definition in the suitable section of
		   	src/arch/x86/x86-emu.h
		2) Define 'x86_clrt_debug' macro in the corresponding section of
			src/arch/x86/x86-emu.h
		3) Add all code needed for a new debug category in the main
		Multi2Sim program, add the new command-line option, and update
		the help message at
			src/m2s.c

* Debug information for the Multi2Sim runtime library

	The runtime library itself is guest code, that can potentially run both
	on Multi2Sim or natively. Thus, it is not possible to use a simulator
	command-line option to activate debug information in a runtime library.
	Instead, an environment variable is used for this purpose.

	For example, the new OpenCL runtime library uses environment variable
	'M2S_CLRT_DEBUG' to activate debug information. If the variable is set
	to 1, the runtime library should dump information about every library
	function called by the application, in the same format as the system
	calls are dumped in
		
		src/arch/x86/emu/syscall.c
	
	As an example, the OpenCL runtime library uses function 'm2s_clrt_debug'
	for debugging purposes, implemented in

		tools/libm2s-clrt/m2s-clrt.c

	
	
===============================================================================
Steps to Publish a New Version Release (Administrator):
===============================================================================

	* Try to generate distribution version on both 32-bit and 64-bit
	  machines. Compilation might cause different warnings. Compile in debug
	  mode, and also generate distribution packages.

	  	./configure --enable-debug
		make

		./configure
		make distcheck

	* svn commit all previous changes

	* Run 'svn update' + 'svn2cl.sh'

	* Update AM_INIT_AUTOMAKE in 'configure.ac'

	* Remake all to update 'Makefiles'
		~/multi2sim/trunk$ make clean
		~/multi2sim/trunk$ make

	* Add line in Changelog:
		"Version X.Y.Z released"

	* Copy 'trunk' directory into 'tags'. For example:
		~/multi2sim$ svn cp trunk tags/multi2sim-X.Y.Z

	* svn commit

	* In trunk directory, create tar ball.
		~/multi2sim/trunk$ make distcheck

	* Check that all additional distribution files were included in the
	  distribution package. Check that:
	  	* 'libm2s-glut' compiles correctly.
		* 'libm2s-opengl' compiles correctly.
		* 'libm2s-opencl' compiles correctly.
		* 'libm2s-cuda' compiles correctly.

	* Copy tar ball to Multi2Sim server:
		scp multi2sim-X.Y.Z.tar.gz $(M2S-SERVER):public_html/files/

	* Update Multi2Sim web site.
		* Log in.
		* Click toolbox -> Special Pages -> Uncategorized templates
		* Update 'Latest Version' and 'Latest Version Date'

	* Send email to multi2sim@multi2sim.org


===============================================================================
Command to update Copyright in all files:
===============================================================================

In the Multi2Sim trunk directory, run:
$ sources=`find -regex '.*/.*\.\(c\|cpp\|h\|dat\)$'`
$ sed -i "s,^ \*  Copyright.*$, *  Copyright (C) 2011  Rafael Ubal (ubal@ece.neu.edu)," $sources


===============================================================================
Command to count lines of code
===============================================================================

In the Multi2Sim trunk directory, run:
$ wc -l `find -regex '.*/.*\.\(c\|cpp\|h\|dat\)$'`


===============================================================================
Notes about the memory system
===============================================================================

When a memory address is accessed in an SRAM bank, the access time is calculated based on the following time components:

* T_precharge: time to store the contents of the row buffer into its corresponding memory location.
* T_row_buf_access: base access time to the row buffer.
* T_activate: time to load a memory location into the row buffer.

There are three possibilities to compute the access time T_access, one for each of the following scenarios:

1) Row-closed. The row buffer is empty, and the new row needs to be activated before being accessed. T_access = T_activate + T_row_buf_access.
2) Row-hit. The row buffer contains the requested address. T_access = T_row_buf_access.
3) Row-conflict. The row buffer contains a different address. T_access = T_precharge + T_activate + T_row_buf_access.


===============================================================================
Help message for memory system configuration
===============================================================================

Option '--mem-config <file>' is used to configure the memory system. The
configuration file is a plain-text file in the IniFile format. The memory system
is formed of a set of cache modules, main memory modules, and interconnects.

Interconnects can be defined in two different configuration files. The first way
is using option '--net-config <file>' (use option '--help-net-config' for more
information). Any network defined in the network configuration file can be
referenced from the memory configuration file. These networks will be referred
hereafter as external networks.

The second option to define a network straight in the memory system
configuration. This alternative is provided for convenience and brevity. By
using sections [Network <name>], networks with a default topology are created,
which include a single switch, and one bidirectional link from the switch to
every end node present in the network.

The following sections and variables can be used in the memory system
configuration file:

Section [General] defines global parameters affecting the entire memory system.

  PageSize = <size>  (Default = 4096)
      Memory page size. Virtual addresses are translated into new physical
      addresses in ascending order at the granularity of the page size.

Section [Module <name>] defines a generic memory module. This section is used to
declare both caches and main memory modules accessible from CPU cores or GPU
compute units.

  Type = {Cache|MainMemory}  (Required)
      Type of the memory module. From the simulation point of view, the
      difference between a cache and a main memory module is that the former
      contains only a subset of the data located at the memory locations it
      serves.
  Geometry = <geo>
      Cache geometry, defined in a separate section of type [Geometry <geo>].
      This variable is required for cache modules.
  LowNetwork = <net>
      Network connecting the module with other lower-level modules, i.e.,
      modules closer to main memory. This variable is mandatory for caches, and
      should not appear for main memory modules. Value <net> can refer to an
      internal network defined in a [Network <net>] section, or to an external
      network defined in the network configuration file.
  LowNetworkNode = <node>
      If 'LowNetwork' points to an external network, node in the network that
      the module is mapped to. For internal networks, this variable should be
      omitted.
  HighNetwork = <net>
      Network connecting the module with other higher-level modules, i.e.,
      modules closer to CPU cores or GPU compute units. For highest level
      modules accessible by CPU/GPU, this variable should be omitted.
  HighNetworkNode = <node>
      If 'HighNetwork' points to an external network, node that the module is
      mapped to.
  LowModules = <mod1> [<mod2> ...]
      List of lower-level modules. For a cache module, this variable is rquired.
      If there is only one lower-level module, it serves the entire address
      space for the current module. If there are several lower-level modules,
      each served a disjoint subset of the address space. This variable should
      be omitted for main memory modules.
  BlockSize = <size>
      Block size in bytes. This variable is required for a main memory module.
      It should be omitted for a cache module (in this case, the block size is
      specified in the corresponding cache geometry section).
  Latency = <cycles>
      Memory access latency. This variable is required for a main memory module,
      and should be omitted for a cache module (the access latency is specified
      in the corresponding cache geometry section in this case).
  AddressRange = { BOUNDS <low> <high> | ADDR DIV <div> MOD <mod> EQ <eq> }
      Physical address range served by the module. If not specified, the entire
      address space is served by the module. There are two possible formats for
      the value of 'Range':
      With the first format, the user can specify the lowest and highest byte
      included in the address range. The value in <low> must be a multiple of
      the module block size, and the value in <high> must be a multiple of the
      block size minus 1.
      With the second format, the address space can be split between different
      modules in an interleaved manner. If dividing an address by <div> and
      modulo <mod> makes it equal to <eq>, it is served by this module. The
      value of <div> must be a multiple of the block size. When a module serves
      only a subset of the address space, the user must make sure that the rest
      of the modules at the same level serve the remaining address space.

Section [CacheGeometry <geo>] defines a geometry for a cache. Caches using this
geometry are instantiated [Module <name>] sections.

  Sets = <num_sets> (Required)
      Number of sets in the cache.
  Assoc = <num_ways> (Required)
      Cache associativity. The total number of blocks contained in the cache
      is given by the product Sets * Assoc.
  BlockSize = <size> (Required)
      Size of a cache block in bytes. The total size of the cache is given by
      the product Sets * Assoc * BlockSize.
  Latency = <cycles> (Required)
      Hit latency for a cache in number of cycles.
  Policy = {LRU|FIFO|Random} (Default = LRU)
      Block replacement policy.
  MSHR = <size> (Default = 16)
      Miss status holding register (MSHR) size in number of entries. This value
      determines the maximum number of accesses that can be in flight for the
      cache, including the time since the access request is received, until a
      potential miss is resolved.
  Ports = <num> (Default = 2)
      Number of ports. The number of ports in a cache limits the number of
      concurrent hits. If an access is a miss, it remains in the MSHR while it
      is resolved, but releases the cache port.

Section [Network <net>] defines an internal default interconnect, formed of a
single switch connecting all modules pointing to the network. For every module
in the network, a bidirectional link is created automatically between the module
and the switch, together with the suitable input/output buffers in the switch
and the module.

  DefaultInputBufferSize = <size>
      Size of input buffers for end nodes (memory modules) and switch.
  DefaultOutputBufferSize = <size>
      Size of output buffers for end nodes and switch. 
  DefaultBandwidth = <bandwidth>
      Bandwidth for links and switch crossbar in number of bytes per cycle.

Section [Entry <name>] creates an entry into the memory system. An entry is a
connection between a CPU core/thread or a GPU compute unit with a module in the
memory system.

  Type = {CPU | GPU}
      Type of processing node that this entry refers to.
  Core = <core>
      CPU core identifier. This is a value between 0 and the number of cores
      minus 1, as defined in the CPU configuration file. This variable should be
      omitted for GPU entries.
  Thread = <thread>
      CPU thread identifier. Value between 0 and the number of threads per core
      minus 1. Omitted for GPU entries.
  ComputeUnit = <id>
      GPU compute unit identifier. Value between 0 and the number of compute
      units minus 1, as defined in the GPU configuration file. This variable
      should be omitted for CPU entries.
  DataModule = <mod>
      Module in the memory system that will serve as an entry to a CPU
      core/thread when reading/writing program data. The value in <mod>
      corresponds to a module defined in a section [Module <mod>]. Omitted for
      GPU entries.
  InstModule = <mod>
      Module serving as an entry to a CPU core/thread when fetching program
      instructions. Omitted for GPU entries.
  Module = <mod>
      Module serving as an entry to a GPU compute unit when reading/writing
      program data in the global memory scope. Omitted for CPU entries.


===============================================================================
Help message in IPC report file
===============================================================================

The IPC (instructions-per-cycle) report file shows performance value for a
context at specific intervals. If a context spawns child contexts, only IPC
statistics for the parent context are shown. The following fields are shown in
each record:

  <cycle>
      Current simulation cycle. The increment between this value and the value
      shown in the next record is the interval specified in the context
      configuration file.

  <inst>
      Number of non-speculative instructions executed in the current interval.

  <ipc-glob>
      Global IPC observed so far. This value is equal to the number of executed
      non-speculative instructions divided by the current cycle.

  <ipc-int>
      IPC observed in the current interval. This value is equal to the number
      of instructions executed in the current interval divided by the number of
      cycles of the interval.
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Multi2Sim is a simulator of CPUs and GPUs, used to test and validate new hardware designs before they are physically manufactured. By running a set of standard benchmarks on Multi2Sim, a computer architect can verify whether a proposed alternative design is correct, and what its relative performance is over existing designs. 展开 收起
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