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import java.util.*;
public class Player
{
private int strength = 100;
private int health = 100;
private int aggressivity=5;
private static Map<String, Thing> bag = new HashMap<>();
//public void step() {
//strength -= 10;
//}
public void sethealth(int hurt)
{
this.health+=hurt;
}
public int gethealth(){
return this.health;
}
public int getaggressivity(){
return this.aggressivity;
}
public void pick(Thing thing) {
bag.put(thing.getName(), thing);
System.out.println("捡到了:"+"["+thing.getName()+"]");
}
public void eat(String name) {
Thing thing = bag.get(name);
if(thing != null) {
int strengthago=strength;
bag.keySet().removeIf(key -> key.contains(name));
health +=50;
aggressivity +=10;
System.out.println("使用了"+name+" "+"奇妙的变化出现了,皮卡丘进化成雷丘");
System.out.println("生命值加50,攻击力加10");
System.out.println("生命值:"+health+"攻击力:"+aggressivity);
}
}
public void checkBag() {
bag.keySet().stream().forEach(key -> System.out.print(key + " "));
System.out.println();
}
public boolean isDead() {
return strength <= 0;
}
}
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