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import java.util.*;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class Room
{
private String description;
private HashMap<String, Room> rooms = new HashMap<>();
private HashMap<String, Thing> foods = new HashMap<>();
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
}
public void setThing(Thing food) {
if (foods.get(food.getName()) == null) {
this.foods.put(food.getName(), food);
}
}
public Thing getThing(String name) {
return foods.get(name);
}
public void removeThing(String name) {
Thing f = foods.remove(name);
if( f == null) {
System.out.println("这个房间没有食物 " + name);
}
}
public void checkThing() {
if (!foods.isEmpty()) {
System.out.print("这个地方有:");
for (String name : foods.keySet()) {
System.out.print(name + " ");
}
//System.out.print(foods);
System.out.println();
}
else {
System.out.println("这个地方没有东西。");
}
}
public String checkroom(){
return "鬼楼三";
}
public String checkgoods(){
return "刘大师的宝器";
}
public String checkbox(){
return "红色木盒";
}
/**
* Define the exits of this room. Every direction either leads
* to another room or is null (no exit there).
* @param north The north exit.
* @param east The east east.
* @param south The south exit.
* @param west The west exit.
*/
public void setExit(String direction, Room room) {
this.rooms.put(direction, room);
}
public void printExits() {
System.out.print("Exits: ");
for (String str : rooms.keySet()) {
System.out.print(str + " ");
}
//currentRoom.checkFood();
System.out.println();
}
// public void printFoods() {
// System.out.print("食物: ");
// for (String str : foods.keySet()) {
// System.out.print(str + " ");
// }
// System.out.println();
// }
public Room goNext(String direction) {
return this.rooms.get(direction);
}
public Thing getCurrentFood(String name, Thing food) {
return this.foods.get(name);
}
/**
* @return The description of the room.
*/
public String getDescription()
{
return description;
}
}
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