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import java.util.HashMap;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class Room
{
private String description;
private HashMap<String, Room> rooms = new HashMap<>();
private HashMap<String, Food> foods = new HashMap<>();
private HashMap<String, Monster> monsters = new HashMap<>();
private Monster monster;
private Food food;
private Game game;
//private Command command;
//north,south,east,west,up,down;
// public Room northExit;
// public Room southExit;
// public Room eastExit;
// public Room westExit;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
}
//设置食物
public void setFood(Food food) {
if (foods.get(food.getName()) == null) {
this.foods.put(food.getName(), food);
}
}
//设置怪物
public void setMonster(Monster monster) {
if (foods.get(monster.getName()) == null) {
this.monsters.put(monster.getName(),monster);
}
}
public Food getFood(String name){
return foods.get(name);
}
public Monster getMonster(String name){
return monsters.get(name);
}
public void removeFood(String name) {
Food f = foods.remove(name);
if (f == null) {
System.out.println("这里并没有这个物品: " + name);
}
}
public void removeMonster(String name) {
Monster m = monsters.remove(name);
if (m == null) {
System.out.println("这里没有敌人:" + name);
}
}
//////////////////////////////////////////////////////////////////////////
public void checkFood() {
if (!foods.isEmpty()) {
System.out.print("这里有物品: ");
for (String name : foods.keySet()){
//System.out.print(name +" " );
Food food = getFood(name);
System.out.print(name +"["+food.getEnergy() +"]");
}
System.out.println();
}else {
System.out.println("这个里没有物品: ");
}
}
public void checkMonster() {
if (!monsters.isEmpty()) {
System.out.print("这里有敌人: ");
for (String name : monsters.keySet()){
//System.out.print(name +" " );
Monster monster = getMonster(name);
System.out.print(name+" 战力" +"["+monster.getEnergy() +"]");
//toString();
}
System.out.println();
}else {
System.out.println("这里没有敌人: ");
}
}
// public void setExits(Room north, Room east, Room south, Room west)
// {
// if(north != null) {
// northExit = north;
// }
// if(east != null) {
// eastExit = east;
// }
// if(south != null) {
// southExit = south;
// }
// if(west != null) {
// westExit = west;
// }
// }
public void setExit(String direction, Room room) {
this.rooms.put(direction, room);
}
public void printExits() {
System.out.println("Exits: ");
for (String str : rooms.keySet()) {
System.out.print(str + " ");
}
System.out.println();
}
public Room goNext(String direction) {
// if(description=="ck"){
// System.out.print("恭喜通关");
// //Game.wantToQuit();
// }
// if(String str : rooms.keySet()=="出口") {
// Game.wantToQuit();
//}
return this.rooms.get(direction);
}
/**
* @return The description of the room.
*/
public void getDescription()
{
// if(description=="ck"){
// System.out.println("恭喜通关");
// game.finished ()=true;
// }else{
System.out.println(description);
// System.out.println(this.checkFood());
checkFood();
checkMonster();
//}
}
public String hdDescription()
{
return this.description;
}
}
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